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Rouges as a class suck... can i get a hell ya!


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#126
GEWill

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Assassin/Duelist is the way to go.

#127
Blue_dodo

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totally, although bard/assasinis interesting



ranger/duelist bard/duelist is more of an agile warrior



bard/ranger ... never tried it sounds interesting though more of a support charecter tho

#128
Fate Elixir

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Sorry, I have to side with warriors on this one. I also must agree that they should be able to break crates. You're telling me Sten with the Forge Master's Hammer can't smash one of them open?! Don't get me wrong though, even though I like warriors more, the Rogues have skills! They are far more versatile. Not only that but I'll tell you this from experience. I missed lots of chests, and stepped in lots of traps because I insisted on bringing 3 warriors and Wynne with me. I just need to get better at the game to more efficiently tap into the Rogue's gold mine of skill.

Modifié par Fate Elixir, 04 mars 2010 - 01:01 .


#129
traversc

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Blue_dodo wrote...

actually YOU are the one who is telling people how to play the game, all of you are ,but thats okey it's rather common on this forum<_<


Um no?  He flat out said "if ur not using bombs and poison ur wrong." 
That is a matter of preference and gameplay and how I play my game and
it has NOTHING to do with you. 

On the other hand, what I've stated as "wrong" are simply factual inconsistancies.  Things that are NOT matters of opinions, but are in actuality, mathematically and logically provable.  Saying things like "dex affects attack speed" are simply NOT true.  

You don't tell me I am wrong because I dislike using bombs/poisons and other consumables.  That is a matter of opinion.  To say otherwise is so arrogant.  Think before you speak, please.  

also I  find assasin/duelist to be  well, almost scary, I mean pin point strike for a short time turns all hits into criticals,exploit weaknesses add cunning scores to to back stab damage  add death dealer and roses thorn (if you can some how find a way to afford it) and you got a killer.


Pinpoint strike is redundant because you are backstabbing almost all of the time.  It is actually anti-synergistic to use pinpoint strike and assassin, because you get less damage from criticals than you do from backstabs. 

The bonuses you get from dueling is not as good as bard song, even more so if you have other party members who can benefit. 

Modifié par traversc, 04 mars 2010 - 01:15 .


#130
Elanareon

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Warriors should be able to break chests open, but no exp. That's a nice way of putting it right?

#131
CybAnt1

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I think a good mechanic that's found in many games, at least with chests, is if you want to bash, failure *may* destroy the contents. Therefore the risk of failure is greater than with merely trying to pick the lock - which, if you fail, still leaves everything undamaged.



Of course, I also think chests should have traps on them, too, so if you don't use a rogue to disarm the chest trap, then pick the lock, a chest bash will set off the trap.



You can also have a bash mechanic for doors, but then maybe something should be a consequence for failure. Like a shoulder injury.



Rogues are the utility class of RPGs, folks. They *are* the tech/mechanics/engineers found in sci-fi games like ME. It's just that in a fantasy crpg they're working with medieval tools, not high-tech ones. You don't want a utility class with you, fine, maybe other classes can sub for them, but with risks they don't have for failure.



That's the kind of "balance" I like to see in a game.




#132
RobUnreal

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Addai67 wrote...

jsachun wrote...

Addai67 wrote...

I've played DW warriors, too, and the rogue still gets the easy button on that scene.  You do not have the armor penetration, critical chance or lethality in your swings that a rogue has.


All you need is a sword with armor penetration bonus. Keening Blade & Oathkeeper just to name a few. Besides DW warriors don't need positioning to take down masses of enemies. The rogues do & that's the biggest disadvantage that DW rogues have.

Rogues don't "need" positioning, either.  It's just frosting on the cake to get a backstab.  Warriors do get better weapons in vanilla game, to be sure (where's our Starfang dagger?!), but I think they're compensating for the fact that warriors suck comparatively without good weapons to make them look tough.


In all honesty, no class in this game sucks.  Each has the potential to be incredibly powerful in it's own right, and because of different reasons.

Secondly, I like how you use how good the warrior's weapons look as the bases for an argument against them. 

#133
Sylixe

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I like how he somehow believes the weapons make any difference since it's well known that you can buy a couple "rusty store swords" and beat the game and not see much DPS difference.



To be fair there's actually 2 specialized classes in game that are just terrible but there's 2 that compensate for them by being utterly and ridiculously OP'd.

#134
Hero_of_light

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My rouge is a duelist / bard and its by far the best combo...increased stamina regen is crucial. I hit over 400 dmg with each strike from a duel weapon sweep! and whirlwind about the same...i can take out 6-8 enemies when surrounded just by using dws and ww. My strength, dex, and vitality are maxed at 998/999/992. if you want to know how I got these stats. you'll have to persuade me...its not a hack btw

#135
Kail Ashton

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Anyone else get the impression this is about more then rouges? how he wants his big strong warrior to break open stuff with their glistening muscles~!



yeah i think jose likes to Polish the footstones with his warrior, if you catch my drift

#136
Ken555

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GEWill wrote...

Assassin/Duelist is the way to go.

You bet

#137
Madame November

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Jose Ramirez wrote...

i didn't find rouges as a class very ...usefull, they are a watered down warrior, it seems. the only thing they are good for, in my opinion, is to open doors and chests...i'd say that a warrior just bash in the door or crate...any thoughts...


*stabs you with right hand*
*slices your head off with left hand*
*makes out with everybody in sight*
<3

#138
GEWill

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Since when did it become so hard to spell the word rogue or is the Rouge a new character type?

#139
Blue_dodo

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traversc wrote...

