Reave or Warp for bonus power
#1
Posté 27 février 2010 - 06:08
#2
Posté 27 février 2010 - 06:18
#3
Posté 27 février 2010 - 06:34
AntiChri5 wrote...
Cant get warp.
He can always dream.
#4
Posté 27 février 2010 - 06:48
#5
Posté 27 février 2010 - 06:48
#6
Posté 27 février 2010 - 06:55
#7
Posté 27 février 2010 - 07:11
TheBestclass wrote...
You can't get Warp but you can get Warp Ammo. That would be pretty useful as an Engineer, what with all those barriers and all. It's also passive so you can set it and forget it. Reave is effective against barriers and armor too and it'll let you ignore Incinerate if you like. The real problem is using a skill that fits the class, if you care about that kind of thing. I'm a stickler for keeping bonus powers RP friendly.
Me too! Most others dont seem to care though.
#8
Posté 27 février 2010 - 11:55
#9
Posté 27 février 2010 - 12:38
hexhunter222 wrote...
I always feel guilty when I use Reave as a Vanguard.Not many tech bonus powers though.
Am I mixing something up? Cause I thought Vanguard is combat/biotic, which would make Reave class-friendly.
#10
Posté 27 février 2010 - 01:25
Modifié par miltos33, 27 février 2010 - 01:26 .
#11
Posté 27 février 2010 - 01:59
If that doesn't tickle your fancy, Shield Boost is also a great bonus talent.
#12
Posté 27 février 2010 - 02:57
Caedmon207 wrote...
Am I mixing something up? Cause I thought Vanguard is combat/biotic, which would make Reave class-friendly.
I clearly have to many different classes going, I meant slam with my infiltrator.
#13
Posté 27 février 2010 - 05:01
hexhunter222 wrote...
Caedmon207 wrote...
Am I mixing something up? Cause I thought Vanguard is combat/biotic, which would make Reave class-friendly.
I clearly have to many different classes going, I meant slam with my infiltrator.
Crippling slam with the infiltrator can make for some evil fun. Personally, I never feel bad
#14
Posté 27 février 2010 - 05:21
Varenus Luckmann wrote...
If I were an engineer (and I'm not) I think I'd go for Armour Piercing Ammo. Engineers doesn't get any ammo powers and Armour Piercing is a solid one that fits with the concept.
I recommend starting with the Armour Piercing ammo bonus power too. Engineers have a lot of activation powers already hence a passive power wouldn't add to the cooldown. Though Warp ammo may be preferable, you won't be seeing many Barriers until you hit Horizon, and shortly after you can quickly do Jack's quests and make the switch with a pittance of eezo.
#15
Posté 27 février 2010 - 05:33
AntiChri5 wrote...
TheBestclass wrote...
You can't get Warp but you can get Warp Ammo. That would be pretty useful as an Engineer, what with all those barriers and all. It's also passive so you can set it and forget it. Reave is effective against barriers and armor too and it'll let you ignore Incinerate if you like. The real problem is using a skill that fits the class, if you care about that kind of thing. I'm a stickler for keeping bonus powers RP friendly.
Me too! Most others dont seem to care though.
I got used to having keep my bonus abilities class-friendly from ME1. Back when you had to consider bio-amp and omni-tool cooldowns and damage bonuses affecting them.
#16
Posté 27 février 2010 - 06:06
SupidSeep wrote...
Varenus Luckmann wrote...
If I were an engineer (and I'm not) I think I'd go for Armour Piercing Ammo. Engineers doesn't get any ammo powers and Armour Piercing is a solid one that fits with the concept.
I recommend starting with the Armour Piercing ammo bonus power too. Engineers have a lot of activation powers already hence a passive power wouldn't add to the cooldown. Though Warp ammo may be preferable, you won't be seeing many Barriers until you hit Horizon, and shortly after you can quickly do Jack's quests and make the switch with a pittance of eezo.
Agreed. Engineers have no biotics to capitalise on either, so AP ammo seems preferable.
Generally speaking, any class without access to ammo powers should pick an ammo bonus power if they can. It's not like any type of Shepard will never fire his gun in this game.
#17
Posté 27 février 2010 - 06:23
Get the squad version and you're flying
#18
Posté 27 février 2010 - 08:44
For a good twist, get Mind Control and AI Hacking maxed out, and get at least 2 Attack drones, minion master classes are surprisingly effective.in the lesser modes.
#19
Posté 28 février 2010 - 12:36
TheBestclass wrote...
You can't get Warp but you can get Warp Ammo. That would be pretty useful as an Engineer, what with all those barriers and all. It's also passive so you can set it and forget it. Reave is effective against barriers and armor too and it'll let you ignore Incinerate if you like. The real problem is using a skill that fits the class, if you care about that kind of thing. I'm a stickler for keeping bonus powers RP friendly.
I think it depends though. I too keep it very RP but since all of my ME Sheps have been biotics, I feel that choosing another (non-biotic) class in ME2 is like additional training and that Shep still has biotic capabilities.
#20
Posté 28 février 2010 - 06:34
Bann Duncan wrote...
TheBestclass wrote...
You can't get Warp but you can get Warp Ammo. That would be pretty useful as an Engineer, what with all those barriers and all. It's also passive so you can set it and forget it. Reave is effective against barriers and armor too and it'll let you ignore Incinerate if you like. The real problem is using a skill that fits the class, if you care about that kind of thing. I'm a stickler for keeping bonus powers RP friendly.
I think it depends though. I too keep it very RP but since all of my ME Sheps have been biotics, I feel that choosing another (non-biotic) class in ME2 is like additional training and that Shep still has biotic capabilities.
That makes sense. Also, I don't feel bad playing an Adept and taking Energy Drain or some other tech skill. It's more of an ability that your omni-tool knows, not an ability directly linked to the mind, like biotics. That's also why I feel weird playing an engineer w/ Reave. If he knows Reave, it makes little RP sense that he also wouldn't know how to use weaker biotics like Throw or Pull. To each his own I guess.
#21
Posté 28 février 2010 - 07:04
Heck, hybrid biotic teammates only get 1 or 2 biotic abilities anyways.
I would get 1 point of Geth Shield Boost on your Engineer if you decide to experiment with talents. Its pretty much the same as barrier except more offensive, and you don't have to go for the biotic duration upgrades right away. Fortification is a combat ability so it doesn't get a upgrade benefits.
Modifié par SmilingMirror, 28 février 2010 - 07:09 .




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