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Normandy Dreadnought V2.0


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#151
ImperialOperative

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Costin_Razvan wrote...

That's is just the number of dreadnoughts in ME1, and you also forget that:

1) The Council Species have most likely bolstered their Dreadnought numbers, at least the alliance has.
2) You are not counting the Dreadnoughts in the Quarian/ Geth ( and Rachni Fleet )
3) Hundreds of Reapers ( as I seriously doubt there are THAT many reapers )  vs 120 Dreadnoughts ( just throwing a modest number here ) coupled with Dozens of Carriers, hundreds of Cruisers, thousands of Frigates, Fighters and Intereceptors.


Fighters and Frigates?  Sovereign killed dozens of those just by plowing through them.

#152
xxSgt_Reed_24xx

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ImperialOperative wrote...

Costin_Razvan wrote...

That's is just the number of dreadnoughts in ME1, and you also forget that:

1) The Council Species have most likely bolstered their Dreadnought numbers, at least the alliance has.
2) You are not counting the Dreadnoughts in the Quarian/ Geth ( and Rachni Fleet )
3) Hundreds of Reapers ( as I seriously doubt there are THAT many reapers )  vs 120 Dreadnoughts ( just throwing a modest number here ) coupled with Dozens of Carriers, hundreds of Cruisers, thousands of Frigates, Fighters and Intereceptors.


Fighters and Frigates?  Sovereign killed dozens of those just by plowing through them.


True, but its not like they are just gonna try and take a reaper on by themselves..... Fighters and Interceptors could/would be used to board the reapers (while they are engaged with the larger ships) to try to disable it from the inside.

#153
ImperialOperative

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addiction21 wrote...

Somebody will say it so here I go :) Sovereign was 2km in length so if he is the average representation of a Reaper they are still larger then the average Dread but are not 4km-5km length.

@The Reaper vs Dreadnought debate
We never saw it in action but the wiki states that reapers have a spinal mounted BFG weapon.
"At two kilometers long, its spinal-mounted main gun is likely capable of penetrating another dreadnought's kinetic barriers with a single shot"  
I know it is a wiki but it makes sense there would be a larger main cannon to deal with bigger threats (a.k.a. dreadnoughts space stations and voltron) and even plantary bombardments.


The Destiny Ascension was 4 times larger than the biggest human ship.  And Sovereign was still bigger than her.

Average sized reapers are likely 5+ times larger than average sized dreads.

#154
ImperialOperative

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xxSgt_Reed_24xx wrote...


True, but its not like they are just gonna try and take a reaper on by themselves..... Fighters and Interceptors could/would be used to board the reapers (while they are engaged with the larger ships) to try to disable it from the inside.


Right, because Reapers (which are as maneuverable as the smallest frigates) are going to stand still while they fight.  This isn't sovereign on the Citadel Tower.  None of these Reapers are going to be immobile.  

Modifié par ImperialOperative, 28 février 2010 - 04:32 .


#155
xxSgt_Reed_24xx

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ImperialOperative wrote...

xxSgt_Reed_24xx wrote...


True, but its not like they are just gonna try and take a reaper on by themselves..... Fighters and Interceptors could/would be used to board the reapers (while they are engaged with the larger ships) to try to disable it from the inside.


Right, because Reapers (which are as maneuverable as the smallest frigates) are going to stand still while they fight.  This isn't sovereign on the Citadel Tower.  None of these Reapers are going to be immobile.  


Just b/c they are as maneuverable as the smallest ships doesn't mean they won't be pre-occupied fighting and trying defensive maneuvers on the ships currently engaging them. I don't care how maneuverable they are, they aren't going to be able to stay away from all ships at once nor all weapons either.

#156
Drakron

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xxSgt_Reed_24xx wrote...

Um, how do you know there are only 83?


Since the count is ... 39 turians, 20 asari, 16 salarians, and 8 humans in 2185, that is from 37 turians, 21 asari, 16 salarians, and 6 humans in 2183.

#157
xxSgt_Reed_24xx

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Drakron wrote...

xxSgt_Reed_24xx wrote...

Um, how do you know there are only 83?


Since the count is ... 39 turians, 20 asari, 16 salarians, and 8 humans in 2185, that is from 37 turians, 21 asari, 16 salarians, and 6 humans in 2183.



