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A PRODUCTIVE suggestions thread for ME3 and missed in ME2


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#26
Multifarious Algorithm

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Ok, no forced missions is just silly.

Or to put it another way: the forced missions were a good thing, because they made it feel like the universe was evolving around you. They didn't you leave you with the immersion breaking feeling that really, why is Shepard tooling around on the Citadel when Feros is under attack and some rogue Spectre is about to kill all organic life in the galaxy?

Forced missions are good - the dialog surrounding them was good. "Should we get the IFF?" "Just because we can doesn't mean we should. Let's keep building up the team." - just that little bit of dialog made me feel like I was playing the game "right" by what I was doing - it let Shepard give an explanation to his crew about why they were off not attacking the Collectors right now.



Actually I'm just going to say I disagree with pretty much everything Vaenier posted except for numebr 4, better expressed.

#27
Kalfear

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superimposed wrote...

The Characters need more Variety, really, you should have to work hard to get them to fawn over you.
Not as hard as Morrigan, certainly, but hard.


LOL, I dont know, Morrigan fawned (and other things) pretty easily!

But I agree, in a perfect world there should be 2 to 3 times the conversations per crew member, each with influence and disapproval ratings, depending on what you say till you hit a influence level where they TRUST YOU enough to get you involved in the Loyalty mission.

Think about it,
does Miranda really want to get you involved in something as important as her sister on a whim?
does Tali really want you to speak for her at trial if she doesnt fully trust you?
does Sam truely want you to help set up daughter if she cant fully trust you (even though you can turn on her in that one example)
List goes on and on.

You should have to prove your worthiness before the loyalty quests even come up!
I love the loyalty missions, just they add nothing the way they handled now.
Seems to me the biggest issue ME2 suffers is its lack of depth in areas.
Great set ups but no follow through, so to speak

#28
Kalfear

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Multifarious Algorithm wrote...

Ok, no forced missions is just silly.
Or to put it another way: the forced missions were a good thing, because they made it feel like the universe was evolving around you. They didn't you leave you with the immersion breaking feeling that really, why is Shepard tooling around on the Citadel when Feros is under attack and some rogue Spectre is about to kill all organic life in the galaxy?
Forced missions are good - the dialog surrounding them was good. "Should we get the IFF?" "Just because we can doesn't mean we should. Let's keep building up the team." - just that little bit of dialog made me feel like I was playing the game "right" by what I was doing - it let Shepard give an explanation to his crew about why they were off not attacking the Collectors right now.

Actually I'm just going to say I disagree with pretty much everything Vaenier posted except for numebr 4, better expressed.


I kinda see your point on this but then im reminded of a different post from someone else that was disappointed about the ads to ME1 where they gave impression you had to make a choice, save Noveria or go elsewhere.

I kinda like the choice way as it adds so much more variety to game and builds in consequences for actions.

Yes with forced missions they advance the story at certain points but they also make it feel so much more linear which hurts the game.

Guessed damned if you do, damned if you dont.

Myself, I prefered ME1 way of doing things, But thats personal choice

#29
Kalfear

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from a diff poster but makes alot of sence!

Slidell505 wrote...

What I want out of romances in ME3:

For other squadmates to acknowledge your in one. Ask about ect. Like with tali she was there when I saw Liara.

She makes a pass at me when we get back to the ship. And I can't mention that I'm still with Liara,and that I feel like she should know that. It doesn't make any sense.


Modifié par Kalfear, 01 mars 2010 - 10:23 .


#30
IoCaster

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My suggestions for ME3:

Cut down on the number of characters in my squad or let me pick and choose which characters I'll accept. Not just some, but all of them. Hopefully you guys & gals at Bioware can write a good plot for ME3 that doesn't require me to haul around 10+ losers on my ship. For instance, after the introductory section of the story, let me dump useless idiots like Miranda and Jacob on some random asteroid. 

I'm not interested in tedious dialogue trees or crappy background stories. Let the main plot unfold in a series of short cutscene segments so that I can get back to the action. I'm not interested in playing 'The Sims' in space with guns and aliens. And scale back on all of the lame and meaningless romance fluff. All it managed to accomplish in ME2 was to unleash the pathetic horde of puerile furries on the rest of us. 

I want to shoot stuff. Please give me more shooting and less talking in ME3. 

#31
Raphael diSanto

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IoCaster wrote...

