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A PRODUCTIVE suggestions thread for ME3 and missed in ME2


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#76
Kalfear

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Onyx Jaguar wrote...

SkullandBonesmember wrote...

FlyinElk212 wrote...

I think the absurd amount of squadmates this game offered really hampered Bioware's ability to make the characters as "complete" and colorful as possible.


Personally I think we could have done without Thane, Legion(despite liking him), maybe Mordin, and especially Grunt.


Mordin was essentially useless as a squadmate.  I can see why you would need to recruit him, but other than that he should have just stayed on the ship as a technition. 


I dont know, I liked Mordin and what he brought to game (story and content wise).
I just think, like everything else, they took the easy road rather then fully expand this character.
Now its true as a squadmate he really brought nothing and I only used him for his loyalty mission if im being honest but he had a INTERESTING STORY that just wasnt developed is all.
But thats really the knock on all the squadmates, none of them are developed characters in ME2.
They just shells with as little conversation as humanly possible to get by.

Mordin would have been so much more interesting if his dialog was TRIPLED (or more) and him and Grunt (and Wrex when you take Mordin into their camp) got into a conflict of interests regarding the geophage.
Mordin could easily have been one of the most memorable characters if as much time in ME2 was put into story and characters as was into combat and fighting.

Same goes for Tali, personally I didnt like Tali in ME2, outside of Legions loyalty mission she was pretty usless and had the MOST limited conversation dialog of all squadmates (unless you romance her I hear...I havent so thats taking 2nd hand info as truth). If Bioware had let Legion join sooner, the sky was the limit as to how much story and conflict could have happened to expand the characters involved.
Instead, Tali doesnt give 2 shakes about anything Legion says.
So disappointing.

#77
Onyx Jaguar

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SkullandBonesmember wrote...

Onyx Jaguar wrote...

Mordin was essentially useless as a squadmate.  I can see why you would need to recruit him, but other than that he should have just stayed on the ship as a technition.


*Technician.

And Mordin could have easily been replaced by Tali.


ack I mean scientist

#78
SkullandBonesmember

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A response to another member's post from another thread.



Payne by name wrote...



Number of crew members

There were just too many crew members to assemble and find. With more characters there comes more dialogue but ultimately less for each respective character.




Please take note Bioware. If you give us a million potential squad members even before taking into account DLC, make sure they have a good amount of dialogue and we won't milk them dry long before the end.

#79
KotOREffecT

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Kalfear wrote...

Onyx Jaguar wrote...

SkullandBonesmember wrote...

FlyinElk212 wrote...

I think the absurd amount of squadmates this game offered really hampered Bioware's ability to make the characters as "complete" and colorful as possible.


Personally I think we could have done without Thane, Legion(despite liking him), maybe Mordin, and especially Grunt.


Mordin was essentially useless as a squadmate.  I can see why you would need to recruit him, but other than that he should have just stayed on the ship as a technition. 


I dont know, I liked Mordin and what he brought to game (story and content wise).
I just think, like everything else, they took the easy road rather then fully expand this character.
Now its true as a squadmate he really brought nothing and I only used him for his loyalty mission if im being honest but he had a INTERESTING STORY that just wasnt developed is all.
But thats really the knock on all the squadmates, none of them are developed characters in ME2.
They just shells with as little conversation as humanly possible to get by.

Mordin would have been so much more interesting if his dialog was TRIPLED (or more) and him and Grunt (and Wrex when you take Mordin into their camp) got into a conflict of interests regarding the geophage.
Mordin could easily have been one of the most memorable characters if as much time in ME2 was put into story and characters as was into combat and fighting.

Same goes for Tali, personally I didnt like Tali in ME2, outside of Legions loyalty mission she was pretty usless and had the MOST limited conversation dialog of all squadmates (unless you romance her I hear...I havent so thats taking 2nd hand info as truth). If Bioware had let Legion join sooner, the sky was the limit as to how much story and conflict could have happened to expand the characters involved.
Instead, Tali doesnt give 2 shakes about anything Legion says.
So disappointing.