Why did the Asari number go down 1? Is it the Destiny Ascension? Cause If it is, I saved it. So wouldn't there be 84? (Keep in mind, I DO NOT read the codex entries....so If I sould like a dumb ass, that's why. I don't have the time/can't be bothered to read it.... I have limited playing time when I'm on, so I'm not gonna waste it by reading.)

#158
Tankfriend

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Drakron wrote...
Since the count is ... 39 turians, 20 asari,
16 salarians, and 8 humans in 2185, that is from 37 turians, 21 asari,
16 salarians, and 6 humans in 2183.

Add in possibly a few more for the embassy-only species (they are only allowed 1 for every 5 Turian ones). The Batarians are out of that equation as well, of course, but they are an unsure factor anyway.
http://masseffect.wi...ht#Dreadnoughts
I also just made a quick count of the ending sequence of ME2 and there are definitely a lot more than 83 Reapers in about 1/3-1/2 the screen in that video. And that is not even accounting for possible off-screen Reapers and ones that I might not have counted in correctly. :?

ImperialOperative wrote...
The Destiny Ascension was 4 times larger than the biggest human ship.  And Sovereign was still bigger than her.
Average sized reapers are likely 5+ times larger than average sized dreads.

We don't know if and how much larger Sovereign was compared to the DA, we just know that Sovereign was 2km long. Length =/= size though. The Destiny Ascension could be 800m long but still be 4x larger than the largest Alliance vessel because it has that curious shape that expands in all dimensions.  In that case, Sovereign would be longer than the DA but not necessarily larger overall.

addiction21 wrote...
@The Reaper vs Dreadnought debate
We never saw it in action but the wiki states that reapers have a spinal mounted BFG weapon.
"At
two kilometers long, its spinal-mounted main gun is likely capable of
penetrating another dreadnought's kinetic barriers with a single
shot"  

I know it is a wiki but it makes sense there would be
a larger main cannon to deal with bigger threats (a.k.a. dreadnoughts
space stations and voltron) and even plantary bombardments.

I've come across that detail just now as well and that would naturally give a huge boost to the Reapers for long-range combat. They might not just be capable of evading incoming fire but actually returning fire at that range as well. I guess that's one more point for the Reapers against our dreadnoughts.
There still is the possibility that that is just an in-game assumption due to the size and classification of the individual Reaper (well, Sovereign at least) and they might actually not have a spinal gun but if they do... :pinched:

xxSgt_Reed_24xx wrote...
Why did the Asari number go down 1? Is
it the Destiny Ascension? Cause If it is, I saved it. So wouldn't there
be 84? (Keep in mind, I DO NOT read the codex entries....so If I sould
like a dumb ass, that's why. I don't have the time/can't be bothered to
read it.... I have limited playing time when I'm on, so I'm not gonna
waste it by reading.)

It could be but as you've said that would be inconsistent for some players and as far as I've seen from the codex there don't seem to be any definite "canon" statements on player-dependent story elements. It could be that they simply retreated one of their old ones from service.

Modifié par Tankfriend, 28 février 2010 - 04:53 .


#159
Halo Quea

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xxSgt_Reed_24xx wrote...

ImperialOperative wrote...

xxSgt_Reed_24xx wrote...


True, but its not like they are just gonna try and take a reaper on by themselves..... Fighters and Interceptors could/would be used to board the reapers (while they are engaged with the larger ships) to try to disable it from the inside.


Right, because Reapers (which are as maneuverable as the smallest frigates) are going to stand still while they fight.  This isn't sovereign on the Citadel Tower.  None of these Reapers are going to be immobile.  


Just b/c they are as maneuverable as the smallest ships doesn't mean they won't be pre-occupied fighting and trying defensive maneuvers on the ships currently engaging them. I don't care how maneuverable they are, they aren't going to be able to stay away from all ships at once nor all weapons either.


But what you and others seem to be ignoring is that even the combined effort at the battle of the Citadel wasn't doing ANYTHING to Soveriegn/Nazara, nothing at all.  Nothing was penetrating it shields or it's armor.  Fighters, cruisers and destroyers were all buzzing around with no effect.  It didn't seem preoccupied at all, in fact the fleet at the Citadel was getting a royal butt whipping from Soveriegn/Nazara until it's shields came down.

One could argue that if Soveriegn/Nazara had not transfered itself into the Saren husk, the battle at the Citadel would have ended quite differently.  Sovereign/Nazara could have destroyed every single ship at the Citadel, but the Reaper wanted to engage Shepard, wanted to kill him personally.   A fatal mistake that dramatically shifted the tide of a battle that was truthfully already lost.

