Hyper Cutter wrote...
KOTOR2 never did sit right with me... just didn't "feel" like Star Wars, you know?
I know what you mean, although I liked that it didn't feel like Star Wars. I found KOTOR 2 to be refreshing and necessary. For those willing to follow the tone and story closely, it showed that by exploring the holes and shortcuts in the Star Wars universe, by rebelling against the 'heroic' scope of its design, you can actually squeeze some very cool stuff out.
KOTOR 2 takes shots at Star Wars all over the place. Kreia's job is basically to point out the gaps, failures and short-sightedness in the jedi council, and by extension the design of Star Wars as a setting. By allowing the player to participate in this critique, the game provides an opportunity to improve the setting, lore and tone by letting us tear down flaws and put our own spin on them. The incomplete, inconsistent design of the fictional jedi cosmos facilitates this.
It was damn good fun, and the characters were interesting too. I found Visas downright captivating. Outstanding voice acting. Kreia's up there with Ravel from Torment as one of the most interesting, best written villains out there.
Yeah, the game was unfinished - rushed December release, $ business, etc... sucks, but what made it through is still pretty damn good.
Also - KOTOR 2's influence system - pretty much the foundation of DAO influence, not to mention ME2 loyalty. Obsidian and Bioware borrow design ideas from each other (and the now departed Troika) all the time, and thank god for that - they're far and away the best RPG developers out there.
Here's hoping Alpha Protocol keeps me busy until DAO 2 and/or ME3. Between them, Bio and Obsid may keep me gaming for a very long time.