The Ultimate Vanguard: Dominating Insanity
#51
Posté 28 février 2010 - 02:38
#52
Posté 28 février 2010 - 02:47
Torn on Reave vs. Barrier for the bonus power. Barrier is pretty underwhelming, but it can save your life vs. enemies you can't charge. Agree that ArP ammo isn't the way to go.
Haven't gotten to test the Claymore yet. Went Assault rifle spec instead, sort of wishing I had gone with the burst heavy Claymore....but having the Vindicator to bust out is situationally useful, and the Evis shotgun isn't bad at all.
#53
Posté 28 février 2010 - 11:38
#54
Posté 28 février 2010 - 11:44
#55
Posté 28 février 2010 - 11:45
#56
Posté 28 février 2010 - 12:02
Deflagratio wrote...
Glad to see there is another TacGuard on the Forums. All the other people are CHARGE N KILL GOOOO. I like that you see the Scimitar as an excellent alternative to the Claymore, depending on your playstyle. One t hing you didn't mention was if you want to take out pairs of enemies. Weaken shields on one so your charge hurls him away, unload on the next, then follow up with a handcannon shot or two to kill the other one just getting up. It's very effective against weaker enemies like blue suns standard soldiers, who are only dangerous with coordinated surpressive fire.
Yes I always do this, I should have mentioned it. Good point
#57
Posté 28 février 2010 - 12:19
Deflagratio wrote...
Glad to see there is another TacGuard on the Forums. All the other people are CHARGE N KILL GOOOO. I like that you see the Scimitar as an excellent alternative to the Claymore, depending on your playstyle. One t hing you didn't mention was if you want to take out pairs of enemies. Weaken shields on one so your charge hurls him away, unload on the next, then follow up with a handcannon shot or two to kill the other one just getting up. It's very effective against weaker enemies like blue suns standard soldiers, who are only dangerous with coordinated surpressive fire.
Check out combat drone from Tali/Legion. If you like setting enemies up before charging nothing beats a crowd control ability that works on shielded enemies. You can only use it once every 30 seconds, but that will be enough.
You can also yank an enemy out of combat with a quick pull before you charge. With pull and combat drone you can kill a group of 4 enemies safely and with ease.
Also if you use the Evi its surprisingly accurate from cover. You can one shot most enemy defenses at short-medium range before you go to work.
#58
Posté 28 février 2010 - 03:33
I use the Evi and feel like it does just fine, but I've always wondered just how brutal point blank headshots with the Claymore would be....
It's nice having the Vindicator to whittle down defenses a bit from range in certain situations, for sure. A shotgun shell to the head is not (quite) the answer to every problem.
#59
Posté 28 février 2010 - 07:03
#60
Posté 28 février 2010 - 07:57
I've also become a fan to the sniper rifle(viper) rather then taking the Vindicator. It kills the stuff I'd use the Vindicator on a good deal faster, or at least thats what it feels like without running the numbers.
#61
Posté 28 février 2010 - 09:46
#62
Posté 28 février 2010 - 09:52
I do not understand why would anyone take Sniper or AR over Claymore though, if you are gonna use Sniper, why bother playing Vanguard? As for AR, Vanguard is not mid-ranged class and SMG is more than good enough up-close. Are Reave is great bonus talent, I agree with that.
#63
Posté 28 février 2010 - 10:08
Kronner wrote...
Claymore is still pretty awesome gun. For me it provides the most fun and it does not lack in any aspect. Evi may be comparable, but its sound is just ridiculous. Scimitar is pretty good too though, my 2nd favorite SG.
I do not understand why would anyone take Sniper or AR over Claymore though, if you are gonna use Sniper, why bother playing Vanguard? As for AR, Vanguard is not mid-ranged class and SMG is more than good enough up-close. Are Reave is great bonus talent, I agree with that.
I took the sniper because I didnt enjoy any shotgun nearly as much as the scimitar. Uses for the sniper are few and far between when you have area reave and a strong squad but it does come in handy on rare occasions.
#64
Posté 28 février 2010 - 10:31
Sabresandiego wrote...
I took the sniper because I didnt enjoy any shotgun nearly as much as the scimitar. Uses for the sniper are few and far between when you have area reave and a strong squad but it does come in handy on rare occasions.
I do not doubt SR effectiveness, I just hate to see SR on Vanguard from purely RP view.
#65
Posté 01 mars 2010 - 12:15
Kronner wrote...
Sabresandiego wrote...
I took the sniper because I didnt enjoy any shotgun nearly as much as the scimitar. Uses for the sniper are few and far between when you have area reave and a strong squad but it does come in handy on rare occasions.
I do not doubt SR effectiveness, I just hate to see SR on Vanguard from purely RP view.
I've never totally understood why a Vanguard using a Sniper Rifle is so un-RP. Just 'cos they can crush enemies at short range, doesn't mean they never fight at long range...