And that was just ONE Reaper.  Not the entire Reaper armada that will be present in ME3, just ONE. 

What's Shepard going to do, sneak on board every single Reaper ship and disable it from within?   I agree with these others, the Normandy is going to have to be either seriously upgraded or refitted to a much larger and more powerful vessel. 

#160
xxSgt_Reed_24xx

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@tankfriend



who are the embassy only species? Volus, Elcor and who else?

#161
Geth Knight

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Halo Quea, you had just said that all of the ships against Nazara couldn't do jack squat. Now you say that Normandy will have to be much larger and more powerful? What I think you are suggesting is that they turn the Normandy into a Reaper sized vessal.

#162
Starbuck5000

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Rather apt image I feel:



Image IPB



Mainly because of the style of warfare the Normandy is designed around

#163
Drakron

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xxSgt_Reed_24xx wrote...
 (Keep in mind, I DO NOT read the codex entries....so If I sould like a dumb ass, that's why. I don't have the time/can't be bothered to read it.... I have limited playing time when I'm on, so I'm not gonna waste it by reading.)


Then  more reading

Space Combat: General Tactics

Shells lofted by surface navies crash back to earth when their acceleration is overwhelmed by gravity and air resistance. In space, a projectile has unlimited range, it will keep moving until it hits something. Practical gunnery range is determined by the velocity of the attacker's ordinance and the maneuverability of the target. Beyond a certain range, a small ship's ability to dodge trumps a larger attacker's projectile speed. The largest-ranged combat occurs between dreadnoughts, whose projectiles have the highest velocity but are the least maneuverable. The shortest-range combat is between frigates, which have the slowest projectile velocities and highest maneuverability.

Opposing dreadnoughts open with main gun artillery duel at EXTREME ranges of tens of thousands of kilometers. The fleet close, maintaining evasive lateral motion while keeping their bow guns facing the enemy. Fighters are launched and attempt to close to disruptor torpedo range. Cautious admirals weaken the enemy with ranged fire and fighter strikes before committing to close action. Aggressive commanders advance so cruisers and frigates can engage.

At LONG range, the main guns of cruisers become useful. Friendly interceptors engage enemy fighters until the attackers enter the range of ship-based GARDIAN fire. Dreadnoughts fire from the rear, screened by smaller ships. Commanders must decide whether to commit to a general melee or retreat into FTL.

At MEDIUM range, ships can use broadside guns. Fleets intermingle, and it becomes difficult to retreat in order. Ships with damaged kinetic barriers are vulnerable to wolfpack frigate flotillas that speed through the battle space.

Only fighters and frigates enter CLOSE "knife fight" ranges of 10 or fewer kilometers. Fighters loose their disruptor torpedoes, bringing down a ship's kinetic barriers and allowing it to be swarmed by frigates. GARDIAN lasers become viable weapons, swatting down fighters and boiling away warship armor. Neither dreadnoughts nor cruisers can use their main guns at close range; laying the bow on a moving target becomes impossible.Superheated thruster exhaust becomes a hazard.


The argument about Dreadnoughts being useful is shut down by this Codex entry because Reapers cannot be hit by Dreadnaughts attacks are they are too fast and manuverable and Dreadnoughts have NO means to attack at close range, they are not going to exchange fire at extreme or long ranges as there is NO tactical benefict for then to do so.

In fact if you WERE in one during a fight you would simply stand there and keep shooting, the only direction would be retreating.

Modifié par Drakron, 28 février 2010 - 05:23 .


#164
xxSgt_Reed_24xx

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Ok, so I looked it up and.....(if I go with the numbers you guys have provided):



Dreadnoughts by species:



Council races:

Turians - 39 turians

Asari - 20

Salarians - 16

Humans - 8



Non-Council: (going with they are allowed 1 for every 5 turian dreadnoughts....it would = 7.8 per species so...we'll say the 8th is in the works)

Drell/Hanar - 8

Elcor - 8

Volus - 8



Then, we don't know how many the other species would have:

Krogan (If you kept Wrex alive and he is united the clans)

Quarians

Batarians (assuming they'd help)

Geth (if you re-wrote them)

Vorcha (If they can fly ships lol)

Rachni (If you didn't exterminate them)



So that's 107ish dreadnoughts.....plus w/e the other races mentioned have. So there are more than you think. :)

#165
StephenCole

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I'd love to see the Rachni in the final battle *spoiler*I hope what the asari on Ilium said about them joining shepard when the time comes actually happens in ME3, I really want to see the rachni ships in a space battle.