I dissagree with all of that except Legion, but esp about Tali though, a character who was by standards pretty dull in ME 1. They took her and made her much more interesting in ME 2 as a "main" character, which was the right thing to do. Not to mention we got more of an outlook on the whole quarian culture and politics, overall she was great in ME 2, and her recruit/loyalty missions were spot on and deep. Mordin was very memorable I thought, and was done well. Esp the whole thing with the Genophage, at first you kinda hate him, but then you start to understand, it was very touchy subject.

I felt in general yea there could of been more dialouge on ship, but thats what the recruit and loyalty missions were there for, to get the characters and at the same time get to know and talk with them during the missions.
 This was highly evident during Mordins loyalty mission, where like I said you start to learn more about why he does certain things and the Genophage.

Legion though, yea could of been handled a bit better. They should of kept him as a stalker, that would of probably made it more personal between him and Shep. Although the whole thing with the Geth was very interesting, and I'm glad they were not forgotten in ME 2, esp thanks to Legion of course.

Modifié par KotOREffecT, 22 mars 2010 - 08:59 .


#80
SkullandBonesmember

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KotOREffecT wrote...

I felt in general yea there could of been more dialouge on ship, but thats what the recruit and loyalty missions were there for, to get the characters and at the same time get to know and talk with them during the missions.


But that's during war zones. Not a relaxed, personal setting.

#81
KotOREffecT

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SkullandBonesmember wrote...

KotOREffecT wrote...

I felt in general yea there could of been more dialouge on ship, but thats what the recruit and loyalty missions were there for, to get the characters and at the same time get to know and talk with them during the missions.


But that's during war zones. Not a relaxed, personal setting.


So what? That along with the ship talking was good enough though. Also if I remember, you weren't in a warzone when you had your little conversations with Mordin during his quest, this esp goes for Tali's quest, where you do nothing but talk on the Flotila. In the other quests as well there are moments where you stop to talk where there is no combat, then move on if I recall.. Pretty much all the loyalty missions were like this.

Modifié par KotOREffecT, 22 mars 2010 - 09:54 .


#82
Radwar

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Personally, I'd like my Mass Effect to make sense again. I'll try not to repeat what has been said (I haven't read all messages).



Examples:



Ammo types as a skill. This makes no sense to me at all, especially when it was perfectly integrated in ME1 as weapon upgrades.



Enough with the stupid squad attires (Jack's upperbody straps, Miranda's bodysuit, etc.) They make absolutely no sense in a battle (Why does Jack or Miranda have as much protection as Grunt who has full-body armor?). I'd like to be able to equip my squad with many different kinds of armor like it was in ME1.



The classic: Let me equip/unequip my helmet (and my squadmates) whenever I want.



No more low resolution textures.

#83
MassAffected

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I like the party interaction idea and the party reaction to Shepard's choices idea. I would really enjoy some party banter like in Dragon Age, some of those conversations were really funny.

#84
SkullandBonesmember

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KotOREffecT wrote...

So what? That along with the ship talking was good enough though. Also if I remember, you weren't in a warzone when you had your little conversations with Mordin during his quest, this esp goes for Tali's quest, where you do nothing but talk on the Flotila. In the other quests as well there are moments where you stop to talk where there is no combat, then move on if I recall.. Pretty much all the loyalty missions were like this.


They're still not RELAXED, PERSONAL settings.

#85
Kalfear

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SkullandBonesmember wrote...

KotOREffecT wrote...

So what? That along with the ship talking was good enough though. Also if I remember, you weren't in a warzone when you had your little conversations with Mordin during his quest, this esp goes for Tali's quest, where you do nothing but talk on the Flotila. In the other quests as well there are moments where you stop to talk where there is no combat, then move on if I recall.. Pretty much all the loyalty missions were like this.


They're still not RELAXED, PERSONAL settings.


Pretty much bang on answer
Was talking about the conversations on the ship, not what story behind the missions.
Dont get me wrong, I liked the missions with back story and think there should have been more of them and less just mindless combat for combat sake but the real character discussions and advancements happen on the ship in (as skull said) a relaxed and personal setting.