Blue_dodo wrote...

actually YOU are the one who is telling people how to play the game, all of you are ,but thats okey it's rather common on this forum<_<


Um no?  He flat out said "if ur not using bombs and poison ur wrong." 
That is a matter of preference and gameplay and how I play my game and
it has NOTHING to do with you. 

On the other hand, what I've stated as "wrong" are simply factual inconsistancies.  Things that are NOT matters of opinions, but are in actuality, mathematically and logically provable.  Saying things like "dex affects attack speed" are simply NOT true.  

You don't tell me I am wrong because I dislike using bombs/poisons and other consumables.  That is a matter of opinion.  To say otherwise is so arrogant.  Think before you speak, please.  

also I  find assasin/duelist to be  well, almost scary, I mean pin point strike for a short time turns all hits into criticals,exploit weaknesses add cunning scores to to back stab damage  add death dealer and roses thorn (if you can some how find a way to afford it) and you got a killer.


Pinpoint strike is redundant because you are backstabbing almost all of the time.  It is actually anti-synergistic to use pinpoint strike and assassin, because you get less damage from criticals than you do from backstabs. 

The bonuses you get from dueling is not as good as bard song, even more so if you have other party members who can benefit. 


okey I was wrong, you were about what he said.

however I personally don't play as a all backstab rogue rather I  lay a ambush to slow downmy eniemes and the go after the most dangerous foe,which usually is a  mage( I hate curse of mortality),  most of my talents are based on messing with the enemy , throwing them off balence, stunning them etc.

duelist helps with these  factors,

I didn't realize that backstabs and criticals were seperate nice to know this

#140
Addai

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Caozen wrote...

Addai67 wrote...

Rogues don't "need" positioning, either.  It's just frosting on the cake to get a backstab.  Warriors do get better weapons in vanilla game, to be sure (where's our Starfang dagger?!), but I think they're compensating for the fact that warriors suck comparatively without good weapons to make them look tough.


Backstabs are much easier to pull-off than some might think. With the abundant amount of stuns and decapacitations you have at your disposal mid to late game (the portion which most people draw their comparisons from.), you'd be hitting more backstabs than normal hits. Not to mention the lack of effort required to get around an enemy should you not have these, anyway.

While they're fully capable of dealing damage without it, backstabs really are the better half of the class uniqueness. It'd be substantially counter-productive not to move your character two inches to the right or left to get into flanking range, or pull off a simple Riposte.

All acknowledged, but it depends on how you like to play the game.  If you just want to wade in and start killing things, a rogue flashing daggers is lethal enough to do the job and then some.  This is what I mean that rogues don't "need" backstabs.  Like stealth, it's gravy, not a necessity.  Sometimes I don't feel like micromanaging and just want to kill stuff.  Also, I don't micromanage Zevran and he does just fine.

#141
MiSsSmOkEy20

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I love my Rogue shes my main PC I play. I choose Ranger and Duelist and shes the only one that I have had the most fun playing. But I prefer to play as Rogue more then any thing.

#142
Dansayshi

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Originally I had Lelianna as a bard / ranger and zev as an assassin / duelist. Lelianna would be my stealth char, with lockpick and pickpocket, zevran would take the other 2 rogue trees. I ended up binning Lelianna, shes great support, but damn, its got nothing on assassin / duelist, that setup with daggers and high cunning is just outright rediculous. If archery is buffed, rogues would be fine imo.

#143
Feraele

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Jose Ramirez wrote...

i didn't find rouges as a class very ...usefull, they are a watered down warrior, it seems. the only thing they are good for, in my opinion, is to open doors and chests...i'd say that a warrior just bash in the door or crate...any thoughts...


Rouge?  As in lipstick or cheek colouring ie: blush?  :P

Or did you mean..ROGUE

#144
Feraele

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Fangirl17 wrote...

I love being a rogue!I llke to backstab and dualwield.I have about 54 DEX and barely anything can touch me :D Woo! All of the classes have their ups and downs


I have a ton of fun with my rogue class, but thats not the only class I play hehe.  Rogues are great,  Zevran for example is so DANGED fast,  I love watching him kill stuff. :)

#145
Dansayshi

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Yeah I kinda wish the enemies were harder on nightmare, I just move into a backstab position and they die in 2 or 3 seconds, takes the fun out of it.

#146
Loc'n'lol

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Dansayshi wrote...

Yeah I kinda wish the enemies were harder on nightmare, I just move into a backstab position and they die in 2 or 3 seconds, takes the fun out of it.


Hell, no... You realize most enemies already have more HP than player characters ?

#147
Nattfare

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November Cousland wrote...

Jose Ramirez wrote...

i didn't find rouges as a class very ...usefull, they are a watered down warrior, it seems. the only thing they are good for, in my opinion, is to open doors and chests...i'd say that a warrior just bash in the door or crate...any thoughts...


*stabs you with right hand*
*slices your head off with left hand*
*makes out with everybody in sight*
<3


:blink:

#148
Axekix

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GEWill wrote...

Since when did it become so hard to spell the word rogue or is the Rouge a new character type?

Good thing you were here to point that out.  It's not like anyone caught his typo on the 5 previous pages or anything.

Anyway, rogues are good, very good in fact.  I try to always have 1 in my parties, and I play with the lock bash mod.  But they sadly don't have access to the 2h  tree so they'll always be 1 step behind the warriors :whistle:

#149
RangerSG

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Elanareon wrote...

Warriors should be able to break chests open, but no exp. That's a nice way of putting it right?


Only if everything breakable in the chest breaks too.

#150
Ryllen Laerth Kriel

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I'm just waiting for my rogue/mage specialization. We've got the arcane warrior and the duelist combinations (mage/warrior, rogue/warrior). Just...one more dammit!