Aller au contenu

Photo

To those of you who have also played Dragon Age...


  • Veuillez vous connecter pour répondre
212 réponses à ce sujet

#126
ammobake

ammobake
  • Members
  • 29 messages

RPGmom28 wrote...

I've developed attachments to both groups of characters. In DA I'm really fond of Alistair, Zevran, and Wynne, and in ME2, Garrus, Thane, and Zaeed. Both games have been played over and over. I love the voice acting and never seem to get tired of hearing the same stories repeatedly.


It seems like Zevran is one of those guys that you either love him or hate him.  I used him probably 75% of the time.  Alistair was O.K. but I hated having to be so nice to him all the time (so sensitive this guy!).  Also, is it just me or did Alistair seem to die in battle alot easier than the others?

Wynne was a good contrast to Morrigan's abilities but Morrigan was still better I thought!  You gotta love Morrigan's "STFU" attitude.  Wynne was just too nice. 

One thing ME2 didn't really have was the ability for the party members to interact while running around.  In DAO your party members would just interact at random and make fun of each other. Some of those moments were were just so awesome!  It also made it seem more realistic.

My 3 personal favs from ME2: Garrus, Tali, Legion

from DAO: Morrigan, Zevran, Oghren

-ChriS

#127
RPGmom28

RPGmom28
  • Members
  • 1 466 messages
Wynne is a calming kind of presence over my party. I don't like to go anywhere without her. Morrigan never grew on me because she disliked almost every single action I performed. Since I'm a female her sex appeal was lost on me. On my first run-through of DA I never even took her out of Lothering! I kicked her out of the party and told her to go. =P



On subsequent playthroughs I took her along but grudgingly. She got booted when Wynne came into the picture. I would say I'm a fairly lawful good person in real life- won't even take extras into the express lane- and I game that way, too. So Morri and I butt heads frequently.

#128
Fjordgnu

Fjordgnu
  • Members
  • 267 messages
I can't even remember most of Dragon Age's characters. It was one of the most disappointing parts of the game to me. To me, they're not unique enough. I understand that not everyone is a stark, one-of-a-kind personality, but these are characters in a work of fiction we're talking about.



I liked Wynne, she was creative enough. Leliana, eh, she's alright. Morrigan, too, who stands out mostly for her appearance and extreme personality, which is sadly a bit too one-dimensional.



Contrast this with Mass Effect, where even the dullest character - in my opinion either Miranda or Samara - is at least recognizable in one way or another, and far from blending with the crowd.

#129
MutantSpleen

MutantSpleen
  • Members
  • 591 messages
I preferred DAO characters. They had much more depth to them, they all had interesting back stories if you spent the time to actually dig for them. DAO characters did not offer up all their secrets on a silver platter like ME2 characters do.



I felt a lot more attachment to DAO characters as a result, they seemed much more like real people. I felt most ME2 characters were nothing more than tools to be used on my mission.



I thought Wynne was an exceptional character and I really bonded with her as she was a wise mentor to my young mage.

#130
rdmtthw

rdmtthw
  • Members
  • 10 messages
You know thats a hard decision. I have to say I like the characters in ME2 more then the ones in Dragon Age..... but the story seem to lack when it came to character interaction. In DA our characters would ask each other personal questions and make snide comments if they didn't like each other when you were just running around by contrast the ME2 characters have nothing to say to each other except for Miranda/Jack and Tali/Legion.



And it almost is like BioWare wanted to have more to each character but lacked time. Could it be that Dragon Age and Knights of the Old Republic have forced BioWare to cut out some details?

#131
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages

Mondo47 wrote...

Dragon Age had some nice characters, sure. I had a soft spot for Sten and Shale especially. Oghren had some funny lines and filled the comic relief out, but as soon as Morrigan started telling me how cold her tent was... creeped out to the max. If there ever was a character with a 'throw your soul away here' sign hovering over her head...

