Idea on inventory, and loot system in ME3
#26
Posté 27 février 2010 - 09:21
#27
Posté 27 février 2010 - 09:23
Big_Stupid_Jelly wrote...
For the inventory, something akin to DA would be ok, where items of the same type are grouped together. The items are also smaller and so more fits on the screen at one time.
If we have to have upgrades, at least allow us to purchase these at a store. It's a complete pain to have to go on missions to get said upgrades...this severely limits replay potential for me.
For you that might be a good idea. But there are many people who don't mind the inventory missing. I seriously hated it myself, carrying hundreds of items with you.
#28
Posté 27 février 2010 - 09:31
I have an idea for guns, since not being able to fire without thermal clips is stupid i suggest the system of me1 and me2 are fused.You shoot with you weapon and build heat like in ME1 and if you overheat you can either wait a long while (5 secs?) or pop a thermal clip. People who prefer ME2's ammo system can still fire all they want and those who want to the ME1 thing are happy too and it does not ****** on the lore like ME2's guns did.
Modifié par MPaBkaTa123, 27 février 2010 - 09:31 .
#29
Posté 27 février 2010 - 09:33
#30
Posté 27 février 2010 - 09:35
Octorox wrote...
ARK of ILKS wrote...
BAD IDEA.
ME1's loot sistem made me feel like an interplanetary HOBO. Yukk.
Agreed. I mean your a captain of a starship, not a lone adventurer in the wilderness making your armor out of anything you can kill.
In this all you have to do is still find your weapons,but you only get 12. It's basically the same thing just less weapons and you don't pick them up off dead guys.
#31
Posté 27 février 2010 - 09:44
MPaBkaTa123 wrote...
There are some people here who find anything bad to be said for ME1/and others saying the same about ME2 that treat the fact there could be possibly be something bad or better in the other game as something wrong (TJsolo).On to the topic though:
I have an idea for guns, since not being able to fire without thermal clips is stupid i suggest the system of me1 and me2 are fused.You shoot with you weapon and build heat like in ME1 and if you overheat you can either wait a long while (5 secs?) or pop a thermal clip. People who prefer ME2's ammo system can still fire all they want and those who want to the ME1 thing are happy too and it does not ****** on the lore like ME2's guns did.
If you want to call me out fine.
I just find that some people grossly overstate the issues ME1 had. After reading posts like that it makes me wonder how ME1 was able to get people into the franchise, if said issues were so bad.
I don't state the issues I have with ME2 as being the worst problems in video game history but reading some of the comments about ME1 you would think that game was crap in comparision to ME2.
There are also people that can't see any fault in ME2 they are too stuck to the new pewpew combat or Mirandas ass, so whenever a person has an opinion that ME2 has some problems they get denouced a whiner, ME2 hater, and that their opinions are negative without any consideration their claims could have some validity.
#32
Posté 27 février 2010 - 09:56
I just find that some people grossly overstate the issues ME1 had. After reading posts like that it makes me wonder how ME1 was able to get people into the franchise, if said issues were so bad.
Because of the interactive story, and that it was a Bioware game with many common RPG elements?
I don't state the issues I have with ME2 as being the worst problems in video game history but reading some of the comments about ME1 you would think that game was crap in comparision to ME2.
Because it IS crap in comparison. Side missions, main story, characters, voice acting, combat, planets in ME2 all beat the hell out of ME1 ( save for one case, Wrex )
There are also people that can't see any fault in ME2 they are too stuck to the new pewpew combat or Mirandas ass, so whenever a person has an opinion that ME2 has some problems they get denouced a whiner, ME2 hater, and that their opinions are negative without any consideration their claims could have some validity.
There are also people like me who have played RPGs since Baldur's gate and NWN. ME2 is the one of the best ( if not the best ) RPG game ever, at least in my books. No other RPG game has such great story, where you define what happens with your own personal choice.
