IoCaster wrote...
Jeremy Winston wrote...
Please provide examples of incompetence. Please show how her attitude is any more crappy than a typical renegade Shepard.
Her judgment is definitely suspect throughout the game. She's an incompetent idiot and isn't qualified to serve on the Normandy in her present role.- The Illusive Man wouldn't intentionally send us into a trap.
- Niket would never betray me.
- Samara is a good choice for team leader.
- I could do it. Any biotic could.
- Defeatist and morale killer: We knew it was a one way trip! - Joker to Shep "I'm glad you're in charge."
- Let's sell the Geth to Cerberus before we've taken the opportunity to interrogate it.
There are more instances of questionable judgment throughout the game. The main point is that the writers were seemingly trying to make her look as incompetent as possible or they weren't aware of how some players would react to some of her actions and dialogue.
As far as her attitude is concerned, I don't care how you role play your Shepard, renegade or otherwise. What I do care about is having an XO that doesn't try to second guess my decisions, in front of the crew, at almost every given opportunity. I don't need a ship's officer trying to usurp my command every time she opens her obnoxious cakehole. In other words, I don't need Miranda for anything. She's dead, Jim. And likely to remain so for every one of my ME3 import save files.
1) She didn't believe he would. She trusts him. She's high up in his organization. I don't find that to be incompetent. On top of that. TIM wasn't trying to get them killed. It's not quite a betrayal.
2) She was wrong about Niket. She let he emotions cloud her judgement. This is incompetent how? Everyone makes mistakes, including Shepard.
3) A huge segement of the playerbase believed Samara would make a good team leader. Besides, as we've discussed, her whole dialog in the suicide mission was designed to mislead you and does not reflect on her character.
4) She was correct. ANY biotic could. They just don't all have the necessary endurance. Why did she say anything at all when the best choice was right in front of you? Again, suicide mission dialog.
5) "We knew it was a one-way trip" is the pragmatic viewpoint to keep everyone focused on the mission. Don't bother worrying about the ship. If we survive and the ship if repairable, great, but the job is to kill the collectors.
6) How is this viewpoint incompetent? Jacob wants to simply destroy it. You find that a better solution?
AN XO's job is to keep you abreast of options. Once she voices her concerns or suggestions, she doesn't continue to argue the point, unless you're in the briefing room where the entire object is to have open discourse.
In addition, the paragon-style Shepard is open (or mine is) to suggestion. You've assembled a team of the absolute best people at what they do. (You may disagree about specific characters, but that is the storyline.) They are all deadly and independent. They are willing to follow your lead, but they aren't military, and they're not going to blindly follow any order you give. They have opinions and will voice them. Don't like it? Take on the collectors by yourself.
Frankly, this whole aspect of the game was different than I expected. I thought it would be a DA-style loyalty thing where you spend a bunch of time keeping everyone's meter up to snuff..
No doubt, your attitude reflects how you perceived her ingame. I don't know if your perception or mine is closer to the Miranda that the writers intended to convey.
Modifié par Jeremy Winston, 27 février 2010 - 04:15 .