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Vanguards -- Are Pull and Shockwave useful on higher difficulties?


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#151
RamsenC

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thisisme8 wrote...

RamsenC wrote...

*starts growing beard*


Dude, your avatar has the manliest beard ever and now you tell me you don't have one?!


Does a goatee count D:?

#152
thisisme8

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RamsenC wrote...

thisisme8 wrote...

RamsenC wrote...

*starts growing beard*


Dude, your avatar has the manliest beard ever and now you tell me you don't have one?!


Does a goatee count D:?


Does it have braids?

#153
sinosleep

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thisisme8 wrote...
Does it have braids?

lol

#154
Sabresandiego

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I did a speed run just for fun right now, its a pretty retarded run but I got just over 2 minutes. I can post it if you want.

#155
_Dannok1234

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Sabresandiego I think you are missing a few things. First off people have taken issues with that you call your guide the most tactical and best way to play a vanguard. It seems that you believe that in order to be "tactical" you have to use a ranged ability and powers to strip defense, which of course is not the case. Using charge in what can seem to be a reckless fashion does not mean that it is. I normally let my squad do whatever they want and mostly use them as bait as I don't need them for anything else. But who and where I charge are done based off whats happening in the game at the time, what will give me the greatest chance of success. After each charge and kill, I take a quick look at the disposition of the enemy and select a new one to charge, this can usually be done while your waiting for the cool down on charge,  unless I make a mistake of course and have to charge in order to live. 

Personally I think your guide will be useful to those that want to play a safer vanguard without as much risk, but it is by no means the be all end all of how to play a vanguard.

#156
Sabresandiego

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Dannok, your last sentence is entirely accurate. Never said my guide was the only way to play. You should play however is most fun for you.

#157
RamsenC

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thisisme8 wrote...

Does it have braids?


No..... *ashamed*

Dannok is a wise man though. Implying that everyone else plays Vanguard like retarded monkeys that get lucky or memorize the level is a bit insulting. I wouldn't have been on your ass the way I was if you didn't do that, whether you meant to or not. I still think you are wrong and playing a gimped version of Vanguard, but this game is easy enough for that not to matter.

Modifié par RamsenC, 02 mars 2010 - 06:49 .


#158
NICKjnp

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All biotic attacks cause damage (except for barrier) . They may be greatly reduced because of armor but they cause damage. Since you are a vanguard then you should be using incendiary ammo to get rid of armor.... then you can use lift or shockwave. If you are really concerned about armor then bring along Thane or Miranda so you can create a warp bomb that will remove the armor of the husks... that or bring grunt and let him charge into them to remove the armor (then you can use shockwave.

Modifié par NICKjnp, 02 mars 2010 - 06:57 .


#159
_Dannok1234

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Only my last sentence? Come on, gimmie a break here I'm trying to mediate a little. I mean after all it's getting a bit silly here at the moment with ego's flying off in all directions.

#160
Omega-202

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Sabresandiego wrote...

I did a speed run just for fun right now, its a pretty retarded run but I got just over 2 minutes. I can post it if you want.


Do so and be sure to clarify what differentiates what will probably constitute a lot of run and gun and more than a fair amount of Charging as tactical as opposed to "reckless".

I'm going to make a wild assumption and say that by "retarded" you mean "I got hurt quite a bit but by acknowledging it I make myself sound better to a non-existent audience who cares".  

#161
Sabresandiego

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Dannok1234 wrote...

Only my last sentence? Come on, gimmie a break here I'm trying to mediate a little. I mean after all it's getting a bit silly here at the moment with ego's flying off in all directions.


I only mention your last sentence because the rest of the strategy you
describe in your main paragraph is completely in sync with my guide.
People are just misconstruing my words. Nowhere do I say that you have to strip defenses before you charge, or play like a scared kitten. I simply advise playing smart instead of playing recklessly. Now perhaps I indirectly implied that everyone besides me is playing recklessly and without skill, and that was not my intention. That would explain why all the "video posting" vanguards besides me dont like me. There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur. That is another reason I am getting alot of backlage, because my playstyle is "different". Anyways, once again I think people should play however they want.

