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A PRODUCTIVE suggestions thread for ME3 and missed in ME2


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#1
Kalfear

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Im replaying ME2 right now so im noticeing alot of things Id like fixed, replaced, changed for ME3 but after looking around forums its pretty clear that any thread that tried to make productive suggestions got flamed and trolled by "the game is perfect". crowd.

So im hoping those posters simply dont post here. You think game is perfect? Great, good for you, this thread is for people with suggestions on how to make it better. Thats all.

Thank you for your participation (or non participation):

OK for me. Going to update this as I keep playing and posting while things fresh in mind. Made thread in spoiler section so people can post exactly what they speaking of with examples.

1) Group interaction.
I know a number of folks have mentioned the missing elevator rides and the "chats" Party members had with each other in there as something greatly missing from game this time around, and thats very valid. It was one of the first things I missed when hitting the citidel.
Along with "chats" between party members in non combat zones like citidel, Illium, Krogan area, and other non combat areas.
I would like to add to that, character reactions in combat areas. I actually like the click on area for a specific character to say something but would like to see current group mates respond to whats said.
For example (just said in different thread) I just did Jacks loyalty mission and was a number of spots (needed more btw) where you click and Jack recalls something. I intentionally brought Miranda with me as I figured with the clash of personalities, the back and forth should be interesting and fun.
Welp Miranda says "looks like place went rogue" at start of mission and that was it, nothing else, how disappointing Posted Image. Miranda should be sticking up or "justifying" Cerberus actions and/or reacting to the horrors shes finding out about.
This is how you build a living, breathing, vibrant universe.
The number one complaint I have read about ME2 is its to linear and scripted and this is one of the reasons why. I should be able to replay JAcks mission with different groupmates and get a different experience each time. Oh sure the combat will still be the same but the "EXPERIENCE" will not be and thats why ME1 feels so much more alive then ME2 does.

2) Joker
I love Joker (in a totally straight and non ****** way (as to many people seem stuck on that topic here) hes a great character).
I imagine im not alone in that, so I imagine im also not alone in running to joker for his feedback, update after each mission. Sadly he runs outta things to say before the middle act and you spend rest of game hearing about how he fractured thumb on mute.
In ME3, please please please PLEASE make sure Joker (or replacement) has enough content that hes got something new to say after each mission.
Its little things like this that just make the game so enjoyable and I look forward to hearing Jokers little comment, just like I enjoyed flirting with Kelly, listening to the 2 helmsmen talk about Shiara and colonies and family. Like I listened to 2 people in crew quarters or the two mechanics in engineering.
All these non important characters need more filler.
As I said, 1 new line after each mission is enough. Heck the new line could be cued up depending what happened like the engineers are about Jack and Krogan and Tali in their area.
Just more is definately more in this situation. Im sure im not alone but I LOVE THIS SMALL STUFF and hate when I run in only to hear silence or a repeat.
It would be one thing if im running to them 3-4 times a trip but I usually only go there 1 time after each mission so thats a good indicator far as im concerned.

3) Removed due to being incorrect on topic


4) Freindship

Im staying true to Ashley this game so I find I have alot less to talk about with Miranda now im not trying to get that oh so imaginative and fancy "fade to black" cut screen?
Why cant she have communication lines for freinds?
For that matter, why does Garrus have so little to say to Sheppard? You would think after all they been through, Garrus would be talking Sheppards ears off.
I dont know if its because you get them after the half way point but Thane and Samerra always have something to say to me after each adventure, as they should.
Like Joker, Bioware really needs to focus on the little things like communication and talks. These talks are what create the relationships and enviroment. If you do your jobs right, I SHOULD WANT TO LEARN ABOUT THESE CHARACTERS.


5) Reactions
I stated this in a different thread but ill say it again. One of my biggest disappointments in ME2 was talking to Legion, finding out about Geth society that totally contradicted everything I knew and had been told about it, I ran to Tali to tell her my exciting news...
and she didnt care!
*sighs*
You need to keep in mind that what one party member says may effect/influence anouther and you got to build in communication lines to explore those interactive situations.
You realize Tali says NOTHING about Edi after opening screen?
The Quarian almost kill off life as we know it by creating AI and she has no objections to working with one now? COME ON! THINK PEOPLE THINK!

6) Party gathering.
Im finding I wished I had my whole crew togather before the middle act of game, not after.
I feel rushed trying to learn as much as possible about my crew mates because I have so little time with them.
In ME3, the group should be formed almost immediately (Like ME1) so you can interact and communicate and not have to worry if you run outta time on that front!

