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ME2 and Kotor 2


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#51
ImperialOperative

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TheTrooper1138 wrote...

so the answer to an overloaded and crappy inventory system is none at all? I actually like your idea for ME3, but the lack of one in ME2 is disappointing! But I think we can agree, that the inventory systen in ME1 was garbage...


Garbage is meant to be thrown away.

#52
Schneidend

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Like I said, if we keep the current system and bring back mods in such a way that they do not need to be thrown away, then add like two or three more guns per weapon category, ME3 will be perfect. I'd like to make some modifications to my Claymore to make the spread tighter or simply deal more damage, or reduce the recoil on the Revenant a little bit. But, I don't want to get Revenant Recoil Reduction I and then have eighty Revenant Recoil Reduction I's, II's, and III' a few hours later.

#53
TheTrooper1138

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ImperialOperative wrote...

TheTrooper1138 wrote...

so the answer to an overloaded and crappy inventory system is none at all? I actually like your idea for ME3, but the lack of one in ME2 is disappointing! But I think we can agree, that the inventory systen in ME1 was garbage...


Garbage is meant to be thrown away.


touché :D

#54
GnusmasTHX

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KotOR1>>>KoTOR2.



If you argue this you'll be struck by lightning and your entire family develop varying stages of leprosy.



You're also most likely a penguin.

#55
Schneidend

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GnusmasTHX wrote...

KotOR1>>>KoTOR2.

If you argue this you'll be struck by lightning and your entire family develop varying stages of leprosy.

You're also most likely a penguin.


I don't seem to have been struck by lightning, and I've been arguing that KotOR2's better for yea- ASSUMING DIRECT CONTROL...

#56
finnithe

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I don't think KOTOR2 was better, but it certainly could have been better if it were not for Lucasarts' executive meddling. I liked the new storyline (I don't see you can suspend your disbelief for everything but the "wound in the force" thing), and I loved Kreia. Though it was obvious she was using you, I liked he perspective, which I found to be refreshing. Also, I think the point of the game was to expose both the Jedi and the Sith and single-minded idiots. At least Kreia wanted you to think that. Shame it was never "finished", after reading the cut-content I think it would have been a much better game (and still sold a lot) should they have waited to complete the game.



A lot of people hate Bastilla by the way, many find her stuck up and the such.

#57
Rapamaha1

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yes thy both have something similiar, both are very more deeper and darker than the orginal game, both games have better focus on your companions than the orginal game, ME1 and KOTOR (1) both are more simple (you have the great villain you need to destroy) when ME2 and KOTOR2 you arent really sure WHO is the true bad guy (untill the end of the game)

(while KOTOR2 indeed wasnt finished when it was released there are alot of restored content mods for it on PC that actually make the game feel kinda complete if you dont count the final planet you go into)

#58
Schneidend

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I haven't commented on the "Wound in the Force" plot point, myself, so I think I'll rectify that now. What exactly is so unbelievable about this? The Force is a magic energy, and is therefore susceptible to the same kind of esoteric damage that an "Arcane Weave" or "Spellflow" or "Mana," or whatever a setting calls its source of power, might be. I'm glad Obsidian made a story that was about what is easily the coolest aspect of the Star Wars universe, the Force and Force philosophy.



Everything else in the expanded universe has just been another legion of bad guys from parts unknown showing up and needing killing, like I said earlier. That's Monster of The Week stuff, except multiply the cheesey awfulness by a thousand and call it Monster of The Saga.

#59
DaftPaycheck

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KOTOR2 would've been a far better game if Obsidian had been given a fair development cycle instead of the butchered schedule they were seemingly forced into. It's tough to say for sure just how the game would've compared to the first KOTOR, most likely it would've come down to personal preference, just as it is now with ME1 vs 2. Sadly, we weren't given that option and instead must compare KOTOR1 with either the unfinished KOTOR2(which it obviously was) or the mystical finished KOTOR2 that we will apparently never see realized.

