I've been only semi-active on the boards lately and haven't been following a lot of the developments. Does anyone know where things stand so far on creating new animations?
If there's not changes there, I was curious if anyone has at least been able to modify existing ones. IE: take the 2H attack animations and make versions of them that are faster (since weapon speed is at least partially tied to the animation length).
Where Does it Stand? - Animations
Débuté par
Ambaryerno
, févr. 26 2010 07:27
#1
Posté 26 février 2010 - 07:27
#2
Posté 26 février 2010 - 07:35
There are a few people looking into it with my export script. ATM it works sometimes, but not always so theres something(s) missing. However, the more people trying the faster debugging will go
#3
Posté 26 février 2010 - 07:42
can't you do that in the animation composer, i mean if it's just the speed you want to change.
#4
Posté 26 février 2010 - 08:12
Well, yes and no. I want to be able to speed up the 2H attack animations, but I ALSO want to retain the ones at the existing speed, as well. I'd need to be able to copy those animations being changed into new files.
That, and this would just be a temporary measure as I ALSO want to create entirely new animations.
That, and this would just be a temporary measure as I ALSO want to create entirely new animations.
Modifié par Ambaryerno, 26 février 2010 - 08:12 .
#5
Posté 27 février 2010 - 05:59
You can also speed up animations in-game via script (eg: Momentum)...at least to a decent degree without it looking weird.





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