Vanguards -- Are Pull and Shockwave useful on higher difficulties?
#51
Posté 28 février 2010 - 02:02
What I'm getting at is that if you're playing the game at a level where you curve Pull around cover to expose an enemy for a Warp bomb, Shockwave doesn't have any business being on your hotbar. If you're not and hitting people with Pull is hard, you're very likely going to get better results with Shockwave. Vanguard and Jack mashing on Shockwave on casual is easily the local maximum of 2 AM drunken Mass Effect. If you're not going to spend your cooldown on anything else to great effect, you might as well Shockwave.
Pull changes on higher difficulties more than it's diminished; it can't be used to good effect on first contact against a large number of foes anymore, but leaving an enemy vulnerable and stunlocked for 5+ seconds increases in value when the game is more deadly. Pull Field similarly gets taken advantage of less, but is potentially a lot more valuable when it does work. There are a lot of opportunities to get good use of it when it's on your bar, you just have to learn to recognize them.
#52
Posté 28 février 2010 - 08:34
Gladiador2 wrote...
AntiChri5 wrote...
Shockwave just cant compare to pull. Dont make a statement unless you have compared both fully evolved versions against each other on hardcore (at least)
It's curious. I could just say exactly the same to you
I did it, and I prefer Shockwave. And you?
You said you never used pull more than once or twice.
#53
Posté 28 février 2010 - 11:20
Thats about all I use shockwave for.
#54
Posté 28 février 2010 - 12:34
Actually, Abominations are one of those targets that don't instantly die to Pull, so they can be used for Warp Explosion fodder for mass clearing Husks (in a 7 meter radius if you've got Unstable Warp). Whenever I see an Abomination in a Husks swarm, my first thought is always, "target acquired!"
#55
Posté 28 février 2010 - 12:39
#56
Posté 28 février 2010 - 12:41
Roxlimn wrote...
RamsenC:
Actually, Abominations are one of those targets that don't instantly die to Pull, so they can be used for Warp Explosion fodder for mass clearing Husks (in a 7 meter radius if you've got Unstable Warp). Whenever I see an Abomination in a Husks swarm, my first thought is always, "target acquired!"
For Husks/Abominations, there's nothing better than Slam
Go to Aequitas and make another video if you want to prove me wrong
#57
Posté 28 février 2010 - 12:46
Gladiador2 wrote...
Roxlimn wrote...
RamsenC:
Actually, Abominations are one of those targets that don't instantly die to Pull, so they can be used for Warp Explosion fodder for mass clearing Husks (in a 7 meter radius if you've got Unstable Warp). Whenever I see an Abomination in a Husks swarm, my first thought is always, "target acquired!"
For Husks/Abominations, there's nothing better than Slam
Go to Aequitas and make another video if you want to prove me wrong
Watching those husks bounce around is great, but in the end pull works the same way. Pull is just more dangerous against abominations up close, but that can be fixed with a warp explosion or using shockwave instead. Slam is not a bad choice though.
#58
Posté 28 février 2010 - 12:50
#59
Posté 28 février 2010 - 03:40
The best power is throw. Since it insant kills them and has the shortest cooldown. It also does the most damage vs their armor of any biotic power (except for reave and warp). One shot from a heavy pistol, followed by a throw always kill them, even if they have some armor left. Slam only works on 1 target so it is just a nerfed version of pull really.Gladiador2 wrote...
Roxlimn wrote...
RamsenC:
Actually, Abominations are one of those targets that don't instantly die to Pull, so they can be used for Warp Explosion fodder for mass clearing Husks (in a 7 meter radius if you've got Unstable Warp). Whenever I see an Abomination in a Husks swarm, my first thought is always, "target acquired!"
For Husks/Abominations, there's nothing better than Slam
Go to Aequitas and make another video if you want to prove me wrong
Modifié par mundus66, 28 février 2010 - 03:43 .
#60
Posté 28 février 2010 - 03:47
#61
Posté 28 février 2010 - 04:24
That said, I've only recently started using Pull....maybe I'll get the hang of it soon enough.
#62
Posté 28 février 2010 - 04:29
#63
Posté 28 février 2010 - 05:38
Area reave once to remove the barrier, and use pull to insta-kill each of them every 2 second.
Very satisfying with lv1 pull.
#64
Posté 28 février 2010 - 06:45
Modifié par Peer of the Empire, 28 février 2010 - 06:49 .
#66
Posté 01 mars 2010 - 01:12
#67
Posté 01 mars 2010 - 01:35
sinosleep wrote...
