It won't be as important as you think.
#1
Posté 27 février 2010 - 12:51
That's the big decision of ME2.
But then I think back to the big decision of ME1 - save the Council, or let them die.
Way back when people were also debating the importance of this, as it could change the power of the galaxy! Alien council vs. human hegemony or some such!
Then ME2 came, and what do we find out?
If you save the Council, they appear in one scene where they are stupid.
If you let them die as Paragon, a replacement Council appears in one scene where they are stupid.
If you let them die as Renegade, a human Council appears in one scene where they are stupid.
The consequences? Cosmetic, at best. I suppose it's the nature of making a videogame on time but..
It won't be as important as you think.
#2
Posté 27 février 2010 - 12:53
#3
Posté 27 février 2010 - 12:53
#4
Posté 27 février 2010 - 12:58
#5
Posté 27 février 2010 - 01:01
Any reall impact it will have is on the dialogues the NPCs will have and possiblely a mission or two will be different. More likely one thant two, since Bioware will not want to do too many missions that not everyone will see.
In short, it will have a large impact on the narrative and the story, but I don't think it will 180 any of the actual gameplay moments.
Modifié par Madecologist, 27 février 2010 - 01:02 .
#6
Posté 27 février 2010 - 01:06
At least it mirrors real-world politics. But it would be nice if it'd had a more visible effect; it didn't have to be game-changing, just "more".The Angry One wrote...
Then ME2 came, and what do we find out?
If you save the Council, they appear in one scene where they are stupid.
If you let them die as Paragon, a replacement Council appears in one scene where they are stupid.
If you let them die as Renegade, a human Council appears in one scene where they are stupid.
I'm more miffed about not being able to go for a wander around the Praesidium, though.
#7
Posté 27 février 2010 - 01:12
The Angry One wrote...
Lots of people seem to be debating the consequences of keeping or destroying the Collector base and at face value yes, it seems like a groundbreaking decision. Give Reaper technology to a racist megalomaniac or destroy it forever.
That's the big decision of ME2.
But then I think back to the big decision of ME1 - save the Council, or let them die.
Way back when people were also debating the importance of this, as it could change the power of the galaxy! Alien council vs. human hegemony or some such!
Then ME2 came, and what do we find out?
If you save the Council, they appear in one scene where they are stupid.
If you let them die as Paragon, a replacement Council appears in one scene where they are stupid.
If you let them die as Renegade, a human Council appears in one scene where they are stupid.
The consequences? Cosmetic, at best. I suppose it's the nature of making a videogame on time but..
It won't be as important as you think.
Indeed.
"Dire" consequences?
#8
Guest_Guest12345_*
Posté 27 février 2010 - 01:16
Guest_Guest12345_*
Modifié par scyphozoa, 27 février 2010 - 01:17 .
#9
Posté 27 février 2010 - 01:22
The Angry One wrote...
Lots of people seem to be debating the consequences of keeping or destroying the Collector base and at face value yes, it seems like a groundbreaking decision. Give Reaper technology to a racist megalomaniac or destroy it forever.
That's the big decision of ME2.
But then I think back to the big decision of ME1 - save the Council, or let them die.
Way back when people were also debating the importance of this, as it could change the power of the galaxy! Alien council vs. human hegemony or some such!
Then ME2 came, and what do we find out?
If you save the Council, they appear in one scene where they are stupid.
If you let them die as Paragon, a replacement Council appears in one scene where they are stupid.
If you let them die as Renegade, a human Council appears in one scene where they are stupid.
The consequences? Cosmetic, at best. I suppose it's the nature of making a videogame on time but..
It won't be as important as you think.
Ah, yes... "BIG CHOICES"...
That'll be a very sad thing. Hope is they didn't implement the crucial consequences in ME2, because it's the middle part of the trilogy, and all the big decisions, as well as yet unaccounted for small ones (Terra Firma, Negotiator's pills quests), as well as the C-Base decision will have a significant impact in the end of ME3, and not merely cosmetic, at that.
#10
Posté 27 février 2010 - 01:32
#11
Posté 27 février 2010 - 01:37
Like i posted in other thread about ME 3, my stance for that part after ME 2 is "Ah yes... Mass effect 3..."
I hope that this game won't be a final nail to coffin of my trust in Bioware's ability for creating good games.
And one more thing, when you will look for example at review of DAO 2 compare lead writers and you will get answer if game will hold original plot.
Of course i will finish ME 3 just to see how Shepard story will end but frankly my expectations are pretty low so i will not suffer any serious disappointement if ME 3 will come out as uterly fail end of the series.
Modifié par Asheer_Khan, 27 février 2010 - 01:43 .
#12
Posté 27 février 2010 - 01:40
Saving the Destiny ascension (and the council along with it): Status quo on the military balance issue. Asari/Turian/Human fleet strengths remain proportionally and probably numerically constant.
Sacrificing DA+council, promoting Anderson: The asari just about scraps their fleet and hand their "mil.force responsibility allotments" to the Turians, likely resulting in a large-ish number of smaller dreadnaughts, possibly with new Thanix class weaponry, in place of fewer big ones with older BFGs. Human reaction to shift in "terror balance"?
Sacrificing DA+council, promoting Udina: Same as above, more Human/Turian stockpiling?
EDIT: Killed a few linefeeds... EDIT2: Put them back in.
Modifié par jojon2se, 27 février 2010 - 01:44 .
#13
Posté 27 février 2010 - 01:41
#14
Posté 27 février 2010 - 01:55
You're focusing on the immediate gains and benefits for Shepard but the status of the Council affects worlds; if you listen to the Galactic News you'll learn letting the Council die means 1) no Destiny Ascension, 2) the Asari cede their defense obligations to the Turians, 3) the Turians don't get any friendlier with humans, and 4) the Spectres lose much of their status.
In ME2 you die if you fail to upgrade the Normandy, secure your team's loyalty, and send the wrong people to do the wrong jobs. ME3 will most likely have similar parallels where you lose the war if you fail to strengthen your fleets, sow distrust among your allies, and put the wrong people in charge (or rather prevent the right people from getting to power, like Wrex and Anderson).
But this rather pointless because we're speculating on a game that doesn't exist yet.
#15
Posté 27 février 2010 - 02:04
ME3, however, will no doubt move back to Council space. The suicide mission's over, for better or worse, and Shep and his crew will likely move back to the Citadel for the majority of ME3 to use it as a base of operations for the anti-Reaper war. I think we'll definitely see the consequences of which Council you chose by the time Mass Effect 3 ends.
#16
Posté 27 février 2010 - 02:14
I was disappointed with the lack of impact my ME1 choices had in ME2, but they still have ME3 to turn that around and impress me with an adaptive storyline heavily influenced by the choices I made in ME1 and ME2. If they don't, then meh .. that'll suck .. but ME3 will undoubtedly be a great game nonetheless.





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