#162
AntiChri5

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Why all the hate? We are all Vangaurds here, we should be friends! Lets make fun of those sissy adepts!

#163
cxensign

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RamsenC wrote...

Forget Vanguard for a moment, getting reave on soldier is a huge waste of points. You are much better off getting all your ammo types. Cryo for your squad, fire for organics, and disrupter for synthetics.


I agree with this.  I'm partial to 1 point in Slam for the bonus on Soldier.


There is a choice. The squad you bring is your choice. This thread is also not a debate over the best bonus power, it was about pull vs shockwave, but reave was mentioned and now the thread has been sidetracked.


They are intimately tied together; if you look past the immediate question, the undercurrent is 'should I invest in Shockwave and Pull, or not?'.  There's honestly not a lot of choices there.  If you start with 40 points in Inferno Ammo, Squad Cryo Ammo, Champion, and Charge, you have 11 points to split between Shockwave, Pull, and Reave/Barrier/(Energy Drain).  That's it.  You can think all of those abilities are marginal on a Vanguard (I do), but you still have 11 points to spend on them.


How does defense stripping with a long cooldown compliment Vanguard abilities.


You have one active ability, Charge, that is very likely going to get used an order of magnitude more than any other active skill you have.  Any other active ability you use imposes an opportunity cost against Charge.  You also have Pull as a native class power, which has some strong, niche uses against vulnerable enemies.

Since you have those, the only abilities with *any* real utility are Reave and Barrier.

Barrier is attractive because you don't *want* to use your bonus power very much to begin with, so if all you do is prep it once before each fight and never touch it again, it's more than you'd get out of anything else you can put in that slot.  The 'I need to refill but can't charge' marginal use isn't *good* by any stretch due to the atrocious cooldown, but it's still there in an emergency.  It's not a good use of points, but those last few points have next to no value for you anyway.

Reave is attractive because there are situations where none of your other abilities are useful - armored enemies on unreachable platforms; multiple YMIR mechs and other instantly lethal situations where you can't afford to charge; enemies you can't charge at all, like the gunships - and for setting off instagib combos via Reave/Pull/Warpbomb.

Neither of these are character defining, must have abilities.  For the former, it's only good because it's essentially a passive and emergency button; in the latter, it's only good because there are situations where your cooldown is going to waste.  You still get one.


Fast cooldown crowd control abilities compliment the Vanguard best.


I agree.  You already have one, however, and you don't need two.  You have leftover points after taking Pull for a bonus power.  Your bonus power has to compliment Charge *and* Pull.


You don't take a bonus power at all.


Seriously?  You're going to go through all that buildup and show 2-7 off?

Unless your vote is for "Shockwave is amazing and I want it evolved" you're going to have at least 1 point in the bonus power.  You could give me any of the 9 non-ammo powers and I would push the button on occasion, and it would be the best play I could make.  So unless you're purposefully gimping your character for whatever reason (and far be it from me to tell you how to play a wholly non-competitive, single player PvE game), you might as well make a good choice of bonus power to maximize the little use you'll get out of it.

For the Vanguard, that means filling in dead cooldowns with Reave, or a precast + emergency Barrier.  That's the best you can do.

#164
rumination888

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Whatever happened to "Heavy Charge and Champion, everything else is preference".

#165
_Dannok1234

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Sabresandiego wrote...

Dannok1234 wrote...

Only my last sentence? Come on, gimmie a break here I'm trying to mediate a little. I mean after all it's getting a bit silly here at the moment with ego's flying off in all directions.


I only mention your last sentence because the rest of the strategy you
describe in your main paragraph is completely in sync with my guide.
People are just misconstruing my words. Nowhere do I say that you have to strip defenses before you charge, or play like a scared kitten. I simply advise playing smart instead of playing recklessly. Now perhaps I indirectly implied that everyone besides me is playing recklessly and without skill, and that was not my intention. That would explain why all the "video posting" vanguards besides me dont like me. There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur. That is another reason I am getting alot of backlage, because my playstyle is "different". Anyways, once again I think people should play however they want.