#60
Lucky Thirteen

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I love KOTOR2 and I love ME2, but I hate KOTOR1 and ME1. 2 is better then 1. I don't want to argue about why I like 2 over 1 for either games, but I will say this.



Both have these so called, "darker" stories, which I don't really think they are dark as they are more just in a gray area of things. The entire story questions what is really right and what is really wrong. As opposed to a entire story that has a thicker line between right and wrong, because if you're good you go out of your way to get the puppy to a good family and if you're bad you eat it alive.



Some of the paragon/renegade behavior in ME1 was just really eye rollingly painful to watch.

#61
Jack_Shandy

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Interesting similarities here. Note that both are also based in Space! Can't be a coincidence.

#62
darthcommander

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Similarities:



-The main character doesn't know what the hex happened the last two or three years



-Main character starts off in a medical facility



-Former allies (republic, alliance) are not there to help in your quest



-The same ship was used as in previous game



-The decisions made in Kotor and Mass Effect had little effect on the plot/universe



......

#63
DarthCaine

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TheTrooper1138 wrote...

no, KotOR 2 sucked, ME2 doesn't...

This

#64
TheTrooper1138

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Schneidend wrote...

I haven't commented on the "Wound in the Force" plot point, myself, so I think I'll rectify that now. What exactly is so unbelievable about this? The Force is a magic energy, and is therefore susceptible to the same kind of esoteric damage that an "Arcane Weave" or "Spellflow" or "Mana," or whatever a setting calls its source of power, might be. I'm glad Obsidian made a story that was about what is easily the coolest aspect of the Star Wars universe, the Force and Force philosophy.


But THAT is not Star Wars. The Force is not based on "magic", the whole concept of Jedi is rather based on Buddhism, combined with some other stuff plus telecinetic abilities.
Also what bothers me most was the idea of "places that are dead in the Force" (or whatever)... this just isn't how the Force was created in the original Star Wars trilogy. "The Force is what gives a Jedi his power. It's an energy field created by all living things. It surrounds us, penetrates us, and binds the galaxy together." - sorry, I just don't see the whole "dead in the Force/wound in the Force" in there. It just doesn't fit. And yes, I also hate most of the new Star Wars films and I think Lucas should be shot for ever thinking of something like the "midi-chlorians"... ;)

Modifié par TheTrooper1138, 27 février 2010 - 04:07 .


#65
keginkc

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I would say that the first 75-80% of KotOR2 was one of the best games of all time.



If only they'd had time to finish the last quarter.



ME2 is one of the best games of all time. No qualifier. And so was ME1.


#66
Landline

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KOTOR2 would have been alot better if Obsidian ever actually finished the bloody game, instead they rushed the release and we ended up with a big piece of patchwork.



Bioware didn't do that with ME2 at least... Or for the most part assuming that the DLC is actually content that was cut from the release so as to not delay the game.



But yeah, I did like the second better then the first in both cases, each game had a weaker story then the predecessor, but all of the filler was better done then in the first.

#67
darthcommander

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when I talk to Wrex (in mass effect 2) and he talked about uniting the Krogan, it reminded me of Canderous Ordo, who became Mandalore in Kotor 2 to unite the mandalorians.



and the mandalorians were also bounty hunters, great war leaders, and so on. kind of like the krogan.



did anyone else think about this?

#68
darthcommander

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so no one thought that Wrex and Canderous Ordo (from Kotor) were similar?

#69
Schneidend

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TheTrooper1138 wrote...