And actually you were in a warzone (bunkered down hospital) when talking to Mordin during his Loyalty mission.

#86
Splortched

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1-10: Yes. You hit the nail on the head.

#87
Splortched

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Radwar wrote...

1. Personally, I'd like my Mass Effect to make sense again...

Examples:

2. Ammo types as a skill....

3. Enough with the stupid squad attires...

4. The classic: Let me equip/unequip my helmet (and my squadmates) whenever I want.

5. No more low resolution textures.


1. Yes. This game feels like Chewbacca... It just doesn't make sense.

2. This I feel, along with the downsizing of item upgrades, is largely the biggest failure of the new ME2 weapons/items system. Why change a good thing? I know it got somewhat tiring having to customize and constantly have all these upgrades with you, but that happens with any good RPG. Look at Fallout 3 and Bioshock: I kept rubber hoses and tin cans just on the off chance I'd use em to make a bomb or something!

3. Agreed. Lame. Gives no stat increase or value. It's basically like playing dress up with my barbies now (No, I don't actually have barbies, I have my little ponies.)

4. This was in a thread I made. Serious issue though as it breaks immersion by not being able to see a character's reactions. This is frustrating when you take time in the CC to make a unique Shepard but never get to see how they react, which could change your reaction to conversations.

5. Agreed. Look at my sig, does it look like I'm going to be running low resolution textures? No, it doesn't.

#88
Cyberstrike nTo

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Splortched wrote...

Radwar wrote...

1. Personally, I'd like my Mass Effect to make sense again...

Examples:

2. Ammo types as a skill....

3. Enough with the stupid squad attires...

4. The classic: Let me equip/unequip my helmet (and my squadmates) whenever I want.

5. No more low resolution textures.


1. Yes. This game feels like Chewbacca... It just doesn't make sense.

2. This I feel, along with the downsizing of item upgrades, is largely the biggest failure of the new ME2 weapons/items system. Why change a good thing? I know it got somewhat tiring having to customize and constantly have all these upgrades with you, but that happens with any good RPG. Look at Fallout 3 and Bioshock: I kept rubber hoses and tin cans just on the off chance I'd use em to make a bomb or something!

3. Agreed. Lame. Gives no stat increase or value. It's basically like playing dress up with my barbies now (No, I don't actually have barbies, I have my little ponies.)

4. This was in a thread I made. Serious issue though as it breaks immersion by not being able to see a character's reactions. This is frustrating when you take time in the CC to make a unique Shepard but never get to see how they react, which could change your reaction to conversations.

5. Agreed. Look at my sig, does it look like I'm going to be running low resolution textures? No, it doesn't.


1-4 agree.

5. The reason is that not everyone plays Bioware games on their computer.  

#89
Peppard

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Kalfear wrote...

Same goes for Tali, personally I didnt like Tali in ME2, outside of Legions loyalty mission she was pretty usless and had the MOST limited conversation dialog of all squadmates (unless you romance her I hear...I havent so thats taking 2nd hand info as truth).  


Her conversation isn't as limited if you take into account the encounter on Freedom's progress, her loyalty mission, plus her recruitment mission.  I think some people only look at "normandy friend/romance dialog" as the measure of character interactivity, somehow forgetting all the other, more cinematic storytelling.  Would you rather have a character *telling* you about their homeworld or last mission as you click a wheel to say "That's interesting or "That's boring, move on", or go and see the world and look around?


I do agree though that some things begged for a reaction, like being able to discuss what Legion tells you with Tali.   Though they did put in Tali/Legion confrontation as well as Miranda/Jack, so perhaps while they could have included more dialog in mission, they felt it was covered?

Anyway....here are my suggestions:
1) Holographic Armor Cover:    Storywise, they could say you have some holographic technology that covers up what you really have on, with what you want it to look like you have on....

2) Banter: I agree it should appear as if the characters interact with each other and what is going on storywise.

3)Holos: ok, not that I want characters reduced to cameos, but the text and static picture on shep's desk, seemed a little low tech in an otherwise futuristic setting.  They obviously modeled ash/kaiden/liara, so if  they have to go the cameo route again, they could have had a clickable miniature holo scene, nothing complicated, just more futuristic than a picture.