And most people who whine about ME2 get denounced as haters/whiners because they are like: Ammo System sucks, Biotics are useless, we want inventory system cause without it a game is not an RPG and other crap like that
#33
Posté 27 février 2010 - 10:15
The side missions? Oh yea Samantha Bhatia was born and we learned nothing about the MEverse with it. The Fish on the Presidum or Fake ID just trumps that...
The main story is put on hold for the duration of ME2.
Same voice acting, same characters with a few additions.
You don't have access to planets in ME2 to even compare yet.
You can say all the previous RPGs all you want but if you think a retcon'd character story is better then an actual story good for you.
There are plenty of people that are more elaborate in their complaints/suggestions with ME2. Not just the people with one liners. There are viable threads and a sticky with good ideas on areas ME2 can approve on. Good reads if one has a reasonable mind on the matter.
"Because it IS crap in comparison."
Obnoxious and false.
#34
Posté 27 février 2010 - 10:18
Dear god, this is pointless. The only reason the problems in ME1 are overblown is because some topics (Niktn's crap for instance) are repeating the same message of ME2's evil until the reader just gets bored and leaves. Both games have flaws (Me2's lack of guns and lack of squad armor as well as the infuriating scanning, and ME1's god awful inventory and not as bad scanning but still pretty bad Side-quest hill mako missions) but are outweighted by the good parts. Reffering to your stuck in their ass combat some of you (Niktn, hizoka003) are so damn focused on claiming this game is bad that you ignore everything other posters have said and claim that those who defend their opinions are fanbois and idiots.TJSolo wrote...
MPaBkaTa123 wrote...
There are some people here who find anything bad to be said for ME1/and others saying the same about ME2 that treat the fact there could be possibly be something bad or better in the other game as something wrong (TJsolo).On to the topic though:
I have an idea for guns, since not being able to fire without thermal clips is stupid i suggest the system of me1 and me2 are fused.You shoot with you weapon and build heat like in ME1 and if you overheat you can either wait a long while (5 secs?) or pop a thermal clip. People who prefer ME2's ammo system can still fire all they want and those who want to the ME1 thing are happy too and it does not ****** on the lore like ME2's guns did.
If you want to call me out fine.
I just find that some people grossly overstate the issues ME1 had. After reading posts like that it makes me wonder how ME1 was able to get people into the franchise, if said issues were so bad.
I don't state the issues I have with ME2 as being the worst problems in video game history but reading some of the comments about ME1 you would think that game was crap in comparision to ME2.
There are also people that can't see any fault in ME2 they are too stuck to the new pewpew combat or Mirandas ass, so whenever a person has an opinion that ME2 has some problems they get denouced a whiner, ME2 hater, and that their opinions are negative without any consideration their claims could have some validity.
Both sides are wasting their time as we are now arguing since none of us can persuade the other.
Edit:What you wrote above to the comment simply proves that you are unable to accept anything outside of your own opinion and claim your opinion is right and theirs is false <_<
Modifié par MPaBkaTa123, 27 février 2010 - 10:20 .
#35
Posté 27 février 2010 - 10:18
Costin_Razvan wrote...
Big_Stupid_Jelly wrote...
For the inventory, something akin to DA would be ok, where items of the same type are grouped together. The items are also smaller and so more fits on the screen at one time.
If we have to have upgrades, at least allow us to purchase these at a store. It's a complete pain to have to go on missions to get said upgrades...this severely limits replay potential for me.
For you that might be a good idea. But there are many people who don't mind the inventory missing. I seriously hated it myself, carrying hundreds of items with you.
You could say this about anything, I hate the heat-sinks, but others don't, I hate the helmet business, others apparenrly dont.
At the end of the day Bioware don't care what we think, as long as enough people buy the game, for whatever reason, they don't care about our gripes.
#36
Posté 27 février 2010 - 10:26
MPaBkaTa123 wrote...
Dear god, this is pointless. The only reason the problems in ME1 are overblown is because some topics (Niktn's crap for instance) are repeating the same message of ME2's evil until the reader just gets bored and leaves. Both games have flaws (Me2's lack of guns and lack of squad armor as well as the infuriating scanning, and ME1's god awful inventory and not as bad scanning but still pretty bad Side-quest hill mako missions) but are outweighted by the good parts. Reffering to your stuck in their ass combat some of you (Niktn, hizoka003) are so damn focused on claiming this game is bad that you ignore everything other posters have said and claim that those who defend their opinions are fanbois and idiots.TJSolo wrote...