Well thats good to have out in the open, remember that this is a highly inefficient form of communication and it's difficult to guess a persons intent. Also keep in mind that some of the early video's like mine for instance, was not meant as a guide, it was meant to disprove the vast amount of incorrect information about how you can use charge on insanity. 

Just to point out what I'm saying here. In this post as well you come off as fairly arrogant/"better then everyone", while that might not be your intention, thats how *I* read it, and I'm not hostile towards you, but I chalk it up as a wording issue rather then one of ego. There are several things that you have said and even in your sig that can easily be understood as if you feel you are better and know how to play a Vanguard better then the rest of us here on the forums. I understand thats probably not the case, but if it is, I'd just find that amusing rather then anything else.

"There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur."

Thought I'd just single out this part as it's a prime example. See this is where things get confused, you seem  to suggest that the way you play in your videos is a new idea. I know this is probably just the wording rather than an actual belief that you hold, but maybe you see how it can be taken differently and that some would react to it as if it was an insult? 

#166
_Dannok1234

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rumination888 wrote...

Whatever happened to "Heavy Charge and Champion, everything else is preference".


It still holds true as far as I'm concerned.

#167
RamsenC

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I was done with this argument, but you put effort into that post so I'll reply.

cxensign wrote...

They are intimately tied together; if you look past the immediate question, the undercurrent is 'should I invest in Shockwave and Pull, or not?'.  There's honestly not a lot of choices there.  If you start with 40 points in Inferno Ammo, Squad Cryo Ammo, Champion, and Charge, you have 11 points to split between Shockwave, Pull, and Reave/Barrier/(Energy Drain).  That's it.  You can think all of those abilities are marginal on a Vanguard (I do), but you still have 11 points to spend on them.


My final build had tier 3 pull, tier 2 shockwave, and tier 1 barrier. Tier 3 pull is a 9 second disable that you can detonate and any damage you do to a pulled target is doubled. Barrier gets most of its worth out of that single point and shockwave is wasted points pretty much. What I'm saying is tier 3 pull and tier 1 barrier is better on your Vanguard when you have squad mates for defense stripping.

cxensign wrote...
You have one active ability, Charge, that is very likely going to get used an order of magnitude more than any other active skill you have.  Any other active ability you use imposes an opportunity cost against Charge.  You also have Pull as a native class power, which has some strong, niche uses against vulnerable enemies.

Since you have those, the only abilities with *any* real utility are Reave and Barrier.


I think you are giving defense stripping too much credit and not giving pull enough. Enemies have less defense than health and your guns do more damage to defenses than health on top of that. Pull has way more utility than Reave. It has a shorter cooldown so you can disable someone then charge, it lasts a long time, it can set up warp detonations, and it causes double damage on affected enemies. Reave is also on a very good squadmate so bringing Samara along is no downside. However, bringing Samara along when I fight Geth or non blood pack mercs is silly so the option to not have reave is also nice.

cxensign wrote...
Barrier is attractive because you don't *want* to use your bonus power very much to begin with, so if all you do is prep it once before each fight and never touch it again, it's more than you'd get out of anything else you can put in that slot.  The 'I need to refill but can't charge' marginal use isn't *good* by any stretch due to the atrocious cooldown, but it's still there in an emergency.  It's not a good use of points, but those last few points have next to no value for you anyway.


Prepping barrier before a fight is the wrong way to use it. All you do is slow yourself down for not much benefit. How is using barrier when you can't charge a poor use of cooldown? When I'm unloading my Viper or Grenade Launcher into a YMIR mech or any boss I don't have to slow down at all. I just pop barrier, which I spent 1 point on and go to town. The long cooldown does not matter because I'm not charging in these situations. All I do is refresh my shield, use squad abilities, and keep shooting. 

cxensign wrote...
Reave is attractive because there are situations where none of your other abilities are useful - armored enemies on unreachable platforms; multiple YMIR mechs and other instantly lethal situations where you can't afford to charge; enemies you can't charge at all, like the gunships - and for setting off instagib combos via Reave/Pull/Warpbomb.

Neither of these are character defining, must have abilities.  For the former, it's only good because it's essentially a passive and emergency button; in the latter, it's only good because there are situations where your cooldown is going to waste.  You still get one.


