thisisme8 wrote...
RamsenC wrote...
*starts growing beard*
Dude, your avatar has the manliest beard ever and now you tell me you don't have one?!
Does a goatee count D:?
thisisme8 wrote...
RamsenC wrote...
*starts growing beard*
Dude, your avatar has the manliest beard ever and now you tell me you don't have one?!
RamsenC wrote...
thisisme8 wrote...
RamsenC wrote...
*starts growing beard*
Dude, your avatar has the manliest beard ever and now you tell me you don't have one?!
Does a goatee count D:?
lolthisisme8 wrote...
Does it have braids?
thisisme8 wrote...
Does it have braids?
Modifié par RamsenC, 02 mars 2010 - 06:49 .
Modifié par NICKjnp, 02 mars 2010 - 06:57 .
Sabresandiego wrote...
I did a speed run just for fun right now, its a pretty retarded run but I got just over 2 minutes. I can post it if you want.
Dannok1234 wrote...
Only my last sentence? Come on, gimmie a break here I'm trying to mediate a little. I mean after all it's getting a bit silly here at the moment with ego's flying off in all directions.
RamsenC wrote...
Forget Vanguard for a moment, getting reave on soldier is a huge waste of points. You are much better off getting all your ammo types. Cryo for your squad, fire for organics, and disrupter for synthetics.
There is a choice. The squad you bring is your choice. This thread is also not a debate over the best bonus power, it was about pull vs shockwave, but reave was mentioned and now the thread has been sidetracked.
How does defense stripping with a long cooldown compliment Vanguard abilities.
Fast cooldown crowd control abilities compliment the Vanguard best.
You don't take a bonus power at all.
Sabresandiego wrote...
Dannok1234 wrote...
Only my last sentence? Come on, gimmie a break here I'm trying to mediate a little. I mean after all it's getting a bit silly here at the moment with ego's flying off in all directions.
I only mention your last sentence because the rest of the strategy you
describe in your main paragraph is completely in sync with my guide.
People are just misconstruing my words. Nowhere do I say that you have to strip defenses before you charge, or play like a scared kitten. I simply advise playing smart instead of playing recklessly. Now perhaps I indirectly implied that everyone besides me is playing recklessly and without skill, and that was not my intention. That would explain why all the "video posting" vanguards besides me dont like me. There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur. That is another reason I am getting alot of backlage, because my playstyle is "different". Anyways, once again I think people should play however they want.
rumination888 wrote...
Whatever happened to "Heavy Charge and Champion, everything else is preference".
cxensign wrote...
They are intimately tied together; if you look past the immediate question, the undercurrent is 'should I invest in Shockwave and Pull, or not?'. There's honestly not a lot of choices there. If you start with 40 points in Inferno Ammo, Squad Cryo Ammo, Champion, and Charge, you have 11 points to split between Shockwave, Pull, and Reave/Barrier/(Energy Drain). That's it. You can think all of those abilities are marginal on a Vanguard (I do), but you still have 11 points to spend on them.
cxensign wrote...
You have one active ability, Charge, that is very likely going to get used an order of magnitude more than any other active skill you have. Any other active ability you use imposes an opportunity cost against Charge. You also have Pull as a native class power, which has some strong, niche uses against vulnerable enemies.
Since you have those, the only abilities with *any* real utility are Reave and Barrier.
cxensign wrote...
Barrier is attractive because you don't *want* to use your bonus power very much to begin with, so if all you do is prep it once before each fight and never touch it again, it's more than you'd get out of anything else you can put in that slot. The 'I need to refill but can't charge' marginal use isn't *good* by any stretch due to the atrocious cooldown, but it's still there in an emergency. It's not a good use of points, but those last few points have next to no value for you anyway.
cxensign wrote...
Reave is attractive because there are situations where none of your other abilities are useful - armored enemies on unreachable platforms; multiple YMIR mechs and other instantly lethal situations where you can't afford to charge; enemies you can't charge at all, like the gunships - and for setting off instagib combos via Reave/Pull/Warpbomb.
Neither of these are character defining, must have abilities. For the former, it's only good because it's essentially a passive and emergency button; in the latter, it's only good because there are situations where your cooldown is going to waste. You still get one.
cxensign wrote...
I agree. You already have one, however, and you don't need two. You have leftover points after taking Pull for a bonus power. Your bonus power has to compliment Charge *and* Pull.You don't take a bonus power at all.
Seriously? You're going to go through all that buildup and show 2-7 off?
Unless your vote is for "Shockwave is amazing and I want it evolved" you're going to have at least 1 point in the bonus power. You could give me any of the 9 non-ammo powers and I would push the button on occasion, and it would be the best play I could make. So unless you're purposefully gimping your character for whatever reason (and far be it from me to tell you how to play a wholly non-competitive, single player PvE game), you might as well make a good choice of bonus power to maximize the little use you'll get out of it.
For the Vanguard, that means filling in dead cooldowns with Reave, or a precast + emergency Barrier. That's the best you can do.
Modifié par RamsenC, 02 mars 2010 - 08:15 .
Sabresandiego wrote...
I only mention your last sentence because the rest of the strategy you describe in your main paragraph is completely in sync with my guide. People are just misconstruing my words. Nowhere do I say that you have to strip defenses before you charge, or play like a scared kitten. I simply advise playing smart instead of playing recklessly. Now perhaps I indirectly implied that everyone besides me is playing recklessly and without skill, and that was not my intention. That would explain why all the "video posting" vanguards besides me dont like me. There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur. That is another reason I am getting alot of backlage, because my playstyle is "different". Anyways, once again I think people should play however they want.
thisisme8 wrote...
Sabresandiego wrote...
