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Normandy Dreadnought V2.0


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#176
Tankfriend

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CanadAvenger wrote...
"Now that the celebrations on the planet Turvess have ended, a raloi
delegation has been sent to the Citadel for a three-month stay. The
delegation will be educated in intergalactic law, history, alien
biology and culture, and the rudiments of mass effect physics. Due to
an outbreak of the H7N7 flu virus that infected the avian raloi during
the opening ceremonies on their planet, the raloi on the Citadel will
wear environmental suits whenever they are in contact with an alien
species."

Let me correct the emphasis for you...  :P
The Raloi might learn about the general principles of how mass effect technology works but that is it. They most likely have to find out the large rest for themselves.

Modifié par Tankfriend, 28 février 2010 - 06:52 .


#177
StowyMcStowstow

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I would love a Base of Operations/Headquarters in ME3. I don't know about replacing the Normandy though.

#178
-D-C-D-

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Ah yes, "Dreadnoughts." We have dismissed that claim.

#179
Halo Quea

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Drakron wrote...

Halo Quea wrote...
Obviously a kryptonite like weakness will be exploited and some amazingly miraculous weapon will be discovered and/or developed. 


Not really, you just need to collapse a star into a black hole ... FTL cannot be used due the Black Hole gravity effect and will be trapped by the massive gravity field until they are crushed by said field.




Drakron, the Reapers can handle a black hole.  

We're in a spoiler free zone so I'll only state that their technology is quite capable of sustaining them at the center of the galactic core.  They sleep in "dark space", which in scientific terms means Intergalactic Space or the space between galaxies.  Intergalactic space is not the empty vacuum that most people think. Instead it's filled with a mixture of gas, ions, ultra high energy cosmic rays and powerful magnetic fields that throw out magnetic energy equivalent to 100 million solar black holes.

And the Reapers snooze peacefully in this enviroment for thousands of years.  So throwing a black hole at the Reapers would be like throwing a tic-tac at a whale. 

#180
lukandroll

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Jalem001 wrote...

They won't destroy the ship and introduce us to a new ship.

I could see us being given control of a base of operations.


And a Dreadnought have a chance, right?
Wrong, watch ME1 ending again, 1 reaper ship almost singlehandely destroyed the entire citadel defenses.

If you think that in ME3 you are going to see a full open war with the reapers, I'm sorry to break your bubble but that's not possible, the reapers will turn them into oblivion in a couple of seconds.

#181
CJFlash

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If Shepard can destroy a collecter ship he doesnt need anything bigger then what he has.

#182
Costin_Razvan

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....*sigh*



You know what is a broadside GUN is? do you think the ordinence have tracking abilities?



Broadside means the weapons are on the side of the ship, meaning the maximun number of weapons that can be fired at one target are 78 and if the target changes direction they are not going hit squat.



The tactic works on large targets but fast manuverable targets will have a low chance to actually being HIT, and as Reapers are fast and highly manuverable that means they would not hit anything because they are unable to effectivly taget it.



Also "However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems." so that means a full broadside salvo can CRIPPLE the ship or dowright destroy it due to recoil damage.




If the a full salvo could cripple the ship or destroy it, the alliance wouldn't have built FIVE of them, for **** sake.



Secondly, while the reapers can maneuver they certainly aren't that bloody fast as to evade almost point blank shots by a Kilimanjaro ( if Sovereign's Speed During the Battle of the Citadel is to be considered ) The Kilimanjaro Dreadnoughts are built on the principle of warships at the start of 19th Century, get in close and unleash hell.



To assume any starship, no matter how fast, can evade shots forever is downright foolish and stupid. Take for example the Dark Eldar/Eldar in WH40k, their ships are fast as **** and can do insane maneuvers, and yet the Imperials still manage to shot their asses out of the sky.








#183
Drakron

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Halo Quea wrote...
Drakron, the Reapers can handle a black hole.  


If they could then nothing could even dent any of then and yet TWO were destroyed.

They are certainly NOT build of the same stuff as a Mass Relay that can survive a star going nova, a lot of things are not known about then but they certainly have several weaknesses, individually they can be destroyed without throwing then inside a black hole.

#184
Guest_XxTaLoNxX_*

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@lukandroll; 1 Reaper didn't singlehandedly destroy the entire Citadel forces. The Geth were there...

