1. First, we don't know whether or not you can intercept it (we don't know about the full potential of Reapers yet anyway) and second the Reapers might be able to avoid the fire all together at long range due to their maneuverability. Both instances would effectively render a conventional dreadnought next to useless.TornadoADV wrote...1. Yes they do, 36 Kilotons is nothing to sneeze at, considering you can't intercept it.
2. Every ship has to do this.
3.
A Dreadnought could be fitted with secondary Helios Thrusters pioneered
by the SR-2, also, the Dreadnought doesn't need to evade fire from
anything smaller then another Dreadnought, it will simply shrug the
fire aside.
4. Reapers lack long range punch and seem to depend on
their shields and armor to allow them to either ram or using it's
articulated DEW/Particle Cannon weaponry.
5. That's when the
GARDIANS and Javelin Mk.IIs come in. The GARDIAN array could be fitted
with Salarian technology that would sextuple the range over standard
Alliance arrays. (Ultra-Violet to Infra-Red) and the Javelin Mk.IIs
could replace their Disruptor warheads with Nuclear payloads. (Reapers
seem to lack a defense system similar to GARDIAN, allowing a B41
nuclear warhead (25 Megatons, equal to 694,444.4 Dreadnought main gun
rounds.) to easily slip through a shield array fried by GARDIAN and
basically wipe out a Reaper in one shot.)
6. They do not.
7. They are.
8.
Alliance Dreadnoughts need less due to heavy use of VI and automation,
somewhere around 4000 crew compared to the Destiny's 10,000.
2. Sure, every ship has to but dreadnoughts are sitting ducks compared to any other ship class.
3. a) Helios Thrusters are used for higher fuel efficiency with an increase in maneuverability being a side-effect whos effectiveness on dreadnaughts we yet have to see.
4. Reapers don't need long-range punch - they have superior speed, armour, shields and medium-close range weaponry. Ranges at which your conventional dreadnought can no longer use his main firepower.
5. a) GARDIAN systems are designed to intercept missiles and fighter-class vessels, not dreadnought class Reapers. Also note that GARDIAN systems are not suitable for long-term engagements because they will eventually malfunction due to heat buildup. Add to that that they cannot intercept any incoming fire as Reapers apparently don't use projectile weapons.
6. I stand corrected concerning the torpedoe issue. GARDIAN systems are not designed as offensive weapons though and I was referring to "conventional" dreadnoughts, i.e. the "one extra-large gun in the middle". Ships like the Human Kilimanjaro class are a lot different in that regard as they are likely designed for close-medium range broadside engagements but still - we don't know about their respective firepower, especially as it has to be far lower than that of the conventional dreadnought gun.
8. That is still a huge crew. Compare that to an average crew of 80 on an Alliance cruiser class. Or, well, 1-2 on a fighter class that can effectively have cruiser-level firepower as well as of ME2.
Just as a small size-comparison to deal with that "dreadnoughts would easily destroy a Reaper with a few hits"-issue: Think back to the Derelict Reaper in ME2 - it was hit with a projectile that must have had many many times the firepower of a dreadnoughts main gun (probably even more than that of all current dreadnoughts combined) and it was still not sufficiently damaged to knock it out for good. It was no longer capable to fight, true, but it took huge firepower to just do that in the first place.
The problem is that we are dealing with technologically superior Reapers that are not cruiser but dreadnought size. Concerning the Javelins and GARDIANs, see above.SaulTighsEyePatch wrote...
Approximately 40% of the hull's
width, broadside guns inflict less damage and can be mounted with
greater numbers and more flexibility. The modern human
Kilimanjaro-class dreadnoughts mount three decks with 26 broadside
accelerators apiece for a total salvo weight of 78 slugs per side,
firing once every two seconds."
Dreadnoughts have more than
enough firepower to take on anything cruiser-size or under that gets
close, and that's before you factor in the Javelin missiles and GARDIAN
lasers.
Modifié par Tankfriend, 28 février 2010 - 11:53 .




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