Modifié par monkeycamoran, 13 octobre 2010 - 03:51 .
To those of you who have also played Dragon Age...
#151
Posté 02 mars 2010 - 01:40
#152
Posté 02 mars 2010 - 01:41
FlintlockJazz wrote...
One thing I liked in ME2 over DAO was that none of the characters felt forced onto you. Everytime I got back to camp one of the things that always crossed my mind (aside from anger at the dlc merchant) was why hadn't I killed Morrigan yet. I know you could argue that Miranda and Jacob are foisted on you but they at least had reasons to be there, Morrigan it was like "Why am I letting you tag along? There is no reason for me to do so, in fact I should be killing you!" which only got worse (and rubbed in your face) if you reject her offer by getting the line "I should have killed you when I had the chance", way to rub her plot armour in our faces guys!
Morrigan does the cooking!
#153
Posté 02 mars 2010 - 01:43
#154
Posté 02 mars 2010 - 01:44
monkeycamoran wrote...
Alistair's the hottest male character Bioware hath made. Let us rejoice and be glad.
But, about setting, ME and DA are too derivative for me, but that's because I'm already spoiled by TES lore.
And there was much rejoicing
Also Alistair kills Jacob in the male lead department, with a sword I might add. I thought Jacob was decent on the first playthrough I had but man on subsequent playthroughs I just don't feel it.
#155
Posté 02 mars 2010 - 01:46
Barquiel wrote...
Morrigan, Alistair and Oghren (iirc) are mandatory companions in Dragon Age
ME2: Miranda, Jacob, Garrus, Mordin and Jack
I see no difference
I never took Morrigan. As a mage I didn't need her and party space was limited. Much rather have Wynne as healer and shes just more pleasant to be around.
#156
Posté 02 mars 2010 - 01:49
Barquiel wrote...
Morrigan, Alistair and Oghren (iirc) are mandatory companions in Dragon Age
ME2: Miranda, Jacob, Garrus, Mordin and Jack
I see no difference
Was this directed at my post? If so, the reason I did not like Morrigan's mandatoriness was that it was in places rubbed in our faces imho. Even the way she joins you felt forced, and the fact that she had plot armour to protect her from everything whereas those characters could still die made it feel alot like "You WILL have Morrigan and you WILL play a part in HER story!" (did anyone else feel that at times it wasn't really about you but about how awesome Morrigan was?). Just my opinion anyway, not touching on anything else regarding characters since my opinion on that is always changing like the moon at the moment.
#157
Posté 02 mars 2010 - 01:50
MutantSpleen wrote...
Barquiel wrote...
Morrigan, Alistair and Oghren (iirc) are mandatory companions in Dragon Age
ME2: Miranda, Jacob, Garrus, Mordin and Jack
I see no difference
I never took Morrigan. As a mage I didn't need her and party space was limited. Much rather have Wynne as healer and shes just more pleasant to be around.
I meant you have to recruit her.
#158
Posté 02 mars 2010 - 01:50
FlintlockJazz wrote...
Was this directed at my post?
yes...
#159
Posté 02 mars 2010 - 01:52
MutantSpleen wrote...
Tokion wrote...
The Dragon Age characters reacts literally to the decisions you made in the game, the Mass Effect characters just comments.
However, in terms of character development, Mass Effect wins hands down because we get to explore a part of each character's life by doing their loyalty mission. DA:O's side quests ain't very well developed imo.
I'd argue that you learn more about a character's life in DAO just through normal gameplay conversations than you do about the ME2 characters after doing their loyalty missions. The personal quests just focus on one facet of their rich background. Usually something that is currently "haunting" them about their past. I don't see how you can say you don't get to explore a piece of the character's life in DAO. Shale's whole life and origins were revealed in her personal quest.
Agreed, dealing with Leliana's former mentor, dealing with Morrigan's mother, helping Sten complete his quest, the DA:O "loyalty" missions are much more involved, they just don't have a catchy phrase used to label them and they (thankfully) don't act like a light switch on the character's acceptance of the protagonist.
There really is no comparison between the DA:O characters and the ME characters.
#160
Posté 02 mars 2010 - 01:52
Modifié par monkeycamoran, 13 octobre 2010 - 03:52 .
#161
Posté 02 mars 2010 - 01:53
Shepard: I've had enough of your dissengenuous assertions!
<Tali disapproves -10>
#162
Posté 02 mars 2010 - 01:53
#163
Posté 02 mars 2010 - 01:56
ODST 3 wrote...