But THAT is not Star Wars. The Force is not based on "magic", the whole concept of Jedi is rather based on Buddhism, combined with some other stuff plus telecinetic abilities.
Also what bothers me most was the idea of "places that are dead in the Force" (or whatever)... this just isn't how the Force was created in the original Star Wars trilogy. "The Force is what gives a Jedi his power. It's an energy field created by all living things. It surrounds us, penetrates us, and binds the galaxy together." - sorry, I just don't see the whole "dead in the Force/wound in the Force" in there. It just doesn't fit. And yes, I also hate most of the new Star Wars films and I think Lucas should be shot for ever thinking of something like the "midi-chlorians"... ;)


The Jedi order and its teachings themselves are based on monastic Buddhism and Shinto teachings, sure, but the Force is definitely magical. It can defy the laws of physics as we understand them with absolutely no explanation, and is therefore magic. And, as Obi-Wan said, the Force binds us. It's not inconceivable that this connection could be severed. After all, its an esoteric energy field. It's just, generally speaking, being cut off from the Force kills things, which is why the Exile is special. It fits just fine along with making yourself run really fast, deflecting plasma bolts, and allowing you to lift several tons of matter with your mind.

#70
Tazzmission

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kotor 2 was a fun game but it dosent surpas the original. as for mass effect 2 i believe it was similar to the first one but alot more fluid gameplay wise. im gona play it a few more times when my cousin decides to return it

#71
TheTrooper1138

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Schneidend wrote...

TheTrooper1138 wrote...

But THAT is not Star Wars. The Force is not based on "magic", the whole concept of Jedi is rather based on Buddhism, combined with some other stuff plus telecinetic abilities.
Also what bothers me most was the idea of "places that are dead in the Force" (or whatever)... this just isn't how the Force was created in the original Star Wars trilogy. "The Force is what gives a Jedi his power. It's an energy field created by all living things. It surrounds us, penetrates us, and binds the galaxy together." - sorry, I just don't see the whole "dead in the Force/wound in the Force" in there. It just doesn't fit. And yes, I also hate most of the new Star Wars films and I think Lucas should be shot for ever thinking of something like the "midi-chlorians"... ;)


The Jedi order and its teachings themselves are based on monastic Buddhism and Shinto teachings, sure, but the Force is definitely magical. It can defy the laws of physics as we understand them with absolutely no explanation, and is therefore magic. And, as Obi-Wan said, the Force binds us. It's not inconceivable that this connection could be severed. After all, its an esoteric energy field. It's just, generally speaking, being cut off from the Force kills things, which is why the Exile is special. It fits just fine along with making yourself run really fast, deflecting plasma bolts, and allowing you to lift several tons of matter with your mind.


no, if you take the original trilogy as canon (and well you should) and ignore some of the ridiculous stuff of the prequels, then basically all Jedi can do is some Telekinesis and that is not magic. Also if you take into account the Thrawn trilogy (which for me is more canon the the prequels, since it was much better ;)), then there are life forms that are disconnected from the Force, even block it (Ysalamiri), so obviously one does not die, when cut off from the Force, but there is nothing to indicate, a Jedi could lose his connection to the Force, especially considering the most ridiculous reasons given in the game. If they had at least given a reasonable explanation for that, I might have even accepted that, but they failed to do so and in the end, it was only a cheap story device, so that you would be dependent of Kreia and had to follow her, well knowing, she was using you and would betray you in the end... that is poor writing and that is one of many reasons, why KotOR 2 sucks balls! 

#72
SurfaceBeneath

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Wait, there are people out there that seriously think the first KoTOR is better than the second? Really?



Philistines... All of you! KoTOR2, despite all of the myriad of problems that came about from its less than 12 month development cycle had a story and characters far and away superior to the first. Kreia might be one of my favorite video game characters of all time.

#73
SithLordExarKun

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Kotor2 was a much deeper and darker game than the first IMO, i loved them both but the first game was far too cliche(save the galaxy from the sith etc etc) while the second game was a much more personal battle. Though it was a half done rushed game it was still good.

And the "wound in the force" thing isn't as absurd as dark empire where palpatine opens hyperspace wormholes that destroys entire starfleets or the novels where luke skywalker almost becomes a cosmic god.

Star wars is getting ridiculous and going down the path of marvels BS comics.

