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The Ultimate Vanguard: Dominating Insanity


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#176
Sabresandiego

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Sabresandiego wrote...

The Tactical Vanguard Total Carnage Insanity Speed Run

The Tactical Approach to Playing a Vanguard Video Guide

The Vanguard is a powerful biotic warrior able to jump across the battlefield in an instant to charge the enemy and attack at close range, combining the offensive power of an Adept and a Soldier. The vanguard is one of the most powerful classes in the game, if not the most powerful, but is extremely subsceptible to player error (which is primarily in the form of charging to the wrong place at the wrong time). This guide will focus on how to maximize your strengths and minimize your weaknesses allowing you to not only enjoy the class at the highest difficulty but to steamroll it.

Charge is one of the best abilities in the game for 2 reasons. It recharges your shields, and it transports you across the battlefield. There is one huge drawback to charge however and that is that a poorly placed charge puts you in harms way and often results in death when playing at the highest levels of difficulty. Mastering the Vanguard is about knowing when to charge and more importantly, knowing when not to charge. If you watch Vanguard insanity videos you will often see a vanguard charging around the map Rambo style gunning everybody down. While this strategy does work with an experienced player who knows what to expect, it is a very high risk strategy. If you opt to play this way, it can be very fun but you will most likely become familiar with the reload button. Once you have learned an area you can usually charge to your hearts content, but if you are like me and you like to get it right the first time without reloading than this guide may benefit you.

Playing a tactical vanguard does not mean playing like a scared kitten. It is simply a style that brings a more calculated approach to your agression. Vanguards are the most agressive class in the game, and playing tactically does not mean playing passively. The harder the difficulty the more careful you will have to be with charges (try reckless charges on insanity+ when you have no upgrades) but later in the game when you have many upgrades you can usually get away with a bad charge. If you are trying to challenge yourself by playing with minimal reloads on the hardest difficulty it is always better to use tactical charging (meaning put some thought into where and when you are charging) than to charge everything you see. I recommend that players who are new to playing Vangaurd on insanity use a more conservative approach, especially in the early game, one that uses intelligent charges rather than just charging everything. As you become more experienced with the class and game mechanics feel free to be as agressive as you want. Just remember that controlled agression is much more effective then being reckless. Mastering charge is the key to playing a vanguard.

When to charge:
1. If you know what to expect, and know you can handle it then charge. For some people, this can be nearly always especially if they have been through the area multiple times.

2. If there is reliable cover that you can get to after you charge then charge

3. If you are in close combat always charge the second your shields go down, and save all
cooldowns for charge. Remember that charge can be used defensively as a shield refill in close combat and that is one of its best uses on insanity. Use it liberally as a way to recover your shields.

4. Late in the game when you have several upgrades, it is much safer to be very aggressive with charge.

When not to charge:
1. When you first see an enemy and do not know what is ahead of him, around him, or behind him do not charge unless there is somewhere you can immediately take cover after the charge.

2. When charging will put you in a vulnerable position such as one with no cover and in the line of sight of multiple enemies, do not charge. Instead, weaken them with ranged and biotic attacks from yourself and squadmates while waiting for an opening for a tactical charge.

3. Early in the game when you lack upgrades it is far more risky to charge into groups of enemies (especially on insanity+ with a level 30 character with little to no upgrades). Later in the game it is much less risky to charge agressively.

Effective Ways To Use Charge:
-Charge in, gun down one enemy then take cover. Learn how to immediately take cover after a charge kill.
-Any time your shields have dropped and you are exposed (not safe behind cover) you need to charge
-Flank enemies with charge by charging a rear or side enemy (only if you can safely get to cover after this move)
-Learn how to charge surgically using the charge, kill, take cover, charge method.
-Most importantly, do not force a bad charge because you think that you have to charge since you are a vanguard
-Learn how to use repeated charges as a way to constantly replenish your shields
-Use cover like all other classes
-Always use repeated charges in close quarters combat as a shield refill (take cover if you are overwhelmed)
-Charge can also be used to make you invulnerable to projectiles which are coming at you
-Use charge to knock back one enemy and shoot the one next to him
-Often it is a good idea to back pedal after charging and firing a shot, allowing you to get to safety