My suggestions for ME3:

Cut down on the number of characters in my squad or let me pick and choose which characters I'll accept. Not just some, but all of them. Hopefully you guys & gals at Bioware can write a good plot for ME3 that doesn't require me to haul around 10+ losers on my ship. For instance, after the introductory section of the story, let me dump useless idiots like Miranda and Jacob on some random asteroid. 

I'm not interested in tedious dialogue trees or crappy background stories. Let the main plot unfold in a series of short cutscene segments so that I can get back to the action. I'm not interested in playing 'The Sims' in space with guns and aliens. And scale back on all of the lame and meaningless romance fluff. All it managed to accomplish in ME2 was to unleash the pathetic horde of puerile furries on the rest of us. 

I want to shoot stuff. Please give me more shooting and less talking in ME3. 

If you want a shooter, go play a shooter. BioWare games are all about story and character development and interaction.

1. I want more talking in ME3. More talking -and- more shooting, actually. More talking's difficult, I know, because it's more dialogue lines to record, but eh, you made your bed here, BioWare ;)

2. Get rid of the stupid ammo system. It's artificial, feels like an actual -regression- in in-world technology, not a progression and gets in the way of the shooting stuff bit.

3. I agree with the platonic relationships. Dragon Age writers got this bit right. If you don't want to romance a DA:O character, they're happy to be friends. Even Morrigan.

4. No forced missions - ME is a story that I play through how I choose to play through. That means I am the 'writer' of the story, picking and choosing the plot. The protagonist always turns up 'in the nick of time' to save the day. The writer defines when that 'nick of time' is defined - Alternatively, since I'll agree that saving Martha's cat when the universe is about to be destroyed is very silly and somewhat immersion breaking, give us more plot missions and less saving Martha's cat missions.

5. Planet scanning system is horrible. The mako was fine - it was the terrain that was lacking. Give us the Mako -and- the Hammerhead, just make sure your terrain designers don't drink too much coffee before designing the everest-quality mountains you have to scale using the Mako.

#32
GenericPlayer2

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Raphael diSanto wrote...

5. Planet scanning system is horrible. The mako was fine - it was the terrain that was lacking. Give us the Mako -and- the Hammerhead, just make sure your terrain designers don't drink too much coffee before designing the everest-quality mountains you have to scale using the Mako.


Dear god no. In the Mako the minerals were linked to cash bounties. The planet scanning system, as tedious as it is, is much better for acquiring minerals on the scale needed for research. I definitely don't want to go roaming around planets just to pick up 2k platinum. 3 hours of planet scanning is enough for minerals for all upgrades in the game. Bringing the Mako back for that task would be a nightmare. Mineral trading would fix the problem, you can sell excess palladium and buy something else, and those 3 hours would be further reduced.

#33
Knoll Argonar

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Kalfear wrote...

superimposed wrote...

The Characters need more Variety, really, you should have to work hard to get them to fawn over you.
Not as hard as Morrigan, certainly, but hard.


LOL, I dont know, Morrigan fawned (and other things) pretty easily!

But I agree, in a perfect world there should be 2 to 3 times the conversations per crew member, each with influence and disapproval ratings, depending on what you say till you hit a influence level where they TRUST YOU enough to get you involved in the Loyalty mission.

Think about it,
does Miranda really want to get you involved in something as important as her sister on a whim?
does Tali really want you to speak for her at trial if she doesnt fully trust you?
does Sam truely want you to help set up daughter if she cant fully trust you (even though you can turn on her in that one example)
List goes on and on.

You should have to prove your worthiness before the loyalty quests even come up!
I love the loyalty missions, just they add nothing the way they handled now.
Seems to me the biggest issue ME2 suffers is its lack of depth in areas.
Great set ups but no follow through, so to speak


Hmmm you're missing a point: they told you about that mission because they want to do it befose THEY go on a SUICIDE mission, not because they trust you. In fact, even Miranda says "I find myself in the unpleasant position of asking for your help". Your are the Captain of the Normandy, so you decide wether they go to the Loyalty mission or not, so they must ask you first.

Anyway, back on my opinion, I find only some things that could be added to make the experience better in ME3:

1) As OP said, Character interaction. There must be some replacement to elevators in this game, or random-talking between characters, or characters moving around the Normandy. Finding Garrus asking for aminodextra's meal to the Cooker-Udina, Thane being interviewed by your crew during meal, Zaeed speaking to Garrus, etc. would have been cool.