7) Romance

So Im trying my damnest to not romance anyone this play through.
Miranda is refuseing to speak to me so guess she got the message of no romance, sad there no freindship conversations as stated above.
Jack however did keep talking to me so I made sure I didnt choose any romance and just tried to learn about her.
Well I think somehow im in a romance cause with no warning what so ever, just because I said "I wouldnt abandon her" (AS A FREIND DAMN IT, A FREIND) now she talking like we engaged or something and I better not do a 180 on her?????? WTF??????
I accidently saved after and did a mission cause I saw nothing in the chat to suggest romance and now this? My loyalty to Ashley better not be ruined cause of short sighted aand poorly worded conversations.
I really think, you should almost have a (R) in front of the romance chat option cause im not trying to romance anyone this play through and being upfront about it to all. How does this suddenly happen???
Again, just because im not romanceing is no reason for me to stop talking to people if thats the logic being used! Im not romanceing Thane but hes one of the most interesting characters in ME2 and I enjoy our talks quite abit!

8) Loyalty and Loyalty Missions

I liked the Loyalty missions myself
What I didnt like iks everyone gave you the loyalty mission on cue. You didnt have to earn the mission.
What Bioware should do is keep the loyalty missions but add DA:O influence checks and you only get the loyalty mission from a character if their influence 80%> and the loyalty mission, upon successful completion, gives the remaining 20% influence to the character.
ME2 made the loyalty missions meaningless because you didnt have to earn them.
Anouther case of being far to linear in ME2 as compared to other Bioware games.
Having 100% loyalty should take careful planing and attention and shouldnt be a forgone conclussion of a pay off imo.
Which in turn might up the mortality rate in the final combat which would create a more varied responce rather then endless threads on 100% survivors from the mission.

9) Side Missions

So I never noticed first play through how few side missions there really are in ME2.
Sure they look better but there so few, made even more depressing when you think a handful of them are 5 minute missions at best.
Just seems to me there was more in ME1.
Now maybe they play to rectify this with DLC? I dont know but the main game, when shipped should have more side mission. Simply is far to many galaxies with nothing happening in them. I think the number of side missions should have been doubled in game AND there should be less 5 minute missions. 1 or 2 acceptable but thats it.

10) Email

While we speaking on Side missions, I like the email system, to a degree but I miss Admiral Hackets intercome missions and reports after its done.
I guess I also miss checking in after a major plot happening (besides you, new person, and someone else in board room). I liked having all the crew there for debeifing and hearing their thoughts on mission before I debreif my superiors, be it Alliance, Council, or Cerberus.

I also read a suggestion elsewhere where to person wished they could respond to the emailer. Now im not sure how you would go about that but surely you should be able to bring up emails to specific parties.
For example you get a email about Garrus and one of his old units wives is worried about him. I was disappointed I couldnt talk to Garrus about this and help him through his issues at the time.
Got me wondering, why bother sending the email to begin with if you cant act on it?
Again, the little things being over looked and passed by

Welp thats my opening letter. Hopethis can truely be a productive thread filled with ideas (cause I gotta admit im sick of the trolls trying to start arguements and waylay the threads).

If you think you have something that could be better in ME2 or 3 and want to share, post away one and all :)

ME2 wasnt perfect, but with solid and productive (and mature) feedback, ME3 could be. The combat system is in place from all appearences, now its time to focus on the game and making it best it could be
.

Modifié par Kalfear, 02 mars 2010 - 10:56 .


#2
Onyx Jaguar

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You are incorrect about Zaeed. You can get his loyalty and save the workers.



Also I noticed the lack of Party Interaction, but I also noticed that they took out the talk to party members option. Sure while they only said a couple lines per level (which they still have in a way in ME 2) this was still noticable.

#3
Corvus754

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3) Zaeed all or nothing loyalty mission. Either kill the workers or hes not loyal. That SUCKS.


Well, it's a good thing that's not how it is, then. Because you can totally paragon his face off and save him.

#4
Icinix

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So..

...

What you're saying is...

You would like more character conversations and more NPC interactions and dialogue?..

...

Really you could have just said that. :-p

#5
Kalfear

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Onyx Jaguar wrote...

You are incorrect about Zaeed. You can get his loyalty and save the workers.

Also I noticed the lack of Party Interaction, but I also noticed that they took out the talk to party members option. Sure while they only said a couple lines per level (which they still have in a way in ME 2) this was still noticable.


Really? I tried the save the workers and he missed his shot and wouldnt be loyal after that?

Saw no other way to do it so just assumed it was all or nothing as did it his way game 2 and what you know, got loyalty.

#6
Icinix

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Nope. You can paragon him at the end and he's completely loyal.

#7
Onyx Jaguar

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Kalfear wrote...

Onyx Jaguar wrote...

You are incorrect about Zaeed. You can get his loyalty and save the workers.