MPaBkaTa123 wrote...
There are some people here who find anything bad to be said for ME1/and others saying the same about ME2 that treat the fact there could be possibly be something bad or better in the other game as something wrong (TJsolo).On to the topic though:
I have an idea for guns, since not being able to fire without thermal clips is stupid i suggest the system of me1 and me2 are fused.You shoot with you weapon and build heat like in ME1 and if you overheat you can either wait a long while (5 secs?) or pop a thermal clip. People who prefer ME2's ammo system can still fire all they want and those who want to the ME1 thing are happy too and it does not ****** on the lore like ME2's guns did.
If you want to call me out fine.
I just find that some people grossly overstate the issues ME1 had. After reading posts like that it makes me wonder how ME1 was able to get people into the franchise, if said issues were so bad.
I don't state the issues I have with ME2 as being the worst problems in video game history but reading some of the comments about ME1 you would think that game was crap in comparision to ME2.
There are also people that can't see any fault in ME2 they are too stuck to the new pewpew combat or Mirandas ass, so whenever a person has an opinion that ME2 has some problems they get denouced a whiner, ME2 hater, and that their opinions are negative without any consideration their claims could have some validity.
Both sides are wasting their time as we are now arguing since none of us can persuade the other.
Edit:What you wrote above to the comment simply proves that you are unable to accept anything outside of your own opinion and claim your opinion is right and theirs is false <_<
I never made a claim this was a bad game.
That is a tactic people used to attack posters to make their opinions seem less potent.
There is a difference between not liking a game and having complaints.
I don't or at least I try not to label and call others names, since that is just a weak way to debate.
My counter opinion usually comes up when people make gross claims or statements. Take your time and read, you will see that more often than not it is the people that blind defend ME2 being the ones to flame others for their opinions. Merely having an opposing opinion should not be the basis of an argument.
Modifié par TJSolo, 27 février 2010 - 10:26 .
#37
Posté 27 février 2010 - 10:28
#38
Posté 27 février 2010 - 10:31
At least these three should have no need of loyalty at all, the actual need for missions to gain it is, quite frankly, a little silly in my eyes.
Theres also a little aspect of one of your teams loyalty mission includes something which relates directly to one of your team mates...was it only me who thought that was a little, well...weird?
Spoilers stop me from saying any more unfortunately.
#39
Posté 27 février 2010 - 10:34
The side missions? Oh yea Samantha Bhatia was born and we learned nothing about the MEverse with it. The Fish on the Presidum or Fake ID just trumps that...
N7 Missions? Like save a quarian scout, stop a ship from crashing down a planet. Decide whether to let a nuke hit a city or an important military target.
Want to compare them to ME1 side missions?
#40
Posté 27 février 2010 - 10:34
Their loyalty missions are their personal problems outside of cerberus that is why you need to gain their loyalty and zaeed only comes around for the payment and his loyalty mission.
#41
Posté 27 février 2010 - 10:37
MPaBkaTa123 wrote...
To above:
Their loyalty missions are their personal problems outside of cerberus that is why you need to gain their loyalty and zaeed only comes around for the payment and his loyalty mission.
It still makes no sense whatssoever.
Lets see Cerberus brings you back from the dead at extreme cost, rebuilds the Normandy at extreme cost, and you then find that you have to solve every personal crisis of your team otherwise Humans will keep getting abducted, am I right so far?
And a Mercernary, by their very name means a soldier for HIRE...meaning payment, loyalty doesnt really come in to it, he/she either takes the job or doesn't.
Modifié par Big_Stupid_Jelly, 27 février 2010 - 10:38 .
#42
Posté 27 février 2010 - 10:39
#43
Posté 27 février 2010 - 10:42
MPaBkaTa123 wrote...