You are right neither ability is all that useful, BUT one costs 10 points to be useful and barrier costs 1 point to be useful. Do not put more than 1 point into barrier unless you have spare points. Enemies on unreachable platforms are no threat at all with barrier. Just shoot them and refresh your shields. If you picked the Claymore this might take a little longer, but the Vindicator/Viper is better than Reave against armored enemies on ledges.


cxensign wrote...
I agree.  You already have one, however, and you don't need two.  You have leftover points after taking Pull for a bonus power.  Your bonus power has to compliment Charge *and* Pull.


You don't take a bonus power at all.


Seriously?  You're going to go through all that buildup and show 2-7 off?

Unless your vote is for "Shockwave is amazing and I want it evolved" you're going to have at least 1 point in the bonus power.  You could give me any of the 9 non-ammo powers and I would push the button on occasion, and it would be the best play I could make.  So unless you're purposefully gimping your character for whatever reason (and far be it from me to tell you how to play a wholly non-competitive, single player PvE game), you might as well make a good choice of bonus power to maximize the little use you'll get out of it.

For the Vanguard, that means filling in dead cooldowns with Reave, or a precast + emergency Barrier.  That's the best you can do.


If you put 10 points into squad cryo, inferno ammo, charge, and the class passive you have 11 points left. I already mentioned what to do with those points earlier in my post. I suggest throwing one point in barrier, but giving up 10 for reave isn't the way to go. I never said level up shockwave, not sure where you are getting that from.

Modifié par RamsenC, 02 mars 2010 - 08:15 .


#168
thisisme8

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Sabresandiego wrote...

I only mention your last sentence because the rest of the strategy you describe in your main paragraph is completely in sync with my guide. People are just misconstruing my words. Nowhere do I say that you have to strip defenses before you charge, or play like a scared kitten. I simply advise playing smart instead of playing recklessly. Now perhaps I indirectly implied that everyone besides me is playing recklessly and without skill, and that was not my intention. That would explain why all the "video posting" vanguards besides me dont like me. There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur. That is another reason I am getting alot of backlage, because my playstyle is "different". Anyways, once again I think people should play however they want.


I'm hoping this will be the only "on-topic" post I have to put in here about this argument, but I'd like to say a couple things.

First, I don't think anyone is upset about a build that works best for you.  I don't know how many times it has been stated by some of the more recognized Vanguards on the these here forums that a lot of the choices are "up to you" since most things are very well balanced.  I.E.  Squad Cryo vs. Pull Field, Scim vs. Claymore vs. Evi.  Sinosleep doesn't use Squad Cryo in his current build, but will he tell you that you are playing wrong by using it?  I doubt it.  RamsenC uses it, but will he tell you that not using is wrong?  Probably not.

Second, regarding the hostility:  I think the main thing here is that a lot of us have been playing Vanguards ever since they were "impossible and broken."  They're a tough class to play with nothing like it in ME1 to base off of (Charge and Shockwave?), so for 30+ pages of the Tips and Tricks thread we were grinding and testing and debating and testing some more to find out what things worked and what didn't.  Barrier, no barrier.  AP Ammo, Warp Ammo, Incendiary Ammo?  Anyway, whether you were playing them all this time or not, I don't know, but it kind of seems like you came out of nowhere riding on the shoulders of everyone that put in all that hard work to show that it can be done, and now all the sudden you have the "Tactical Reave Vanguard:  The most powerful Vanguard" no less.  Nobody is looking for props or feels cheated by it, but come on?  You threw Reave on it.  That's it?

See, I don't care one way or the other.  I never made the Tips and Tricks guide for any other reason than to share what I learned.  Hell, it felt like the class forum needed it since the only thing anyone knew about Vanguards back then was 100 threads of misinformation and 1 video from Sinosleep.

I don't think anyone is mad or really dislikes you, I actually like your guide...  just be careful about how you word things around here, some of us take pride in all the hard work from which you are reaping the benefits.

#169
Sabresandiego

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thisisme8 wrote...

Sabresandiego wrote...

