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To those of you who have also played Dragon Age...


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#76
Pho Kadat

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Booglarize wrote...

As for the loyalty missions, I'd say they were only gimmicky to the extent that there was a formulaic payoff for each character - new outfit, power and invincibility in the final mission and so on . However I thought the missions themselves were very thoughtfully designed and most of them felt quite meaningful. 


I agree with this, and the missions, in and of themselves, were good. The forumlaic payoff, as you say, was the basis for my statement. It just makes more sense to me to build loyalty over time than for one mission, albeit a significant and personal mission, to instantly make someone loyal. Granted, I don't think that would have fit the game's pacing.

#77
asaiasai

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I enjoyed DAO and do not get me wrong ME2 was a good game but i never felt like more then an observer in ME2. The characters in DAO had alot more depth to them than the characters in ME2. I am not just talking about dialog trees, which DAO had at least twice as more as ME2, but the context of the dialog. The spontinaiety of the dialog in DAO is always something to listen for ME2 lacked that which did not help immersion or depth for the player. I actually felt i was making a friend in DAO as opposed to dealing with a co worker in ME2. The characters were similar to each other and this is my comparison



Sten = Thane stoic warrior type

Morrigan = Jack ****y emo teenager like they were "perpetually missing a sock" with oddly enough a large fan base

Leliana = Miranda sexy damaged women with a past they failed to deal with

Allister = Tali soft hearted marshmallows in serious need of toughening up

Shale = Garrus knows what loyalty is do or die THEY have your back

Zeveran = Zaeed killers who i was never really sure if they had my back or were waiting to plunge a knife in, part of thier charm

Wynne = Samara the groups matrons, wise words when the player needed them, or a swipe on the pups nose when needed

Dog = Grunt never run from a fight, it is not the size of the dog in the fight, it is the size of the fight in the dog, single minded determination



There are no comparisons i can really draw for Jacob, Legion and Mordin to DAO as there are only 8 in DAO as opposed to 11 in ME2. I think that is the largest reason why the characters in DAO were superior because there were fewer in DAO therefore the development team could spend more time on the 7 that needed to be fleshed out.



Asai














#78
spaceball3

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If mass effect 3 will have the same longevity of Dragon Age, we'll play with really good characters...maybe we'll play a real masterpiece ç_ç

300 hours of Mass Effect 3...for me it's like to see one day Inter (Italian soccer team) to win Champion's League ç_ç

#79
DomerPyle

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if ME3 was like DA:O in space with oblivion-style exploration and FPS/TPS style combat, it'd be perfect. (minus the equivalent of orzimmar, ofc. that place took too long)

#80
Sathwater

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SilkyChicken wrote...

Alistair > Kaiden
Miranda > Morrigan
Garrus > ?? (no equivalent wingman in DAO)
Liara = stoopid
Za'eed > Sten


QFT. I think Garrus would be Dog, but even though Garrus doesn't bring me crappy items, I still love him more. On another note, I must say that when I did stuff in DA:O, the party would always comment on it. ME2, this is usually not the case. I obviously like to hear what the party members have to say, but I'd say that almost every ME2 character is better. They did such a good job with the new characters, I looked back at my ME1 party and scoffed. Get lost, Liara, we have a non-sucky asari now. I only missed Wrex.

#81
Harcken

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I would say Mass Effect characters were generally more interesting, but very shallow. I'd have to take the Dragon Age cast over the Mass Effect simply because more writing and effort was put into their dialogue, development, and depth (but then again, ME did have 12 characters).

#82
Acero Azul

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i couldn't even judge them against each other it is a whole different world in its own.

#83
Forsakerr

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DomerPyle wrote...

if ME3 was like DA:O in space with oblivion-style exploration and FPS/TPS style combat, it'd be perfect. (minus the equivalent of orzimmar, ofc. that place took too long)


Orzamar was my favorite place , the other places were too short if you ask me but i guess taste is in nature

#84
Johndoex9112

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Although I did like DA:O and its characters, I liked morrigan the best, ME2 and every one of its characters wins by a landslide over DA:O

#85
Corti78

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IMO the ME characters are more interesting but lack depth compared to the DAO characters. This in part due to the party banter which really helps to flesh out the DAO cast's backgrounds and personalities further Also the fact you can actually become friends with them instead of just becoming a LI really helped.

#86
binaryemperor

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Yantze wrote...
 I was sad I could talk to Garrus like twice before he had to do some calibrations for an eternity.


