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Fireball vs Virulent Walking Bomb


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29 réponses à ce sujet

#1
beancounter501

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I started up my first pure caster wizard and I am having a hard time deciding between going down the fire line to fire ball or taking the death line to VWB.  Both lines seem to be pretty good.  But which one do you guys think is better.  I already have the Cold Line, Glyph Line, and Mana Clash.  And I am planning on taking the Blood Mage spells.

The Walking bombs seem better on single target, but Fireball is just such a good spell to open up with.  I just can not decide!

#2
TBastian

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Fireball is easier to use basically, but weaker. The walking bomb spells are harder to control since they can easily pull aggro, but they are far more powerful. They also do physical damage on an explosion, so there's just no protection from them (for you and your enemies both).
I actually thought it was all nature damage at some point up until I started playing exclusively in nightmare, then I realized that friendly fire does no damage in easy mode. This spell will kill allies (or you) if you don't use it strategically.

Modifié par TBastian, 26 février 2010 - 09:18 .


#3
beancounter501

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I was checking out the spellscript on the bomb line and your party does get a 50% damage reduction. The damage over time element is spirit damage.

#4
x-president

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Eventually get them both, but I'd say go for VWB first.  That entire line is good compared to fire where you may not use Fire Blast or Fire Weapons at all so early game it may not be as useful.

#5
TBastian

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Didn't know that. Anyway the spell does insane damage on an explosion, far more than Fireball. This is both a good and bad thing.

Modifié par TBastian, 26 février 2010 - 09:22 .


#6
DKJaigen

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use it in combination. fireball to keep them in place and walking bomb for the damage. blood wound is also very effective

#7
-Jaren-

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Depends on how you want to use either spell frankly. I use Fireball to open. But VWB isn't really used to start a fight. Since you already have Cold line up to at least CoC I would get VWB. CoC to lock for strategery (lol) then VWB spolsion.



I would for sure shoot for both though. Fireball, CoC, the VWB will do insane dmg.

#8
mosspit

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I'm a huge fan of fireball. Early game I use it because of the nice dmg, late game for the knockdown effect. VWB is like a massive dmg but small AoE spell that is not very reliable. But I must say it is very entertaining to use when executed properly.

For me, FB for effectiveness and VWB for fun factor.

#9
GeorgeZip

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Someone told me VWB does spirit damage. So you could try using Shale with a spirit crystal to taunt everything and VWB the crowd. But yeah, use fireball too as others said. I didn't have CoC on my build but that would be a big help. The biggest danger of VWB is killing your own party, its really powerful.

#10
Nauthiz84

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VWB is really great, pull a whole bunch of enemies around a corner, freeze em with cone of cold, followed by vwb followed by fireball = win.

It's funny to test how many darkspawn you can annihilate at once.

Fireball vs. VWB, well i usually get em both, both are great spells, especially in combination.

#11
Timortis

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VWB is my single most favorite spell in the entire game. My whole strat in my solo Mage run revolved around that single spell, it's very versatile when combined with the glyphs and CoC. It does way more damage than fireball, and it can also be used as a DoT.

Modifié par Timortis, 27 février 2010 - 06:33 .


#12
beancounter501

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Timortis wrote...

VWB is my single most favorite spell in the entire game. My whole strat in my solo Mage run revolved around that single spell, it's very versatile when combined with the glyphs and CoC. It does way more damage than fireball, and it can also be used as a DoT.

That is a pretty good endorsement.  What were you doing CoC and then VWB?  Seems powerful, but since I am running a party I usually get three shatters with each CoC.  Shale's Slam, Wynne's Stonefist and Alistars Overpower.  Overpower is just so effective at shattering since you get three chances.  Even Yellow mobs will frequently get shattered.

Still, like Mosspit said, the Walking Bomb line is just SO entertaining to watch!  A brief yell followed by a big explosion!

But fireball just has such a good blast radus and quick cooldown.  Maybe I should get them both!

#13
Guest_Puddi III_*

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I never really got into using VWB much, even though I got it early. I never tried using things like glyphs or cold or paralysis to hold them though. My strategy usually had Alistair (or some other tank) charging ahead and using Taunt, at which point my character would cast Crushing Prison and VWB on one of the mooks, and then Forcefield on Alistair.

#14
sajahVarel

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With a combo lure trap/stun trap, VWB is just overpowered (every mob in the area get sucked in and then it's sunday happy bombing, with a deathcloud/death hex combo on the bombed one it's even quiker, the cloud finishes off the survivors, and the death hex will kill the toughest one...).



