Getting to know the crew!
#1
Posté 27 février 2010 - 06:09
Undoubtedly one of the most beloved aspects of Mass Effect is the writing. Not the plot, exactly, but the dialogue. You get to know the people around you, and the best part is - they feel like real people! With feelings, and motivations and everything. My only problem with this is the whole "getting to know your crew" gets a little formulaic. You complete a mission, then make your rounds to see what conversation options just got unlocked.
One of my favorite parts of all of Mass Effect 2 was getting drunk with Dr. Chakwas. I'm not saying she's a superior character or anything, but the style of the scene really changed the business of talking to the cast around you. I'd like to see more things like this - maybe a scene at some point eating breakfast with all your team mates, or playing a sport, or just relaxing in some lounge after the tension of the mission is past. I'd love some of this - these moments are what bring life to the characters. Sure they could just tell you about their lives, or it could be in passing during something innocuous. I would never suggest toning down the violence, or making the game all about relationships and feelings and crap, but the little scene with Dr. Chakwas gave me more connection to this game than all the "anomaly" side-missions combined.
Please! Feel free to give a little input. I would like some reasoned arguments for or against this kind of thing, but sarcasm is welcome too, as long as it's clever.
#2
Guest_XxTaLoNxX_*
Posté 27 février 2010 - 06:16
Guest_XxTaLoNxX_*
But in my opinion over half the LI scenes in ME2 felt forced almost to the point of complete after-thoughts that were slapped together by a coffee buzzed intern after a night of snorting cocaine and getting wasted at the strip bar and going home alone... only to go the whole next day sexually frustrated until finishing the LI scenes and leaving a small wet-spot in their pants. In short the LI scenes and interactions in this game were half-assed and poorly implemented.
#3
Posté 27 février 2010 - 06:30
XxTaLoNxX wrote...
I agree. Real life scenes of normal interaction have largely played no role in video games and the ones that are depicted are feel forced and fake. The Chakwas scene while not the most awe inspiring has some definite real life feel and believability. I agree that more scenes and interactions in this fashion are needed.
But in my opinion over half the LI scenes in ME2 felt forced almost to the point of complete after-thoughts that were slapped together by a coffee buzzed intern after a night of snorting cocaine and getting wasted at the strip bar and going home alone... only to go the whole next day sexually frustrated until finishing the LI scenes and leaving a small wet-spot in their pants. In short the LI scenes and interactions in this game were half-assed and poorly implemented.
Agreed
#4
Posté 27 février 2010 - 06:37
Shepard:Tell me about yourself'
Teammate:I was born Jan. 5 on KJAHF planet and I'm a hardened mercenary/mechanic/soldier/operative/assassin.
Shepard:Fascinating.
Teammate:Make love to me right before the final mission!
#5
Posté 27 février 2010 - 07:02
#6
Posté 27 février 2010 - 07:04
#7
Posté 27 février 2010 - 07:27
Player: So what's your deal?
Bounty hunter: I'M A VICIOUS TAKE-NO-PRISIONERS BOUNTY HUNTER WITH A SECRET HEART OF GOLD.
Player: *Chooses good dialogue option*
Bounty Hunter: LET US SEX.
But Mass Effect 2 was a lot better, in my opinion- mainly because of the loyalty missions. Definetly stopped the thing where they start pouring their souls into you as soon as you say "What's up?". They made all the main missions based entirely around the characters, and that worked pretty well at removing the traces of robot for me.
The real problem shows its ugly head when you're just cruising around the ship looking for more dialogue. It's terribly immersion breaking.
On the GiantBomb podcast, they suggested a pretty damn good solution: Have a lounge or somewhere where people go if they've got something to say to you. If someone wants a chat, have them just come up to hang around near you. That would help. And it makes sense- if they want to talk, they'll come up and talk. Not sit in one place of the ship all day, hoping you might drop by for a chat.
On top of that, having to do a little side mission to make the romance work, ON TOP of the loyalty mission- nothing big, just something like getting the brandy for Dr. Chakwas- would make it even better, IMO.
Modifié par Jack_Shandy, 27 février 2010 - 07:54 .
#8
Posté 27 février 2010 - 07:49
The conversation in Mass effect seems like a step up from KOTOR, which was a step up from Baldur's gate, which was a big ass step up from things like Zelda. The next series will probably do exactly what I'm asking, or something similar, but I'd like it for this one, when I'm already so interested in the characters.
Very humorous edit there, by the way.
Modifié par JulianusApostate, 27 février 2010 - 07:54 .
#9
Posté 27 février 2010 - 09:08
#10
Posté 27 février 2010 - 09:13
I really did feel obligated to "make rounds" after every mission. Felt like work, very annoying. Thank you for expressing my feelings.
Regarding characters moving about during conversation: Yeah, that's cool and all but Liara and Aria sitting down and standing back up all the goddamn time really UPSET ME.
#11
Posté 27 février 2010 - 04:16
However, I thought it was a lot more natural than in most games when Garrus walked down the hall as you were talking about his squad, and Miranda walked over to the window as the conversation moved on.
The way it was handled in KOTOR 2 was nice - you come in, and someone is doing something new if they really want to talk to you.
#12
Posté 27 février 2010 - 04:55
For that matter, it would have been nice to see ANY crew walking around.
#13
Posté 27 février 2010 - 05:01
Maybe say speaking to Thane after 3 convo's you bump into Thane talking to Garrus playing cards having a laugh.
Or after having 3 or 4 convo' with Garrus, you come back to have another convo for the 5th time and he is argueing with Tali for perving.
#14
Posté 27 février 2010 - 05:05
#15
Posté 27 février 2010 - 05:16
Yes! It would be great to see the other characters have something to do with each other throughout the game, instead of just the 2 arguments you have to break up. I suppose that was what I was getting at with the whole "eat breakfast with the crew" thing. Put us into more social situations! have three person conversations and new settings for dialogue!
#16
Posté 27 février 2010 - 05:40




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