CPU usage 100% since patch 1.01a
#26
Posté 08 novembre 2009 - 03:29
#27
Posté 08 novembre 2009 - 03:43
Nyysjan wrote...
DA is not a demanding game, not as such, there's just a memory leak somewhere wich will cause it to hog all the resources, no mo matter how much is actually available.
Too bad the resources now consumed are not used to run the game however, so the game stutters, a LOT.
nobody knows why it happens, or why some people are not affected, quad core, dual core, windows xp/vista/7, doesn't matter, it happens, or not for some happy folks.
me, i played on max settings all through thursday just fine, then on friday morning game became unplayable, even on lowest settings, altough after i cleaned my graphics card heatsink/fan and my cpu heatsink/fan it helped, and now i can play on lowest setting, for a few minutes before it becomes unplayable.
try playing on windowed mode and setting the cpu affinity to use only one core, it helps a bit, you might also try force removing sounds wich seem to help some people (not me though)
Memory leak is what we're looking at is it? My game loaded fine, played fine for a day or two then randomly now it just kills the computer altogether when I'm trying to play the game. I'll be watching a cutscene or walking along and boom, nothing. The power just is gone, no shutdown, no nothing but black screen and a reboot of the computer is necessary. I've gone and rebooted, done other things with the computer and nothing wrong happening, shut down for the day start up the next day for hours and no problems. Start up DAO and play a few minutes and wham - it dies, kills the computer and needing to be rebooted. Both before and after the patch was installed by me. Very sad guys. Very disappointing.
#28
Posté 08 novembre 2009 - 04:45
AMD Athlon64 X2 Dual Core Processor 5200+ 2.71GHz
4 GB ram
Nvidia GForce 9500 GT
Vista 64
Both CPUs maxxed to 100% with everything that can be turned off turned off. Not all the RAM is being used, about 1/2 of my 4 gigs, but the game is unplayable. Complete stoppage and severe stuttering when it is working. This was all before patch 1.01. System temp is normal and nothing seems to be working to hard.
I hope that this gets patched soon
#29
Posté 08 novembre 2009 - 04:53
#30
Posté 08 novembre 2009 - 10:32
pavachan wrote...
I'm pretty sure we're talking about CPU usage, not GPU usage Nyysjan.
i know, no idea why or how it works, but for me, it does, got thesuggestion from the other dragon age forums tech support they opened when community site went belly up.
gadlaw wrote...
Memory leak is what we're looking at is it?
My game loaded fine, played fine for a day or two then randomly now it
just kills the computer altogether when I'm trying to play the game.
I'll be watching a cutscene or walking along and boom, nothing. The
power just is gone, no shutdown, no nothing but black screen and a
reboot of the computer is necessary. I've gone and rebooted, done other
things with the computer and nothing wrong happening, shut down for the
day start up the next day for hours and no problems. Start up DAO and
play a few minutes and wham - it dies, kills the computer and needing
to be rebooted. Both before and after the patch was installed by me.
Very sad guys. Very disappointing.
No idea what it is, but consensus seems to be that it's a memory leak, altough ATI cards and AMD phenom processors seem to have issues of their own as well, neither wich i have.
I also played just fine for a day, then the next day the game just became unplayable until i used the rivatuner, put it on windowed mode and set it to use only one core on my AMD Athlon64 X2 processor.
Someone also mentioned that system monitoring software seems to cause issues, so if you have any, turn it of and try again (haven't tried it because i don´t think i have any).
#31
Posté 13 novembre 2009 - 09:36
#32
Posté 15 novembre 2009 - 02:45
#33
Posté 15 novembre 2009 - 03:41
marz311 wrote...
The engine is probably still unoptimized because so much activity shouldn't be happening in the background it may still have some debug script running.
You know I think this is pretty much what is going on. A memory leak doesn't chew up more cpu power. It just chews up memory until you run into the memory wall and crash.
What is really interesting is that i set the affinity to only one of my cores on a amd 5500+ and the game plays exactly the same. That is... smooth as silk with graphics settings all at high and 4x AA, 1680x1050. The one core will be stuck at 100% and the other core still uses another 5-10% for some reason but over all cp usage goes from 100% to 55-65%.
