The Ultimate Vanguard: Dominating Insanity
#201
Posté 13 mars 2010 - 07:38
#202
Posté 13 mars 2010 - 08:59
Sabresandiego wrote...
Added two new videos, see front page for links. Thane recruitment and strontium mule.
Have you tried leaving the Cryo on the Viper? Test it out sometime and see what you think. Both videos are great by the way.
#203
Posté 14 mars 2010 - 07:53
#204
Posté 14 mars 2010 - 07:55
I hate how I can't charge at the geth beside the hubs even though they're standing right there I have to shoot them first and THEN I can charge. Annoying.
The waves of geth at the end were irritating too. Those turrets don't help at all...
#205
Posté 14 mars 2010 - 08:04
Iz Stoik zI wrote...
That mission makes me angry sometimes.
I hate how I can't charge at the geth beside the hubs even though they're standing right there I have to shoot them first and THEN I can charge. Annoying.
The waves of geth at the end were irritating too. Those turrets don't help at all...
Near the end of this video I get a really bad charge bug but I am luckily able to recover with a medikit.
#206
Posté 14 mars 2010 - 09:45
Jack Recruitment
Modifié par Sabresandiego, 14 mars 2010 - 09:46 .
#207
Posté 15 mars 2010 - 10:16
Smuggled Cargo Save 20 Crates
Modifié par Sabresandiego, 15 mars 2010 - 10:20 .
#208
Posté 15 mars 2010 - 05:29
#209
Posté 15 mars 2010 - 07:53
#210
Posté 18 mars 2010 - 12:37
Shockwave proves it's usefullness on missions like the Reaper IFF. Far better to use inferno grenade and other abilities to take down the husks armor, then use shockwave to obliterate all of them at once then to risk doing something dumb like charging at one of them only to find yourself surrounded and getting smacked around.Pull is a very good ability and has multiple uses. The problem is that even one point in pull requires me to drop squad cryo and also invest 3 points in the worthless ability shockwave.
You may have noticed that shockwave knocks enemies out of cover, and that's incredibly useful when you are unable to reach an enemy with charge.
Modifié par Bucky_McLachlan, 18 mars 2010 - 12:42 .
#211
Posté 18 mars 2010 - 09:33
I downed another Dr. Pepper to pick up the visor. Thanks for the tip.
I also think my play style might have me picking up assault rifle training instead of the Claymore. And since I'm on Hardcore, my main reasoning for this can be summed up in 3 words: Geth Pulse Rifle.
#212
Posté 18 mars 2010 - 09:35
BlueInkAlchemist wrote...
Geth Pulse Rifle.
It is pretty craptastic AR.
#213
Posté 18 mars 2010 - 10:22
MGIII wrote...
You went Champion for the cooldown reduction, I'm assuming.
yup
#214
Posté 18 mars 2010 - 10:23
TheBestclass wrote...
I apologize if I've already asked you this Sabresandiego, but do you go with the squad or heavy version of teammate ammo powers? If you're planning on taking Squad Cryo on yourself, what is the best option? I can see giving Grunt Inferno Ammo because you already have it but what do you do with Zaeed's Disruptor Ammo?
it depends on the squadmate, but since I use squad cryo from myself I usually dont bring teamates with ammo powers.
#215
Posté 19 mars 2010 - 06:56
Modifié par Sabresandiego, 19 mars 2010 - 06:57 .
#216
Posté 19 mars 2010 - 07:06
Sabresandiego wrote...
Added Tali Recruitment Insanity+ Video. Thisone is new and long but very fast paced and one of my favorites.
By Insanity+ you mean you started NG+ on Insanity, right? Good vid, too bad the Colossus charge in the end did not work for you.
#217
Posté 19 mars 2010 - 07:09
#218
Posté 19 mars 2010 - 11:04
Sabresandiego wrote...
Total Carnage Video Series (Level 30 Insanity+, max speed, no health damage)
Tactical Vanguard Total Carnage Insanity Tali Recruitment
That was awesome, although the Colossus fight was a bit anti-climactic. But you tore the crap out of everyone else, and with style.
#219
Posté 19 mars 2010 - 11:16
iamdoingthat wrote...
Sabresandiego wrote...
Total Carnage Video Series (Level 30 Insanity+, max speed, no health damage)
Tactical Vanguard Total Carnage Insanity Tali Recruitment
That was awesome, although the Colossus fight was a bit anti-climactic. But you tore the crap out of everyone else, and with style.
I wanted to charge the Colossus right from the start but charge bugged out, so I decided to just use the new Arc Projector on him for fun.
#220
Posté 20 mars 2010 - 07:04
#221
Posté 21 mars 2010 - 10:48
Modifié par Sabresandiego, 21 mars 2010 - 10:48 .
#222
Posté 21 mars 2010 - 11:55
www.youtube.com/watch
If you are quick you can catch both pyros on the right side of the tank and Viper them down. The mercs draw fire and by the time you have cleared the first wave of Vorcha they are either dead or nearly dead and you didn't have to do anything.
I've been screaming through regular Insanity as a Vanguard and its way easy compared to Infiltrator on Insanity+. So I can't wait to get to Insanity+ on the Vanguard and start making some more movies. Hrmmm.
From the Infiltrator Insanity+ run, I reckon the fastest times are more about finding the right cover, picking the right battles and using squadmates effectively more than anything else. After that the next most important bit is your upgrade path through the game. Tthis time round on the Vanguard I was 4/5 or 5/5 biotic damage before hitting up Collector Ship so Reave was a beast. On the Infiltrator I was 3/5 biotic damage on the same area and couldn't strip barriers in a single Reave. Cue twice as many Harbinger spawns which made the platforms horrible.
Modifié par Besetment, 22 mars 2010 - 12:02 .
#223
Posté 22 mars 2010 - 12:00
Modifié par Sabresandiego, 22 mars 2010 - 12:04 .
#224
Posté 22 mars 2010 - 12:08
#225
Posté 22 mars 2010 - 12:31
Besetment wrote...
Ok. Still, speed is nothing if you have to reload 20 million times to get the perfect take. That route is also safer since the Vorcha are shooting at stuff that isn't you. It doesn't happen often but whenever theres a crossfire I find its always nice to just let em go at it and you can work away on the side that has the most troops. Especially on Insanity+ where bullets err, hurt. Alot.
Going up the stairs and letting the vorcha kill the mercs would definitely be faster. If I were to refilm this area I would definitely do that. I was just filming a casual play video where I am going through the level as I would if I wasnt recording at all. I always play at high speed but am also focused in playing tactically with minimal health damage and deaths. I could make another video where I am charge happy, or run a more optimized route, but I feel that it would be misleading to how I would approach Insanity+ early game with the vanguard when I have 0 upgrades if Im going for a minimal death playthrough.
Modifié par Sabresandiego, 22 mars 2010 - 12:36 .





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