This is why pull is better than slam. I can kill 3 husks with one pull in the time it takes you to kill one with slam.
If you want to be fair about it, you need to compare Area Pull to Squad Cryo + Slam, since that's what you're giving up to get it.
I'm starting to like Area Reave + Squad Cryo for husk killing actually; instead of 1-2 shots to drop the armor then Area Pull to finish them, it's Area Reave to remove all the armor, then 1 shot to kill each husk. It's not as good as Pull Field against mass husks, clearly, but it shouldn't be; mass husks are where Pull Field shines brightest. Being able to get close to that performance with more generally useful skills is pretty attractive if you don't feel like respeccing for husk missions every time (or running around with a husk spec all the time).
#68
Posté 01 mars 2010 - 02:06
#69
Posté 01 mars 2010 - 02:33
Despite what many of you peoeple want to argue this two individuals countlessly back up their abilities and their advice should be taken as almost law.
that sounded fanboyish and lame, haha. But lets be honest, they're gods at Vanguard
#70
Posté 01 mars 2010 - 02:58
sinosleep wrote...
I don't mind giving up squad cryo. I used it, I liked it, but at the end of the day I am a control freak. And as such, I like pull field cause I cast it and I determine who it's going to be cast on. Squad cryo will freeze who it wants to freeze when it wants to freeze them so I didn't mind losing it.
Two comments.
First, I haven't had issues with aiming squad cryo when I wanted to. Yeah, you have to start calling targets for your squad, but that's not any worse than any other power; yeah here's a bit of travel time since they actually have to shoot, but not consuming the cooldowns is priceless. Did you ever try using the cryo on yourself against husks, instead of overwriting with Inferno? It makes a huge difference.
Second, you're giving up Squad Cryo not for Pull, but for the area evolution of it. Even when I have Pull Field specced, on Insanity, 80+% of the time it's still hitting just one guy and might as well have been Pull; and a good fraction of the rest of the time I'm just being cute with the area effect part of it. It definitely comes in handy on merit occasionally, particularly against husks; but I have trouble convincing myself that Pull Field blows away standard Pull + (Squad) Cryo, even against husks.
#71
Posté 01 mars 2010 - 03:19
At the end of the day this is another one of those things that I feel is down to player preference. I personally think pull field works on more than one mob often enough to warrant my taking it at the cost of squad cryo. Some people don't feel the same. It's all gravy.
#72
Posté 01 mars 2010 - 03:32
On my Vangaurd, I was happy to take a single point in Pull, which is quite potent on its own after Biotic upgrades.
#73
Posté 01 mars 2010 - 03:54
xedgorex wrote...
Quite frankly i look at thisisme8 and sinosleep as the godfathers of Vanguard and im struggling between which school to follow, i follow thisisme's Claymore style but am coming around to sinosleeps pull usage.
Despite what many of you peoeple want to argue this two individuals countlessly back up their abilities and their advice should be taken as almost law.
that sounded fanboyish and lame, haha. But lets be honest, they're gods at Vanguard
Not that I don't appreciate the props, cause I do, but we had a lot of help. RamsenC, , Kurupt87, Kronner, Dannok1234, Mundus66, and Rumination888 have all been a huge help. I might have been one of the first to post youtube vids about the class and get noticed by a dev, but I can't really take credit for the movement. Putting vanguards on the map has been a team effort.
Modifié par sinosleep, 01 mars 2010 - 03:55 .
#74
Posté 01 mars 2010 - 03:57
#75
Posté 01 mars 2010 - 04:06
sinosleep wrote...
xedgorex wrote...
Quite frankly i look at thisisme8 and sinosleep as the godfathers of Vanguard and im struggling between which school to follow, i follow thisisme's Claymore style but am coming around to sinosleeps pull usage.
Despite what many of you peoeple want to argue this two individuals countlessly back up their abilities and their advice should be taken as almost law.
that sounded fanboyish and lame, haha. But lets be honest, they're gods at Vanguard
Not that I don't appreciate the props, cause I do, but we had a lot of help. RamsenC, , Kurupt87, Kronner, Dannok1234, Mundus66, and Rumination888 have all been a huge help. I might have been one of the first to post youtube vids about the class and get noticed by a dev, but I can't really take credit for the movement. Putting vanguards on the map has been a team effort.
For sure. Those guys have been a huge help to breaking down and building up what the class is capable of.




Ce sujet est fermé
Retour en haut