ME2's characters aren't as deep or involved as the DA:O ones, certainly, but I felt I had more involved emotionally with them; Grunt being a child requiring guidance, Jack being a broken person that needs to heal, Legion being a toaster developing a soul, Miranda needing to see proof of her worth outside of her perceived perfection...

The DA:O crowd were companions on an adventure. The ME2 crew are a family, with all the attendant disfunctions; and how hard is it to let family go?


Quoted for absolute truth.

Plus, anyone who likes Sten is automatically a winner. I mean, c'mon, how can you NOT love a big towering menace with a sweet tooth and a soft spot for animals?

#132
bbfan13

bbfan13
  • Members
  • 62 messages
This is a tough question. My first gut reaction was that it was ME2. However, Morrigan is easily my favorite of the total group so I decided to pop in DA and refresh my memory. After that I put the total list on a piece of paper and started by sorting them by game and then across games. My criteria was that like vs dislike are equal with the more I like or dislike the character the higher the score. A completely boring or unorigninal one got low scores. For instance, I actively dislike Jack so she is a good and interesting character while Oghren gets the lowest score of the group as the drunken drawf used for comic relief. Never seen that before!



The results for me where a bit surprising as the DA:O characters were easily higher and I actually liked the ME2 characters more than the ME1 characters. Probably not as surprising is the fact that in general the alien characters were higher than the human characters in the ME universe. Since this only one opinion, Bioware must have done a good job because a lot of people think just the opposite and their opinions are no less valid than my own.

#133
tropicalwave

tropicalwave
  • Members
  • 156 messages
They take away the elvevators and now our ME2 team can't talk behind Shepard's back... I thought overall ME2 was more fun (as I am playing it alot more than I did DAO) but wish there was bigger areas to wander around so my team could banter back and forth more. It amazes me that everyone knows everything I am doing (except with Kelly) when no one ever interacts with the others.

I mean how does Jack know anything that is going on with any other team members? She doesn't care and doesn't talk to anyone and isn't near anyone to overhear anything.

Besides why does Jack even care what I'm doing with anyone else?  Maybe after getting her 'scene' would she might care what I did with anyone else....

Modifié par tropicalwave, 28 février 2010 - 08:42 .


#134
Kalfear

Kalfear
  • Members
  • 1 475 messages

tropicalwave wrote...

They take away the elvevators and now our ME2 team can't talk behind Shepard's back... I thought overall ME2 was more fun (as I am playing it alot more than I did DAO) but wish there was bigger areas to wander around so my team could banter back and forth more. It amazes me that everyone knows everything I am doing (except with Kelly) when no one ever interacts with the others.

I mean how does Jack know anything that is going on with any other team members? She doesn't care and doesn't talk to anyone and isn't near anyone to overhear anything.

Besides why does Jack even care what I'm doing with anyone else?  Maybe after getting her 'scene' would she might care what I did with anyone else....


LOL, so true.

They build up this bas ass female that doesnt want or accept connections and uses sex as a tool but she only sleeps with you if your in a lasting relationship!

To funny!

Personally I dont find Jack appealing or all that interesting. She reminds me of some drugged out teen age criminals I knew as a teen ager. Swears alot, acts cool, blah blah blah. Really rather shallow and predicatble character truth be told. They could have gone ALOT deeper into Jack and the other characters.

Its not surpriseing at all to me that RPGers find the characters weak and poorly scripted where as Shooter fans and NON RPG players think they great. Compared to FallOut 3, yeah they are great but no one thats seriously played the 2 games mentioned here can honestly say ME2 characters more indepth then DA:O characters cause their not.
They have less back story which ALONE says they not better.
They have linear conversation tracks that always happen, no matter what
You cant influence them one way or other by your actions (outside their loyalty mission)

Listen, Id love to know more about the ME2 characters but that part of game was cut for greater shooter play. Thats just the god honest truth.

Its like me saying Jack and Jill (ME2) is more immersive then Tom Sawyer (DA:O).
Its not.
You might like Jack and Jill (ME2) more, depending on maturity level, thats a opinion though, not fact
You might hate Tom Sawyer (DA:O), depending on maturity level, thats a opinion, not fact
the FACT is Tom Sawyer (DA:O) is more discriptive/immersive then Jack and Jill(ME2).
One version is just heads and tailed above the other in discriptive/immersive story telling then the other.

