WHY WE HAVE TO WAIT FOR ME3? Why can't BioWare make an expansion that improve some rpg elements in ME2 (i'm not speaking about a skills system... now!)? In NWN BioWare allaw us, whit an expansion, to fully customize ours characters (armours and weapons!!!). This is simple to improve... NOW!
Let us to set the left arm armour different by the right arm armour (ike in NWN!)! And let us to customize ours teammate too... Why remove this choice, this possibility? I'm speaking about an inventory/craft system. Give us the choice to use or not the N7 logo, the Cerberus logo, to give a stripe on each arm or not at all! I’m speaking about customization. Like U (BioWare) give us whit NWN!
I can't understand why we have to use clips for ammo/weapons... THIS IS NOT THE FUTURE! The idea BioWare used in ME1 was great! And the weapons's stats??? How can i make a choice? Maybe i can but... And the granades? No granades in the future?
Plz, improve the texture quality... Why have I to see always modder’s work to improve the original texture??? Why??? (http://social.biowar...m/project/2109/)
I've sold my Dragon Age collector's edition copy... because is NOT "realistic" as i supposed it can be (and I’m not speaking about the textute quality -improved by modders- and some graphic glitches). I will NOT sell my copy of ME2. Just because i wanna see if BioWare will improve what i'm waiting 4. MUCH REALISM!
IN BIOWARE WE TRUST!
This is MY opinion. I’m not speaking about to change the gameplay. I don’t know if it can be possible now.
But, if it can be possible…
I'd like to interact much more whit the npc (like in fallout 3: ok, maybe we can't kill them, ok, but let us speak whit them plz!!! Are npc dummyes? Naaaa!!! I hope i'll see something like, npc's life! Like in Oblivion!). Let me see that npc can walk. I report here what "JulianusApostate " says: "One of my favorite parts of all of Mass Effect 2 was getting drunk with
Dr. Chakwas. I'm not saying she's a superior character or anything, but the style of the scene really changed the business of talking to the cast around you. I'd like to see more things like this - maybe a scene at some point eating breakfast with all your team mates, or playing a sport, or just relaxing in some lounge after the tension of the mission is past. I'd love some of this - these moments are what bring life to the characters. Sure they could just tell you about their lives, or it could be in passing during something innocuous. I would never suggest
toning down the violence, or making the game all about relationships and feelings and crap, but the little scene with Dr. Chakwas gave me more connection to this game than all the "anomaly" side-missions combined."
And let us unlock the manufacturer licenses like in ME1… That was great!
I’d like to have the possibility to destroy everything when I use havy weapons like the Cain. I'm speaking about the world's parts, elements (in ME1 i remeber i can destroy much more than in ME2. In GOW2, whit the torque bow, u can do seriousely damage in the "world" behind u -GOW2 use the same graphic engine-).
Maybe we (Shepard) can jump (maybe like in GOW -i think this can be an idea- and not like in any fps...) and crouch... this can improve more realism i think...
Let us to have some random encounters against spaces pirates, ghets...and don't let the galaxy "die" when we finish all the main quests or side quests! Have we really killed them all? Make some random encounters to respawn! IT'S A GALAXY!
Maybe we can have some battle whit the Normandy. Let us buy (it's an idea) medigels on the ship. Show us people on Normandy living like in a military ship!
Paragon/renegade system pts doesn't works: isn't all black or white!
And the skills systems doesn't work too! Let me report here what "lukandroll" says: "I believe ME2 is more a shooter than Action RPG like its predecesor. The chance to hit a target is not represented on the character talents, but yours as a player, that's wrong from a role playing aspect; because you are "role playing" yourself, and not the
character. I dont have to go too far away for this, for instance, take FALLOUT 3, even when you aim and shoot with a energy weapon, if your character does not have the right amount of "Energy Weapons" talent, he will miss, that's
basic gameplay in a action role playing game. Because THE CHARACTER is not skilled enought to use the weapon, in that case It really DOESN'T matter if you are good or not at aiming, that's why you are role playing the
character.".
We all hope in less linearity... more dialog choice, to have a really unique character!
I really appreciate some answers directly from BioWare staff, just to know if They can do the same They’ve done whit NWN.
Sorry 4 my language!
Modifié par M 3 i m 0 n, 01 mars 2010 - 12:12 .




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