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The Ultimate Vanguard: Dominating Insanity


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#226
Sabresandiego

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Added new video Level 30 NG+ Insanity Collector Platform Speed Run

The video was quite fun to make and is action packed.

Modifié par Sabresandiego, 22 mars 2010 - 04:04 .


#227
Sabresandiego

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Big update, improved the guide to be less vague and more specific.

Added two new videos

Ultimate Vanguard Total Carnage Blue Suns Meet Jack
and
Versatile Vanguard (Can't Get a Lock? No Problem!)

Modifié par Sabresandiego, 23 mars 2010 - 06:05 .


#228
RamsenC

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Nice videos, but why were you casting Reave before Pull in the Versatile Vanguard video? I don't think you can have both effects on the same enemy.

#229
Sabresandiego

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Because I have no upgrades and Miranda's area overload does not completely strip blue shields on its own. Remember I am playing on level 30 Insanity+ and this is an early mission where I have little to no upgrades, meanwhile the enemies are fully upgraded.

Modifié par Sabresandiego, 23 mars 2010 - 07:04 .


#230
RamsenC

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My bad I thought you were using it on health.



*cough*energydrain*cough*



I know you don't want to respec, but you are probably starting with 50k element zero at this point.

#231
Sabresandiego

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Energy Drain would actually be weaker than reave at this point in the game for the following reasons:

1. I don't have any upgrades so energy drain alone wouldnt remove blue shields
2. If I follow Miranda's overload with an energy drain it would simply remove shields, something which reave is already accomplishing for me in addition to removing a small amount of health.
3. Miranda, who is almost always around since she is so useful, has overload and having energy drain as well can be redundant. Reave just wins out for versatility. There are still many missions where energy drain is better than reave, but yes I am too lazy to respec as the reave build is good enough for me. I did update my guide to include energy drain as a build, and I removed pull/barrier as a build because of how much better squad instapullfield is compared to shepards slow ass pullfield that can easily miss and eats up your cooldown.

Modifié par Sabresandiego, 23 mars 2010 - 08:02 .


#232
RamsenC

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Energy drain wouldn't be weaker, just a bit redundant since Reave can take the small bit of shield left fine. Energy drain would fill up your shields without having to use a medi-gel, which is nice since you can't charge. Reave does work on health of course, but when you have Pull Field using Reave on health is silly. I understand being lazy though, can't argue with that.



I'm not super familiar with new game +, still waiting on more DLC before I play the same character again, but when is it possible to one shot defenses as Shepard. I'm assuming once you have upgrades at 3/5 you should start one shotting defenses.

#233
Sabresandiego

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Im not sure how many upgrades you need to 1 shot defenses but I do know that energy drain is a tech ability and those are last on the research priority list for a vanguard. Biotic research is #1 because you want reduced cooldown charge as quickly as possible. Another factor favoring reave over energy drain is that champion bonus applies to biotics and not tech abilities. Energy drain shines on a select few missions in the late game where you can one shot blue shields with it and combo into a warp explosion. Reave shines throughout the entire game.

#234
Shep309

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Sabre, did you just set the record for speed on the platforms in that new video of yours? I don't recall seeing a time better than 1:15

#235
Sabresandiego

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Shep309 wrote...

Sabre, did you just set the record for speed on the platforms in that new video of yours? I don't recall seeing a time better than 1:15


It's the fastest time Ive seen personally but it can definitely be beaten. I only attempted the speed run for about an hour or two before I posted my best time. It has to be noted that my runs are done on level 30 NG+ Insanity where it takes signifcantly longer to kill enemies than it would at a lower level.

#236
RamsenC

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I would never use Reave on health (you never seem too either), hence me thinking its useful on only a few missions, but are you sure the champion bonus only works on biotics? The description does not make any reference specific to the power bonus only working on biotics. Of course the game is hardly clear on everything so it could be that way.



I see what you mean about upgrades, but for me upgrading tech is mandatory. Starting with 200k on NG+ helps with that.

#237
Sabresandiego

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I use reave on health sometimes, but not often. It's main use is to area strip armor and barriers at range. Energy drain's main use is to area strip blue shields at range. Reave is effective against health/armor/barriers meanwhile energy drain is only good against blue shields. Another factor is that since Miranda is always present and has area overload, energy drain becomes redundant. There is no area armor/barrier defense stripper that makes area reave redundant accept for Samara's own area reave. The only time energy drain outshines reave is when it removes blue shields in 1 shots, allowing you to use Mirandas cooldown for warp instead of overload. This only occurs once you are mid-late game because even with 200k credits to start your money is going towards damage protection, shotgun, and biotic upgrades not tech upgrades. So energy drain is better than reave on a select few missions and made redundant by mirandas overload for most of the game, while reave is good through the whole game.

As for champion not working on tech abilities, I am going by the description in the mass effect 2 wiki which states that it only effects biotic abilities.

Modifié par Sabresandiego, 23 mars 2010 - 09:21 .


#238
RamsenC

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Well you are specifically talking about NG+. Being able to one shot defenses with Energy Drain will obviously not be as difficult in a normal play through. Being good against blue shields is huge since most missions have blue shield and synthetic enemies. There is also the shield drain, which would make it superior to Reave even when you cannot one shot. In one scenario you use two abilities to clear shields followed by a Pull, but with no shield boost. With Energy Drain in the same scenario you have more shields.



I'm not considering the Health effect of Reave since I would never waste a cooldown on that, just like I wouldn't waste an Overload/Energy drain on a health only synthetic.



