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Hodgepodge of Mechanics Questions


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#1
shoryuureppax

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 1) How long does the cloak +damage boost last? 1st shot only? until it completely wears off? Does melee get boosted by cloak, or other multipliers? (AR, lifted, and frozen are the ones off the top of my head)

2) How well do newtons translate into damage versus defenses? I know once they start flying around the physics engine takes over, but what about before they start flying around? If a tech or biotic deals enough damage to break through defenses, is the target thrown/lifted/slammed etc.?

3) How long do biotics stun versus defenses? Is there a difference between throw, pull, singularity, and shockwave in terms of stunning? Do higher level skills stun longer?

4) Throw after Lift/Singularity/Slam is apparently a combo. By how much is throw boosted by? 2x newtons? That doesn't seem right.

5) Shield/barrier boosting skills. I know the +X% refers to base shields (250 for Shepard I think), but do the skills regenerate all shields or just the +X%?

Edit: 6) Trying dominate -> warp explosion, I think see the animation, but somehow, even with unstable warp, I don't seen an AOE effect. Something wrong? 

Thanks in advance.

Modifié par shoryuureppax, 27 février 2010 - 02:08 .


#2
Atmosfear3

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shoryuureppax wrote...

 1) How long does the cloak +damage boost last? 1st shot only? until it completely wears off? Does melee get boosted by cloak, or other multipliers? (AR, lifted, and frozen are the ones off the top of my head)
- Cloak lasts for X seconds and will deactivate once you've fired a shot.  You can't get cloak and Adrenaline Rush (AR).  Those powers are unique to their respective classes.  Not sure if melee gets boosted but its safe to say it probably does.  Not worth it though if you ask me considering if you're cloaked you may as well take a shot for massive damage with your sniper rifle.

2) How well do newtons translate into damage versus defenses? I know once they start flying around the physics engine takes over, but what about before they start flying around? If a tech or biotic deals enough damage to break through defenses, is the target thrown/lifted/slammed etc.?
- Newtons does virtually nothing against defenses.  If the target is not weightless generally the more newtons a power has the further the target will be thrown back.  Generally targets with any defenses left will not be affected by any biotics (i.e. using throw on a target with a sliver with shields left won't throw them).

3) How long do biotics stun versus defenses? Is there a difference between throw, pull, singularity, and shockwave in terms of stunning? Do higher level skills stun longer?
- Not sure what you mean by stun since not all biotics function the same.  You're either confused or you are not reading properly.

4) Throw after Lift/Singularity/Slam is apparently a combo. By how much is throw boosted by? 2x newtons? That doesn't seem right.
- Using throw on weightless targets affected by Pull/Singularity/Slam generally throws them off the map or as hard as the rank of throw you have.

5) Shield/barrier boosting skills. I know the +X% refers to base shields (250 for Shepard I think), but do the skills regenerate all shields or just the +X%?
- Shields skills regenerate your entire shield on use.

Edit: 6) Trying dominate -> warp explosion, I think see the animation, but somehow, even with unstable warp, I don't seen an AOE effect. Something wrong? 
- No

Thanks in advance.



#3
Ackillez

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shoryuureppax wrote...

 1) How long does the cloak +damage boost last? 1st shot only? until it completely wears off? Does melee get boosted by cloak, or other multipliers? (AR, lifted, and frozen are the ones off the top of my head)

2) How well do newtons translate into damage versus defenses? I know once they start flying around the physics engine takes over, but what about before they start flying around? If a tech or biotic deals enough damage to break through defenses, is the target thrown/lifted/slammed etc.?

3) How long do biotics stun versus defenses? Is there a difference between throw, pull, singularity, and shockwave in terms of stunning? Do higher level skills stun longer?

4) Throw after Lift/Singularity/Slam is apparently a combo. By how much is throw boosted by? 2x newtons? That doesn't seem right.

5) Shield/barrier boosting skills. I know the +X% refers to base shields (250 for Shepard I think), but do the skills regenerate all shields or just the +X%?

Edit: 6) Trying dominate -> warp explosion, I think see the animation, but somehow, even with unstable warp, I don't seen an AOE effect. Something wrong? 

Thanks in advance.


1) Not sure, but I think 1 shot is all you get.

2) The damage to defenses is small enough to be inconsequential. And punching through the defenses is not enough, for the primary effect to happen the target must be defenseless in the first place.

3) Singularity actually gives CC through defenses. The others have different animations but the effect seems to be the same: A brief stun effect (1 second or so). Higher skill levels does not seem to matter.

4) No idea

5) It regenerates all shields

6) I believe you can only pull off warp explosions by warping targets affected by pull, slam or singularity. Other biotics, even ones with a duration (reave, for example) can't be used to create a WE.