Modifié par Peppard, 18 avril 2010 - 04:17 .


#90
vigna

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You should be able to sell leftover minerals at the fuel depots. I mean you can already buy probes and fuel..why not sell minerals?

#91
uberdowzen

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Don't want to appear like I'm tooting my own horn, but I actually started up one of these threads (to try and compile a master list of important issues) as well. So as not to appear that I'm trying to steal from this thread, I'm putting a link to this thread on mine right after I'm done here.

social.bioware.com/forum/1/topic/103/index/2606152/1

Modifié par uberdowzen, 07 juin 2010 - 01:35 .


#92
finnithe

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1. The End Mission

I hate playing the game a lot of posters here like to play, the one where we compare ME1 and ME2, but I really liked how well Ilos flowed into the Citadel fight in ME1 (I guess that's spoilers but what are you doing on a Mass Effect board if you haven't played the game). My main problem with the mission is that despite collecting a team of specialists, we get to see very few of them in action. I would have liked to have seen that "hold the line" scene, and see my team come together. This would have alleviated some of the problems with not feeling as if we really had a team by the end of the game.



Some people have said that they don't feel like a Commander. Perhaps you could have let us plan the tactics of the "hold the line" part a bit more, allowing us to deploy certain people in certain areas, It would have been nice to see Thane and Legion sniping, with Garrus, Zaeed, Grunt, Jack and Jacob doing most of the fighting. In other words, it would have been nice to see our specialists in their roles. Seeing team leaders, tech specialists and biotic specialists in action I thought was a great idea, and went further in making the attack believable, Still, this would have improved it a lot.



The mission itself felt just a bit on the short end.



2. Squad made interactions

When I say this I am referring to conversations between squad mates. These are pretty much restricted to the squad mates' own loyalty mission or recruitment, where your other squad mate will make short conversation with the loyalty mission squad mate. While this is nice, the game needs A LOT more. Additionally, restricting interactions to single missions results in players experiencing only a small amount of the dialogue.



3. Weapon Customization



It disappoints me that I get more weapon customization when I'm playing Battlefield: Bad Company 2 on my PC. That said, BC2 is a great game, and the game would benefit if it took some lessons from it. Games like BC2 and CoD allow gun customization by letting you add sights with varying magnification, foregrips, (smoke) grenade launchers, shotgun attachments, or silencers. I haven't played Alpha Protocol but I understand it also lets you do that. It'd be nice to have the Mass Effect universe version of a silencer for my Locust. Mechanics such as Threat still have a place in Mass Effect, as Army of Two has shown that a rudimentary implementation of it can work in a shooter.



4. Armor customization

I sort of just want a few more parts and more armor types. There's a good base here, it just needs to be increased.



5. The Collector Threat

The Collectors just don't feel threatening to me. It would have been nice for TIM to maybe give you some sidequests to foil some trades the Collectors are wont to do. I think there isn't really enough news about colonies getting hit either. Seeing examples of empty colonies on news vids, hearings Councilors getting more and more stressed as these colonies get hit, or things of that nature would have helped in this regard. I sort of wish that the rest of the Presidium was still in game so that I could see and hear the Councilors or other citizens but oh well.

#93
Kalfear

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First off, thanks to Finn and Dowzen for bumping this thread. Im done with the clusterbleep "discussion" thread where you say your opinion and get attacked by the same 10 people over and over and over for 200 pages now. Rather spend my energy on a positive and productive thread like this and http://social.bioware.com/forum/1/topic/103/index/2606152/1

So if you have something mature to add to thread about game, please feel free to post here.

Thanks


finnithe wrote...

1. The End Mission
I hate playing the game a lot of posters here like to play, the one where we compare ME1 and ME2, but I really liked how well Ilos flowed into the Citadel fight in ME1 (I guess that's spoilers but what are you doing on a Mass Effect board if you haven't played the game). My main problem with the mission is that despite collecting a team of specialists, we get to see very few of them in action. I would have liked to have seen that "hold the line" scene, and see my team come together. This would have alleviated some of the problems with not feeling as if we really had a team by the end of the game.