2) Let me revisit some places. MIssions usually involve new places with new people, but you often aren't able to go there once the mission is over. Some places like Miranda's or Garrus loyalty missions don't need that, but you do visit some new wards during Thane's mission, which seemed to have shops and bars. You do visit Tali's migrant fleet. That kind of places should be there for you to revisiting them. I noticed the "main hub" system in ME, but if you used a system similar to rapidtrans on the Citadel, with a lot of icons to go somewhere freely, it shouldbe okey. Long walks were boring in ME1, but tiny hub-worlds in ME2 get old just too fast.

3) I want to Be able to answer some e-mails. E-mails were a nice touch, but it lacked any kind of interaction. It could be done in a similar way the actual convo system works, and it could trigger new sidequest. I don't demand that EVERY e-mail you get must have some kind of answer system, but some of them could, like the one's that actually asks you for something. I almost got nuts looking for Emily Wong on the Citadel until I found out she was in some random screen.

4) Finally, and as a wish more than a suggestion, I would like to watch consequence in ME3 really have a great impact in the whole galaxy. Like, I don't know: you didn't save the Rachni, you get Asari's home planet destroyed. Something like that. In ME2 it was good to see that every character could die, but it was also weird to see it was "too difficult" to die yourself during the mission.

That's all I can say about it.

#34
Kalfear

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Knoll Argonar wrote...

[]Hmmm you're missing a point: they told you about that mission because they want to do it befose THEY go on a SUICIDE mission, not because they trust you. In fact, even Miranda says "I find myself in the unpleasant position of asking for your help". Your are the Captain of the Normandy, so you decide wether they go to the Loyalty mission or not, so they must ask you first.


But she asks you that mission no matter what you say and do!

Im sorry but if im grouped with a homocidal maniac that kills everything and everyone he sees with no remorse for the innocent, im not asking the favor from him if im Miranda!

Doesnt matter how she phrases it, your actions have to matter is my point!

In ME2, nothing you do matters or inpacts the game really

#35
Cody

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Kalfear wrote...

Knoll Argonar wrote...

[]Hmmm you're missing a point: they told you about that mission because they want to do it befose THEY go on a SUICIDE mission, not because they trust you. In fact, even Miranda says "I find myself in the unpleasant position of asking for your help". Your are the Captain of the Normandy, so you decide wether they go to the Loyalty mission or not, so they must ask you first.


But she asks you that mission no matter what you say and do!

Im sorry but if im grouped with a homocidal maniac that kills everything and everyone he sees with no remorse for the innocent, im not asking the favor from him if im Miranda!

Doesnt matter how she phrases it, your actions have to matter is my point!

In ME2, nothing you do matters or inpacts the game really


It would not matter what your shepard did. Your going on a suicide mission. Their may be a chance you will never be able to come back and fix this problem yourself. So you would ask anyway if it is really bothering you. Either be distracted during the mission and lead to your and someone elses death, OR do the missions with everything settled back home so you can focus better and save your life and others.

Knowing this, it would be dumb of shepard NOT to help them out. Shepard needs his squadmates focused on the mission at hand. Especially if it bothers someone so much that they had to ask a maniac for help. I mean if you were miranda and your sisters life was hanging in the balance and your sister had a great chance for being experimented on. Then you would ask anyone for help. Even your bloodthirsty captain, Shepard.

What I would like to see is to have the ability to expand our Shepards backround. That and allow it so the classes that we picked (adept,soldier etc) can have a greater impact on the story. Sometimes if you were a biotic..in certain situations it felt like you were just a soldier....I mean why couldn't YOU make the biotic barrier at the collector base hmm? Like seriously.

#36
Flamewielder

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Kalfear wrote...
1) Group interaction.

Yes, a few more lines of dialogue/reaction between squadmates would be nice, so would a few more "social" scenes like Shepard & Chakwas sharing a drink with Alliance/former Alliance (like Ash/Kaidan/Jacob/ Joker/Ken/Gabby). A game of Skyllian Five, perhaps, or just a quick lunch in the crew quarters.

2) Joker


See point 1). Definitely should have a different commentary after each mission appropriate to context.

4) Friendship


A HUGE miss on Bioware IMHO. I hate it when they try to cater to the Paramour Achievement fans at the expense of simple friendship. I actually enjoyed a flirty friendship with Samara which was mature and playful, as adults. Some mild sexual tension but no romantic interest on either side (I was loyal to Ash). I wish it had been possible to develop something similar with the 3 possible LI's. C'mon guys: no woman will object to being called "beautiful" if it is heartfelt... and saying so doesn't necessarily mean you want to jump in the sack with her.