I know, right!? Considering he was one of the more influential characters of ME1, then he decides to go all batman between me1 and me2, you'd think he'd have quite a few stories to tell. I guess his scars haven't healed yet in ME2 for him to bring that up. (pun not intended)

#87
Fallen Spaceman

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Something I noticed about DAO characters is that their conversation trees were much more complex and less structured. More fluid. I really had to think about what I was about to say.



But in general, I liked the ME3 character better. I just wish they were as developed as the DAO characters like Morrigan... Who's loyalty you were never ever sure of.

#88
Dellingr

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Urazz wrote...

MrBeardface wrote...

I'd say ME2 characters are far, far better. Every one of them was interesting and stirred some emotion, be it positive or negative. They really *do* feel like best of the best, and a weird bunch at that. In Dragon Age Morrigan and Alistair were the only really interesting characters. The rest were okay, but nothing great, even Shale got tiresome after a while. Hell, I'd say the dog had more personality than most of them, especially that rush-job of a romance that was Leilana.

On the other hand, the interactions with your party were far, far better in Dragon Age, no doubt about that.

I agree Alistair and Morrigan were the best developed characters in Dragon Age. The ME2 characters had better backgrounds and potential stories compared to the other characters in Dragon Age, but lacked party banter which had their development stop at a certain point in my opinion.


yeah, ME2 characters are much less archetypical and they're immensely fun to interact with, they just need quite a bit more interaction to shine as much as they almost certainly can

#89
Computron2000

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The ME2 characters are better for me. THe big part is the loyalty mission fleshes out the character much much more. The dialogue in ME2 only touches upon the surface of the character but the loyalty mission goes to the core. The depth of exploration of their feelings and situations is much deeper and recognizable by the older members of the audience.

The dragon age characters are general fantasy sterotypes. There's not much subtlety to them.
Oghren for example is a standard dwarf character (as in really standard).
Sten is the standard stotic action over talk big weapon fighter character and not as cool as (the slow explanation of his race's attitudes and structure was not bad though).
Wynne is a standard motherly wise woman type with the only surprise for me being her close death and possessing spirit. In other games or books her class would more likely be a druid/nature priest
Dog is dog
Alistair is the general cavalier type with a poor little rich kid syndrome
Morrigan is a standard magic user with a sharp tongue (Raistlin turned female and mellowed?)
Zevran is a standard smooth talking rogue (or attempted smooth talking rogue) type
Leliana's a mix of the religious cleric and bubbly sidekick both somewhat more unique than the others
Shale reminded me of HK47 and doesn't have as many fantasy sterotypes
Never took Loghain, so no idea on him

Modifié par Computron2000, 27 février 2010 - 08:45 .


#90
Kalfear

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XX55XX wrote...

Which set of characters do you prefer over the other? Dragon Age's, or Mass Effect's?

As much as I liked Dragon Age and its writing, I didn't really like any of the characters whatsoever. The only exceptions were Oghren and Dog. The rest of them... were pretty meh.

In comparison, the writing in Mass Effect wasn't quite up to par with Dragon Age, but I liked the characters far more as a whole. They simply struck me as more memorable... more funny and far less archtypical than Dragon Age's characters.

Overall, I like Mass Effect more as a universe, simply because Dragon Age borrows a little too much medieval-esque fantasy for its own good.

I apologize for my poor analysis, but it's getting a little late, and I need to prepare for my evening bath.


I prefer Dragon Age as they were written way better and you felt such strong connections to them.

But I just want them in Mass Effect setting.
Im so freaking bored of fantasy. Thats the biggest draw back Dragon Age has and the only reason I keep going back to Mass Effect. I want a super strong Sci Fi RPG.

#91
Guest_Littledoom_*

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XX55XX wrote...

SarEnyaDor wrote...

I prefer the Dragon Age characters.
I actually got to interact with them even if I didn't want to have sex with them.


That's true. The conversations were much longer, more involved and there was actually banter between the characters. Whoever helped write the script for Dragon Age should give the ME folks a hand.


This is pretty much my opinion as well.

#92
Tamcia

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Hmm

Well overall I can say this - I really want all ME squadmates to return to ME3, while in DA:O I miss very few characters. There were good sides in both games - I believe in DA characters had more dialogue lines and come on - bridge conversations are win! In ME I somehow got attached to most of the characters, unlike in DA.

Some worth mentioning are: Alistair, Shale(DLC character but epic one, unlike Zaed), Morrigan, Dog. I was very disappointed to hear that the drunk Oghren is coming back in the expansion... He was meh at best. At least I think Alistair will be the King, so it will cheer up my day.