Totally agree.
Not the ME1 vrs ME2 part as Im guilty of twisting the ME2 fanbois emotions up till they drooling all over themselves. Cant help it, you back a unbackable cause you gotta expect to be made fun of.

But your right about the pacing of Ilos to Citidel. Ive said many times that the strongest point of ME1 was you were so connected to the main story that everytime Saren appeared or you finished part of the quest you couldnt wait to continue to the next till you were totally and completely emotionally spent from the emotional connection and pacing of ME1.

ME2, well you went till you were tired or needed a break and stopped. No problem at all. There were no hooks holding you to storyline because the storyline was just background noise for the main function on ME2, which was combat!

If ME2 had the pacing ME1 had, no one would be complaining. thousands and thousands of posts (by different people, not the same 20-30) would suddenly up and disappear as the main issue with ME2 would no longer be a issue.

finnithe wrote...
Some people have said that they don't feel like a Commander. Perhaps you could have let us plan the tactics of the "hold the line" part a bit more, allowing us to deploy certain people in certain areas, It would have been nice to see Thane and Legion sniping, with Garrus, Zaeed, Grunt, Jack and Jacob doing most of the fighting. In other words, it would have been nice to see our specialists in their roles. Seeing team leaders, tech specialists and biotic specialists in action I thought was a great idea, and went further in making the attack believable, Still, this would have improved it a lot.


careful, around here saying "some people" or "many people" or "alot" gets the reply "prove it", which of course no one going to do. People asking can go through the posts, im not going to for them.

Again your right though. You didnt really feel like a crew, you felt like individuals joining for a common cause. The crew in ME1 felt like a crew or group. And yes, other then the tech part of final stage (spoiler so cant say more), no one really did their job. Im ME1, thanks to the tech skill, it mattered with objects and stuff. That was gone in ME2 so it really didnt matter if someone was a tech or a biotic really. Actually at higher difficulty levels it was better you didnt rely on tech or biotics (which made it even more a shooter in design). 

finnithe wrote...
The mission itself felt just a bit on the short end.


It was on the short end. The game was really a 2 parter, getting and getting loyalty of crew so you could do the main supposive main storyline. They were two seperate things.

In ME1, everything was in some way connected to Saren and the Reapers so even when doing side missions you felt like you were doing something for the main storyline (with exception of a couple or 3 alliance based missions).

finnithe wrote...
2. Squad made interactions
When I say this I am referring to conversations between squad mates. These are pretty much restricted to the squad mates' own loyalty mission or recruitment, where your other squad mate will make short conversation with the loyalty mission squad mate. While this is nice, the game needs A LOT more. Additionally, restricting interactions to single missions results in players experiencing only a small amount of the dialogue.


110% on this Finn.
Said this at start of thread and elsewhere, I miss the elevetors
I intentionally rode the elevators in ME1 to learn about my universe and squad mates and how they interact togather.
I also think that if your going to give a squad member one personallity and anouther the polar opposite, you need to make situation (on board the ship and when out in feild) where those two personalitys conflict and clash.
Goto first post of thread to see what happened when I took Miranda and Jack as a prime example of lack of immersion and interaction in ME2.


finnithe wrote...
3. Weapon Customization

It disappoints me that I get more weapon customization when I'm playing Battlefield: Bad Company 2 on my PC. That said, BC2 is a great game, and the game would benefit if it took some lessons from it. Games like BC2 and CoD allow gun customization by letting you add sights with varying magnification, foregrips, (smoke) grenade launchers, shotgun attachments, or silencers. I haven't played Alpha Protocol but I understand it also lets you do that. It'd be nice to have the Mass Effect universe version of a silencer for my Locust. Mechanics such as Threat still have a place in Mass Effect, as Army of Two has shown that a rudimentary implementation of it can work in a shooter.

4. Armor customization
I sort of just want a few more parts and more armor types. There's a good base here, it just needs to be increased.


Weapons and armor never been my deal but I agree that more customization is better.