What to do if charging is a bad idea:
-I highly recommend reave as your special ability. It is the perfect solution to the vanguards weakness at range and synergizes perfectly with a vanguards biotic prowess.
-I recommend learning either sniper rifle or automatic rifle if you dont take claymore
-Use whatever guns you have available to attack from range until you see an ideal time to charge
-Use your squad and their powers to attack from range until you see a charge opening
-Use area reave to launch a devastating biotic assault until it is safe to charge
-For people who dont take reave, a few points in barrier and 1 point in pull is a good choice to set up warp explosions

Talent Build:
Max Heavy Charge First
Max Champion Second
The rest is up to you... although the following two builds are extremely powerful

Reave Build: Complete Domination
10 Heavy Charge
10 Champion
10 Inferno Ammo
10 Squad Cryo Ammo
10 Area Reave

Pull Barrier Build: A Powerful Alternative to the Reave Build
10 Heavy Charge
10 Champion
10 Inferno Ammo
10 Squad Cryo Ammo
3   Shockwave
1 Pull
6 Barrier

Shotgun Choice: It is a matter of personal preference
Claymore: If you like maximum damage in a single shot and dont mind reloading often and using melee
Eviscerator: If you like heavy damage with a 3 round clip and enjoy melee
Scimitar: If you like a lower damage rapid fire shotgun with an 8 round clip, my personal favorite by a landslide
Katana: This one isnt too good in my opinion

Equipment:
Doesnt really matter that much, wear whatever you like. I personally use the following:
Head: Sentry Visor 5% Shields (I had to buy a Dr. Pepper for this!)
Shoulders: Amplifier Plates 5% Power Damage
Chest: Shield harness 5% Shields
Arms: Damping Gauntlets 5% Shields
Legs: Life Support Webbing 10% Health
Totals: 15% Shields 10% Health 5% Power Damage and looks awesome

Squad Choice:
Personal preference but here are some tips
-Use teamates with rapid fire weapons if you enjoy squad cryo ammo. Geth Pulse Rifle and Tempest SMG
-If you enjoy using reave, bring Samara for double reaves and pull field, or jack or jacob for pull field after your reave. Combo this with warp explosion from Miranda or Thane.
-If you like warp explosion bring a teamate who can pull field, or learn pull yourself, and bring someone with warp
-Samara, Miranda, and Thane are your 3 most powerful teamates in most situations
-Zaeed is very good against geth (Squad Disruptor Ammo)
-Moridin is very good against organics (Incineration Blast)

ACT 1 (Before Horizon) Important Purchases
-Buy damage protection from Citadel
-Buy shotgun damage from Omega
-Buy heavy skin weave from Omega

Act 2 (After Horizon) Important Purchases
-Buy biotic damage from Ilium
-Buy heavy skin weave from Ilium
-Buy Pylos nebula map from Ilium
*Earn damage protection from: Anamalous weather detected mission (3rd planet in pylos nebula dirada
system)
-Do Samara Recruitment as your first mission in Act 2 for the scimitar shotgun and biotic damage upgrade
-Go to Tuchanka right after Samara recruitment and do Grunt's loyalty mission for your 3rd shotgun upgrade
- At this point you should have 3 shotgun upgrades, 3 damage protection upgrades, and 3 biotic damage upgrades. Make sure you research the unlocked research from getting 3 upgrades immediately, especially hard shields, biotic cooldowns, and shotgun ammo. Play the rest of the game in any order you want.

Mid-Late Game Important Purchases

-Buy Shotgun Damage from Tuchanka (available as soon as Tuchanka shows up right after Samara Recruitment)
-Do side mission for heavy skin wave (N7: Strontium Mule)
-Buy Damage Protection from Ilium (available after collector ship mission)
-Buy Biotic Damage from Tuchanka (if you took reave as your special)

Key Research:

3 Damage Protection (Citadel shop, Jack Recruitment, Secret Pylos nebula mission)
Allows Research of Redundant Shield and Hard Shields (huge boost to survivability)

3 Biotic Damage (Horizon, Ilium, Samare Recruitment)
Allows Research of 20% biotic duration and 20% biotic cooldown reduction (absolutely huge for Vanguard survival in close combat from repeated charges)

3 Shotgun Damage (Omega shop, Jack Recruitment, Grunt Loyalty/Tuchanka)
Allows research of Shield Piercing and Ammo (shotgun ammo is really annoying before this upgrade)

3 Heavy Skin Weave (Horizon, Ilium, Omega)
Allows research of muscle weave and bone weave, which are both good if you like to meelee.

