Rouges as a class suck... can i get a hell ya!
#126
Posté 03 mars 2010 - 11:46
#127
Posté 04 mars 2010 - 12:19
ranger/duelist bard/duelist is more of an agile warrior
bard/ranger ... never tried it sounds interesting though more of a support charecter tho
#128
Posté 04 mars 2010 - 01:00
Modifié par Fate Elixir, 04 mars 2010 - 01:01 .
#129
Posté 04 mars 2010 - 01:14
Blue_dodo wrote...
actually YOU are the one who is telling people how to play the game, all of you are ,but thats okey it's rather common on this forum<_<
Um no? He flat out said "if ur not using bombs and poison ur wrong."
That is a matter of preference and gameplay and how I play my game and
it has NOTHING to do with you.
On the other hand, what I've stated as "wrong" are simply factual inconsistancies. Things that are NOT matters of opinions, but are in actuality, mathematically and logically provable. Saying things like "dex affects attack speed" are simply NOT true.
You don't tell me I am wrong because I dislike using bombs/poisons and other consumables. That is a matter of opinion. To say otherwise is so arrogant. Think before you speak, please.
also I find assasin/duelist to be well, almost scary, I mean pin point strike for a short time turns all hits into criticals,exploit weaknesses add cunning scores to to back stab damage add death dealer and roses thorn (if you can some how find a way to afford it) and you got a killer.
Pinpoint strike is redundant because you are backstabbing almost all of the time. It is actually anti-synergistic to use pinpoint strike and assassin, because you get less damage from criticals than you do from backstabs.
The bonuses you get from dueling is not as good as bard song, even more so if you have other party members who can benefit.
Modifié par traversc, 04 mars 2010 - 01:15 .
#130
Posté 04 mars 2010 - 02:20
#131
Posté 04 mars 2010 - 03:29
Of course, I also think chests should have traps on them, too, so if you don't use a rogue to disarm the chest trap, then pick the lock, a chest bash will set off the trap.
You can also have a bash mechanic for doors, but then maybe something should be a consequence for failure. Like a shoulder injury.
Rogues are the utility class of RPGs, folks. They *are* the tech/mechanics/engineers found in sci-fi games like ME. It's just that in a fantasy crpg they're working with medieval tools, not high-tech ones. You don't want a utility class with you, fine, maybe other classes can sub for them, but with risks they don't have for failure.
That's the kind of "balance" I like to see in a game.
#132
Posté 04 mars 2010 - 03:56
Addai67 wrote...
Rogues don't "need" positioning, either. It's just frosting on the cake to get a backstab. Warriors do get better weapons in vanilla game, to be sure (where's our Starfang dagger?!), but I think they're compensating for the fact that warriors suck comparatively without good weapons to make them look tough.jsachun wrote...
Addai67 wrote...
I've played DW warriors, too, and the rogue still gets the easy button on that scene. You do not have the armor penetration, critical chance or lethality in your swings that a rogue has.
All you need is a sword with armor penetration bonus. Keening Blade & Oathkeeper just to name a few. Besides DW warriors don't need positioning to take down masses of enemies. The rogues do & that's the biggest disadvantage that DW rogues have.
In all honesty, no class in this game sucks. Each has the potential to be incredibly powerful in it's own right, and because of different reasons.
Secondly, I like how you use how good the warrior's weapons look as the bases for an argument against them.
#133
Posté 04 mars 2010 - 04:35
To be fair there's actually 2 specialized classes in game that are just terrible but there's 2 that compensate for them by being utterly and ridiculously OP'd.
#134
Posté 04 mars 2010 - 04:36
#135
Posté 04 mars 2010 - 10:41
yeah i think jose likes to Polish the footstones with his warrior, if you catch my drift
#136
Posté 04 mars 2010 - 10:54
You betGEWill wrote...
Assassin/Duelist is the way to go.
#137
Posté 04 mars 2010 - 01:48
Jose Ramirez wrote...
i didn't find rouges as a class very ...usefull, they are a watered down warrior, it seems. the only thing they are good for, in my opinion, is to open doors and chests...i'd say that a warrior just bash in the door or crate...any thoughts...
*stabs you with right hand*
*slices your head off with left hand*
*makes out with everybody in sight*
<3
#138
Posté 04 mars 2010 - 05:55
#139
Posté 05 mars 2010 - 01:58
traversc wrote...
Blue_dodo wrote...
actually YOU are the one who is telling people how to play the game, all of you are ,but thats okey it's rather common on this forum<_<
Um no? He flat out said "if ur not using bombs and poison ur wrong."
That is a matter of preference and gameplay and how I play my game and
it has NOTHING to do with you.