Boys will be boys. If you get Shepard ****** drunk at the Dark Star lounge and he wakes up in the toilet, I'd expect his male companions to tease him about it. Put a squad of soldiers in a hell hole together, you'll see some kinda bond develop sooner or later. The only characters that displayed anything like that were Jacob and Grunt...

5) Reactions


Yes, more contextual dialogue would make the characters seem more alive. You should be able to sound out your squadmates' opinions on your decisions.

6) Party gathering

 

That was a plot contrivance to impart a sence of urgency to the story. Sure, people would love to recruit Legion first but as he was kind of a last minute addition following popular reaction to the teaser trailer, you'd have been dissapointed when his dialogue lines became streched thin.

7) Romance
I really think, you should almost have a (R) in front of the romance chat option cause im not trying to romance anyone this play through and being upfront about it to all.


No. Real life people hurt eachother when one starts to feel something that the other person cannot return. If you want to remain faithful to Ash after unwittingly leading Jack on, then deal with it like a man and break it up... Jacob asked me where this was going and my female Shepard told him "All right, Friends it is." He handled it well, Jack might be pissed off at your "about face" but that's Jack: she doesn't handle rejection well...

HOWEVER, I totally agree that Bioware should have pursued the conversation tree with a "friendship-only" branch. Focusing only on the "romantic" branch is obvious fan catering and they really could have done better on that angle. One of the reasons I did not pursue the Liara romance in ME1 was exactly for this: the character was not developed as deeply as Ashley. Perhaps because Ashley was ME1's "poster girl" while Liara was the sexy female-looking alien that all teenage gamer would want to... which I guess doesn't require a lot of dialogue. Sad, really.

8) Loyalty and Loyalty Missions


Loyalty was perhaps a poor choice of name. They were really focus missions. Do the mission, your squadmate can focus on the task ahead. If it felt contrived to you, don't forget that Kelly's job is to monitor the psychological state of all crewmembers. She may appear to be on the bridge all the time, but you can bet she's also chatting up the others every chance she gets. Yeah. that kinda makes her into a plot device, a "godess in the machine", but it didn't jar me all that much.

Would anything like "Loyalty" missions be required in ME3? Probably not. Squadmates sidequests in ME3 will probably something you'll do for an optional reward that will help you in the final fight should you bother to go and get it.

<Samara> Shepard! I know a way to increase the Normandy's range by 50%.
<Shepard> Indeed, my Justicar friend? How so?
<Samara> The batarian engineer who designed the system happens to be the head of a slaver ring that planned the raid on Mindoir...
<Shepard> [checks the action on his sniper rifle] Tell me more...Image IPB

I hope this is the type of positive commentary you were looking for...

#37
Knoll Argonar

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CodyMelch wrote...

Kalfear wrote...

Knoll Argonar wrote...

[]Hmmm you're missing a point: they told you about that mission because they want to do it befose THEY go on a SUICIDE mission, not because they trust you. In fact, even Miranda says "I find myself in the unpleasant position of asking for your help". Your are the Captain of the Normandy, so you decide wether they go to the Loyalty mission or not, so they must ask you first.


But she asks you that mission no matter what you say and do!

Im sorry but if im grouped with a homocidal maniac that kills everything and everyone he sees with no remorse for the innocent, im not asking the favor from him if im Miranda!

Doesnt matter how she phrases it, your actions have to matter is my point!

In ME2, nothing you do matters or inpacts the game really


It would not matter what your shepard did. Your going on a suicide mission. Their may be a chance you will never be able to come back and fix this problem yourself. So you would ask anyway if it is really bothering you. Either be distracted during the mission and lead to your and someone elses death, OR do the missions with everything settled back home so you can focus better and save your life and others.

Knowing this, it would be dumb of shepard NOT to help them out. Shepard needs his squadmates focused on the mission at hand. Especially if it bothers someone so much that they had to ask a maniac for help. I mean if you were miranda and your sisters life was hanging in the balance and your sister had a great chance for being experimented on. Then you would ask anyone for help. Even your bloodthirsty captain, Shepard.

What I would like to see is to have the ability to expand our Shepards backround. That and allow it so the classes that we picked (adept,soldier etc) can have a greater impact on the story. Sometimes if you were a biotic..in certain situations it felt like you were just a soldier....I mean why couldn't YOU make the biotic barrier at the collector base hmm? Like seriously.


Agreed with your answer to Kalfear.