#135
rdmtthw

rdmtthw
  • Members
  • 10 messages
I am gonna have to agree with you Kalfear.



It does seem as if the game play was all that BioWare invested with ME2. And its a real shame because with it being a trilogy that has 3 books the character back stories shouldn't be that hard to do. And it seems that instead of fixing this issue they maybe forcing another DLC character on us. Hopefully when DA:O Awakening comes out we don't have a quick expansion that lacks in character interaction.



And maybe we can get lucky and get a developer to read these forums and say "Man it seems we got the character interaction and approval from DA:O right.... Lets put that in play in ME3".

#136
Tokion

Tokion
  • Members
  • 384 messages
The Dragon Age characters reacts literally to the decisions you made in the game, the Mass Effect characters just comments.



However, in terms of character development, Mass Effect wins hands down because we get to explore a part of each character's life by doing their loyalty mission. DA:O's side quests ain't very well developed imo.

#137
MutantSpleen

MutantSpleen
  • Members
  • 591 messages

Tokion wrote...

The Dragon Age characters reacts literally to the decisions you made in the game, the Mass Effect characters just comments.

However, in terms of character development, Mass Effect wins hands down because we get to explore a part of each character's life by doing their loyalty mission. DA:O's side quests ain't very well developed imo.



I'd argue that you learn more about a character's life in DAO just through normal gameplay conversations than you do about the ME2 characters after doing their loyalty missions.  The personal quests just focus on one facet of their rich background. Usually something that is currently "haunting" them about their past. I don't see how you can say you don't get to explore a piece of the character's life in DAO. Shale's whole life and origins were revealed in her personal quest.

#138
Kalfear

Kalfear
  • Members
  • 1 475 messages

MutantSpleen wrote...

Tokion wrote...

The Dragon Age characters reacts literally to the decisions you made in the game, the Mass Effect characters just comments.

However, in terms of character development, Mass Effect wins hands down because we get to explore a part of each character's life by doing their loyalty mission. DA:O's side quests ain't very well developed imo.



I'd argue that you learn more about a character's life in DAO just through normal gameplay conversations than you do about the ME2 characters after doing their loyalty missions.  The personal quests just focus on one facet of their rich background. Usually something that is currently "haunting" them about their past. I don't see how you can say you don't get to explore a piece of the character's life in DAO. Shale's whole life and origins were revealed in her personal quest.



yup. I know more about Leilianna by just speaking to her then any 3 ME2 characters conversations and loyalty quests combined.

Morrigan is even more indepth then Leilianna and the emotional play off if you romance her is untouchable by any Bioware game to date. (cutscreen of intimacy sucks doggy doo though)

You barely touch the surface of the ME2 character and lord fordibe you say no to their advances, well then they just shut up entirely and dont speak anymore (what???? are they all 13 years old with school girl crushes????)

I want to like Mass Effect more because its Sci Fi and im so freaking tired of fantasy, but that doesnt change the fact that DA:O character immersion was a home run on ALMOST every level (lets not talk about romance sceens). ME2 barely scratched the survace and shooting up 2 warehouses doesnt change that fact. 

#139
Computron2000

Computron2000
  • Members
  • 4 983 messages

Fjordgnu wrote...

I can't even remember most of Dragon Age's characters. It was one of the most disappointing parts of the game to me. To me, they're not unique enough. I understand that not everyone is a stark, one-of-a-kind personality, but these are characters in a work of fiction we're talking about.

I liked Wynne, she was creative enough. Leliana, eh, she's alright. Morrigan, too, who stands out mostly for her appearance and extreme personality, which is sadly a bit too one-dimensional.

Contrast this with Mass Effect, where even the dullest character - in my opinion either Miranda or Samara - is at least recognizable in one way or another, and far from blending with the crowd.