Extra Tips:
-You can often avoid homing projectiles by strafing erratically left and right
-Learn to set auto use squad abilities to off (under options-->gameplay), and bind their best abilities to hotkeys
-Use squad abilities in conjunction with your own to set off powerful combos
-Learn how to play without pausing by using hotkeys
-Mine every planet you orbit until it says moderate, poor, or depleted.
-Get the scanner upgrade by talking to Miranda for a faster moving scanner (optional)
-In conversations if you want to max paragon score pick options near the top, renegade near the bottom.
-Every time you complete a mission, talk to everyone on your ship to build your paragon/renegade score
-Explore Normandy crash site early for free xp

Bonus Videos
Tali Recruitment Part1
Tali Recruitment Part2
Husk Killing
Reave Vanguard

I want to thank the people who contributed to the Vanguard tips and tricks thread, which got me interested in playing vanguard in the first place and provided me with a lot of useful information. I will update this guide but I intend on keeping it short and concise. The main purpose of the guide is to teach people how to play a vanguard effectively on insanity without having to reload often from needless deaths. For a longer and more in depth guide titled Vanguard tips and tricks go here:

http://social.biowar...index/1061080/1



How do I delete this, I was trying to edit my post and hit the wrong button.

Modifié par Sabresandiego, 04 mars 2010 - 09:06 .


#177
Sabresandiego

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Ok I just spent almost an hour rewriting and rewording my guide to be more helpful and better written. If you have already read it and liked it I recommend taking another look. I also added some new videos and plan on adding more videos periodically.

#178
_Dannok1234

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I have to agree with the rest, the new speed run video is much better then the first. I also prefer the new version of the guide, well done.

I think a vanguard using only charge+shotgun might be able to get similar results with the warp combo setup (as you sort of show in the vid). But would lose out the advantage of being able to set up the combo from cover as easily/safely as you can with Reave.  The speed run is a really nice showing of how powerful biotics are when set up properly, and that you can use both Reave or Charge to do it depending on which you prefer at the time.

edit: That last valve is definitely faster/easier with reave, or at least I can't seem to do that as fast unless I use reave from the team, and my own pull to set up the combo (Which would mean miranda+Samara with heavy reave and since I used Jacob I can't do that.), shooting em just isn't as fast as blowing up 2-4 at a time. (Though maybe someone more twitchy then me could do it, dunno)

Modifié par Dannok1234, 04 mars 2010 - 02:09 .


#179
Iz Stoik zI

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Sabresandiego wrote...

Just posted a fun new video using the Vanguard as a weapon of mass destruction.

Tactical Vanguard Insanity Speed Run


Way better than the others. By, like, a lot.

Very nice usage of Reave and Warp explosions. If there's one thing I have some difficulty setting up it is those biotic combos, but it's probably because I run with Miranda and Garrus 90% of the time.

#180
Sabresandiego

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Iz Stoik zI wrote...

Sabresandiego wrote...

Just posted a fun new video using the Vanguard as a weapon of mass destruction.

Tactical Vanguard Insanity Speed Run


Way better than the others. By, like, a lot.

Very nice usage of Reave and Warp explosions. If there's one thing I have some difficulty setting up it is those biotic combos, but it's probably because I run with Miranda and Garrus 90% of the time.


Pull is one of the best ways to set up biotic combos from my experience. You can either train pull yourself or use a teamate that has pull. The advantage of having pull on your teamate instead of yourself is that it is instant cast if your teamate isnt in your line of sight. This allows you to set up vicious combos much quicker than if you had used pull yourself. It also frees up your cooldown which allows you to use pull when you need to be saving all of your own cooldowns for charge.

#181
Avarice777

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This Guide has been very helpful. Thanks a bunch!

#182
VirtualAlex

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Nice guide. Very nice videos. It's a big improvement (not that it was ever bad).

#183
xedgorex

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I played my first vanguard with squad cryo and took that route, but this time im playing through with pull field and it's a really fun experience.



I'm also playing WAY more aggressively, i charge every Scion i see and as soon as YMIR mechs barrier is down i start to charge them, i died a lot at first but now im managing a must faster playthrough and much higher level of murderdeathkill.



I find Pull field invaluable against husks, especially with Grunt/Samara(area reave)

#184
bbslayer_07

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I got a question for you Sabresandiego are you in either of your videos or your squadies using Heavy Reave/Heavy Warp? It seems that even with all the upgrades an Area Reave won't strip a collector's barrier for me... and cause of that it seems it would be better for me to just use heavy reave or heavy warp on 1 enemy in a group and then pull/warp him. Also which do you think does more damage for the warp explosion heavy warp or unstable warp?