Also I noticed the lack of Party Interaction, but I also noticed that they took out the talk to party members option. Sure while they only said a couple lines per level (which they still have in a way in ME 2) this was still noticable.


Really? I tried the save the workers and he missed his shot and wouldnt be loyal after that?

Saw no other way to do it so just assumed it was all or nothing as did it his way game 2 and what you know, got loyalty.


Thats what High intimidate and High charm are for.  With out those you wouldn't be able to get Zaeed loyal in that position and would have to choose between Miranda/Jack and Tali/Legion.  The only difference is in Zaeed's you basically (when Paragon) play to him being stupid for putting himself in that situation. 

#8
Kalfear

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nm

Modifié par Kalfear, 09 juin 2010 - 06:09 .


#9
Kalfear

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Onyx Jaguar wrote...

Kalfear wrote...

Onyx Jaguar wrote...

You are incorrect about Zaeed. You can get his loyalty and save the workers.

Also I noticed the lack of Party Interaction, but I also noticed that they took out the talk to party members option. Sure while they only said a couple lines per level (which they still have in a way in ME 2) this was still noticable.


Really? I tried the save the workers and he missed his shot and wouldnt be loyal after that?

Saw no other way to do it so just assumed it was all or nothing as did it his way game 2 and what you know, got loyalty.


Thats what High intimidate and High charm are for.  With out those you wouldn't be able to get Zaeed loyal in that position and would have to choose between Miranda/Jack and Tali/Legion.  The only difference is in Zaeed's you basically (when Paragon) play to him being stupid for putting himself in that situation. 


Ahhhh, figured out the JAck Miranda one as it happens later in game
Zaeed is right at start and no greyed out chat options to suggest you benefit from waiting longer.

Have to hold off next time around, thanks

#10
Icinix

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Kalfear wrote...

Last troll post I respond to, justreporting the rest


Troll post? What the...
No I agree with you. Character interaction and group banter was something that can be improved on.  I would have liked to have seen more on the NPC on ship interactions like Miranda / Jack and Tali / Legion. I felt they were lacking and would have loved to see the characters actually move around the ship and interact. 

But troll post? Seriously. I just thought that that was the sum of what you were aiming for. When the hell did the internet get so serious.

#11
exxxed

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I pretty much agree with you on those aspects, and in addition i would like to see the crew actually doing something rather than just standing all the time, it really brakes the immersion and makes Normandy seem bland, every time the same people do the same kind of nothing, it's just irritating. This could have been a great plot device when your crew gets abducted, i personally felt nothing, other than Kelly and the engineer couple Kenneth and Gaby, it was such a small loss that i really wondered what the heck were they doing on the ship other than filling up the empty chairs.



Cheers and thanks for the thread, it's a good idea!

#12
Biotic_Warlock

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You have to do a morality check to save zaeed asfter rescuing the workers i think.

#13
Guardian295

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I agree with most of your points to improve Mass Effect 2 (esspecialy about the engineers,crew and Joker) but I have to disagree about the party gathering I enjoyed traveling around the universe collecting them compared to finding them all on the Citadel. That being said I would have like to have gotten all of there dossia's all at once.
Still a great game though.

Modifié par Guardian295, 27 février 2010 - 12:19 .


#14
GenericPlayer2

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I don't know how productive people will judge this, but here is what I would like to see:

1) More transparent system for getting access to red/blue dialog options

2) Shepard's decisions, interrupts and dialog choices alone should dictate the Renegade/Paragon points awarded. The game forces you to talk to the Bleeding Merc on Krolus, you can choose neutral and Renegade options, but you are still awarded +5 paragon points. Same for sidequests where you return a lost object. You can choose to not do those and not get the mandatory +5 paragon points, but you miss out on XP! There is no renegade resolution (e.g. keep the credit chit for yourself) for the Lia'Vael sidequest, you want XP you have to get those +5 para points. 

3) Continuity for Renegades. Many of the renegade scenarios involve supporting the bad guy at the expense of the good guy, but only the good guys make a return in the sequel and offer additional XP opportunities. I would like to see people like Anto and Pitne For in the sequel with their own sidequests the Paragons can't get (by Paragons I mean people who sided with Ish and put Pitne in jail).

4) Ending of Quarian and Volus Immunity. You can kill every other race out there in the course of both ME and ME2, except Quarians and Volus. I would like to see missions where you can shoot at them or kill them via Renegade interrupts.

5) More dialogs, less e-mails. It seems like the e-mail system is used to offer a feel of continuity instead of adding more voice acting to the game. E-mails are very frustrating because you cannot respond to them. So either offer an e-mail response that works like the dialog skeleton, i.e. you choose a response but don't actually type it out, or offer dialogs with people like Hannah Shepard, that dude from the "Reds" or that Keeper researcher.