Modifié par SithLordExarKun, 02 mars 2010 - 03:08 .


#74
Schneidend

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TheTrooper1138 wrote...

no, if you take the original trilogy as canon (and well you should) and ignore some of the ridiculous stuff of the prequels, then basically all Jedi can do is some Telekinesis and that is not magic. Also if you take into account the Thrawn trilogy (which for me is more canon the the prequels, since it was much better ;)), then there are life forms that are disconnected from the Force, even block it (Ysalamiri), so obviously one does not die, when cut off from the Force, but there is nothing to indicate, a Jedi could lose his connection to the Force, especially considering the most ridiculous reasons given in the game. If they had at least given a reasonable explanation for that, I might have even accepted that, but they failed to do so and in the end, it was only a cheap story device, so that you would be dependent of Kreia and had to follow her, well knowing, she was using you and would betray you in the end... that is poor writing and that is one of many reasons, why KotOR 2 sucks balls! 


Telekinesis is creating kinetic force through sheer willpower. Hate to break it to you, but that's magic. It might not be "spellcasting," but it's definitely magic. And, yes, there is something to indicate a Jedi can get cut off from the Force. It's called "the story of KotOR2." Why is the game not allowed to set a precedent? The game's story is limited only to stuff the books and the movies have already done? That's idiotic, and hypocritical, since I'm pretty sure KotOR1 was the first time anybody used the Force to completely wipe somebody's mind. And, come to think of it, they must have cut Revan off from the Force, too, since you didn't start out as a Jedi or have any innate Force powers.

#75
TheTrooper1138

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SurfaceBeneath wrote...

Wait, there are people out there that seriously think the first KoTOR is better than the second? Really?


I think most people find that, since it just is better... ;)



Schneidend wrote...

TheTrooper1138 wrote...

no, if you take the original trilogy as canon (and well you should) and ignore some of the ridiculous stuff of the prequels, then basically all Jedi can do is some Telekinesis and that is not magic. Also if you take into account the Thrawn trilogy (which for me is more canon the the prequels, since it was much better ;)), then there are life forms that are disconnected from the Force, even block it (Ysalamiri), so obviously one does not die, when cut off from the Force, but there is nothing to indicate, a Jedi could lose his connection to the Force, especially considering the most ridiculous reasons given in the game. If they had at least given a reasonable explanation for that, I might have even accepted that, but they failed to do so and in the end, it was only a cheap story device, so that you would be dependent of Kreia and had to follow her, well knowing, she was using you and would betray you in the end... that is poor writing and that is one of many reasons, why KotOR 2 sucks balls! 


Telekinesis is creating kinetic force through sheer willpower. Hate to break it to you, but that's magic. It might not be "spellcasting," but it's definitely magic. And, yes, there is something to indicate a Jedi can get cut off from the Force. It's called "the story of KotOR2." Why is the game not allowed to set a precedent? The game's story is limited only to stuff the books and the movies have already done? That's idiotic, and hypocritical, since I'm pretty sure KotOR1 was the first time anybody used the Force to completely wipe somebody's mind. And, come to think of it, they must have cut Revan off from the Force, too, since you didn't start out as a Jedi or have any innate Force powers.



I guess you never heard of Parapsychology and the likes. There is some research suggesting Telekinesis might be real, though it hasn't been proven and is rather unlikely.. still, it is not magic.
Also as I said, I might have accepted the idea of cutting someone off from the Force, IF THEY HAD GIVEN A REASONABLE (in SW terms) EXPLANATION FOR IT! They did not, it was all vague and the only explanation they suggested (Malachor / violence etc.) was ludicrous... sorry, but by that logic the Emperor would have been cut off from the Force, since he probably killed much more people than died on Malachor. 
I do agree however that a lot of bull**** is being introduced into the Star Wars universe by some crappy authors, but I would count the authors of KotOR 2 among them... 

Modifié par TheTrooper1138, 02 mars 2010 - 03:39 .