Aller au contenu

Photo

BioWare Multiplayer: RTS game for ME4? (...or Co-op Mode?)


  • Veuillez vous connecter pour répondre
262 réponses à ce sujet

#26
I Vigil I

I Vigil I
  • Members
  • 129 messages
ill stick to the rpg's thanks

#27
BattleVisor

BattleVisor
  • Members
  • 410 messages
Hmm but is this going to be inter stellar battle or planetary battles, or both



How are you gonna make that work?

#28
SirEmilCrane

SirEmilCrane
  • Members
  • 5 793 messages

BattleVisor wrote...

Forget the Quarians, theyre useless, I would rather have a rebuilt krogan and rachni faction.


When it comes out, I'll beat you with Quarians, just ot prove my point

Nerf Asari Commandos
Geth Prime are OP
Quarian Destroyer rush is impossible to beat as Alliance

Modifié par SirEmilCrane, 27 février 2010 - 02:19 .


#29
Keltoris

Keltoris
  • Members
  • 1 526 messages
Image IPB

#30
Vaenier

Vaenier
  • Members
  • 2 815 messages
ohh, Zerg = Rachni + Krogans

Wait, that just may be unkillable...


#31
Ecael

Ecael
  • Members
  • 5 634 messages

BattleVisor wrote...

Hmm but is this going to be inter stellar battle or planetary battles, or both

How are you gonna make that work?

I'm sure BioWare (or Blizzard) would find a way to make both work interchangably.

Possible sides for Mass Effect: Shepard Commander
-Systems Alliance (Human)
-Citadel Fleet (Asari, Turian, Salarian)
-Terminus Systems (Batarian/mercs)
-Geth Heretics (Geth)
-Skyllian Verge (Blood Pack Krogan/Blue Suns)
-Migrant Fleet (Quarians/true Geth)
-Rachni Cluster (Rachni)
-Derelict Collectors (Husks, Scions, Collectors, Praetorians)

Also:

EDI: Not Enough Minerals.

Image IPB

EDI: That was a joke.

Modifié par Ecael, 27 février 2010 - 02:26 .


#32
Jax Sparrow

Jax Sparrow
  • Members
  • 679 messages

Ecael wrote...  Actually, they just announced that Starcraft 2 will come out in the first half of this year.


*LAUGH*...

...

...

...

Oh you seriously believe Blizzard might actually uphold and honor a release date?... Sorry  :wub:

#33
SirEmilCrane

SirEmilCrane
  • Members
  • 5 793 messages
What dev would you guys want to do this?

Alot of people here seem to know blizzard. Most likely it would be the EA C&C team though.

My vote goes to relic though.

Modifié par SirEmilCrane, 27 février 2010 - 02:28 .


#34
Ecael

Ecael
  • Members
  • 5 634 messages

Jax Sparrow wrote...

Ecael wrote...  Actually, they just announced that Starcraft 2 will come out in the first half of this year.

Oh you seriously believe Blizzard might actually uphold and honor a release date?... Sorry  :wub:

Well, they are working on Blizzard-time, not Valve-time or BioWareDLC-time.:lol:

#35
Vaenier

Vaenier
  • Members
  • 2 815 messages

Jax Sparrow wrote...

Oh you seriously believe Blizzard might actually uphold and honor a release date?... Sorry  :wub:

They always use Soon™ until they know when they will release. So ya, I think they will release it when they say they will release it.

#36
Ecael

Ecael
  • Members
  • 5 634 messages

SirEmilCrane wrote...

What dev would you guys want to do this?

Alot of people here seem to know blizzard. Most likely it would be the EA C&C team though.

My vote goes to relic though.

I'd prefer BioWare to try a shot at RTS. If not, I'd only put my faith in Blizzard.

They'd turn Shepard-Commander into another national sport in South Korea.

#37
Keltoris

Keltoris
  • Members
  • 1 526 messages

Ecael wrote...

Jax Sparrow wrote...

Ecael wrote...  Actually, they just announced that Starcraft 2 will come out in the first half of this year.

Oh you seriously believe Blizzard might actually uphold and honor a release date?... Sorry  :wub:

Well, they are working on Blizzard-time, not Valve-time or BioWareDLC-time.:lol:


Wow man, Valve time. That's serious. We could lock the Reapers up forever if we could make them run on Valve time...

