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To those of you who have also played Dragon Age...


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#51
Cutlass Jack

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Hk47sPappy wrote...

If they could make a game with Alastair, Leliana, Morrigan, Grunt, Mordin, Tali, Legion, and HK-47; my brain would explode from the awesomeness.


I'd love to see Shale and HK-47 get together myself.

"It wishes to discuss Meatbags?"

#52
Lord Atlia

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Dragon age had some good characters but it also had some characters I hated. Particularly Leliana because her voice, while well acted, was like listening to fingers on a chalk board, she looked fairly hideous outside of the Blur trailer, and her over all personality was annoying. Also Zevran was way too flirtatious and if you blow him off he becomes a bore to talk too plus he made me shake my fist in rage as the only elf romance was a bisexual man, I have nothing against bisexual men or male elf romances but it has been a decade since Aerie, Jaheira, and Viconia and seemed like wasted potential (shakes head sorrowfully). Male romances were rather weak compared to Alistair at least in my opinion and I think Morrigan's romance gets way too much credit for the simple fact that Claudia Black voices her, in fact Claudia Black carries the character who without the voice is a rather shallow character archtype.

Modifié par Lord Atlia, 27 février 2010 - 03:36 .


#53
Lord Atlia

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Cutlass Jack wrote...

Hk47sPappy wrote...

If they could make a game with Alastair, Edwin, Jaheira, Viconia, Mordin, Tali, Legion, Minsc, Shale and HK-47; my brain would explode from the awesomeness.


I'd love to see Shale and HK-47 get together myself.

"It wishes to discuss Meatbags?"


Fixed

#54
Guest_LuckyIronAxe_*

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Yeah, Allister and Morrigan were my favorites, Leliana and were pretty cool, but Sten, Zevran, Wynne, Shale, hated them all. Mass Effect had a higher average of good characters, Tali, Jacob and Samara being my favorite, wished Kaidan would have had a bigger part, and I only really hated Jack and Grunt.

#55
Nozybidaj

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XX55XX wrote...

Which set of characters do you prefer over the other? Dragon Age's, or Mass Effect's?


Well, I'm more of a sci-fi guy than fantasy so that obviously biases right out of the gate.  I'd still have to seperate the ME characters into 2 groups though  ME1 characters > DA:O Characters > ME2 characters.

ME1 characters (I count Garrus and Tali as part of this group), just because I loved them.  Even the ones I hated I loved since they were able to make me hate them. :D

The DA:O characters are I think without question the more deeply developed and explored characters out of all three groups.  There is just more meat on the bones so to speak.

All the new characters in ME2 just didn't strike a chord with me.  I wouldn't be bothered enough to go out of my way to kill them in the suicide mission but I wouldn't jump through hoops to save them either.  They are just kinda there.

#56
Looper128

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I love the chars in DA but I do like the ME2 chars more.

#57
kennyme2

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I like the DAO characters more because they feel much more developed and alive than the ME2 ones. Being able to talk to a party member at any time was something that really immersed you in the world. Also, having sway over some character's development, again, makes them feel more alive (E.g. hardening Alistair and so on).



The ME2 characters felt kind of dead to me. Yeah they have some good lines but it seems like they exist solely to act as back up for Shepard. They almost never talked to each other unlike DAO where you really felt like the people in your group were interacting with one another.

#58
Neria Rose

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I prefer the ME2 setting in general, but the character interactions were infinitely better in DA:O (aside from being able to romance Garrus and Thane, of course).

Modifié par Neria Rose, 27 février 2010 - 04:28 .


#59
ZennExile

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Shale needs to Cameo in ME3.



/fin

#60
Lmaoboat

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I liked he ME2 characters. In DA:O, it all the character were either comic relief, completely forgettable, or downright annoying.

#61
Brass_Buckles

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The ME2 cast are more memorable, overall (some moreso than others--here's looking at Miranda and Jacob for being less memorable than most, to me), but I think they could have stood to be given more banter and dialogue along the lines of the Dragon Age cast.



Hopefully, Bioware realizes that in not giving the characters sufficient dialogue, they've taken away a lot from the game. I understand that it's expensive to hire the VAs to do so much dialogue, but at the same time--I want to know more about these people. I want them to seem as if they are actually interacting with one another, rather than just hiding out in their personal corners and ignoring the rest of the crew.

#62
Clover Rider

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While I find the DA characters interesting, they come off very unrealistic. Except for Alistair and maybe Oghren, he fits the stereotypical dwarf character. He's a bit goofy. Sten was okay.



But the Mass Effect 2 characters seem to come off better in the ME universe than the Dragon Age characters. Compare any quest that the companions of DA gave you to that of the loyalty quests in ME2, namely Tali, Mordin, Legion, etc.


#63
Kileyan

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As has already been said, the biggest thing that makes the DA characters come out ahead of the ME2 ones, is that you could talk quite a bit with each of them. I think the dog in DA had more conversation than 1/2 of the ME2 squad.

#64
Pho Kadat

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I liked Morrigan and Alastair was ok. The rest could pretty much get bent. Maybe they were more 'developed' and the interaction was nice, but nothing they did or said really made me care about them in any way...love or hate.



For the ME2 characters, I knew right away that I'd either like them or hate them, and in that regard they were more dynamic. They made me feel. Mordin is the perfect example. From the moment he first spoke with his clear and concise phrases, I knew that he would be a fun character to have around.

#65
Aisynia

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Mondo47 wrote...