On the other hand, what I've stated as "wrong" are simply factual inconsistancies. Things that are NOT matters of opinions, but are in actuality, mathematically and logically provable. Saying things like "dex affects attack speed" are simply NOT true.
You don't tell me I am wrong because I dislike using bombs/poisons and other consumables. That is a matter of opinion. To say otherwise is so arrogant. Think before you speak, please.also I find assasin/duelist to be well, almost scary, I mean pin point strike for a short time turns all hits into criticals,exploit weaknesses add cunning scores to to back stab damage add death dealer and roses thorn (if you can some how find a way to afford it) and you got a killer.
Pinpoint strike is redundant because you are backstabbing almost all of the time. It is actually anti-synergistic to use pinpoint strike and assassin, because you get less damage from criticals than you do from backstabs.
The bonuses you get from dueling is not as good as bard song, even more so if you have other party members who can benefit.
okey I was wrong, you were about what he said.
however I personally don't play as a all backstab rogue rather I lay a ambush to slow downmy eniemes and the go after the most dangerous foe,which usually is a mage( I hate curse of mortality), most of my talents are based on messing with the enemy , throwing them off balence, stunning them etc.
duelist helps with these factors,
I didn't realize that backstabs and criticals were seperate nice to know this
#140
Posté 05 mars 2010 - 05:24
All acknowledged, but it depends on how you like to play the game. If you just want to wade in and start killing things, a rogue flashing daggers is lethal enough to do the job and then some. This is what I mean that rogues don't "need" backstabs. Like stealth, it's gravy, not a necessity. Sometimes I don't feel like micromanaging and just want to kill stuff. Also, I don't micromanage Zevran and he does just fine.Caozen wrote...
Addai67 wrote...
Rogues don't "need" positioning, either. It's just frosting on the cake to get a backstab. Warriors do get better weapons in vanilla game, to be sure (where's our Starfang dagger?!), but I think they're compensating for the fact that warriors suck comparatively without good weapons to make them look tough.
Backstabs are much easier to pull-off than some might think. With the abundant amount of stuns and decapacitations you have at your disposal mid to late game (the portion which most people draw their comparisons from.), you'd be hitting more backstabs than normal hits. Not to mention the lack of effort required to get around an enemy should you not have these, anyway.
While they're fully capable of dealing damage without it, backstabs really are the better half of the class uniqueness. It'd be substantially counter-productive not to move your character two inches to the right or left to get into flanking range, or pull off a simple Riposte.
#141
Posté 05 mars 2010 - 06:09
#142
Posté 05 mars 2010 - 07:24
#143
Posté 05 mars 2010 - 10:09
Jose Ramirez wrote...
i didn't find rouges as a class very ...usefull, they are a watered down warrior, it seems. the only thing they are good for, in my opinion, is to open doors and chests...i'd say that a warrior just bash in the door or crate...any thoughts...
Rouge? As in lipstick or cheek colouring ie: blush?
Or did you mean..ROGUE
#144
Posté 05 mars 2010 - 10:13
Fangirl17 wrote...
I love being a rogue!I llke to backstab and dualwield.I have about 54 DEX and barely anything can touch meWoo! All of the classes have their ups and downs
I have a ton of fun with my rogue class, but thats not the only class I play hehe. Rogues are great, Zevran for example is so DANGED fast, I love watching him kill stuff.
#145
Posté 05 mars 2010 - 10:25
#146
Posté 05 mars 2010 - 10:42
Dansayshi wrote...
Yeah I kinda wish the enemies were harder on nightmare, I just move into a backstab position and they die in 2 or 3 seconds, takes the fun out of it.
Hell, no... You realize most enemies already have more HP than player characters ?
#147
Posté 05 mars 2010 - 11:41
November Cousland wrote...
Jose Ramirez wrote...
i didn't find rouges as a class very ...usefull, they are a watered down warrior, it seems. the only thing they are good for, in my opinion, is to open doors and chests...i'd say that a warrior just bash in the door or crate...any thoughts...
*stabs you with right hand*
*slices your head off with left hand*
*makes out with everybody in sight*
<3
#148
Posté 05 mars 2010 - 11:53
Good thing you were here to point that out. It's not like anyone caught his typo on the 5 previous pages or anything.GEWill wrote...
Since when did it become so hard to spell the word rogue or is the Rouge a new character type?
Anyway, rogues are good, very good in fact. I try to always have 1 in my parties, and I play with the lock bash mod. But they sadly don't have access to the 2h tree so they'll always be 1 step behind the warriors
#149
Posté 05 mars 2010 - 05:04
Elanareon wrote...
Warriors should be able to break chests open, but no exp. That's a nice way of putting it right?
Only if everything breakable in the chest breaks too.
#150
Posté 05 mars 2010 - 05:17





Retour en haut