#166
Tankfriend

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xxSgt_Reed_24xx wrote...
@tankfriend
who are the embassy only species? Volus, Elcor and who else?

Those two and the Hanar are the only ones that come to my mind so far unless we will see some new council associate species in the future. But the Volus are a client species of the Turian and not exactly known for their military prowess - they only provide auxiliary troops for the Turian and maybe the funds to keep a part of the Turian navy in service so they don't really count.
That would mean that there would be some 16 more dreadnoughts we could count in from Hanar and Elcor, but they might not have that many ships in service afterall.

a) The Batarians left their associate status behind because of their quarrel with Humans. And they are known to be quite aggressive and militaristic so they might easily have a military on par with a full council member.
B) The Quarians were thrown out because of the Geth. They might have the single largest fleet in the galaxy but their ships are mostly outdated and refitted for other purposes. If they have any dedicated dreadnoughts in service (which I doubt because that would be too expensive and ineffective from their usual "be useful for the flotilla"-thinking) they are probably few in number and outdated as well.
c) The Krogan were thrown out because of the rebellions and they have apparently not shown any interest in ship building at all. Not to mention that they are not exactly... "scientific".
d) The Drell are firmly integrated into Hanar society which makes it unlikely that they have an individual embassy for themselves.
e) The Raloi that have been introduced in one of the Cerberus News have just had their first contact with the Citadel species and even if they are becoming an associate member, they are still too far behind technologically to provide the navy they would be entitled to. And I doubt that the Council would give them a serious tech boost - that went terribly wrong with the Krogan before.
f) The Vorcha. Well... I seriously doubt that they are a member of the Citadel species. Apart from that, they tend to end up as Krogan slaves and vermin and have not shown any shipbuilding of their own yet.
g) Geth. We have no idea what they might have up their sleeves in naval terms but given that the Heretics alone have at least one fleet of 10k ships and their frigates/cruisers are on par with those of the Council fleets, they will probably have a very strong fleet overall. Dreadnoughts also seem quite likely given that the Geth are apparently quite apt at building large structures.
h) Rachni. They once were a terrifying opponent and they might very well become one for the Reapers as well. They probably have an immense reproduction rate (they are insectoids after all) and seem to possess remarkable ship building knowledge so I think we might see a pretty impressive fleet display from them. Dreadnoughts? Maybe, but their advantage are the numbers so they might go for a few capital ships as "home" for the queen(s) and a very large amount of smaller ships.

Modifié par Tankfriend, 28 février 2010 - 05:43 .


#167
Costin_Razvan

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But what you and others seem to be ignoring is that even the combined effort at the battle of the Citadel wasn't doing ANYTHING to Soveriegn/Nazara, nothing at all. Nothing was penetrating it shields or it's armor. Fighters, cruisers and destroyers were all buzzing around with no effect. It didn't seem preoccupied at all, in fact the fleet at the Citadel was getting a royal butt whipping from Soveriegn/Nazara until it's shields came down.

One could argue that if Soveriegn/Nazara had not transfered itself into the Saren husk, the battle at the Citadel would have ended quite differently. Sovereign/Nazara could have destroyed every single ship at the Citadel, but the Reaper wanted to engage Shepard, wanted to kill him personally. A fatal mistake that dramatically shifted the tide of a battle that was truthfully already lost.

And that was just ONE Reaper. Not the entire Reaper armada that will be present in ME3, just ONE.

What's Shepard going to do, sneak on board every single Reaper ship and disable it from within? I agree with these others, the Normandy is going to have to be either seriously upgraded or refitted to a much larger and more powerful vessel.


Shepard is going to gather a fleet from every race out there that is willing to fight by his side.

True, one reaper alone almost defeated the entire Citadel and Alliance Fifth Fleet, but you are wrongly assuming that techonlogy has not improved since then. The Thanix was built by the Turians, The Silaris Heavy Ship Armor by the Asari, and the upgraded shields by someone else ( Tali just uses the existing design to upgrade the Normandy ). There are also the Javelin's, which are quite new.

So, ye the tens of thousands of ship you will have in ME3 to fight the reapers could sure as hell fight and win.

The argument about Dreadnoughts being useful is shut down by this Codex
entry because Reapers cannot be hit by Dreadnaughts attacks are they
are too fast and manuverable and Dreadnoughts have NO means to attack
at close range, they are not going to exchange fire at extreme or long
ranges as there is NO tactical benefict for then to do so.

