Mass Effect Online
#26
Guest_Shavon_*
Posté 28 février 2010 - 07:36
Guest_Shavon_*
#27
Guest_Maviarab_*
Posté 28 février 2010 - 07:52
Guest_Maviarab_*
#28
Guest_Shavon_*
Posté 28 février 2010 - 08:03
Guest_Shavon_*
Aw, no fun! Well, don't worry, this most likely won't happenMaviarab wrote...
NO NO NO NO NO and ummm.....NO!
#29
Posté 01 mars 2010 - 03:47
Modifié par Titan1978, 01 mars 2010 - 04:04 .
#30
Posté 07 mars 2010 - 07:49
#31
Posté 07 mars 2010 - 08:12
maybe...i could maybe see after the KoToR online is finished and a few years out the door, but then there is that whole competition thing with its own products and what not
only time will tell, i for one am hoping to at least hear something on the subject, and hoping they will make an ME MMO, there is a lot that could work with it to make it really really fun, but some things that wouldn't
#32
Posté 07 mars 2010 - 08:24
#33
Posté 07 mars 2010 - 08:39
#34
Posté 07 mars 2010 - 08:42
Please, Bioware, for the sake of your own souls, do not follow the same path.
/melodrama
#35
Posté 07 mars 2010 - 08:45
#36
Posté 07 mars 2010 - 08:46
#37
Posté 07 mars 2010 - 08:53
OK, perhaps TOR will be an MMO i am actually willing to pay to play, just because it's a part of KotOR. But it wouldn't be as awesome as a KotOR 3
#38
Posté 07 mars 2010 - 08:55
#39
Posté 07 mars 2010 - 08:58
#40
Posté 07 mars 2010 - 08:58
javierabegazo wrote...
I hope not, I don't like how MMO gaming communities always end up.Not a fan of MMO's at all though, personal bias
I hope not too!
#41
Posté 07 mars 2010 - 08:58
Scarhunter wrote...
I'm just curious if sometime after ME 3 is out (next year sometime i think i saw on a post somewhere) and if the old republic is a hit(i beleive it will be) is there a chance of seeing a Mass Effect Online, I'd like to be able to play as a volus trying to change volus cultural ideas. so that their governments become more stable, and maybe even have possibly a member of the council as Finance Councilor
Are you sure someone said itll be out next year? Let alone bioware confirming it. As far as EA said "something far reaching from mass effect" Allthough bioware said they wanted to do it with the same timeframe. So late 2011 early 2012?
#42
Posté 07 mars 2010 - 09:04
No.
No.
A thousand times no.
#43
Posté 07 mars 2010 - 09:12
Modifié par RighteousRage, 07 mars 2010 - 09:13 .
#44
Posté 07 mars 2010 - 09:28
-Agreed and good sci-fi games in general.Ackillez wrote...
The internet needs good scifi MMOs though.
I wouldn’t mind seeing a MMO game set in the Mass Effect universe if it was done right. If Old Republic works then they would already have the basics for the foundations of the game and just need to modify it to the ME universe.
-Keep the rating at Mature (17+)
-Solid story and quests.
-A separate game that expands on what we see in the ME franchise. This could be done by just setting the game in a later date after the resolution of ME3, maybe a decade or two.
-Could add in ship combat.
Also:
-Could be the only other place you’ll get the option to “hide helmet”.
Modifié par Darth Drago, 07 mars 2010 - 09:30 .
#45
Posté 07 mars 2010 - 09:30
Mass Effect is great because it immerses the player in a fully interactive and somewhat realistic sci-fi world. The defining aspect of ME is that the player can become personally connected to the characters and events in the game- bonding with their crew, developing relationships and seeing the effects of actions they may or may not have taken. If ME was made into an MMO, it would completely de-personalize the experience (you can't make a LI for every player online, you can't change the world based on the decisions of a couple million people, you can't have a crew/npc friends for every single player, etc.) and ultimately, that's what makes the series what it is.
Modifié par DHspartan138, 07 mars 2010 - 09:31 .
#46
Guest_gmartin40_*
Posté 07 mars 2010 - 09:31
Guest_gmartin40_*
#47
Posté 07 mars 2010 - 09:32
DHspartan138 wrote...
A Mass Effect MMO is like communism. It only works in theory.
Mass Effect is great because it immerses the player in a fully interactive and somewhat realistic sci-fi world. The defining aspect of ME is that the player can become personally connected to the characters and events in the game- bonding with their crew, developing relationships and seeing the effects of actions they may or may not have taken. If ME was made into an MMO, it would completely de-personalize the experience (you can't make a LI for every player online, you can't change the world based on the decisions of a couple million people, you can't have a crew/npc friends for every single player, etc.) and ultimately, that's what makes the series what it is.
Haha you know how else it's like communism? You haven't seen communism in practice, either.
#48
Posté 07 mars 2010 - 10:37
Your comparing apples to oranges. There is a huge difference between a single player gaming experience and an online one.DHspartan138 wrote...
Mass Effect is great because it immerses the player in a fully interactive and somewhat realistic sci-fi world. The defining aspect of ME is that the player can become personally connected to the characters and events in the game- bonding with their crew, developing relationships and seeing the effects of actions they may or may not have taken. If ME was made into an MMO, it would completely de-personalize the experience (you can't make a LI for every player online, you can't change the world based on the decisions of a couple million people, you can't have a crew/npc friends for every single player, etc.) and ultimately, that's what makes the series what it is.
-Your crew could be actual people instead of the NPC’s and their limited dialog in the game. Or if you prefer more of a solo game experience you could hire them at various locations from a group of choices. For example, at the Citadel you have a choice of 6 pilots, 4 mercs and 3 gunners each with a different personality, race and sex. The variety alone would make it less likely that you’d run into another ship crew with exactly the same crew you have, assuming you let another player onto your ship to see them all.
-The love interest would need some real work and some sneaky dialog to create one. You certainly wouldn’t start the game with one. Something as simple as being asked by a patron in a club “Got to love those Asari dancers.” would get you to reply with either a yes or no and if a no it would prompt you with a list of races to choose from to give him/her a reply like “I prefer Turian’s they got some great flexibility.”. After a bunch of encounters like this on various worlds the game would essentially “create” you love interest (or multiple lovers) based on your choices. It would take a lot of creative programming but its feasible to do.
-Your not going out to save the entire galaxy from destruction in this game. Your playing an average person not some hero like Shepard. If Shepard showed up in this game you might be the mercenary he needs to gun down or convince to walk away to get his mission done.
Modifié par Darth Drago, 07 mars 2010 - 10:39 .
#49
Posté 07 mars 2010 - 10:39
#50
Posté 07 mars 2010 - 10:42




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