Very nice. This completely new to me. Thanks again!beancounter501 wrote...
Nah, the infection radius is 3 on VWB. It can also infect up to 3 other targets. I think that is where it gets crazy once you get a couple of other critters infected and start getting chain explosions! The infection chance is 50%.
Fireball vs Virulent Walking Bomb
Débuté par
beancounter501
, févr. 26 2010 09:03
#26
Posté 28 février 2010 - 06:04
#27
Posté 28 février 2010 - 09:47
Step 1: Cone of Cold
Step 2: Virulent Walking Bomb
Step 3: Stonefist
Step 4: ??????
Step 5: Profit
Step 2: Virulent Walking Bomb
Step 3: Stonefist
Step 4: ??????
Step 5: Profit
#28
Posté 01 mars 2010 - 12:45
If you want massive DoT damage(without an actual AoE effect like death cloud, entropic death, etc):
Vulnerability Hex, Virulent Walking Bomb(30-35% spirit damage gear), Stinging Swarm(30-35% nature damage gear, can be switched out mid fight), Crushing Prison(30-35% spirit damage gear).
Vulnerability Hex, Virulent Walking Bomb(30-35% spirit damage gear), Stinging Swarm(30-35% nature damage gear, can be switched out mid fight), Crushing Prison(30-35% spirit damage gear).
#29
Posté 01 mars 2010 - 07:00
Curse of mortality is good to (especially on healing mobs), the dmg is not as good as VWB, but since the target can't heal or regenerate, it's good to add to the chain.
#30
Posté 01 mars 2010 - 07:34
I use the glyph spell comb for mass paralyze, both bombs, then the top two lighting spells. My animate dead is use as bait, blood magic for when I run out of mana and for added damage/control. When working with the bombs always good to have group heal.
I work with two mages though, so add in ice, hexes, crushing prison, heals, spell shields.
So to answer the original question, use two mages and get both along with some other goodies.
I work with two mages though, so add in ice, hexes, crushing prison, heals, spell shields.
So to answer the original question, use two mages and get both along with some other goodies.





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