Fireball vs Virulent Walking Bomb
#1
Posté 26 février 2010 - 09:03
The Walking bombs seem better on single target, but Fireball is just such a good spell to open up with. I just can not decide!
#2
Posté 26 février 2010 - 09:13
I actually thought it was all nature damage at some point up until I started playing exclusively in nightmare, then I realized that friendly fire does no damage in easy mode. This spell will kill allies (or you) if you don't use it strategically.
Modifié par TBastian, 26 février 2010 - 09:18 .
#3
Posté 26 février 2010 - 09:20
#4
Posté 26 février 2010 - 09:20
#5
Posté 26 février 2010 - 09:22
Modifié par TBastian, 26 février 2010 - 09:22 .
#6
Posté 26 février 2010 - 09:53
#7
Posté 26 février 2010 - 11:40
I would for sure shoot for both though. Fireball, CoC, the VWB will do insane dmg.
#8
Posté 27 février 2010 - 01:33
For me, FB for effectiveness and VWB for fun factor.
#9
Posté 27 février 2010 - 12:16
#10
Posté 27 février 2010 - 01:06
It's funny to test how many darkspawn you can annihilate at once.
Fireball vs. VWB, well i usually get em both, both are great spells, especially in combination.
#11
Posté 27 février 2010 - 06:31
Modifié par Timortis, 27 février 2010 - 06:33 .
#12
Posté 27 février 2010 - 07:30
That is a pretty good endorsement. What were you doing CoC and then VWB? Seems powerful, but since I am running a party I usually get three shatters with each CoC. Shale's Slam, Wynne's Stonefist and Alistars Overpower. Overpower is just so effective at shattering since you get three chances. Even Yellow mobs will frequently get shattered.Timortis wrote...
VWB is my single most favorite spell in the entire game. My whole strat in my solo Mage run revolved around that single spell, it's very versatile when combined with the glyphs and CoC. It does way more damage than fireball, and it can also be used as a DoT.
Still, like Mosspit said, the Walking Bomb line is just SO entertaining to watch! A brief yell followed by a big explosion!
But fireball just has such a good blast radus and quick cooldown. Maybe I should get them both!
#13
Guest_Puddi III_*
Posté 27 février 2010 - 08:04
Guest_Puddi III_*
#14
Posté 27 février 2010 - 09:47
If you are good you have even plan a chain bombing by using the regular walking bomb on a nearby mob to amplify the aoe dmg (the vwb make the regular explode and then the reguar vb kills the unlucky newly one infected by th vwb...).
By the way with a set of + x% spirit dmg on most of your stuff will give a creazy boost to the DoT, very useful with curse of mortality and vulnerability to bring down a boss quickly.
#15
Posté 27 février 2010 - 09:53
I never used fireball much, I always preferred the freezing line of spells. I like to immobilize!
#16
Posté 27 février 2010 - 10:29
beancounter501 wrote...
What were you doing CoC and then VWB?
I use Mind Blast, CoC, and Glyphs to hold them in place. It works like this. Usually mobs will start running at you, and 1 or 2 of them will be ahead of the others etc. I use Mind Blast to stop the early arrivers, then Glyph Of Paralysis to stop maybe another one that runs up. By that time the remaining ones have also reached me and I CoC. So now that I have a tightly packed group of mobs all frozen in place, I run away and cast Repulsion to get a long Glyph Explosion paralysis, then I put my hexes on, put VWB on one target, WB on another and nuke them to make them go off. You get a huge explosion and everything is blown to bits, it's glorious.
#17
Posté 28 février 2010 - 12:27
#18
Posté 28 février 2010 - 12:34
Yup Nice Stat! Way to make a situational spell to be non-situational.Timortis wrote...
beancounter501 wrote...
What were you doing CoC and then VWB?
I use Mind Blast, CoC, and Glyphs to hold them in place. It works like this. Usually mobs will start running at you, and 1 or 2 of them will be ahead of the others etc. I use Mind Blast to stop the early arrivers, then Glyph Of Paralysis to stop maybe another one that runs up. By that time the remaining ones have also reached me and I CoC. So now that I have a tightly packed group of mobs all frozen in place, I run away and cast Repulsion to get a long Glyph Explosion paralysis, then I put my hexes on, put VWB on one target, WB on another and nuke them to make them go off. You get a huge explosion and everything is blown to bits, it's glorious.
WB for me also made a big difference in some early game encounters for my solo AW. However, I had to put off using those spells as I built my AW to melee...
Modifié par mosspit, 28 février 2010 - 12:54 .
#19
Posté 28 février 2010 - 12:36
#20
Posté 28 février 2010 - 12:43
#21
Posté 28 février 2010 - 12:44
#22
Posté 28 février 2010 - 12:54
#23
Posté 28 février 2010 - 12:57
Oak Tree Leaf wrote...
Maybe I missed it, but what is the radius on those walking bomb spells?
The max damage radius is 1.5. The total blast radius is 5. The farther away critters are from 1.5 the less dmg they take. Fireball is a flat 7.5 radius.
#24
Posté 28 février 2010 - 01:05
Am I correct to say that enemies at blast radius 5 will also get hit by VWB status inheritance?
#25
Posté 28 février 2010 - 01:09
Nah, the infection radius is 3 on VWB. It can also infect up to 3 other targets. I think that is where it gets crazy once you get a couple of other critters infected and start getting chain explosions! The infection chance is 50%.mosspit wrote...
Nice info as usual =)
Am I correct to say that enemies at blast radius 5 will also get hit by VWB status inheritance?





Retour en haut