In
fact if you WERE in one during a fight you would simply stand there and
keep shooting, the only direction would be retreating.


Apparently people keep forgeting. So I will just post this here from the WIki.

The Alliance has two dreadnought classes currently in service, the
older Everest class and the newer Kilimanjaro class. The Everest class
is an 888-meter dreadnought with a main gun capable of accelerating a
20 kilogram slug to 1.3% the speed of light (4025 km/s) for a kinetic
energy yield equivalent to 38 kilotons of TNT. The Kilimanjaro class is
armed with 156 broadside mass accelerator cannons, 78 on each side. The
broadside guns are each as long as 40% of the ship's width.

Modifié par Costin_Razvan, 28 février 2010 - 05:49 .


#168
CanadAvenger

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Tankfriend wrote...


e) The Raloi that have been introduced in one of the Cerberus News have just had their first contact with the Citadel species and even if they are becoming an associate member, they are still too far behind technologically to provide the navy they would be entitled to. And I doubt that the Council would give them a serious tech boost - that went terribly wrong with the Krogan before.


"Now that the celebrations on the planet Turvess have ended, a raloi
delegation has been sent to the Citadel for a three-month stay. The
delegation will be educated in intergalactic law, history, alien
biology and culture, and the rudiments of mass effect physics.
Due to
an outbreak of the H7N7 flu virus that infected the avian raloi during
the opening ceremonies on their planet, the raloi on the Citadel will
wear environmental suits whenever they are in contact with an alien
species."


From the Cerberus Daily News site, for future reference.

IMO, My Shepard is really counting on the Rachni and the Geth to supply the bulk of the anti-Reaper fleet. The Citadel races were decimated at the Battle of the Citadel, and even if they are frantically rebuilding, I don't see much coming out of it.

Modifié par CanadAvenger, 28 février 2010 - 06:09 .


#169
Drakron

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Costin_Razvan wrote...
Apparently people keep forgeting. So I will just post this here from the WIki.

The Alliance has two dreadnought classes currently in service, the older Everest class and the newer Kilimanjaro class. The Everest class is an 888-meter dreadnought with a main gun capable of accelerating a
20 kilogram slug to 1.3% the speed of light (4025 km/s) for a kinetic energy yield equivalent to 38 kilotons of TNT. The Kilimanjaro class is armed with 156 broadside mass accelerator cannons, 78 on each side. The broadside guns are each as long as 40% of the ship's width.



....*sigh*

You know what is a broadside GUN is? do you think the ordinence have tracking abilities?

Broadside means the weapons are on the side of the ship, meaning  the maximun number of weapons that can be fired at one target are 78 and if the target changes direction they are not going hit squat.

The tactic works on large targets but fast manuverable targets will have a low chance to actually being HIT, and as Reapers are fast and highly manuverable that means they would not hit anything because they are unable to effectivly taget it.

Also "However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems." so that means a full broadside salvo can CRIPPLE the ship or dowright destroy it due to recoil damage.

Modifié par Drakron, 28 février 2010 - 06:13 .


#170
Halo Quea

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Geth Knight wrote...

Halo Quea, you had just said that all of the ships against Nazara couldn't do jack squat. Now you say that Normandy will have to be much larger and more powerful? What I think you are suggesting is that they turn the Normandy into a Reaper sized vessal.


That's not what I'm suggesting at all.   What I am saying is that realistically the Normandy in it's present condition couldn't lead the fleet that's going to engage the Reaper armada.

This is also where I have to say that Bioware may have painted themselves into bit of a corner for ME3.   Obviously a kryptonite like weakness will be exploited and some amazingly miraculous weapon will be discovered and/or developed. 

And then BAM, no more Reapers.  Yay, the galaxy is saved!  Typical sci-fi ending.

The problem is that it just won't be that believable.  The Reapers are technological monstrocities that have established themselves at the top of the galactic chain for innumerable cycles.  While it can be believed that their plans can be thwarted, it's not believable that Shepard can destroy them all.   But for the sake of moving the plot along and ending the Shepard story arc, he probably will destroy the Reaper fleet.  And yes, the Normandy will probably be the ship that fires the shot that  makes it all happen. 

And that will happen regardless of whether the Normandy remains a small stealth ship or is refitted to a dreadnaught.  So we are all correct and we are all wrong at the same time. 