I only mention your last sentence because the rest of the strategy you describe in your main paragraph is completely in sync with my guide. People are just misconstruing my words. Nowhere do I say that you have to strip defenses before you charge, or play like a scared kitten. I simply advise playing smart instead of playing recklessly. Now perhaps I indirectly implied that everyone besides me is playing recklessly and without skill, and that was not my intention. That would explain why all the "video posting" vanguards besides me dont like me. There is nothing wrong with how they play, I am just providing an alternative playstyle with video evidence of its success. Whenever a new idea, or change is introduced to a "culture" which is set in its ways than anger, hostility, and conflict can occur. That is another reason I am getting alot of backlage, because my playstyle is "different". Anyways, once again I think people should play however they want.
I'm hoping this will be the only "on-topic" post I have to put in here about this argument, but I'd like to say a couple things.
First, I don't think anyone is upset about a build that works best for you. I don't know how many times it has been stated by some of the more recognized Vanguards on the these here forums that a lot of the choices are "up to you" since most things are very well balanced. I.E. Squad Cryo vs. Pull Field, Scim vs. Claymore vs. Evi. Sinosleep doesn't use Squad Cryo in his current build, but will he tell you that you are playing wrong by using it? I doubt it. RamsenC uses it, but will he tell you that not using is wrong? Probably not.
Second, regarding the hostility: I think the main thing here is that a lot of us have been playing Vanguards ever since they were "impossible and broken." They're a tough class to play with nothing like it in ME1 to base off of (Charge and Shockwave?), so for 30+ pages of the Tips and Tricks thread we were grinding and testing and debating and testing some more to find out what things worked and what didn't. Barrier, no barrier. AP Ammo, Warp Ammo, Incendiary Ammo? Anyway, whether you were playing them all this time or not, I don't know, but it kind of seems like you came out of nowhere riding on the shoulders of everyone that put in all that hard work to show that it can be done, and now all the sudden you have the "Tactical Reave Vanguard: The most powerful Vanguard" no less. Nobody is looking for props or feels cheated by it, but come on? You threw Reave on it. That's it?
See, I don't care one way or the other. I never made the Tips and Tricks guide for any other reason than to share what I learned. Hell, it felt like the class forum needed it since the only thing anyone knew about Vanguards back then was 100 threads of misinformation and 1 video from Sinosleep.
I don't think anyone is mad or really dislikes you, I actually like your guide... just be careful about how you word things around here, some of us take pride in all the hard work from which you are reaping the benefits.
Djehutynakht wrote...
Charge is incredibly useful, obviously, so it is excused from this thread.
I'm slowly working through a Vanguard playthrough on hardcore difficulty. Everything I meet seems to have armor or shields, or both. Pull and Shockwave thus are useless until I get rid of shields and armor. Now, Pull is occasionally moderately useful on a single de-armored enemy, but an extra bullet would usually handle the job just as well. But is it ever anything better than a slightly more amusing way to kill a distant enemy than a headshot with the hand cannon?
And what about Shockwave? I'd have to shoot each enemy in a group once or more to get rid of their armor, without bothering to kill them, to get much use from Shockwave. I tried that once with some husks. Obviously, I died.Is Shockwave ever worth the bother?
As it stands, mostly I just charge madly around the battlefield and shoot things. I've spent points on my other powers, and I wouldn't mind using them. Any advice?
sinosleep wrote...
1. It's 4 AM I don't know why I am still awake.
2. I didn't record anything. I was all hyped up to do it on the drive home and then instead of recording I just watched my dvr versions of PTI, 24, espn news, and some late night. It appears that even if I had recorded anything there was no way in hell I was going to beat 2 minutes any way. If that 2 minute vid included killing every enemy on screen I'd wager that with no glitches, the best I could probably do it in would be around 3 minutes and change considering the time I did it in without the express purpose of a speed run and running into the can't move glitch.
3. I probably said some things I shouldn't have, but whatever. I had barely been holding in saying something considering the way Sabre's posts had all been practically dripping with superiority and contempt from jump. Whether it was meant to or not, I'm clearly not the only one who got a whiff of it from practically every post he made about vanguards. We're all only good cause we memorize maps and cut out our deaths was mostly what I was getting from him and that's why I've been an ass. If it was simply a "new" or competitive issue I would have had a problem with RamsenC and Rumination888 AGES ago. They've both positively merced my original collector platform time and I never had an issue with either of them. Why? Cause they weren't trying to be dicks about it. In fact, if anyone's followed my posts at all I have ALWAYS said that I'm not some kind of godly player. Yeah, I'm pretty damned experienced and good at shooters considering I was playing multiplayer quake 2 on dial up back in the day, but I never thought what I was doing was special. When other guys started posting vids I did nothing but give them their due and encourage them to post more since on release I appeared to be the only one posting vids and talking about how the vanguard DIDN'T suck on insanity. I was the only one sitting there in general having to disprove bogus claim after bogus claim after yet more bogus claims about how bad vanguards sucked.
So yeah, that's pretty much all I had left to say on this issue. If it wasn't your intent to give off the impression that the rest of us were simply mindlessly charging everything (which even in your last post you still implied by saying "overly aggressive" instead of just simply aggresive) then whatever, truce I guess. I can make the speed run vid tomorrow after work for the hell of it, go ahead and post yours and it'll be whatever. At the end of the day I think I've made my stance on reave quite clear. I don't care if I can clear that zone in 40 seconds samara's reave, followed by my reave, followed by some other squad move. About the only moves I find fun to spam are charge and adrenaline rush, since they are gun related.
Modifié par Sabresandiego, 02 mars 2010 - 09:44 .
Modifié par Dannok1234, 02 mars 2010 - 10:06 .