I only mention your last sentence because the rest of the strategy you describe in your main paragraph is completely in sync with my guide. People are just misconstruing my words. Nowhere do I say that you have to strip defenses before you charge, or play like a scared kitten. I simply advise playing smart instead of playing recklessly. Now perhaps I indirectly implied that everyone besides me is playing recklessly and without skill, and that was not my intention. That would explain why all the "video posting" vanguards besides me dont like me. There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur. That is another reason I am getting alot of backlage, because my playstyle is "different". Anyways, once again I think people should play however they want.


I'm hoping this will be the only "on-topic" post I have to put in here about this argument, but I'd like to say a couple things.

First, I don't think anyone is upset about a build that works best for you.  I don't know how many times it has been stated by some of the more recognized Vanguards on the these here forums that a lot of the choices are "up to you" since most things are very well balanced.  I.E.  Squad Cryo vs. Pull Field, Scim vs. Claymore vs. Evi.  Sinosleep doesn't use Squad Cryo in his current build, but will he tell you that you are playing wrong by using it?  I doubt it.  RamsenC uses it, but will he tell you that not using is wrong?  Probably not.

Second, regarding the hostility:  I think the main thing here is that a lot of us have been playing Vanguards ever since they were "impossible and broken."  They're a tough class to play with nothing like it in ME1 to base off of (Charge and Shockwave?), so for 30+ pages of the Tips and Tricks thread we were grinding and testing and debating and testing some more to find out what things worked and what didn't.  Barrier, no barrier.  AP Ammo, Warp Ammo, Incendiary Ammo?  Anyway, whether you were playing them all this time or not, I don't know, but it kind of seems like you came out of nowhere riding on the shoulders of everyone that put in all that hard work to show that it can be done, and now all the sudden you have the "Tactical Reave Vanguard:  The most powerful Vanguard" no less.  Nobody is looking for props or feels cheated by it, but come on?  You threw Reave on it.  That's it?

See, I don't care one way or the other.  I never made the Tips and Tricks guide for any other reason than to share what I learned.  Hell, it felt like the class forum needed it since the only thing anyone knew about Vanguards back then was 100 threads of misinformation and 1 video from Sinosleep.

I don't think anyone is mad or really dislikes you, I actually like your guide...  just be careful about how you word things around here, some of us take pride in all the hard work from which you are reaping the benefits.


Excellent post thisisme, I couldnt have written it better myself. I bought this game about 2 weeks ago and after beating the game as a soldier, decided to try the vanguard as my second class. I absorbed as much information as I could, and thanks to your hard work and others I became vary fond of the vanguard. After playing for awhile I noticed that many people were complaining about Vanguards being too difficult to play, and on the opposite end I noticed a multitude of videos showing vanguards charging in as berserkers and destroying everything. I wanted to go against the herd in both sensed by showing that

1. Vanguards are extremely good on insanity
2. They are more than just charge monkeys

I decided I would find the most efficient way to play a vanguard on the hardest difficulty possible (which is NG+ insanity) and see if I could do it with little to no reloads. This playthrough is what inspired me to write my guide. I understand that I am someone who appeared out of nowhere on a high horse claiming to have developed the best vanguard playstyle and that really irks some people. That was not my intention, I am just sharing my own playstyle with the community.

Do I beleive my playstyle is superior to others? If the criteria for that is minimal reloads with plenty of action, than yes I do feel my playstyle is superior to being over agressive with charge. I am allowed to have that opinion, and by no means do I force that opinion on others. I simply provide video evidence of its effectiveness and a guide with which people can use or not use. In my guide, I give props to people like you, and even people like sinosleep and Ramsen who I am on here arguing with to help me get started with the class. I have no animosity towards anyone and am just providing my own playstyle as a tool which others can utilize or not.

#170
sinosleep

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1. It's 4 AM I don't know why I am still awake.



2. I didn't record anything. I was all hyped up to do it on the drive home and then instead of recording I just watched my dvr versions of PTI, 24, espn news, and some late night. It appears that even if I had recorded anything there was no way in hell I was going to beat 2 minutes any way. If that 2 minute vid included killing every enemy on screen I'd wager that with no glitches, the best I could probably do it in would be around 3 minutes and change considering the time I did it in without the express purpose of a speed run and running into the can't move glitch.