@CJFlash; Ugh, it posts like yours that are just so uniformed it makes threads like these full of garbage reasoning. The SR2 killed a Collector ship. Collector ship =/= Reapers. Replay the Reaper IFF mission and "listen"/"pay-attention" to what happens when it puts up the kinetic barriers and you choose the Renegade conversation option to order Joker to blast you a way out... the Normandy can't even effect the shields of a half dead Reaper it does not have the firepower to take on Reapers.

#185
xxSgt_Reed_24xx

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All they'll need to do is develop something that can take out their kinetic barriers and shields. Then they can be blown up just like every other ship.

#186
StodgyFrost98

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There's no way the Normandy SR2 will be destroyed in ME3! That would be a lame excuse in order to get the SR3!

#187
Costin_Razvan

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Drakron : You seem to forget the circumstance those two where destroyed under. One was destroyed by a weapon of mass destruction so powerful that it left a giant rift on a planet's surface. And even then the reaper was mostly intact.

Another was destroyed by a distraction on Shepard's part. That was pure luck, not firepower.

So it would be logical to assume they are built out of the same material of the Mass Relays, and CAN survive a supernova.

Truth be told I am VERY interested in how the reapers will be stopped in ME3, if they will be stopped at all and not merely delayed.

Modifié par Costin_Razvan, 28 février 2010 - 07:48 .


#188
UnstableMongoose

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 Unfortunately, your dreadnought theory is not quite correct. Though the firepower and weight upgrade from SR1 to SR2 was significant, the most vital added ability was onboard manufacturing, self-repair, and upgrade facilities. Also, you're going to need your own personal, sizable fleet to take on the Reapers. There's only one logical conclusion of such a line of upgrades, and that line is this:

Image IPB

#189
Sullax

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I say nay to another new ship and same main plot...



and no, we don't need the Pride of Higara.




#190
lukandroll

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UnstableMongoose wrote...

 Unfortunately, your dreadnought theory is not quite correct. Though the firepower and weight upgrade from SR1 to SR2 was significant, the most vital added ability was onboard manufacturing, self-repair, and upgrade facilities. Also, you're going to need your own personal, sizable fleet to take on the Reapers. There's only one logical conclusion of such a line of upgrades, and that line is this:


That's the thing, you can't fight the reapers in an open fight, no matter the size of the fleet. They would destroy them in seconds.
Shepard needs to find another way.

#191
Tazzmission

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normandy 2 wasnt destroyed.... it was badly damaged but not literaly destroyed. now in mass effect 3 we should get more ship upgrades

#192
addiction21

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UnstableMongoose wrote...

 Unfortunately, your dreadnought theory is not quite correct. Though the firepower and weight upgrade from SR1 to SR2 was significant, the most vital added ability was onboard manufacturing, self-repair, and upgrade facilities. Also, you're going to need your own personal, sizable fleet to take on the Reapers. There's only one logical conclusion of such a line of upgrades, and that line is this:

Image IPB


I HATE YOU!!!

No wait I hate Sierra or whoever the **** it is that has decided not to make another Homeworld game. Sonuv****s

#193
Drakron

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Costin_Razvan wrote...
If the a full salvo could cripple the ship or destroy it, the alliance wouldn't have built FIVE of them, for **** sake.


Yes because they are wired to fire ALL at once ...

Its called "fire in succession" as each weapon fires at a interval.

Secondly, while the reapers can maneuver they certainly aren't that bloody fast as to evade almost point blank shots by a Kilimanjaro ( if Sovereign's Speed During the Battle of the Citadel is to be considered ) The Kilimanjaro Dreadnoughts are built on the principle of warships at the start of 19th Century, get in close and unleash hell.


To start battleships do not "get in close and unleash hell" since ...ITS STUPID BEYOND BELIEF!
You hjave RANGE so WHY IN GOD NAME YOU ARE GOING TO CLOSE IN WHEN YOUR BIG GUNS CAN HIT THE TARGET MILES AWAY?

Also as we are at it, dreadnaughts are called that after the HMS Dreadnaught that was launched in ... 1906 were the principle is "all big guns", moving from the 6-inch guns to the 9.2-inch/10-inch guns in order to improve range.