P.S. I'm bored and can't sleep so discussing this is a great way to pass the time.

#239
Sabresandiego

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Yes I am talking about level 30 NG+ since that is all I play. In a standard new game you still dont get energy drain until doing Tali's loyalty mission, which is mid-late game and past most of the early and mid game heavy blue shield fights. The only place where I can see energy drain being a choice that was even remotely comparable to reave would be on a level 1 NG+ where you get to pick your bonus ability from the start, but even then you are going to be putting points into charge and champion and wont have enough points for area energy drain until late game where blue shields are few and far between.

Modifié par Sabresandiego, 23 mars 2010 - 09:41 .


#240
RamsenC

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Sabresandiego wrote...
The only place where I can see energy drain being a choice that was even remotely comparable to reave would be on a level 1 NG+ where you get to pick your bonus ability from the start, but even then you are going to be putting points into charge and champion and wont have enough points for area energy drain until late game where blue shields are few and far between.


This is what I'm talking about. Starting a new game on a new character since that's what most people do after beating the game. You could say the same thing about points for Reave though. I'm not sure what you mean by late game having fewer shields. There is no late game really since the loyalty missions can be done in any order and most of them have blue shield enemies or synthetics. Also if you want your defense stripper maxed early you can always use squad ammo in the mean time, which is not a bad idea. 

Energy Drain: Garrus, Jacob, Legion, Miranda, Tali, Zaeed

Reave: Jack, Mordin, Grunt

Funny thing is you are actually better off with Pull on most loyalty missions since you can't set up Warp combos on Garrus' loyalty mission for example unless Shepard has it. 

Modifié par RamsenC, 23 mars 2010 - 10:05 .


#241
mundus66

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Very nice videos and i agree, if you play this much in your face, reave is the best bonus talent (it always is) but i prefer pull with my play style, which doesn't let you max out your bonus power. The reason pull is better with my play style, is because i use the slow as pull travel time to change to my shotty, since i'm not running around with that out all the time. And the cooldown on pull is nothing, so i just throw one out there here and there, just before i charge.

And finally, i prefer using only 1 squad member with biotics (Miranda) for most of the missions, except collector missions and eclipse missions (when i'm playing vanguard that is).

#242
Sabresandiego

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mundus66 wrote...

Very nice videos and i agree, if you play this much in your face, reave is the best bonus talent (it always is) but i prefer pull with my play style, which doesn't let you max out your bonus power. The reason pull is better with my play style, is because i use the slow as pull travel time to change to my shotty, since i'm not running around with that out all the time. And the cooldown on pull is nothing, so i just throw one out there here and there, just before i charge.

And finally, i prefer using only 1 squad member with biotics (Miranda) for most of the missions, except collector missions and eclipse missions (when i'm playing vanguard that is).


Are you playing on insanity? Your strategy sounds fine to me, somewhat like I play in my tutorial video. I still prefer "in your face" style of play because its a lot of fun and also clears areas very fast. The trick to playing effectively like this (meaning not dying often) is to have good aim and reflexes and think before you charge and dont charge into bad positions.

#243
iamdoingthat

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You've taken it to another level with that Collector platform video.

I just beat this game on Insanity for the first time yesterday, and you're doing no-damage speedruns, sheesh.

Modifié par iamdoingthat, 23 mars 2010 - 08:00 .


#244
mundus66

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Yes i do play on insanity and i to play pretty reckless, just not that reckless :D. Also i have an assault rifle as bonus weapon, so i like to run around with that. Sniper is probably better, but when i had one, it was only used vs boss mobs, which i usually save for last anyway, so i find assault rifle better with my play style.

 I'm currently working on my 3rd full insanity vanguard, i have made 1 run with every class, 2 with infiltrator and this is my third with vanguard.

I very seldomly die, but i can tell you that if i played like you do, i would probably die a lot :D

#245
Darqion

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The more you do it, the easier it gets (obviously i suppose)... Im doing my second insanity run from lvl 3(or something), and while i died twice every encounter, or 10+ times at some spots, Im at horizon in my new game, and have only died 3 times i think, 2 times due to charge bugs.



Still.. those speedruns are sick. good knowledge of mob placement, cover and good aim/tactics. Id love to see some more vids around tho.. most are about the same areas :P

#246
Guest_yfhfrg_*

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Nice guide. I've seen several vanguard vids, but never any against praetorians. Has anyone vanguard charged one to death? I always have to stay back against them, just wondering if it was possible to kill them up close and personal.

#247
Kronner

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yfhfrg wrote...

Nice guide. I've seen several vanguard vids, but never any against praetorians. Has anyone vanguard charged one to death? I always have to stay back against them, just wondering if it was possible to kill them up close and personal.


It is not, everytime you charge it, it just does the lame "refresh barrier and kill everything within 3m radius" move.

Modifié par Kronner, 24 mars 2010 - 06:03 .


#248
Nexolek

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yfhfrg wrote...

Nice guide. I've seen several vanguard vids, but never any against praetorians. Has anyone vanguard charged one to death? I always have to stay back against them, just wondering if it was possible to kill them up close and personal.


I don't think that's possible. It'd be like when the Colossus opens up with his .50cal. Too much damage too quickly. I've charged them before, but immediately ran for cover....

#249
masseffectfan00

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i just made a vanguard immedietly after i saw a few vids of yours

#250
SakuyaFM

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Wow... using the Area Reave build, I breezed through harder levels so much faster. It took me just 5 minutes to finish the Collector Ship platforms. I definitely see why people love to combine biotics; it just decimates enemy squads. Thanks for the very useful info.