I think part of why ME characters are more "important" for me is that during conversatins Shephard actually talks with them (voiced) but in DA you select the option and proceed to hear he answer - at leas for me it makes a bit of a difference in me connecting to the characters.


#93
BellaStrega

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Don't make me choose! I like them all.

#94
XWAU_Forceflow

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Mhm... I think it's unfair to compare the two. Or at least one has to be specific about what you mean.

First off, no matter how good ME2 is, that actual character description, interaction and immersion with the characters in DA:O is way, way better than it is in ME2.

On my first play through in ME2 I kept trying to make decisions so that my team likes me more. It took me a while to figure out it doesn't matter at all. You get paragon or renegade points, and once you have enough you do the loyalty missions an it absolutely doesn't matter what you do. Everybody will be 100% loyal to you. (Even if you 'screw' their loyalty mission up, see Zaeed for example)



This is so much better in DA:O. You teammates will react to every decision you make. And if you make one that is truly horrible they will leave you or even go so far as to attack you. I absolutely loved that in DA:O. You had to decide what to do, and if you weren't careful you lost some of your crew. (Of course the whole gift thing kinda screwed that up, since you could gain their loyalty too easy again)

And of course the banter between your team was the best writing I have seen in a long time in a game. Alistair complaining about a hole in his shirt to Wynne was hilarious. Leliana teasing Stan about the cat had me rolling on the floor laughing!

No to mention that the dialogue trees for each character was far more developed in DA:O than it was in ME2. Take Wynne for example, you could talk hours with her, and depending on the stories and your LIs it would change all the time!

Lastly you actually had to work to get to the 'loyalty' quests of your companions. Not the simple talk a line and that's it that you get in ME2. And it was great that you could actually have an influence about how some of the characters developed in DA:O. The hardening of Alistair and Leliana was really great.



All that doesn't mean I like the characters in DA:O better than the ones in ME2, it just makes them much more developed. I do have to admit that due to the sheer number of chars in ME2 there are a lot that I simply did not get really attached to.



I do hope that Bioware will cut some of the NPCs and will instead flesh out the remaining ones much better...

#95
Chuvvy

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I like the fact that you didn't have to **** them to talk to them.

#96
Mox Ruuga

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XX55XX wrote...

That's true. The conversations were much longer, more involved and there was actually banter between the characters. Whoever helped write the script for Dragon Age should give the ME folks a hand.


I agree. They should get a few members of Gaider's team to help them out in ME3.

#97
Lisa_H

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I feel more drawn to Mass Effect as a universe(even if I think DAO is great game), and I think the characters are a bit more interesting. But I do wish they could take some of the deep character development and character interaction seen in DAO and put it in Mass effect, because that is much better in DAO

#98
aeetos21

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I prefer one more as a 3rd person persona RPG and the other a first person persona RPG

#99
vometia

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One thing I miss in ME2 compared to Dragon Age, and ironically which it took in turn from Mass Effect, is the random conversations you hear between team-mates. I guess I'm one of the few people who actually liked the lift-rides; even if you didn't get some spontaneous dialogue, I was endlessly amused by the cheesy lift music, but I guess that's getting off the point.



Overall, I thought that the Dragon Age characters had a little more "depth" somehow, though that may be less to do with their dialogue and more to do with being able to strike up a conversation with them whenever you felt like it: it does feel a little unnatural for an NPC to have to be in a specific "dialogue location" before they'll speak.

#100
crusadex

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I enjoyed DA:O very much at the beginning. But after completing Deep Roads non-stop combats started to begin really exhausting. At the final war I bored and changed the difficulty to easy just to finish the game quickly.

From cinematic view, ME is far more superior. Graphics are much better in ME games. Dialogues scenes were a disappointment in DA:O. After brilliant dialogue system in ME1 I expected that kind of dialogues in DA:O from Bioware, but it was old style. And not being able to hear our character takes you away from cinematic feel, it's like having a mute character.

When they first developed Baldur's Gate's combat system back in the 90s I liked it very much. DA:O has got the same combat system. It's good at first, but after long combats in very long dungeons it starts to bore you. Mouse clicking the enemies isn't much fun, it's like playing in a God mode. But ME's combat system gets you right into the battlefield and you feel much of a leader of your team. If ME's combat system can be applied to DA it would be awesome.

It's unfair to compare these two games. One of them is sci-fi, the other is swords and sorcery style fantasy. DA:O is a really good game, one of the best rpgs ever. But ME 1 and 2 are completely other kind of a monster. If I have to choose between one of them, I'll definitely choose ME without even thinking.

Modifié par crusadex, 27 février 2010 - 10:35 .