I understand from a leadership standpoint to not being able to perform yourself the "secondary roles" on the Suicide mission, because you'll need more leaders, more changes, and depend on them, not commanding them.

But agreed, I would like to see something more about how the hell Shepard ended up being a Vanguard, an Adept, and Engineer, etc.

Adding of course the other character and your interaction with them variables (like some pull-renegade-interrupt or something), maybe some past mission like the ones on ME1 about your profile should be enough? I would like to know about my professional career.

Not something really troublesome, just some random mission quoting your past as a biotic, soldier or tech-nerd. Maybe one for Vanguards-Adepts-Centinels, one for Soldiers and one for Engineers and Infiltrators?

#38
Kalfear

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CodyMelch wrote...

Kalfear wrote...

Knoll Argonar wrote...

[]Hmmm you're missing a point: they told you about that mission because they want to do it befose THEY go on a SUICIDE mission, not because they trust you. In fact, even Miranda says "I find myself in the unpleasant position of asking for your help". Your are the Captain of the Normandy, so you decide wether they go to the Loyalty mission or not, so they must ask you first.


But she asks you that mission no matter what you say and do!

Im sorry but if im grouped with a homocidal maniac that kills everything and everyone he sees with no remorse for the innocent, im not asking the favor from him if im Miranda!

Doesnt matter how she phrases it, your actions have to matter is my point!

In ME2, nothing you do matters or inpacts the game really


It would not matter what your shepard did. Your going on a suicide mission. Their may be a chance you will never be able to come back and fix this problem yourself. So you would ask anyway if it is really bothering you. Either be distracted during the mission and lead to your and someone elses death, OR do the missions with everything settled back home so you can focus better and save your life and others.

Knowing this, it would be dumb of shepard NOT to help them out. Shepard needs his squadmates focused on the mission at hand. Especially if it bothers someone so much that they had to ask a maniac for help. I mean if you were miranda and your sisters life was hanging in the balance and your sister had a great chance for being experimented on. Then you would ask anyone for help. Even your bloodthirsty captain, Shepard.

What I would like to see is to have the ability to expand our Shepards backround. That and allow it so the classes that we picked (adept,soldier etc) can have a greater impact on the story. Sometimes if you were a biotic..in certain situations it felt like you were just a soldier....I mean why couldn't YOU make the biotic barrier at the collector base hmm? Like seriously.


If your Sheppared kills her sister (just a extreme example but drives home the point) then im saying it would matter to her.

So again, if hes been nothing but a homocidal maniac in all the missions before this, why would she ask him? Better the sister take her chances with her father AND STAY ALIVE then die at the hands of some trigger happy maniac.

As for whats dumb or not? Well I think killing abunch of workers to pacify Zaeed is dumb but if your paragon not high enough (or you renegade by nature), thats your only option. Shouldnt that action effect other crew members loyalty rather then just one?

What I would like to see is Dragon Age Origins influence system imported into ME2 (and 3) and you have to gain a certain amount of influence with said person before they trust you with meaningful loyalty missions.

I have no trouble with Loyalty missions (and quite like them) if they have meaning though and are not a linear must happen thing!

#39
Cody

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Kalfear wrote...

CodyMelch wrote...

Kalfear wrote...

Knoll Argonar wrote...

[]Hmmm you're missing a point: they told you about that mission because they want to do it befose THEY go on a SUICIDE mission, not because they trust you. In fact, even Miranda says "I find myself in the unpleasant position of asking for your help". Your are the Captain of the Normandy, so you decide wether they go to the Loyalty mission or not, so they must ask you first.


But she asks you that mission no matter what you say and do!

Im sorry but if im grouped with a homocidal maniac that kills everything and everyone he sees with no remorse for the innocent, im not asking the favor from him if im Miranda!

Doesnt matter how she phrases it, your actions have to matter is my point!

In ME2, nothing you do matters or inpacts the game really


It would not matter what your shepard did. Your going on a suicide mission. Their may be a chance you will never be able to come back and fix this problem yourself. So you would ask anyway if it is really bothering you. Either be distracted during the mission and lead to your and someone elses death, OR do the missions with everything settled back home so you can focus better and save your life and others.

Knowing this, it would be dumb of shepard NOT to help them out. Shepard needs his squadmates focused on the mission at hand. Especially if it bothers someone so much that they had to ask a maniac for help. I mean if you were miranda and your sisters life was hanging in the balance and your sister had a great chance for being experimented on. Then you would ask anyone for help. Even your bloodthirsty captain, Shepard.