It tend to think it would probably be more belivable if the Reapers remained a galactic menace after the events of ME3.  That the conflict between them and the galaxy continued to be drawn out after the Shepard saga ends.

#171
Geth Knight

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I just realized that there is that Reaper sized organic ship that the Batarians took before ME1. Normany will probably stay as Normandy Jr. and that ship will probably play a hand in ME3.

#172
Drakron

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Halo Quea wrote...
Obviously a kryptonite like weakness will be exploited and some amazingly miraculous weapon will be discovered and/or developed. 


Not really, you just need to collapse a star into a black hole ... FTL cannot be used due the Black Hole gravity effect and will be trapped by the massive gravity field until they are crushed by said field.

#173
Halo Quea

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CanadAvenger wrote...

Tankfriend wrote...


e) The Raloi that have been introduced in one of the Cerberus News have just had their first contact with the Citadel species and even if they are becoming an associate member, they are still too far behind technologically to provide the navy they would be entitled to. And I doubt that the Council would give them a serious tech boost - that went terribly wrong with the Krogan before.


"Now that the celebrations on the planet Turvess have ended, a raloi
delegation has been sent to the Citadel for a three-month stay. The
delegation will be educated in intergalactic law, history, alien
biology and culture, and the rudiments of mass effect physics.
Due to
an outbreak of the H7N7 flu virus that infected the avian raloi during
the opening ceremonies on their planet, the raloi on the Citadel will
wear environmental suits whenever they are in contact with an alien
species."


From the Cerberus Daily News site, for future reference.

IMO, My Shepard is really counting on the Rachni and the Geth to supply the bulk of the anti-Reaper fleet. The Citadel races were decimated at the Battle of the Citadel, and even if they are frantically rebuilding, I don't see much coming out of it.


Neither do I.    I really do believe that the Citadel is going to be caught with it's pants down again.  And the next time it's going to be destroyed or with some of it's Ward Arms blown off. 

#174
xxSgt_Reed_24xx

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Halo Quea wrote...

CanadAvenger wrote...

Tankfriend wrote...


e) The Raloi that have been introduced in one of the Cerberus News have just had their first contact with the Citadel species and even if they are becoming an associate member, they are still too far behind technologically to provide the navy they would be entitled to. And I doubt that the Council would give them a serious tech boost - that went terribly wrong with the Krogan before.


"Now that the celebrations on the planet Turvess have ended, a raloi
delegation has been sent to the Citadel for a three-month stay. The
delegation will be educated in intergalactic law, history, alien
biology and culture, and the rudiments of mass effect physics.
Due to
an outbreak of the H7N7 flu virus that infected the avian raloi during
the opening ceremonies on their planet, the raloi on the Citadel will
wear environmental suits whenever they are in contact with an alien
species."


From the Cerberus Daily News site, for future reference.

IMO, My Shepard is really counting on the Rachni and the Geth to supply the bulk of the anti-Reaper fleet. The Citadel races were decimated at the Battle of the Citadel, and even if they are frantically rebuilding, I don't see much coming out of it.


Neither do I.    I really do believe that the Citadel is going to be caught with it's pants down again.  And the next time it's going to be destroyed or with some of it's Ward Arms blown off. 


I don't believe they build their ships at the citadel, so that being caught off-guard makes no difference. I assume they build their respective fleets in their home systems/colony systems. I bet the turians will have a massive fleet being militaristic like they are.

#175
addiction21

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CanadAvenger wrote...


IMO, My Shepard is really counting on the Rachni and the Geth to supply the bulk of the anti-Reaper fleet. The Citadel races were decimated at the Battle of the Citadel, and even if they are frantically rebuilding, I don't see much coming out of it.


The Citadel defense fleet was decimated.  I do not remember thousands of ships in action during that battle.

xxSgt_Reed_24xx wrote...


I don't believe they build their ships at the citadel, so that being caught off-guard makes no difference. I assume they build their respective fleets in their home systems/colony systems. I bet the turians will have a massive fleet being militaristic like they are.


I doubt they build ships there but as I understand it the Citadel is the control hub for the relay network. As per the original plan in ME1 The Reapers would take the Citadel, destroy the goverment present effectively cutting the head from the snake, and shut off the relay network so no race or races could move thru the galaxy.
There would still be FTL but the loss of the relays and near instantanous travel across the galaxy would put a hurting on infrastructure.
I tihnk the Reapers will still make their play at it.

Modifié par addiction21, 28 février 2010 - 06:49 .