Heck I am not even talking about Torpedos that became a issue (and I mean ship torpedo tubes) that was one of the reasons to increase effective range (just just range, you could fire a 6-inch gun at long range but arcuracy was bad, that is why the Japasese waited until less that 4 kilometers to open fire in the Battle of Yellow River in 1894.

To assume any starship, no matter how fast, can evade shots forever is downright foolish and stupid. Take for example the Dark Eldar/Eldar in WH40k, their ships are fast as **** and can do insane maneuvers, and yet the Imperials still manage to shot their asses out of the sky.


Guess what? THIS IS NOT WARHAMMER 40,000!

There are A LOT of reasons why a ship can evade shoots forever, depends on the ship and the weapon involved ... the SR-2 Normandy did fine against the Collectors ship as its predecessor was destroyed.

#194
UnstableMongoose

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lukandroll wrote...

That's the thing, you can't fight the reapers in an open fight, no matter the size of the fleet. They would destroy them in seconds.
Shepard needs to find another way.


Someone is unfamiliar with the source material.

#195
Costin_Razvan

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To start battleships do not "get in close and unleash hell" since ...ITS STUPID BEYOND BELIEF!



You have RANGE so WHY IN GOD NAME YOU ARE GOING TO CLOSE IN WHEN YOUR BIG GUNS CAN HIT THE TARGET MILES AWAY?




Stupid beyond belief, yet has been used in many SCI-FIs, real life battles, Even in Mass Effect.



Why did the Geth Cruisers/Dreadnoughts and Frigates get in close to the Destiny Ascension when they could have blasted it from a very large distance? Why did the Alliance Fleet surround Sovereign at very close range, while the Normandy Itself was flying around at point blank range until the shields went down?



Why did Shepard order Joker to get in close, even with the Thanix, to finish the collector ship?



To also exemplify with a real life battle. Why did Nelson engage the Spanish/Franco fleet at Trafalgar at POINT BLANK range? Why did he sail his ships through enemy cannon fire, taking heavy damage, just so he could get close to them? A plan which most thought was insane, and yet was one of the greatest victory in naval warfare to date ( 21 ships captured one sunk, and no ships lost )



You cannot compare Starship Warfare against Reapers to that of 20/21 Century naval warfare. A torpedo in real life can do serious damage to a ship, in ME universe? Not so much. Nor can you compare the fact that aircraft in the modern world can sink a ship easily, when in ME a fighter can't do squat.



In a battle against the reapers, if you stay at range and fire your guns, you ARE going to get decimated, ( the reaper main gun will shred your fleet in seconds ). In order to survive you need to get in close so that their main guns are infective, and then use your broadside guns to blast at them, and for your shields and armor to be able to survive their weaker weapons.



There are A LOT of reasons why a ship can evade shoots forever, depends on the ship and the weapon involved ... the SR-2 Normandy did fine against the Collectors ship as its predecessor was destroyed.




It can evade shots forever? The Normandy SR-2 in a pitched battle against the drones, takes several hits, some quite serious. If you don't get Thanix you also take a serious hit from the Collector Cruiser.




#196
UnstableMongoose

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Everyone in this topic needs to go read the codex section on naval combat before posting any more. Then they need to go play Homeworld, because I said so.

Modifié par UnstableMongoose, 28 février 2010 - 09:39 .


#197
addiction21

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#198
Guest_gmartin40_*

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Why would they destroy the Normandy again? That is stupid. Most likely it is going to be revamped with extra stuff added. DERP. And like one guy already said, Dreadnoughts are named after monutains.

#199
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Here is what you are trying to design.



Image IPB

#200
ntw17

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im not so sure about destroying the current SR-2. right now it would possibly be perfect for hit and run tactics. however it seems that while unifying evryone (or not) you might get a fleet. If you saved the rachni they fight with you (maybe), the krogan are reorganized and mordin may create a cure for the genophage (soldiers there). The quarians have the largest fleet in existence which u may get. Geth have largest army. alliance has been rebuilding. Council fleets, you are still a spectere. among other things. the normandy itself isnt good enough to take on the entire reaper fleet. unless theres some fatal weakness that could be exploited or somebody develops a superweaopn. so a fleet having dreadnoughts is possible. however a SR-3 dreadnought is unlikely in my opnion.