3. I probably said some things I shouldn't have, but whatever. I had barely been holding in saying something considering the way Sabre's posts had all been practically dripping with superiority and contempt from jump. Whether it was meant to or not, I'm clearly not the only one who got a whiff of it from practically every post he made about vanguards. We're all only good cause we memorize maps and cut out our deaths was mostly what I was getting from him and that's why I've been an ass. If it was simply a "new" or competitive issue I would have had a problem with RamsenC and Rumination888 AGES ago. They've both positively merced my original collector platform time and I never had an issue with either of them. Why? Cause they weren't trying to be dicks about it. In fact, if anyone's followed my posts at all I have ALWAYS said that I'm not some kind of godly player. Yeah, I'm pretty damned experienced and good at shooters considering I was playing multiplayer quake 2 on dial up back in the day, but I never thought what I was doing was special. When other guys started posting vids I did nothing but give them their due and encourage them to post more since on release I appeared to be the only one posting vids and talking about how the vanguard DIDN'T suck on insanity. I was the only one sitting there in general having to disprove bogus claim after bogus claim after yet more bogus claims about how bad vanguards sucked.



So yeah, that's pretty much all I had left to say on this issue. If it wasn't your intent to give off the impression that the rest of us were simply mindlessly charging everything (which even in your last post you still implied by saying "overly aggressive" instead of just simply aggresive) then whatever, truce I guess. I can make the speed run vid tomorrow after work for the hell of it, go ahead and post yours and it'll be whatever. At the end of the day I think I've made my stance on reave quite clear. I don't care if I can clear that zone in 40 seconds samara's reave, followed by my reave, followed by some other squad move. About the only moves I find fun to spam are charge and adrenaline rush, since they are gun related.

#171
sedrikhcain

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Djehutynakht wrote...

Charge is incredibly useful, obviously, so it is excused from this thread. :)

I'm slowly working through a Vanguard playthrough on hardcore difficulty.  Everything I meet seems to have armor or shields, or both.  Pull and Shockwave thus are useless until I get rid of shields and armor.  Now, Pull is occasionally moderately useful on a single de-armored enemy, but an extra bullet would usually handle the job just as well.  But is it ever anything better than a slightly more amusing way to kill a distant enemy than a headshot with the hand cannon?

And what about Shockwave?  I'd have to shoot each enemy in a group once or more to get rid of their armor, without bothering to kill them, to get much use from Shockwave.  I tried that once with some husks.  Obviously, I died. :)  Is Shockwave ever worth the bother?

As it stands, mostly I just charge madly around the battlefield and shoot things.  I've spent points on my other powers, and I wouldn't mind using them.  Any advice?


Shockwave is extremely useful on any of the levels involving large numbers of husks. Line up 'em strip their armor (which your ammo will be good enough to do quickly by the time you reach these stages of the game) knock 'em down. In fact, the way I play, if I don't have shockwave for the last of the big firefights on that stage of the collector base where you're under your biotic's barrier, I'm screwed. I may have to play 7 or 8 times. With shockwave: out of there in one, regardless of class.

#172
Sabresandiego

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sinosleep wrote...

1. It's 4 AM I don't know why I am still awake.

2. I didn't record anything. I was all hyped up to do it on the drive home and then instead of recording I just watched my dvr versions of PTI, 24, espn news, and some late night. It appears that even if I had recorded anything there was no way in hell I was going to beat 2 minutes any way. If that 2 minute vid included killing every enemy on screen I'd wager that with no glitches, the best I could probably do it in would be around 3 minutes and change considering the time I did it in without the express purpose of a speed run and running into the can't move glitch.