Modifié par GenericPlayer2, 27 février 2010 - 12:18 .


#15
Guardian295

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I would also have liked a place to trade the minerals from the planitary scans

Modifié par Guardian295, 27 février 2010 - 12:23 .


#16
GenericPlayer2

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Guardian295 wrote...

I would also have liked a place to trade the minerals from the planitary scans


Excellent point. If the planetary scan mechanic survives in ME3 (not my favorite but much better than Mako), buying and selling minerals would be an amazing feature.

I would like to add one more thing to my list:

Rare Weapons stay rare: Weapons like the Revenant and Claymore are described as being rare, protected against duplication and prohibitively expensive. Yet you see several enemies using them. I am not talking about Warden Kirul on Purgatory or every Geth Prime, but about random soldiers, centurions and legionnaires  you see using a Revenant. Claymore is less of an offender but I have seen generic enemies with it as well. Have not seen any enemies with a Widow, and that appears nicely implemented. So, I hope BW don't break immersion in ME3 by making unique items appear everywhere in the game.

Modifié par GenericPlayer2, 27 février 2010 - 12:41 .


#17
Kalfear

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added new #7 and #8 to list

Totally agree on market for resources.
I dont know who complained but I didnt mind having 99999999 credits at end of game of ME1 and having best armor and all upgrades.
Some upgrades should have to be found but you should be able to buy all the upgrades and itemns from store if you want!

Modifié par Kalfear, 27 février 2010 - 10:52 .


#18
E96 B

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I just want to be able to change the blue lights on the armour.

It's so hard to have a good colour scheme.

You have blue armour lights, orange tech armour, blue biotics and glowing red eyes.

#19
ZennExile

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I would like to see Bioware make a good game without pretending gamer feedback is useful. Making changes or focusing development based on gamer suggestions is counter-productive in and of itself simply because the #1 motivation for any gamer is to play a "new" game and no game can be considered new if it's designed based on experiences gamers have already had.

#20
Chamberboozer

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GenericPlayer2 wrote...

I don't know how productive people will judge this, but here is what I would like to see:

1) More transparent system for getting access to red/blue dialog options

Yes, yes, yes.

It would be so much better to have it be a mystery whether or not you have enough paragon/renegade to sucessfully convince someone. The way it currently is, we know as soon as we see the red/blue text light up or not.

#21
Kalfear

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Chamberboozer wrote...

GenericPlayer2 wrote...

I don't know how productive people will judge this, but here is what I would like to see:

1) More transparent system for getting access to red/blue dialog options

Yes, yes, yes.

It would be so much better to have it be a mystery whether or not you have enough paragon/renegade to sucessfully convince someone. The way it currently is, we know as soon as we see the red/blue text light up or not.


I think hes speaking more about the normal chat options and them giving paragon/renegade returns.

Example, I just tried, as hard as I could, to make it clear to Jack I just want to be freinds by reloading till the romance (that was never intended to begin with) was broken off.
End result, 11 renegade points and every time I try to speak to her now I get a big F off from her.
Thats not what I wanted or intended but the choices were so misleading I ended up in a romance I didnt want and a end result I couldnt get away from (if I wanted to stay true to Ashley that is).
Ahh well, least shes loyal I guess, wont speak to me but loyal! Much like Miranda

Makes you wonder if a teen ager wrote this game as the concept of male and female being freinds only seems unatainable in game.

#22
Vaenier

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Suggestions:

No 15 minute intro cutscene of boringness.

No forced missions like Horizon, Collector ambush, etc.

No Lawful Stupid paragon choices.

No forced romances. Make a separate choice for that. My Shep could not stop sounding ****ty when talking to Jacob or Thane...

No forcing of moral views onto the player. let him decide whether keeping the base is a good idea, and not automatically have every team member go against their past logic and call you an ass for keeping it...

No requirements for paragon and renegade dialogue choices. playing realistically should not mean you have to sacrifice your crew.

No tacked on main plot. ME2 was all about building a crew when it should have been about preparing for the main assault on the collector base. there is a difference...

Include Tali femShep romance. She obviously wants it. Or atleast record separate audio so Tali doesn't sound like she wants it... way to say '**** you' to a loyal fan... :(

#23
Daeion

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You should remove #3 from your list because I saved the workers and had Zaeed loyal to me.

#24
superimposed

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The Characters need more Variety, really, you should have to work hard to get them to fawn over you.

Not as hard as Morrigan, certainly, but hard.

#25
AdamBoozer

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there is already a thread for this. Go to the thread in my sig. Many things. just copy paste your main thingy.