vometia wrote...
One thing I miss in ME2 compared to Dragon Age, and ironically which it took in turn from Mass Effect, is the random conversations you hear between team-mates.
They were doing that back in Baldur's Gate 2. That definitely didn't originate in the first ME.
ME2 and DA:O are both very different games, and I actually think I like the NPCs in both equally. They both excel in different ways. DA:O definitely spends a lot more time aquainting you with its party members and the interplay between them, which really makes you feel like they're more real characters. You spend a ton of time talking with them, far more than you do to anyone in ME2 (except Sten and Dog I suppose). ME2 aquaints you with these characters in an actiony way instead of a talky way. There is less dialogue, but the recruitment missions introduce them with a bang and the whole loyalty mission concept really does add a ton of context to who they are and how they relate to the world in a way that DA:O doesn't. But then, DA:O is nearly twice as long as ME2 while having a smaller cast of characters, so these are both appropriate ways to deal with characters in the time you had. One thing that annoys me is that ME2 has too little content for how many characters it has. I feel like it takes multiple playthroughs to really become familiar with them. I definitely don't wish for fewer squaddies though.... just wish the game was a bit longer to suffice for so many great personalities (which seems odd since 35-40 hours is a very respectable length).
So DA:O's strengths are in its sheer content and interplay between party members.
ME2's strengths are in characters that are colorful and feel a part of the universe they exist in.
I do hope that ME3 takes a bit more time to evolve the characters. Banter between them would be a welcome return. In both sequels I want the party camp / Normandy to be more lively, with NPCs visiting each other and chatting in a way where you can familiarize yourself to them just by how they interact with each other.
Modifié par SurfaceBeneath, 27 février 2010 - 10:44 .





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