If the game was actually doing something important with all that cpu usage I would suffer a huge performance hit when limiting it to 1 core. Especially with my machine which should not be considered anywhere close to top of the line. (I am running a decent graphics card but again not top of the line, 9800 GT) Plus running a single core drops heat by 5-10 C on my machine (AMD's run hot). I could see heat from this cpu usage slowly frying some peoples unoptimised machines.
#34
Posté 15 novembre 2009 - 03:56
metradon111111111111 wrote...
marz311 wrote...
The engine is probably still unoptimized because so much activity shouldn't be happening in the background it may still have some debug script running.
You know I think this is pretty much what is going on. A memory leak doesn't chew up more cpu power. It just chews up memory until you run into the memory wall and crash.
What is really interesting is that i set the affinity to only one of my cores on a amd 5500+ and the game plays exactly the same. That is... smooth as silk with graphics settings all at high and 4x AA, 1680x1050. The one core will be stuck at 100% and the other core still uses another 5-10% for some reason but over all cp usage goes from 100% to 55-65%.
If the game was actually doing something important with all that cpu usage I would suffer a huge performance hit when limiting it to 1 core. Especially with my machine which should not be considered anywhere close to top of the line. (I am running a decent graphics card but again not top of the line, 9800 GT) Plus running a single core drops heat by 5-10 C on my machine (AMD's run hot). I could see heat from this cpu usage slowly frying some peoples unoptimised machines.
Congratulations! This is the kind of forward thinking that will help us resolve the problems facing players of Dragon Age!
#35
Posté 15 novembre 2009 - 04:34
#36
Posté 15 novembre 2009 - 04:46
Hrtlsmoe wrote...
lol i've come across him trying to explain this heheh
I don't know. Makes sense to me. Not saying there isn't a memory leak. If there is it is likely an unrelated problem from the CPU usage issue.
#37
Posté 15 novembre 2009 - 04:55
Running on a Phenom 9600, but using a geforce 8800GT. Odd thing is I can play Mass Effect on max settings with no issues. Plus a couple Released This Year Games not made by Bioware on max settings with no issues.
Certaintely behaves like a memory leak but the high cpu useage is odd as well.
#38
Posté 15 novembre 2009 - 05:09
There is NO 1.10a patch (ITS 1.01)
#39
Posté 15 novembre 2009 - 05:23
#40
Posté 15 novembre 2009 - 11:51
RAM usage stays between 980MB and 1100MB and even after 5 hours does not go above that, so I'm not sure about the memory leak.
What I do notice is that load times get _significantly_ longer the longer you play. I'm running it on an OCZ Agility SSD, so one would expect it to be fast. In the beginning levels like e.g. Orzammar load in something like 15 seconds, after long hours of play this becomes >1min. Then, after restarting the game, we're back to <15 seconds. RAM usage did not change significantly in both cases.
Core2Duo 3.1GHz, GTX260, Physx enabled (tried disabled, no change), 8GB RAM, Win7-64
#41
Posté 19 décembre 2009 - 10:50
#42
Posté 14 avril 2010 - 07:07
The game wants to go on but something is preventing it from happening.
Ram problems? I got 4 gb.
Maybe a mod is causing it, would be surprised if it was that, but it's possible.
First time it happend, before worked just fine.
My stats: Pentium dual core T4400, 4 gb RAM, Windows 7 32bit, NVIDIA GeForce 310M
Modifié par GXM, 14 avril 2010 - 07:11 .
#43
Posté 15 avril 2010 - 02:45
Also has yet to be discovered if it's also possibly caused by bugs.
#44
Posté 15 avril 2010 - 08:23
#45
Posté 19 avril 2010 - 03:01
#46
Posté 14 mai 2010 - 04:26
I had it minimized out while it was downloading addons and it pegged both my cores on a Phenom BE/eVGA 260 rig and took the temp about 5 degrees over anything I have seen before. I ran Fallout 3 and ME2 with all the options maxed out at 1920x1200 and they didn't come close to the stress this is putting on my CPU. I wouldn't normally care, but when the temp is going way higher than any other recent game I have played and 100% CPU usage even while minimized I have to wonder if this is going to eventually brick my CPU.
Has anyone figured this out yet? Secure-ROM? Bad CPU threading? What? I would really like to complete a palythrough, but I'm not risking my hardware over this.
Modifié par Jonas TM, 14 mai 2010 - 04:35 .
#47
Posté 14 mai 2010 - 10:04
#48
Posté 16 mai 2010 - 01:11





Retour en haut