#38
SirEmilCrane

SirEmilCrane
  • Members
  • 5 793 messages

Ecael wrote...

SirEmilCrane wrote...

What dev would you guys want to do this?

Alot of people here seem to know blizzard. Most likely it would be the EA C&C team though.

My vote goes to relic though.

I'd prefer BioWare to try a shot at RTS. If not, I'd only put my faith in Blizzard.

They'd turn Shepard-Commander into another national sport in South Korea.


I don't like blizzard game that much. Their RTS's feel stale. Relic has a lot of new innovations like cover systems, weapons with firing arcs, supply lines, relaistic vehicle damage.

Blizzard has south koreans

#39
Collider

Collider
  • Members
  • 17 165 messages
And here I was expecting something that wasn't funny.

#40
Ecael

Ecael
  • Members
  • 5 634 messages

SirEmilCrane wrote...
I don't like blizzard game that much. Their RTS's feel stale. Relic has a lot of new innovations like cover systems, weapons with firing arcs, supply lines, relaistic vehicle damage.

Blizzard has south koreans

I think that means Blizzard wins. -_-

#41
AdamNW

AdamNW
  • Members
  • 731 messages
The Citadel Fleet is separate from the Council Races. The Asari/Turians/Salarians have their own armies just like the Alliance.

I'm tempted to say it would be easier to have all three gangs team up due to balancing issues, but it wouldn't make sense.

Modifié par AdamNW, 27 février 2010 - 02:37 .


#42
Skyblade012

Skyblade012
  • Members
  • 1 336 messages
To really do this game justice, it would have to have entirely separate land and space combat.   No more StarCraft battles where five marines take out a battlecruiser.

SirEmilCrane wrote...

I've actuully been thinking about this, here's my ideas for factions

Systems Alliance
Sort of the generallist faction, fairly good at everything, great at nothing. Relys on speed and mobile forces. Decent Navy. Influences: Americans (Company of Heroes), Allies (Red Alert 1,2,3)


Alliance would also need some off-the-wall abilities.  They brought previously unseen strategies to the board, like carriers, and stealth ships.  Focus on mobility, initiative, and tactical excellence give them great bonuses in fleet battles.  Flanking and outmaneuvering opponents are their specialty, allowing them to win battles even when outnumbered or outgunned.  Starts battles with light garrison forces, but reinforces better than any other race.  Most balanced ground troops.  Lacks the specialists of the Citadel races, or the numbers of the geth.  Troops are well trained, and also receive tactical bonuses due to the human focus on initiative.

Citadel Council
Starts off fairly weak but as the game progresses becomes more and more dominant, represents the escalating conflict and the council sneding in more and more troops. Can choose three divergent late game tech trees. Influences: Wehrmact (Company of heroes), GDI (Command and Conquer)


Council would only really have two possibilities:  All out firepower via their fleet, or infiltration/sabotage via Spectres, Commandoes, and the STG.  Most balanced fleet race in the game, letting them yield ships steadily through fights.  Conservative approach by council races yields a less than stellar alternative tech abilities.  On the ground, has a slow moving approach that ensures they can hold everything they take.  Specialist units (Spectres, commandos, and STG operatives) move much faster, but are far more specialized, focusing on assassination, harrassment, and sabotage.  Best specialist units, but limited in number.

Quarian Migrant Fleet

Relies on hit and run tactics, mobile defence, scortched earth and technology to defeat opponents. has a very powerful fleet and Air Force. Influences: Panzer Elite (Company of Heroes), Nod, GLA , USA (Command and Conquer).


Quarian reliance on a single fleet let them yield more ships early on than any other race.  Ships are easy to maintain, but slow to replace.  Ground forces rely on strike raids.  Quarian commandos deal heavy damage, but require the most support per unit to stay alive.  Salvaging abilities are second to none, and crippled ships, vehicles, or weapons can be easily requisitioned to join the Quarian side.

The Geth (heretics and normal)
Lots of em. They have lots of weak troops with fairly high firepower. Rely on troopers to do the fighting and other platforms to do the winning. Also have high tech and decent fleet. Influences: ?


Reliance on alternative tech (phasics in the pulse rifle, and directed-energy weapons, among others).  Best shield strength/regeneration.  Units gain tactical advantages (% boosts to stats) as numbers increase.  Heavy tech units expensive.  Processing hubs help maintain geth intelligence and are vulnerable to attack.  Easily fielded initial units, including powerful heavies, but slow to reinforce, requiring good resource management.