QFT. If you've played enough RPGs, most of DA:O's characters can be recognised as common sterotypes. ME's character stories are more based on real life, making it more high impact and realistic

#140
superimposed

superimposed
  • Members
  • 1 283 messages
The problem is that RPG's have been around since.. well.. for decades. Next-gen games don't have the luxury of treading new ground. I quite liked Morrigan's character, and Sten's. Both had unexpected sides. Leliana and Sten were one of the best combinations, when she would (with the dialogue triggers) randomly call him 'softie' and giggle and comment on how he was picking flowers and playing with a kitten.

It may not be 'real', but unlike ME:2 there is depth and interactivity. DA:O's characters were far closer to BG2 interactions, which were the greatest in any game I've played.

#141
MutantSpleen

MutantSpleen
  • Members
  • 591 messages

Kalfear wrote...

MutantSpleen wrote...

Tokion wrote...

The Dragon Age characters reacts literally to the decisions you made in the game, the Mass Effect characters just comments.

However, in terms of character development, Mass Effect wins hands down because we get to explore a part of each character's life by doing their loyalty mission. DA:O's side quests ain't very well developed imo.



I'd argue that you learn more about a character's life in DAO just through normal gameplay conversations than you do about the ME2 characters after doing their loyalty missions.  The personal quests just focus on one facet of their rich background. Usually something that is currently "haunting" them about their past. I don't see how you can say you don't get to explore a piece of the character's life in DAO. Shale's whole life and origins were revealed in her personal quest.



yup. I know more about Leilianna by just speaking to her then any 3 ME2 characters conversations and loyalty quests combined.

Morrigan is even more indepth then Leilianna and the emotional play off if you romance her is untouchable by any Bioware game to date. (cutscreen of intimacy sucks doggy doo though)

You barely touch the surface of the ME2 character and lord fordibe you say no to their advances, well then they just shut up entirely and dont speak anymore (what???? are they all 13 years old with school girl crushes????)

I want to like Mass Effect more because its Sci Fi and im so freaking tired of fantasy, but that doesnt change the fact that DA:O character immersion was a home run on ALMOST every level (lets not talk about romance sceens). ME2 barely scratched the survace and shooting up 2 warehouses doesnt change that fact. 


I liked the romance scenes better in DAO too, I know the underwear thing was lame, and they could have been better than they were but compared to ME2 they were superior, at least for females. At least I could kiss my significant other when I wanted to.

With ME2 Shep and Garrus touch heads while fully clothed, wow really?

#142
Aynslie

Aynslie
  • Members
  • 435 messages
Of the two games my favorite character is in ME2. Overall I would have to say that I liked the DA:O characters more and that probably has to do with them being more developed. I felt like DA:O really showed each characters personality better while in battle and in the party banter while walking around. Where as in ME2 after a few conversations your done with them unless you romanced them.

To me the Characters that are interesting in ME2 area REALLY interesting, but I'm cut off too short from getting to know them. Where as I found the whole cast in DA:O pretty interesting and entertaining, even though not many of them really stand out of the crowd if that makes sense.

#143
varel1

varel1
  • Members
  • 97 messages
There was much more npc interaction in DAO, and therefore the characters were more entertaining, and it felt more like being in a real-life group.



In ME2, whilst I liked most of the npcs, the short romances, lack of any real "friendship options", and very little interaction reduced the replayability factor, as until the suicide mission, who you chose to accompany you did not really alter the gameplay experience.



That said, I do have a real issue with the basic DAO premise, that giving a person gifts will enable you to buy their love. Call me romantic, but I believe you can buy sex, but not love.


#144
phordicus

phordicus
  • Members
  • 640 messages
short answer: me2.

medium answer: dao was incredibly tedious to get through if you weren't inexplicably and arbitrarily fascinated by every NPC's life story. me2 let you get to know who you wanted to without reading through pages of tales of their bad decisions that forced them into your circumstance.