I found it annoying I couldnt put the N7 visor on the collecters armor in ME2 as a example.


finnithe wrote...
5. The Collector Threat
The Collectors just don't feel threatening to me. It would have been nice for TIM to maybe give you some sidequests to foil some trades the Collectors are wont to do. I think there isn't really enough news about colonies getting hit either. Seeing examples of empty colonies on news vids, hearings Councilors getting more and more stressed as these colonies get hit, or things of that nature would have helped in this regard. I sort of wish that the rest of the Presidium was still in game so that I could see and hear the Councilors or other citizens but oh well.


So true.

Collectors could have been as big a threat as Soverign and just as impressive but game wasnt designed around that and the story suffered because of it!
I liked the loyalty quests to be honest but felt they should have been larger in design (expecially Thanes and Jacks and Jacobs but....
We should of had the crew members from the get go (exception being Jack and Thane whose origin stories did add to their characters) so we didnt focus on finding them but rather we focused on getting to know them while doing THE MAIN STORYLINE.
The main storyline just didnt receive the importance it should have (like Saren and soverign did in ME1) and the game suffered because of it.
Less time running around universe playing taxi and more time chasing collectors and coming togather as a team/unit/squad.

Great post Finn, thanks for your addition to thread :)

Modifié par Kalfear, 08 juin 2010 - 04:27 .


#94
finnithe

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Thanks Kalfear, but I actually disagree with some of the points you made in your post.



I believe that its possible for a game to be both character and plot focused, simply because a game has the convenience of being tens of hours long, whereas a movie or book has to fit a certain length in order to keep the viewer/reader's attention. A perfect example of a game that managed to pull off believable characters and a decent story would be Dragon Age. Despite some bad pacing and cliche enemies, the game managed to have plot worlds with very in depth stories related to the main plot and characters who were very fleshed out and believable.



I would hate a Mass Effect where every squad mate has this overarching reason to take the fight to the Collectors, as the lore does not allow for it. Remember that the Collectors have minimal dealings with other races, meaning that it would limit squad mates to humans. I felt that the squad mates in ME2 followed Shepard out of respect for his accomplishments.



My point is that not everything has to be connected to the threat at large, since this limits how diverse your characters will be, or how creative your side missions will be, amongst other things. However I do agree that some of the squad mates should have been introduced earlier, though not all of them at once. Legion was recruited way too late in the game for example.



I also don't agree with you about tech and biotic powers in ME2. I don't know if you've played Insanity, but that's where biotics and tech powers become the most important. It's not only advisable but almost mandatory that you have a Sentinel on your squad in ME2 (Miranda being the perfect choice). Singularity, Combat Drone, Warp, Overload and Incinerate all become extremely useful due to their ability to either disable enemies or remove their protection.


#95
Dracotamer

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I loved how in Dragon Age: Origins the characters interacted with each other on missions and in cities etc.

#96
Kalfear

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finnithe wrote...

Thanks Kalfear, but I actually disagree with some of the points you made in your post.


Disagreeing is not a issue. Go read that travesty "open discussion thread" in non spoiler section were the same 10 pro ME2 players try to bully anyone with a differing opinion. THATS what I dont want here.
Disagreeing in a mature way is fine and promotes discussion and debate.
We might not always agree but we can disagree with respect and maturity!
In the thread I mention, by the time you read 3 pages all you want to do is attack the stupidity of the gang mentality (and of course they attack back with pure nonsense which makes it even worse). Never ending circle of negativity and its the same 20 posters doing it in thread after thread after thread.
No thanks.

finnithe wrote
I believe that its possible for a game to be both character and plot focused, simply because a game has the convenience of being tens of hours long, whereas a movie or book has to fit a certain length in order to keep the viewer/reader's attention. A perfect example of a game that managed to pull off believable characters and a decent story would be Dragon Age. Despite some bad pacing and cliche enemies, the game managed to have plot worlds with very in depth stories related to the main plot and characters who were very fleshed out and believable.


yes but the characters in Dragon Age reflected the main story, as did ME1, thats not the cas ein ME2 though Finn.
DA:O
Circle = You have to go there to advance the plot from Erls castle and the treaties and then you get caught up in their problems
Dwarves = You have to go there for the treaties and then you get caught up in their problems
ect ect ect. You had a reason that was important to the main storyline to go there as a location. The extra squadmates were just bonus.