#185
Sabresandiego

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bbslayer_07 wrote...

I got a question for you Sabresandiego are you in either of your videos or your squadies using Heavy Reave/Heavy Warp? It seems that even with all the upgrades an Area Reave won't strip a collector's barrier for me... and cause of that it seems it would be better for me to just use heavy reave or heavy warp on 1 enemy in a group and then pull/warp him. Also which do you think does more damage for the warp explosion heavy warp or unstable warp?


In the video I am using area reave on shepard, pull field on jack, and unstable warp on miranda. I have 5/5 biotic damage upgrades as well.

#186
RamsenC

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I think it would be interesting to see the playstyle used in the speed run video, with energy drain as a bonus power.



Outside of standard charging Vanguard tactics, you did strip>pull>explode, would be interesting to see that strategy on a mission with blue shield enemies. Make a video you might like it :o

#187
Sabresandiego

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RamsenC wrote...

I think it would be interesting to see the playstyle used in the speed run video, with energy drain as a bonus power.

Outside of standard charging Vanguard tactics, you did strip>pull>explode, would be interesting to see that strategy on a mission with blue shield enemies. Make a video you might like it :o


Sounds fun, I am sure it would work. I just added a new video on the collector platform. I am starting a Tactical Vanguard Total Carnage series of videos that show off my playstyle a little bit. In every video I focus on playing tactically but agressively. I complete each level as fast as I can while maintaining my tactical approach and taking no health damage. Enemies on insanity+ takes forever to kill in early and mid game, but the videos are still action packed and fun to watch.

Tactical Vanguard Total Carnage Collector Platform

Modifié par Sabresandiego, 08 mars 2010 - 08:09 .


#188
siccore

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@Sabresandiego
where u get that cool looking visor?

#189
Kronner

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Nice fight, but I have to ask - why do you use Scimitar from such a range, it is ineffective, Heavy Pistol would do a lot more damage from that far.

#190
Sabresandiego

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Kronner wrote...

Nice fight, but I have to ask - why do you use Scimitar from such a range, it is ineffective, Heavy Pistol would do a lot more damage from that far.


Because I had 0 pistol upgrades at this point in the game and like 3 shotgun upgrades. You can see how weak my pistol is when I run out of shotgun ammo at the end, lol.

#191
Sabresandiego

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siccore wrote...

@Sabresandiego
where u get that cool looking visor?


I bought a Dr. Pepper specifically to get that visor. Haha

#192
thisisme8

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Sabresandiego wrote...

Kronner wrote...

Nice fight, but I have to ask - why do you use Scimitar from such a range, it is ineffective, Heavy Pistol would do a lot more damage from that far.


Because I had 0 pistol upgrades at this point in the game and like 3 shotgun upgrades. You can see how weak my pistol is when I run out of shotgun ammo at the end, lol.


Haha!  I just did the Collector Ship and picked the sniper rifle training.  Had 0 research completed on it and my Carnifex did more damage...  :(

#193
siccore

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damn we don't have this dr.pepper stuff here in germany i think :(

#194
TheBestClass

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Very nice guide. Would you suggest taking Squad Incendiary Ammo on Grunt to go along with your Reave Vanguard build? Same for Garrus, Squad AP or Tungsten? Actually, this question applies to all squadmates with ammo powers.



Thanks.

#195
Sabresandiego

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TheBestclass wrote...

Very nice guide. Would you suggest taking Squad Incendiary Ammo on Grunt to go along with your Reave Vanguard build? Same for Garrus, Squad AP or Tungsten? Actually, this question applies to all squadmates with ammo powers.

Thanks.


You should definitely use inferno ammo on shepard, not squad ammo from a teamate.

#196
Sabresandiego

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Updated my guide with some pictures, new info, and new video "ultra speed run" for anyone that cares.

#197
Sabresandiego

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Added new video, Hyper Speed Run, for anyone interested.

Modifié par Sabresandiego, 12 mars 2010 - 09:14 .


#198
Enzotic

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This guide is awesome man, thank you...made me start up an insanity vanguard run (just about to go to collector ship).

#199
Sabresandiego

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Thanks. Let me know how it turns out.

#200
thisisme8

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Sabresandiego wrote...

Added new video, Hyper Speed Run, for anyone interested.


You are a nut!  Thank goodness this isn't multiplayer and I don't have to go toe to toe with you!