Morrigan was a fail of a character. So annoying but no option to kill.
I will agree that ME2 is better in one way. I can easily kill off any and all characters I feel are annoying.
#164
Posté 02 mars 2010 - 01:57
#165
Posté 02 mars 2010 - 01:58
masterjedirobyn wrote...
I like the character development in DAO, but here's something I never, EVER want to see in ME:
Shepard: I've had enough of your dissengenuous assertions!
I like the approval disapproval system. Yes companions actually have opinions on your actions, the nerve of them!
#166
Posté 02 mars 2010 - 02:00
MutantSpleen wrote...
masterjedirobyn wrote...
I like the character development in DAO, but here's something I never, EVER want to see in ME:
Shepard: I've had enough of your dissengenuous assertions!
I like the approval disapproval system. Yes companions actually have opinions on your actions, the nerve of them!
Agreed, with all the talk prior to ME2 about "loyalty" I was expecting ME2 to use an improved version of the DA:O approval system. Boy was I surprised.
#167
Posté 02 mars 2010 - 02:00
ODST 3 wrote...
Morrigan was a fail of a character. So annoying but no option to kill.
I think Morrigan isn't killable because she'll (or her baby) return in DA2 (= Mass Effect/Liara)
Modifié par Barquiel, 02 mars 2010 - 02:07 .
#168
Posté 02 mars 2010 - 02:01
Modifié par monkeycamoran, 13 octobre 2010 - 03:52 .
#169
Posté 02 mars 2010 - 02:09
monkeycamoran wrote...
MutantSpleen wrote...
I like the approval disapproval system. Yes companions actually have opinions on your actions, the nerve of them!
Definitely different from the dualistic morality system, but it's still too easily manipulated.
Yes gifts made the system easily manipulated. Play without gifts, or even just a few (I limit myself to no more than 2 per character)...much harder.
#170
Posté 02 mars 2010 - 02:12
monkeycamoran wrote...
MutantSpleen wrote...
I like the approval disapproval system. Yes companions actually have opinions on your actions, the nerve of them!
Definitely different from the dualistic morality system, but it's still too easily manipulated.
Agreed. Gifts were a great idea that were just given out WAY too freely.
I think that I could ****** Morrigan off with every single decision I made and still max out her loyalty if I just glittered her up enough. I wish ME2 had a more gradiant loyalty system in which during the final mission there were more factors as to whether or not people would live or die based on their loyalty score with you. Also, the missions should be 3 times as long.
Lets make keeping people alive through that thing a challenge!
#171
Posté 02 mars 2010 - 02:15
Modifié par monkeycamoran, 13 octobre 2010 - 03:52 .
#172
Posté 02 mars 2010 - 02:18
SurfaceBeneath wrote...
monkeycamoran wrote...
MutantSpleen wrote...
I like the approval disapproval system. Yes companions actually have opinions on your actions, the nerve of them!
Definitely different from the dualistic morality system, but it's still too easily manipulated.
Agreed. Gifts were a great idea that were just given out WAY too freely.
I think that I could ****** Morrigan off with every single decision I made and still max out her loyalty if I just glittered her up enough. I wish ME2 had a more gradiant loyalty system in which during the final mission there were more factors as to whether or not people would live or die based on their loyalty score with you. Also, the missions should be 3 times as long.
Lets make keeping people alive through that thing a challenge!
Agreed, the DAO system would have been better if there were no gifts outside the plot related ones. It was a good idea it just needed tuning so that simple acts don't have such large effects on it.
#173
Posté 02 mars 2010 - 02:20
It took until my second play to figure Sten out. Don't be nice to him! He likes it when you speak your mind and don't back down.
#174
Posté 02 mars 2010 - 02:32
Modifié par monkeycamoran, 13 octobre 2010 - 03:52 .
#175
Posté 02 mars 2010 - 02:52
I know it's sort of comparing apples to oranges, but I came to HATE dragon age.
i wanted to like it. i did. i REALLY did, but i just couldn't.
I HATED the way that everyone tried to punk you and you could do nothing about it (ha! jowan tricked you. oh hey! morrigan tricked you! oh hey! flemeth didn't REALLY die...on and on and on...)
your decisions felt completely inconsequential (unlike mass effect). most of your DAO companions lie to you (as opposed to ME where they really can become loyal). and the forced decision at the end of DAO just annoyed me. i felt like the whole point of that game was to screw over the player.
ME, on the other hand, is brilliant writing from beginning to end, great characters, and a compelling, though not totally happy, story.
no comparison, imo





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