ME1 = you went looking for Liara because she had information on Benezia, if advanced the main story

ME2 = non of the squadmates really advanaced any story other then their own so going to get them actually TOOK AWAY from the main plot, which effected the pacing of the game.

finnithe wrote
I would hate a Mass Effect where every squad mate has this overarching reason to take the fight to the Collectors, as the lore does not allow for it. Remember that the Collectors have minimal dealings with other races, meaning that it would limit squad mates to humans. I felt that the squad mates in ME2 followed Shepard out of respect for his accomplishments.


Ok, ill grant you that but why cant there be a reason to get these squad mates?
I still dont see the reason to break JAck outta jail that a merc (or ten) couldnt have done (and i liked JAcks break out).
What about Samare? Why we getting her? What she bring to the table?
Same for Thane. Again I liked chasing after Thane to get him but why are we chasing after him other then TIM told us to!

In ME1 and DA;O, there was reason and story behind the locations were went to. In ME2 there is none.

You mention collectors have minimul dealings yet I remember reading the 2nd Mass Effect book where the Quarians had direct contact with the Collectors. Why couldnt that have been in the ME2 story?

See what im getting at, the ME2 story is disjointed. Your doing things for no reason and that is what effects the pacing IMO. In ME1 you were always 1 step behind Saren and racing to get him. In ME2 they telling you to slow down on multiple occations.

finnithe wrote

My point is that not everything has to be connected to the threat at large, since this limits how diverse your characters will be, or how creative your side missions will be, amongst other things. However I do agree that some of the squad mates should have been introduced earlier, though not all of them at once. Legion was recruited way too late in the game for example.


well we disagree on connection to main story. Everything should be apart of main story IMO to make the story the focus of the trip you taking. As I said before, Even the side missions in ME1 in some way connected to main storyline except for a precious few.

I totally agree about Legion, what a waste getting him so late in game. He had so much potential and it basically was ignored and underdeveloped.
I really wanted to see Tali and Legion get into it on multiple occations in multiple situation. Instead we get 1 slight outbreak and thats it!

finnithe wrote
I also don't agree with you about tech and biotic powers in ME2. I don't know if you've played Insanity, but that's where biotics and tech powers become the most important. It's not only advisable but almost mandatory that you have a Sentinel on your squad in ME2 (Miranda being the perfect choice). Singularity, Combat Drone, Warp, Overload and Incinerate all become extremely useful due to their ability to either disable enemies or remove their protection.


Well I prefered ME1 way of building your crew around certain power levels and those power levels dictated how successful you were with Biotics and opening storage devices and such.

ME2 way was much more shooter freindly style but I missed having to use tactics and smart group set ups if you wanted into all the safes. In ME2 I just focused group on combat as everything else was twitch, not group skill level based. Again, removal of traditional RPG element to replace with twitch based feature.

#97
Kalfear

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Dracotamer wrote...

I loved how in Dragon Age: Origins the characters interacted with each other on missions and in cities etc.


I loved that as well Drac and would love to see that added to ME3 (to late for ME2)

#98
Mister Mida

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I'm giving you a high five for trying to get productive feedback from all ME fans. Some threads on this forum just go downhill with FTL speed when someone posts something the other doesn't agree with.

#99
kidbd15

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I didn't really read all posts, but I agree with everything you said in the first post. I also would like to see more armor add-ons and weapons. Also, I'd like to be able to separate the DLC armor to 3 parts: helmet, chest piece, and legs. I don't like how if I want to use the collector armor, I HAVE to wear the entire suit. Sure, it might look better that way, but I'd like the option of having the collector armor head piece, my orignal N7 chest piece, and my inferno armor legs. Like I said, aesthetically it might not be pleasing to look at, but I'd like to have that choice. It's not like it would be difficult to do, I just want that choice of mixing.

#100
NovenseiWarden

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2 Things:



1 -- Inventory System

2 -- Party Banter