Our friend Dannok1234 has already provided some information in regards to geth enemies
Dannok1234 wrote...
(As a side note to clear up your confusion about how strong enemy defenses are, specifically Geth. A geth trooper will take 6 melee hits (Fully upgraded at level 30 on insanity) before it dies. 3 of those are used to remove the shield, 3 are used to remove health. Same 1:1 ratio on the Hunter as well, haven't bothered to try against other geth yet. No I don't have have a video but it's very easy to try for yourself. )
But it would be substantially easier and quicker for someone that doesn't mind modding their game to give themselves immunity from damage to go around meleeing the crap out of every thing and keeping track of what the ratios look like. I'm of the opinion that unless it's an elite mob with 2 forms of defense (merc commanders) or a mob that has no health at all (harbinger, scions) the ratio is generally 1:1. If this is the case, then the overwhelming emphasis on defense stripping powers would seem kind of unwarranted considering the tired argument of "once you strip them of defenses they die in no time" wouldn't really apply. Since the different weapons all actually have native modifiers that are higher against some type of defense than they are against health, it would actually be quicker to shoot away someone's defenses than to shoot away their health.




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