What I would like to see is to have the ability to expand our Shepards backround. That and allow it so the classes that we picked (adept,soldier etc) can have a greater impact on the story. Sometimes if you were a biotic..in certain situations it felt like you were just a soldier....I mean why couldn't YOU make the biotic barrier at the collector base hmm? Like seriously.


If your Sheppared kills her sister (just a extreme example but drives home the point) then im saying it would matter to her.

So again, if hes been nothing but a homocidal maniac in all the missions before this, why would she ask him? Better the sister take her chances with her father AND STAY ALIVE then die at the hands of some trigger happy maniac.

As for whats dumb or not? Well I think killing abunch of workers to pacify Zaeed is dumb but if your paragon not high enough (or you renegade by nature), thats your only option. Shouldnt that action effect other crew members loyalty rather then just one?

What I would like to see is Dragon Age Origins influence system imported into ME2 (and 3) and you have to gain a certain amount of influence with said person before they trust you with meaningful loyalty missions.

I have no trouble with Loyalty missions (and quite like them) if they have meaning though and are not a linear must happen thing!


From what Miranda says. I'm sure she would rather her sister dies then go under experimentation and live as a living test subject. There are things worse than death. Better she does with your Shepard where there is a chance she lives or dies then have her go off to her father where else there is a chance that she will either die or live the rest of her life as a test subject.

So either A: Go with you where either you sister lives or you kill her OR

B: Don't say anything where else her sister either dies or lives as a test subject going under terrifying experiments that haunt Miranda even today.

So there you go >_>. But I do agree with implimenting the DAO system into master effect. Though I dbout it will happen in ME3 seeing as nine times out of ten it will be you and whats left of your teams from me1 and 2. With maybe a couple new recruits...MAYBE.

#40
sgtsavage10

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ye if u want to go for a full paragon then ye u can save the workers and gain his loyalty I got a paragon option he understood hi place, I gained his loyalty and saved the day

#41
Stephenc13

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Make it so you can use your Spectre status to its fullest, Like killing whoever, Whenever

#42
Dreykov

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Part 1 & Part 9 are what I agree with you most, especially considering my play experience since December has been DA:O ME1 & Finishing ME2 earlier this week.
I actually sold someone on buying DA:O purely by showing Youtube vids of the conversations.

ME2 severely lacked in this department when compared to DA:O.

In my opinion I view the general main plot as greatly successful as I haven't had a game move me so emotionally strongly since Crono Cross, but the side parts seemed...weaker then they should have been when compared to previous Bioware games.

Looking back I found it odd that I reacted more to the death of squad members then the characters themselves did. Especially when the LI & my second in command both were killed.

Modifié par Dreykov, 15 mars 2010 - 08:08 .


#43
Chuvvy

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Three person squad Lee John,Garrus,and Wrex the bropower alone could destroy the reaper fleet.

#44
Sailfindragon

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Excellent thread and great posts. +++

#45
martin_bgi

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as a supposed part of the so called "13 years old it's-perfect crowd", i'd like to voice my opinion.

1. Group interaction.
while there are some arguments between squadmates, i think that there is to few of them. one conversation here, another over there, few single-sided opinions and that's it. ME2 lacked these long elevator coversations which everybody hated about the first game. however, when comparing both titles, i think that ME1 didn't have any more of these conversations. however, adding more would be a great way to make ME3 even better.

2. Joker
definetly needs more Joker. it's really fun to talk to him... till he runs out of comments. as OP said, it happens somewhere in the middle of the game. what's worse, while he had something to say about every new squad member in the beggining, i couldn't get him to say anything for some of them later. what i'd like, is the ability to discuss his every opinion as they are both hilarious and somewhat true at the same time.

4. Friendship
the same as Joker - the more conversation opportunities, the better. i think that points 1, 2 and 4 could form only one, solid argument - more conversations. heck, i wouldn't mind having 4 dual layer dvd's full of content.

5. Reactions
seems the same as 1, 2 and 4 (as in - more conversations), but this one is an interesting idea on it's own. however, i find that there could be severe limitations in either number of squadmates or people one squadmate may comment. i know i said i wouldn't mind those 4 dvd's, but having each squadmate comment on every other's opinion would be quite hard to make (and i think these 4 dvd's wouldn't suffice)

6. Party gathering
valid point, but i only partially agree. for me the whole point of the story in ME2 is to gather team and find the way through the omega 4 relay as fast as possible. fact, each character's storyline is a gem on it's own, but in the game that urges character to hurry having the whole team in the begining would only mean that the game is nearing the end. the same may not be true in ME3 however, as we don't know the story yet, so there may be possibility of gathering team in the begining and learning their stories later on. it all depends on the situation - in ME2 i found the passing time to be disadvantage. i even thought, that playing longer than necessary would render the mission impossible in the end.