3. I probably said some things I shouldn't have, but whatever. I had barely been holding in saying something considering the way Sabre's posts had all been practically dripping with superiority and contempt from jump. Whether it was meant to or not, I'm clearly not the only one who got a whiff of it from practically every post he made about vanguards. We're all only good cause we memorize maps and cut out our deaths was mostly what I was getting from him and that's why I've been an ass. If it was simply a "new" or competitive issue I would have had a problem with RamsenC and Rumination888 AGES ago. They've both positively merced my original collector platform time and I never had an issue with either of them. Why? Cause they weren't trying to be dicks about it. In fact, if anyone's followed my posts at all I have ALWAYS said that I'm not some kind of godly player. Yeah, I'm pretty damned experienced and good at shooters considering I was playing multiplayer quake 2 on dial up back in the day, but I never thought what I was doing was special. When other guys started posting vids I did nothing but give them their due and encourage them to post more since on release I appeared to be the only one posting vids and talking about how the vanguard DIDN'T suck on insanity. I was the only one sitting there in general having to disprove bogus claim after bogus claim after yet more bogus claims about how bad vanguards sucked.

So yeah, that's pretty much all I had left to say on this issue. If it wasn't your intent to give off the impression that the rest of us were simply mindlessly charging everything (which even in your last post you still implied by saying "overly aggressive" instead of just simply aggresive) then whatever, truce I guess. I can make the speed run vid tomorrow after work for the hell of it, go ahead and post yours and it'll be whatever. At the end of the day I think I've made my stance on reave quite clear. I don't care if I can clear that zone in 40 seconds samara's reave, followed by my reave, followed by some other squad move. About the only moves I find fun to spam are charge and adrenaline rush, since they are gun related.


Well I am glad we can get along. Im not trying to insult anyone on these boards. It would be nice if everyone wasnt insulting me just because I play vanguard a bit differently than the norm. I play risky a lot too, risk can be fun. My videos prove my playstyle is fast, and effective and is a great way to play if you are trying a minimal/no reload playthrough. I have nothing against vanguards who charge into super risky situations at all. Heck, sometimes it is alot of fun charging into a risky situation where you will most likely die. Its an adrenaline rush and is awesome if you make it through.

As for my speed run, I got just over 2 minutes after about 5 tries using a method where I basically run from cover to cover pressing buttons and charging to "safe" collectors. A lot of fights were skipped, and in the end I realized it was a pointless video that really proves nothing. I might post it just for kicks if you want.

Modifié par Sabresandiego, 02 mars 2010 - 09:44 .


#173
sinosleep

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Don't bother posting that vid then. What I was intending to do was shore up what was a legitimate gripe you had with my skipping the last fight. I tried to show that even though I skipped it, considering the game glitched on me and I wasn't trying to do a speed run then either that the times wouldn't have been too different even if I had fought the last set.



If we're going to do any speed runs it should be a legit speed run. Use whatever powers and squad you want, but you have to kill EVERYTHING on screen and see who get's the fastest time. Like I said, I'm quite confident I can post a time around the 3:20 -3:40 mark killing everything on screen and really having miranda and thane cast warp at every opportunity.

#174
Roxlimn

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Sabresandiego:



I think a lot of this could be avoided if you removed the qualifier, "minimal/no reload," as that tends to imply that you think your way is better. You may very well think so, but no need to rub it into everyone's faces, no?



The important thing is to get the vids out and show everyone, "Hey, you can play Vanguard like THIS, too, if you like it that way."

#175
_Dannok1234

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" I have nothing against vanguards who charge into super risky situations at all. Heck, sometimes it is alot of fun charging into a risky situation where you will most likely die."

You keep missing the point I and others have been trying to make over and over for you in this thread, and in others. Charging into a dangerous situation does not have to be all that risky, nor will it most likely end with you dead, as long as you are being smart about it. Most of the vid's the regulars from Thisisme8's thread was never ment to be guides, but a showcase of just how good charge really is. Making this statement again because it's an important thing to note, when you are comparing something made for the entertainment value and showing what is possible, rather then safest/easiest way to play which is usually how to do a guide. I used to play more like you do in your videos, but I don't need to play that way any longer.

I hope you do not consider me among the "everyone" thats been insulting you. You do consistantly manage to come off as very defensive. Believe it or not, this and other posts, was ment in the spirit of being helpful so that you might not be met with more friendlyness. I'll give it a rest now as this is probably not wanted and a futile effort on my part.

Modifié par Dannok1234, 02 mars 2010 - 10:06 .