ME2's characters aren't as deep or involved as the DA:O ones, certainly, but I felt I had more involved emotionally with them; Grunt being a child requiring guidance, Jack being a broken person that needs to heal, Legion being a toaster developing a soul, Miranda needing to see proof of her worth outside of her perceived perfection...
The DA:O crowd were companions on an adventure. The ME2 crew are a family, with all the attendant disfunctions; and how hard is it to let family go?


Nailed it.

#66
SleepyBird

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Brass_Buckles wrote...

XX55XX wrote...

SarEnyaDor wrote...

I prefer the Dragon Age characters.
I actually got to interact with them even if I didn't want to have sex with them.


That's true. The conversations were much longer, more involved and there was actually banter between the characters. Whoever helped write the script for Dragon Age should give the ME folks a hand.


David Gaider, are you reading?


As much as I would love to have the NPC's interact with each other in Mass Effect the way they do in DragonAge, it would be a miserable idea for David Gaider to get mixed up in the Mass Effect universe.  He is responsible for the most offensively terrible ending I have ever encountered in a video game.   Dear God please no!

#67
AdamBoozer

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I really need to play that game. I was going to play but the grapics SUCKED on game play and cinimatic videos so I felt wasn't worth spending the 64$.

#68
superimposed

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You actually had to work on getting your characters to like you in Dragon Age.

The loyalty quests in ME2 were more of a gimmick than anything. Making you have to do them in order to keep the members alive was what struck me about them, not that they were an extension of the character. Completely the reverse for DA:O

#69
bobito64

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Mondo47 wrote...

Dragon Age had some nice characters, sure. I had a soft spot for Sten and Shale especially. Oghren had some funny lines and filled the comic relief out, but as soon as Morrigan started telling me how cold her tent was... creeped out to the max. If there ever was a character with a 'throw your soul away here' sign hovering over her head...
ME2's characters aren't as deep or involved as the DA:O ones, certainly, but I felt I had more involved emotionally with them; Grunt being a child requiring guidance, Jack being a broken person that needs to heal, Legion being a toaster developing a soul, Miranda needing to see proof of her worth outside of her perceived perfection...
The DA:O crowd were companions on an adventure. The ME2 crew are a family, with all the attendant disfunctions; and how hard is it to let family go?


I agree with this.

Part of the difference is in the quality of the animation. ME2 often says more with the expression on someone's face or their body language than DOA does in a dozen lines of dialogue. The look that Tali gives Jacob when he tells her that the Normandy is equipped with an AI is worth pages of dialogue, and you can't even see her face!

#70
challenger18

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Tali, Jack, Miranda, and Mordin are cool people to me.



Morrigan, Leliana, Shale, Ohgren, and Sten are cool people to me. That tips the scale more towards DAO, and I have to admit, I appreciated the time spent on character interaction between you and your party and your party with each other. One of my main complaints with ME2 is the lack of dialogue and I can't help but cite DAO as the expectation. DAO's characters also have more character. Shale's sarcastic wit, the banter between Morrigan and Alistar, Sten's bluntness that makes him funny, and Oghren, I mean they all have distinct and varied personalities. You can make the same case for ME2, but besides a few characters, the differences don't seem as great.

#71
Pho Kadat

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superimposed wrote...

You actually had to work on getting your characters to like you in Dragon Age.


Or you could just hand them gifts. Although I agree the loyalty mission was gimmicky.

#72
DomerPyle

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Noobius_Maximo wrote...

I felt the character development was better in DAO, but Mass Effect 2 had some better and more interesting characters.


this. also, DA:O squad banter.

#73
Clover Rider

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Yes the missions were gimmicky but they showcase the characters personalities well.

#74
Nozybidaj

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bobito64 wrote...

Mondo47 wrote...


The DA:O crowd were companions on an adventure. The ME2 crew are a family, with all the attendant disfunctions; and how hard is it to let family go?


I agree with this.

Part of the difference is in the quality of the animation. ME2 often says more with the expression on someone's face or their body language than DOA does in a dozen lines of dialogue. The look that Tali gives Jacob when he tells her that the Normandy is equipped with an AI is worth pages of dialogue, and you can't even see her face!


/shrug The ME2 crew felt more like resources to me than people.  A random collection of folks I picked up along the way to throw away as cannon fodder on a suicide mission.  Even had to do some contrived maintenance and repair on them (loyalty missions) to get them to function properly.   Aside from that they basically hid in their own little corner of the ship.  They are just tools for Shepard to use that have no relation to or knowledge of each other and no interaction with anything outside of their own little mission.

The DA:O crew at least conversed with each other, lived side by side with each other and actually knew all the other folks were there.  They each had their own reasons for being there and their own motivations for being along other than being paid to be or thinking a suicide mission sounded like fun.

#75
Booglarize

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Pho Kadat wrote...

superimposed wrote...

You actually had to work on getting your characters to like you in Dragon Age.


Or you could just hand them gifts. Although I agree the loyalty mission was gimmicky.


Well, in my first (and to date, only) playthrough of DA:O, I didn't really make optimal use of the gift system (I think I found maybe one half of all possible gifts in the game, and of those I probably gave half to the 'wrong' people), so for me it really was damn tough keeping everyone's approval high. I later checked on the forums and saw that some people had everyone at max approval and thought "damn, I really sucked", but at some level I think the game was more enjoyable for me due to the challenge.

As for the loyalty missions, I'd say they were only gimmicky to the extent that there was a formulaic payoff for each character - new outfit, power and invincibility in the final mission and so on . However I thought the missions themselves were very thoughtfully designed and most of them felt quite meaningful.