The point is at the start they are loyal to Cerberus at the beggining not you. Only by helping them personally and outside what is expected do they trust you instead of just doing it because TIM told them. As for Zaeed helping him with his vendetta makes him loyal beyond the money.
Its still daft. Millions of lives, Human Lives, are at risk and yet unless you do some personal problem sorting these Humans will die.
Personally, i would dump them off the team, make up my own team and save the Humans.
#44
Posté 27 février 2010 - 10:47
Costin_Razvan wrote...
The side missions? Oh yea Samantha Bhatia was born and we learned nothing about the MEverse with it. The Fish on the Presidum or Fake ID just trumps that...
N7 Missions? Like save a quarian scout, stop a ship from crashing down a planet. Decide whether to let a nuke hit a city or an important military target.
Want to compare them to ME1 side missions?
Well I could play along even though I was trying to compare apple to apples by just looking at the Citadel missions.
Let's see; Securing military base on the Moon(what a view), hooking up the mako to power guns to help defend troops from the Rachni, running down leads on Cerberus for Kohaku only to find..., well granted they call can't be as exciting as mining or surfing on a woobly broken down frigate.
Point being if you pay attention the side quests in ME1 are solid in comarison. If you are one that likes lore or extra information on the MEverse, the ME1 side quests tend to shed more light on things.
Modifié par TJSolo, 27 février 2010 - 10:53 .
#45
Posté 27 février 2010 - 10:53
TJSolo wrote...
Costin_Razvan wrote...
The side missions? Oh yea Samantha Bhatia was born and we learned nothing about the MEverse with it. The Fish on the Presidum or Fake ID just trumps that...
N7 Missions? Like save a quarian scout, stop a ship from crashing down a planet. Decide whether to let a nuke hit a city or an important military target.
Want to compare them to ME1 side missions?
We could even though I was trying to compare apple to apples by just looking at the Citadel missions.
Let's see; Securing military base on the Moon(what a view), hooking up the mako to power guns to help defend troops from the Rachni, running down leads on Cerberus for Kohaku only to find..., well granted they call can't be as exciting as mining or surfing on a woobly broken down frigate.
Point being if you pay attention the side quests in ME1 are solid in comarison. If you are one that likes lore or extra information on the MEverse, the ME1 side quests tend to shed more light on things.
Do you remember where that rachni mission was, I don't think i've done it since the first time I played ME1, I remember it being quite good.
#46
Posté 27 février 2010 - 10:55
#47
Posté 27 février 2010 - 10:57
MPaBkaTa123 wrote...
The real sidequests in ME1 were far superior however the Mako was the most godawful side quest gimmick i've ever seen. Sorry but threading through the same 3 places,to which getting to is hard because every planet has about 10 hills all in direct proximity to the base you want to attack. They were all the same and all of them were boring but i quess its a matter of opinion.
I've just started a playthrough on ME1, from a lv 37 character, and i've been putting some points into sniper rifle; 7 so far. It brought a whole different aspect to the game, driving near to Geth, or Collusus', leaving the vehicle and sniping...and with 7 points, you get hardly any wobble, none on assassination.
It has changed the way i'll play ME1.
#48
Posté 27 février 2010 - 10:59
Milky Way / Styx Theta / Erebus System / Nepmos
Available after you do Noveria
and no I didn't recall the location, I had to use the Wiki
Modifié par TJSolo, 27 février 2010 - 11:00 .
#49
Posté 27 février 2010 - 11:02
TJSolo wrote...
The planet is Nepmos
Milky Way / Styx Theta / Erebus System / Nepmos
Available after you do Noveria
and no I didn't recall the location, I had to use the Wiki
Thanks for that!
#50
Posté 27 février 2010 - 11:03
Less recruiting of NPC's you do not use. More what weapon does Shepard wants to wield, not forced upon you by class.
I can go on and on but once you have played the old game Planescape Torment you see how a game can keep you weeks behinds the screen with little fighting. Not everything that moves need to die.
It does not matter how hard the fanboys cry, mass effect2 is good, but not worthy enough to be called great.




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