7. Romance
well, having ® in front of every romance option would be boring;) it's not like we know what does another person think, so maybe saying something about protecting Jack moved her heart or something?;) i find the current implementation good, somewhat realistic.

8. Loyalty
as many people will want to bash me for this, i'd really like to have loyalty system similiar to this in KotOR2. each comment might have different consequences on every character, precentage system would require planing each conversation, so that one would get the most loyalty for each character. as for the missions, it would be better to have more than only one for each character - and they would require around 50 and 90% to unlock. also, having 100% loyalty wouldn't be the requirement for a character to survive - 75% would suffice. 100% would make character even more focused on the job, unlocking special ability orsomething similiar.

9. Side missions
the more the better, but then again, i'm completely against having empty planets as they were in ME1. side missions in ME2, even though there weren't so many of them as there were in ME1, were much better done and more satisfying. not to mention, had unique interiors.

10. Email (not so much)
OP nailed it with the debriefing. discussing every mision with the crew would be certainly a better idea than a screen  with info about what was done and...that's it.

as for the other things for ME3...

i think that the game should make it possible to recruit other galactic races to fight for Shepard's cause (i somehow see that coming, as the quarian/geth conflict is waiting for closure). just don't let it become the main plot. as the story in ME1 and ME2 revolved around Shepard, i think that in ME3 it should revolve around all galactic life and approaching danger. finding informations about civilisations before protheans would be a great thing, as they probably are burried very deep.
as for combat, system from ME2 is very good, but can be polished to be even better. i like the idea of having only a few different weapons, but i'd like to customize each one of them separately (combining ME2 with more advanced mods system from ME1). armor customization is great, but i think it should allow players to customize squadmembers armors (if not as vastly as Shepard's then at least have less advanced version of the system), but not through having millions of one-part armors with different numbers and textures like in ME1.
i'm pretty much content with skills in ME2, the only thing i'd change would be adding more of them (and while Shepard is mostly fine, i think it would be good for squadmembers to have more than 2+1 unlockable skills). however, there is always a possibility of creating really unbalanced characters by making so.
and one last thing. i'd really love to see cities in ME3 live. they are pretty crowded in both ME1 and ME2, but they are mostly static. let people move, interact, do something. the best example of this i've ever seen is GTA4, which almost killed my interest for video games as there was no other game that was as alive as that one. people interact, react to what's going on around them, move, be different and at the same time a part of society. i know that pulling something like that would be hard for RPG/shooter game, but, maybe:)

while i think that ME2 was an awesome game, IMO better than ME1 in almost everything, adding some polish here and there, combining ideas from both games and making it even bigger would in fact produce an oustanding title (which i hope would take the top place on my personal favourites list, as it became really stagnant).

#46
Tooneyman

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Awesumming direct control of this thread and yes this hurts you. Its your genetic destiny and I'm only saying this because its fun. This game is perfect which knowing myself I'm lieing to you all. Has anyone seen a volus around here anyway. I really need to slap one!

#47
Kalfear

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Sailfindragon wrote...

Excellent thread and great posts. +++


Thanks :)

martin_bgi wrote...

as a supposed part of the so called "13 years old it's-perfect crowd", i'd like to voice my opinion.


But your not one, you can admit there were areas that needed work on and dont just say "it was perfek" 100000 times in a thread to discount others opinions on game.

Me thinks you selling yourself short Martin

Glad some folks enjoying thread, I know im sick of every thread that says anything bad or negative getting trolled and spammed.

Im currently taking break on ME2 to play FF13 and then DA:O expansion but I havent forgotten about this thread and got it bookmarked so when I start buck up again (will get saved games for ME3, havent decided if ill get ME3 yet but on off chance I want saved game files ready) I can continue to add items as I see need from playing game but that doesnt mean others cant add. Im loving some of the comments and ideas in this thread and while I sadly cant promise anyone at Bioware reads this thread (i Hope they do but aftewr reading Cristina Normans power point presentation im not holding breath as she seems to thing combat needs to be worked on ahead of RPG elements (or at least thats how she presents it so you know whats fresh in her mind), but who knows?)