If you are good you have even plan a chain bombing by using the regular walking bomb on a nearby mob to amplify the aoe dmg (the vwb make the regular explode and then the reguar vb kills the unlucky newly one infected by th vwb...).



By the way with a set of + x% spirit dmg on most of your stuff will give a creazy boost to the DoT, very useful with curse of mortality and vulnerability to bring down a boss quickly.

#15
Sisimka

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I really like targeting a distant group of archers or ranged targets with VWB. Sometimes I'll look over there later and just notice the whole group of them is just gone. Besides the awesome sound when it goes off (yes, I'm still laughing 1000 times later), it does a great deal of damage and I find the infection rate to be acceptable. In addition, the dot part of it at least weakens a target even if you get to them before they explode.



I never used fireball much, I always preferred the freezing line of spells. I like to immobilize!

#16
Timortis

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beancounter501 wrote...
 What were you doing CoC and then VWB? 


I use Mind Blast, CoC, and Glyphs to hold them in place. It works like this. Usually mobs will start running at you, and 1 or 2 of them will be ahead of the others etc. I use Mind Blast to stop the early arrivers, then Glyph Of Paralysis to stop maybe another one that runs up. By that time the remaining ones have also reached me and I CoC. So now that I have a tightly packed group of mobs all frozen in place, I run away and cast Repulsion to get a long Glyph Explosion paralysis, then I put my hexes on, put VWB on one target, WB on another and nuke them to make them go off. You get a huge explosion and everything is blown to bits, it's glorious. :devil:

#17
beancounter501

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LOL! That does sound fun! Everytime I use one of the bomb spells I think of Shale for some reason. Talking about crushing heads. Man, I have been playing this game too much!


#18
mosspit

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Timortis wrote...

beancounter501 wrote...
 What were you doing CoC and then VWB? 


I use Mind Blast, CoC, and Glyphs to hold them in place. It works like this. Usually mobs will start running at you, and 1 or 2 of them will be ahead of the others etc. I use Mind Blast to stop the early arrivers, then Glyph Of Paralysis to stop maybe another one that runs up. By that time the remaining ones have also reached me and I CoC. So now that I have a tightly packed group of mobs all frozen in place, I run away and cast Repulsion to get a long Glyph Explosion paralysis, then I put my hexes on, put VWB on one target, WB on another and nuke them to make them go off. You get a huge explosion and everything is blown to bits, it's glorious. :devil:

Yup Nice Stat! Way to make a situational spell to be non-situational.
WB for me also made a big difference in some early game encounters for my solo AW. However, I had to put off using those spells as I built my AW to melee...

Modifié par mosspit, 28 février 2010 - 12:54 .


#19
Oak Tree Leaf

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Maybe I missed it, but what is the radius on those walking bomb spells?

#20
mosspit

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I am guessing around the radius of a grenade (from poison-making). Correct me if im wrong.

#21
BewareTheDrow

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Virulent walking bomb is hilariously effective. Its my arcane warrior bread and butter opening spell. Place a glyph of repulsion in a door way, toss an arcane bolt at a group of targets, duck out of line of sight. When they group up on the doorway and get tossed back by the glyph, activate a glyph of paralysis to trigger paralysis explosion on them all. Follow up with virulent walking bomb on one, walking bomb on another, and empty as much ranged damage as possible into the normal walking bomb one. When it goes off its not uncommon for me to see a dozen targets drop at once.

#22
Nauthiz84

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A really fun thing is pulling more then one group of enemies to a choke point and then go wild with glyphs, fire ball, cone of cold and vwb, those are the moments when you really get that all mighty mage feeling ^^

#23
beancounter501

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Oak Tree Leaf wrote...

Maybe I missed it, but what is the radius on those walking bomb spells?


The max damage radius is 1.5.  The total blast radius is 5.  The farther away critters are from 1.5 the less dmg they take.  Fireball is a flat 7.5 radius.

#24
mosspit

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Nice info as usual =)

Am I correct to say that enemies at blast radius 5 will also get hit by VWB status inheritance?

#25
beancounter501

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mosspit wrote...

Nice info as usual =)
Am I correct to say that enemies at blast radius 5 will also get hit by VWB status inheritance?

Nah, the infection radius is 3 on VWB.  It can also infect up to 3 other targets.  I think that is where it gets crazy once you get a couple of other critters infected and start getting chain explosions!  The infection chance is 50%.