Sabresandiego wrote...
That is an intelligent critique of my video that is quite accurate. Good post Gatsby, now to answer your inquiry:
My first video does highlight reave. Any class can use reave and there is marginal difference between the classes. Vanguards are biotic specialists and therefore one of the better classes to use reave with (perhaps sentinel is better).
My reave build has reave, and against collectors reave is extremely strong which is why I use it often. I am about to post a video using my same reave build but against geth where reave is terrible.
I dont use biotic combos in my reave video because I specd Samara wrong and gave here area throw instead of pull field and there is no way to respec squadmates that I know of. If I could respec samara to pull field, i would be launching warp explosions instead of double reaves half the time.
Now to answer your numbered questions
1. Did I use reave 15 times on shepard or 15 times on shepard and samara combined? Either way, I just use what is the most effective ability at the time. A vanguard is probably the second or 3rd best reave class after sentinel and adept. Nonetheless, charge is an awesome ability and I use it more than any other ability.
2. I have not played a sentinel so your analysis may be correct.
3. Im using my shotgun with inferno ammo, squad cryo ammo, and charge quite often. I dont think a sentinel has these abilities.
4. Yes I am. I am simply playing what is effective. It is more effective for me to "soften" a horde of enemies before I charge in.
Anyways your critique is good, and is one of the reasons I made the Pull/Barrier video. For people who feel that reaving is not true to form for a vanguard they can use pull/barrier build which is just as powerful as a reave build if you have thane and miranda for warp explosions.
I was only counting shepard's reaves, and counting by the number of times I saw his arm go up and reave hit a target, then seeing a cooldown indicator on shepard.
Here's something to consider with Reave as far as the other biotic classes go:
With the Sentinel, you can have a 30% cooldown bonus and a 15% power damage bonus just from your abilities (Guardian Passive and Power Armor), so it is the most effective user of Reave.
With the Adept, you can get a 20% cooldown bonus and 15% more damage with just one ability, Nemesis passive.
The Engineer can do the same thing, with a 20% cooldown bonus and a 15% damage boost (Operative).
The best the Vanguard can do is a 9% power cooldown bonus and a 15% damage boost (Destroyer). Its unclear right now whether power duration actually effects the damage of DoT abilities, since its not exactly clear how its calculated.
The Infiltrator has the exact same passive stat as the Vanguard.
The Soldier has a 15% power damage bonus.
So the vanguard is actually tied very low on the chain of caster classes. A caster heavy Vanguard, or Soldier or Infiltrator, is better off playing a more powers friendly class.
Another note about biotic combos: Part of the vanguard's uniqueness is it is only 1 of 3 classes that can have a direct part in creating a biotic combo. Sure you could have been doing more pulls and warps spec'd properly, but in your reave build, the vanguard never plays a role in that besides defense stripping, even though it has the (somewhat) unique potential to do be a direct participant. Consider that it really isn't any different in principle besides style and tactics whether one uses reave or one uses a shotgun to take off defense, they still aren't directly creating that biotic combo, only creating the opportunity for one.
A Vanguard has guns and ammo, unlike casters, and to be playing at absolutely peak levels the vanguard must use those vastly more than anything else. And the vanguard is able to use those guns and ammo by using charge to get into optimum shotgun range, just how the soldier uses adrenaline rush to maximize time spent firing and damage, and the infiltrator uses cloak for a super shot or for moving into a better position to use guns. Vanguard is a guns first, guns always kind of class that needs to be using charge aggressively to create that kind of play.





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