#48
Lycidas

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I pretty much agree on anything the OP says. Well done.

#49
martin_bgi

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Kalfear wrote...
But your not one, you can admit there were areas that needed work on and dont just say "it was perfek" 100000 times in a thread to discount others opinions on game.

aah, that was just a troll first line, as we had an argument in other topic and You called me a 13 year old kid;) no hard feelings, i got angry, You got angry, things happen;) i'm glad we had an understanding in a constructive discussion in this thread;)
i hope that BioWare representatives will look through these lists of requests, because some of the ideas would make ME3 even better than ME1 and ME2 if well implemented.

#50
Kalfear

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martin_bgi wrote...

Kalfear wrote...
But your not one, you can admit there were areas that needed work on and dont just say "it was perfek" 100000 times in a thread to discount others opinions on game.

aah, that was just a troll first line, as we had an argument in other topic and You called me a 13 year old kid;) no hard feelings, i got angry, You got angry, things happen;) i'm glad we had an understanding in a constructive discussion in this thread;)
i hope that BioWare representatives will look through these lists of requests, because some of the ideas would make ME3 even better than ME1 and ME2 if well implemented.


heh, well I dont recall it but if I said that I appoligize.

I got to admit these boards do often make me really grumpy with how so many players (of a certain type) willing to forgive and forget everything and anything and troll/bash/flame you for trying to speak your mind and get positive changes made.

I been around Bioware since day one (even use to live blocks away from them in Edmonton for years is how close I was) and Mass Effect 2 has gotten the most negative feedback of any Bioware game to date, bar none. Even more then Jade Empire, which got roasted bad for only being 20 hours long.

Yes it got some great reveiws from sources and websites allowed to pretest game for free but from sources and websites that got no monitary or merchandise promotion, all the reveiws been negative in nature. Bioware insists they didnt pay those sites for those 10/10 positive reveiws and ill take their word if they say so but having played the game, I know first hand those reveiws were outright false and some of those sources have long had questionable reputations long before ME2 was made about accepting bribes and pay offs for positive reveiws.
One cant help but wonder what inclined those sites to be so blatently false in their judgement? Did they even play the game or just take the press clipings at face value?
Things that make you go "hmmmmmmm".

Personally, as I have said many times before, if thise game was called anything but Mass Effect I would give it a 9/10 but ME1 set the bar REALLY HIGH and ME2 failed to clear the bar.
But thats ok, if you learn from your mistakes. Everyone makes mistakes at some point and if you learn from them,
Rightly or wrongly Mass Effect was criticized by a vocal group of twitch players for its combat so Bioware tried to fix that and forgot about their meat and potatoe (and clear majority) customers that value story and RPG elements first and formost. 
ME3 could be the greatest game ever created in the history of RPGs. Bar none.
But that requires listening to the feedback and acting on it, something a group of minority but vocal posters decided upon release date (and before. LOL it was amazing to me how many claimed the new ammo system was a success before the game ever released as a prime example)  to not allow. Any sort of feedback was to be flamed, trolled, and spammed.
Then you add to that Christnina Normans INSULTING and insanely spun power point presentation and welp, I have lost alot of faith and hope in Bioware actually paying attention to the feedback, and it annoys me to no end.

As someone who spent his entire life working in the food service/creation industry, I know first hand how important customer feedback is and how important having a open mind is plus. Plus I have seen first hand the damage being surrounded by "YES" men can do.

I have no financial investment in Bioware or EA or Mass Effect (and honestly Id pull any I had after reading Christina Normans power point presentation if we being honest) but I wanna see Mass Effect succeed and survive to grow to the level I think it can obtain (which includes more books, more comics, movies, TV series, ect), but all that on the line if Mass Effect 3 fails and ME3 will fail if BW doesnt listen to its MATURE fan base. The ones that (love or hate) know nothing is ever perfect and everything can be improved on.

Side Note: Heh, The more I watch shows like Tru Blood, Deadwood, Spartacus, Sopranos, Oz, the more ideas flash through my head about a MATURE Mass Effect TV series. Would be a first of its kind but the content would definately have to be more ME1 then ME2 in flavor. Only thing adult in ME2 is the over use of swear words like some pre teen trying to impress his buddies he can swear out loud.
ME1 actually had content that felt mature and dark and compelling!
Can you just imagine visiting Shiara on the Citidel or watching a episode with Batarian slavers and illegal fighting dens (ala Romans in Spartacus).
So much possibility and freedom for creation IF DONE RIGHT!