Can't think of how the Terminus Systems and verge would go


Large, decentralized forces.  Easy to expand, hard to defend.  Focus on crippling economic raids and hit and run attacks.  Capatalizes on weaknesses, gaining bonuses in combat when outnumbering enemy combat units, or fighting noncombatants.  If hitting resource convoys, requisitions large portions of cargo to their control, and can capture unguarded resource gatherers.  Troops specialized (slavers, raiders, etcetera), and very weak if caught outside their area of expertise.

Modifié par Skyblade012, 27 février 2010 - 02:35 .


#43
Jlop985

Jlop985
  • Members
  • 84 messages
I think there should be separate asari, turian, and salarian factions instead of a Citadel faction. I'd play a Mass Effect RTS, even though I suck horribly at them. A Homeworld-style ship-to-ship combat game would also be interesting.

#44
Vaenier

Vaenier
  • Members
  • 2 815 messages
As a Sins of a Solar Empire style space combat I would Split it up as:
Rachni
Alliance
Citadel
Geth
Quarian

Space combat typicaly end up as cookie cutter ship designs, not a big fan. like the empire building though.



As a Starcraft style ground combat I would split it up as:
Rachni/Krogan - Organic based disposable troops. requires some retconn of Rachni forms or another way to get more troop diversity.
Alliance/Citadel - typical army stuff.
Geth/Quarian - Advanced technology means stronger more expensive units. limited numbers and resources.

Its the best way to get enough diversity in ground troops and not make duplicate cookie cutter armies.



you could go the starwars empire at war route if you want both space and ground combat. but then you are just making two underdeveloped games instead of one good one really.

Modifié par Vaenier, 27 février 2010 - 02:40 .


#45
OH-UP-THIS!

OH-UP-THIS!
  • Members
  • 2 399 messages
RTS=DIAF

#46
alickar

alickar
  • Members
  • 3 031 messages
RTS wud be a letdown fur this game like halowars u cannot change an rpg to and rts i mean come on Fps is ok but Rts is fail

#47
Ecael

Ecael
  • Members
  • 5 634 messages

Vaenier wrote...

As a Starcraft style ground combat I would split it up as:
Rachni/Krogan - Organic based disposable troops. requires some retconn of Rachni forms or another way to get more troop diversity.
Alliance/Citadel - typical army stuff.
Geth/Quarian - Advanced technology means stronger more expensive units. limited numbers and resources.

Its the best way to get enough diversity in ground troops and not make duplicate cookie cutter armies.

Starcraft-style doesn't necessarily have to be three sides though (although there's always balance issues when you increase it).

#48
Ecael

Ecael
  • Members
  • 5 634 messages

alickar wrote...

RTS wud be a letdown fur this game like halowars u cannot change an rpg to and rts i mean come on Fps is ok but Rts is fail

Blizzard changed an RTS to an MMORPG (Warcraft). Quite successfully, I might add.

#49
Vaenier

Vaenier
  • Members
  • 2 815 messages

Ecael wrote...

Vaenier wrote...

As a Starcraft style ground combat I would split it up as:
Rachni/Krogan - Organic based disposable troops. requires some retconn of Rachni forms or another way to get more troop diversity.
Alliance/Citadel - typical army stuff.
Geth/Quarian - Advanced technology means stronger more expensive units. limited numbers and resources.

Its the best way to get enough diversity in ground troops and not make duplicate cookie cutter armies.

Starcraft-style doesn't necessarily have to be three sides though (although there's always balance issues when you increase it).

doesnt have to be 3 sided, but as i said, you need diversity in each army's troops, and there are only so many forces in the ME universe that can work.
Those 3 army types are very well balanced. cant think of a different type of army at the moment

#50
SirEmilCrane

SirEmilCrane
  • Members
  • 5 793 messages
Skyblade, you better articulated what I was trying to say with my poor descriptions.



I think the alliance would be the tutorial faction, ie the one you play as in the tutorial.



The learning curve for them would be shallow untill you got to high level play then it would get steep.

Similar for Citadel

Quarians and Geth would be hard at first (requires more micro, better resource management) but then easier once you got their strategies down.

terminus and Rachni would be pretty steady, people who play them either get them or they don't