#66
Posté 01 mars 2010 - 03:22
#67
Posté 01 mars 2010 - 03:32
JaegerBane wrote...
I've never totally understood why a Vanguard using a Sniper Rifle is so un-RP. Just 'cos they can crush enemies at short range, doesn't mean they never fight at long range...
I don't really get it either, especially when you consider the fact that it'll come out to play for only about 10% of the game. Even as a very, very, big proponent of taking the sniper rifle on the collector ship, I still charge around 90% of the time. The sniper rifle only comes out against YMIR mechs, the end boss, and the occasional non chargeable enemy.
#68
Posté 01 mars 2010 - 04:13
#69
Posté 01 mars 2010 - 04:24
#70
Posté 01 mars 2010 - 06:48
Charging and being aggressive can be and should be done tactically and doesn't need to be reckless, even if you do not use reave. It's just a matter of using the battlefield to your advantage and controlling your enemy by taking the initiative. Once you learn to do that, you'll be nearly as safe as if you stayed back and used reave, but you will be playing to your class strength and what makes the Vanguard unique. But you are correct, reave spam is probably the safest way to play the game.
#71
Posté 01 mars 2010 - 06:52
sinosleep wrote...
JaegerBane wrote...
I've never totally understood why a Vanguard using a Sniper Rifle is so un-RP. Just 'cos they can crush enemies at short range, doesn't mean they never fight at long range...
I don't really get it either, especially when you consider the fact that it'll come out to play for only about 10% of the game. Even as a very, very, big proponent of taking the sniper rifle on the collector ship, I still charge around 90% of the time. The sniper rifle only comes out against YMIR mechs, the end boss, and the occasional non chargeable enemy.
I have my suspicions that I use my Vanguard in a completely alien fashion to mnay of the posters on here. I do end up charging 5-6 times during a firefight, but this is primarily positional - The general course of action for me is to punch through enemy lines so that my squad ends up attacking an enemy from all directions, I use the charge less as a direct attack like it appears in many of the YouTube videos.
I ended up modding my Vanguard for more flexibility, by replacing heavy pistols with Assault Rifles, adding Sniper rifles, adding both Reave and Slam to the character, and picking the Revenant on the ship. That's presumably why I use my Vanguard slightly more conservatively, but hey, I like being able to pick and choose how I approach every single firefight.
And the Revenant is somewhat godly on a charging Vanguard
#72
Posté 01 mars 2010 - 06:58
Dannok1234 wrote...
Nice video Sabre, but seems a lot like a showcase of Reave rather then specifically how to use a vanguard in a way. Hope that doesn't sound rude or offensive. But you could have used any class at all and used reave exclusively for that mission along with those squadmates and you'd do just as well and just as fast. Don't get me wrong, I think Reave is a great option and I use it when I feel like playing like a long range type class. But using that much, you might as well have used any class, and used it for every enemy and been completely safe and just as fast.
Charging and being aggressive can be and should be done tactically and doesn't need to be reckless, even if you do not use reave. It's just a matter of using the battlefield to your advantage and controlling your enemy by taking the initiative. Once you learn to do that, you'll be nearly as safe as if you stayed back and used reave, but you will be playing to your class strength and what makes the Vanguard unique. But you are correct, reave spam is probably the safest way to play the game.
I know what you mean, area reave is easily the best biotic attack in the game. My video simply shows how powerful a Vanguard who plays tactically and uses reave is. No other special ability compares to reave for a vanguard, especially since vanguard champion bonuses apply to reave and Vanguards generally research biotic damage upgrades. You can play tactically without reave as well, just substitute other ranged attacks/weapons or advance on your targets intelligently using cover instead. The video is far from a showcase of reave, I use multiple vanguard strategies throughout the video, and reave is only one of them.
Modifié par Sabresandiego, 01 mars 2010 - 07:09 .
#73
Posté 01 mars 2010 - 07:11
#74
Posté 01 mars 2010 - 07:19
#75
Posté 01 mars 2010 - 07:23
VirtualAlex wrote...
I enjoy the video. Careful and thoughtful approach. Although having reave does make things much easier. I would like to see this without reave as the bonus power.
Anywhere that you see me use reave, imagine samara reaving instead and Shepard using pull field and then miranda using warp explosion.
There are multiple solutions besides reave that give vanguards strong attacks to soften enemies before exposing themself with a charge. Reave is just the best. I will name a few.
Sniper Rifles/ Assault Rifles/ Pistol/ Sub Machine Guns
Shotgun blasts from cover (I do this a lot in my video)
Give shepard pull field, then cause a warp explosion with Miranda or Thane (Probably the best alternative to Reave, but unfortunately you lose either squad cryo ammo or maxing your bonus ability or both with this build)





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