I'll argue with you since saber has had enough

cxensign wrote...
Flexibility is a form of power. The main attraction of Reave on a Vanguard is that it's usually a good use of your cooldown whenever Charge isn't appropriate. On any of the active ability classes, Reave is a redundant tool that is usually worse than another class ability you already have, and is only marginally better when it's useful at all. The only classes where Reave is realistically in the discussion are Soldier and Vanguard.
Forget Vanguard for a moment, getting reave on soldier is a huge waste of points. You are much better off getting all your ammo types. Cryo for your squad, fire for organics, and disrupter for synthetics. If you want to respec before every collector mission to spam reave thats fine, but its not going to give you the best mileage for most of the game. Reave is only worthwhile on the engineer if you want to give up some oompf against armor for barrier stripping. Back to vanguard, when charge is not appropriate 1 point Barrier is a better ability. You get your shield boost and you can shoot your enemies. Shooting is awesome for defense stripping, seems people forget that. Also I have to keep saying this because people keep ignoring it,
you can use squad abilities to cover a weakness.
cxensign wrote...
Reave is not out of line with any of the other defense stripping abilities; if there was a choice between taking Reave, Incinerate, and Warp, there would be hearty debate over which made the best bonus power. The main selling point of Reave in that trio is how it performs against collectors; "looks good on TV" is definitely a perk!
There is a choice. The squad you bring is your choice. This thread is also not a debate over the best bonus power, it was about pull vs shockwave, but reave was mentioned and now the thread has been sidetracked.
cxensign wrote...
In a vacuum I think Slam is a more powerful tool than Reave, particularly in the early game before you have the points to evolve either. However Reave compliments the Vanguard's abilities better, and covers up weaknesses at long range or when Charge is suicidal; that you have Pull available as a class power doesn't hurt either.
How does defense stripping with a long cooldown compliment Vanguard abilities. Especially since (tired of saying this)
your squad can do that for you. Vanguard does not need defense stripping since weapons are your primary form of offense. If you were an adept you would have a point. Fast cooldown crowd control abilities compliment the Vanguard best.
cxensign wrote...
...and really, what else are you going to take? Energy Drain is better for some of the missions, but it's completely dead in others; Reave is always useful somewhere, and ultimately that's what it comes down to - when Charge isn't what you want, Reave will probably be useful, and without a deep toolbox of powers that's exactly what you want.
You don't take a bonus power at all. Putting leftover points in barrier when you can't charge is a fine idea, but not necessary. Also having barrier on Shep and reave on Samara gives you more tools in your box than just reave on Shep. All you need is one point in barrier to get 90% of its use.
Modifié par RamsenC, 02 mars 2010 - 05:07 .