#145
Merilsell

Merilsell
  • Members
  • 2 927 messages
Sadly the ME2 cast does not strike me as half as all of the DA:O has done. I just love the DA chars to pieces and got really, really attached to them. There were so many layers to their personalities if you truly take the time to fully understand them and why they act how they act (Alistair, Morrigan, Zevran, Leliana, Oghren, Wynne) Also I loved the interaction overall with your team more, also their interaction among each other (team banter, approval/disapproval of your actions)

From DA I love the whole squad, from ME2 I can only count Morbin, Samara,Legion and Thane to the ones who captured my heart by their story and still not as much as DA has made it. The writing there I found exeptional good (not saying it had been bad in ME2...not at all. Most characters just didn't capture me. Bleh.)

Therefore I'm eagerly looking forward to the Add on and the new chars on there in a few weeks. Hail the maker David Gaider.B)

Modifié par Merilsell, 02 mars 2010 - 01:39 .


#146
MutantSpleen

MutantSpleen
  • Members
  • 591 messages

varel1 wrote...

There was much more npc interaction in DAO, and therefore the characters were more entertaining, and it felt more like being in a real-life group.

In ME2, whilst I liked most of the npcs, the short romances, lack of any real "friendship options", and very little interaction reduced the replayability factor, as until the suicide mission, who you chose to accompany you did not really alter the gameplay experience.

That said, I do have a real issue with the basic DAO premise, that giving a person gifts will enable you to buy their love. Call me romantic, but I believe you can buy sex, but not love.


Yes the gift system was pretty terrible. One or two gifts at most that had real signifigance to the character would have been fine but there were so many gifts that you could buy anyone off. That part was bad. So I had to do things like limiting myself to the "special gifts" and not using the others.

#147
ITQuatro

ITQuatro
  • Members
  • 26 messages
If only I can sit down and muster to play DAO. For some reason, I just can't get into the game at all. So I'm going with ME2 on this one. Even if there wasn't much dialogue between parties, their characters are just so likable.

Like one guy said, you have to really give a **** about looking through pages on how this one person has gone through life, and for me, that's just not fun at all.  If I'd like to read a biography, I'd pick up one.  ME2 is short and sweet, and offers what you want to know in just a couple minutes.  Also, it helps with their loyalty missions.

Modifié par ITQuatro, 02 mars 2010 - 01:39 .


#148
FlintlockJazz

FlintlockJazz
  • Members
  • 2 710 messages
One thing I liked in ME2 over DAO was that none of the characters felt forced onto you. Everytime I got back to camp one of the things that always crossed my mind (aside from anger at the dlc merchant) was why hadn't I killed Morrigan yet. I know you could argue that Miranda and Jacob are foisted on you but they at least had reasons to be there, Morrigan it was like "Why am I letting you tag along? There is no reason for me to do so, in fact I should be killing you!" which only got worse (and rubbed in your face) if you reject her offer by getting the line "I should have killed you when I had the chance", way to rub her plot armour in our faces guys!

#149
MutantSpleen

MutantSpleen
  • Members
  • 591 messages

Merilsell wrote...

Sadly the ME2 cast does not strike me as half as all of the DA:O has done. I just love the DA chars to pieces and got really, really attached to them. There were so many layers to their personalities if you truly take the time to fully understand them and why they act how they act (Alistair, Morrigan, Zevran, Leliana, Oghren, Wynne)

From DA I love the whole squad, from ME2 I can only count Morbin, Samara,Legion and Thane to the ones who captured my heart by their story and still not as much as DA has made it. The writing there I found exeptional good (not saying it had been bad in ME2...not at all. Most characters just didn't capture me. Bleh.)

Therefore I'm eagerly looking forward to the Add on and the new chars on there in a few weeks. Hail the maker David Gaider.B)


Yes can't wait to continue my adventures in Ferelden.  I need to finsih my current ME2 game and then go back and finish my second run of DAO. Was holding off for Return to Ostagar when ME2 came out.

#150
Barquiel

Barquiel
  • Members
  • 5 848 messages
Morrigan, Alistair and Oghren (iirc) are mandatory companions in Dragon Age

ME2: Miranda, Jacob, Garrus, Mordin and Jack



I see no difference