Mass Effect = Shepard vs. Reapers
Coexistence prohibited.
Three possible outcomes:
1. Shepard wins, Reapers die. Galaxy saved. Commander Shepard asked to arrange the new order (become a President).
2. Shepard dies, Reapers die. Galaxy saved, but lies in ashes. Depending on the choices there is more or less ashes and TIM/Udina/Anderson/TurianCouncillor/RachniQueen/UrndotWrex/Legion becomes an Emperor.
3. Shepard dies, Reapers win. Galaxy eaten.
Now back to the Choices.
BIG CHOICES
Tier 1 - entire Galaxy
Council choice
C-Base choice
Tier 2 - a single species
Rachni Queen choice
Geth Heretics choice
Tali's trial: advice about Geth war
Genophage data choice
Tier 3 - factions within one species, inter-species relations
Terra Firma choice
Elias Keeler choice
Tali's trial: evidence choice
Wrex choice (Virmire)
Human Councillor choice
Kolyat's target choice
Cerberus data choice - lost operative
Cerberus data choice - Shadow Broker
BDTS choices
Note: the choices, that concern only a single character without position of power in ME universe, however much you may love them, are not that Big (this includes Ashley/Kaidan choice, LI choices, "suicide mission" fatalities).
Each Tier 1 & 2 choice (having a simple -- arbitrary, but hopefully respectful of common sense -- BioWare's explanation in the Epilogue) adds or subtracts a certain amount of Victory Points with Tier 3 choices working as modifiers to that amount.
Or, more interestingly, only Tier 1 choices matter Victory-wise with substantial Tier 3 modifiers, while Tier 2 choices are important only Epilogue-wise determining which species rises to power in the most probable outcome #2.
A new ME1 Shepard starts with 50 Victory Points. Default choices for new ME2 & ME3 Shepards equal 50 VPs as well. If the player accumulates 100 (or more) VPs by the Grand Final Battle, the outcome #1 ensues. If the total victory score drops to (or below) 0, outcome #3 happens, Game Over. No Galaxy to import to whatever the next game BioWare stages in ME universe.
This system is not difficult to implement in the game, especially with their experience of making the ME2 "suicide mission" work. All it takes is to carefully calculate numbers to make outcome #3 unlikely and outcome #1 a challenge. A couple of "Big choices" (25 VP) should be included in ME3 to allow newbies too run for president or ditch the Galaxy. And easily correct the situation for those who screwed too much in ME1 & ME2, and are deep in
Modifié par Zulu_DFA, 28 février 2010 - 11:18 .





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