[quote]M 3 i m 0 n wrote...
In NWN BioWare allaw us, whit an expansion, to fully customize ours characters (armours and weapons!!!). This is simple to improve... NOW! [/quote]
1. You're not a game developer, unlike Bioware, so I'm not sure why you claim to them it's "simple" and then proceed to demand them to change it just because you're not happy with the customization that they DID give you. There are ways to expand your options by modding the game (you can search for the threads, there are plenty).
2. It's not unreasonable to think they could possibly give us more armor and pattern options like they have with DLC weapons, but I don't think you're ever going to get the "fully customize characters" options
[quote]
Let us to set the left arm armour different by the right arm armour (ike in NWN!)! And
let us to customize ours teammate too... Why remove this choice, this possibility? I'm speaking about an
inventory/craft system. Give us the choice to use or not the N7 logo, the Cerberus logo, to give a stripe on each arm or not at all! I’m speaking about customization. Like U (BioWare) give us whit NWN! [/quote]
This is not NWN. This is Mass Effect. There was no "craft" system in ME1. ME1 also didn't really do much to customize our teammates either. You could put them in 'generic light armor recolor 2' or 'generic heavy armor recolor 4' which kind of takes AWAY from their individuality, don't you think? In ME2, I have me and two distinct and individual teammates running around.The only choice or possiblity they removed was having a squad of seemingly the same three people.
[quote]
I can't understand why we have to use clips for ammo/weapons... THIS IS NOT THE FUTURE! The idea BioWare used in ME1 was great! And the weapons's stats??? How can i make a choice? Maybe i can but... And the granades? No granades in the future?

[/quote]
Here's how you make a choice in what guns to use: Look at the description, go on a mission and field test it, and then use whichever one feels right to you.
And while I can understand why some people may be upset about the "clips" decision, I actually like the change. It makes the game more tactical and nail-biting. Instead of just staying behind a wall and shooting an enemy until he's dead, I have to think about how much ammo I have left and then run around from cover to cover to get more. It gives the powers more meaning in this game too. You didn't really have to use them in ME1 because you could just shoot the enemy in the leg until it dies. Bioware also justified their decision "in game" through the codex, so there's no way they can really go back. Heavy weapons also took the place of grenades, which works because grenades weren't done very well in ME1. It's just a little tedious switching weapons back and forth though, so I see where you're coming from.
[quote]
Plz, improve the texture quality... Why have I to see always modder’s work to improve the original texture??? Why??? (
http://social.biowar...m/project/2109/) [/quote]
The textures are fine. They're absolutely beautiful, and they're far and away better than ME1's texture quality (just look at Garrus' head). They can't give you SUPER HD textures from the get-go because this game has to run on millions of machines, some of which, 360 included, do not have the memory capacity to handle that kind of texture quality.
[quote]
I've sold my Dragon Age collector's edition copy... because is NOT "realistic" as i supposed it can be (and I’m not speaking about the textute quality -improved by modders- and some graphic glitches). I will NOT sell my copy of ME2. Just because i wanna see if BioWare will improve what i'm waiting 4.
MUCH REALISM!
[/quote]I don't get it. You sold your copy of a FANTASY RPG game because it wasn't realistic enough? You really need to clarify what you mean here. Realism only goes so far in these kinds of games.
[quote]
IN BIOWARE WE TRUST!
[/quote]
Then trust that they know what they're doing. They've only been doing this for 15+ years

[quote]
I'd like to interact much more whit the npc (like in fallout 3: ok, maybe we can't kill them, ok, but let us speak whit them plz!!!
Are npc dummyes? Naaaa!!!
I hope i'll see something like, npc's life! Like in Oblivion!). Let me see that npc can walk.
[/quote]
While it would be nice, Mass Effect's engine wasn't really made for that. The great majority of NPC's probably wouldn't have anything meaningful to talk about anyway, so it'd be pretty shallow. Plus it would be kind of a pain in the butt trying to find Miranda while she's wandering around the ship just so I can get her Loyalty mission.
[quote]
I report here what "JulianusApostate " says: "One of my favorite parts of all of Mass Effect 2 was getting drunk with
Dr. Chakwas. I'm not saying she's a superior character or anything, but the style of the scene really changed the business of talking to the cast around you. I'd like to see more things like this - maybe a scene at some point eating breakfast with all your team mates, or playing a sport, or just relaxing in some lounge after the tension of the mission is past. I'd love some of this - these moments are what bring life to the characters. Sure they could just tell you about their lives, or it could be in passing during something innocuous. I would never suggest
toning down the violence, or making the game all about relationships and feelings and crap, but the little scene with Dr. Chakwas gave me more connection to this game than all the "anomaly" side-missions combined." [/quote]
Again... would be nice, but doesn't really add anything that isn't already there. You connect and interact with this people by talking with them, doing their loyalty missions, and taking them on regular missions to hear their commentary. There's even conflict with members of your squad, which adds another layer to the interaction. While more is always great, I'm happy with what we got.
[quote]
And let us unlock the manufacturer licenses like in ME1… That was great!
[/quote]
Except it only worked with the inventory system that was in place. Bringing them back would mean going back to the ME1 inventory, which nobody wants.
[quote]
I’d like to have the possibility to destroy everything when I use havy weapons like the Cain. I'm speaking about the world's parts, elements (in ME1 i remeber i can destroy much more than in ME2. In GOW2, whit the torque bow, u can do seriousely damage in the "world" behind u -GOW2 use the same graphic engine-).
[/quote]
I'm not sure what destructable environments would add, but don't expect it in a DLC/patch/expansion. Maybe in ME3.
[quote]
Maybe we (Shepard) can jump (maybe like in GOW -i think this can be an idea- and not like in any fps...) and crouch... this can improve more realism i think... [/quote]
I'm all for a crouch button, and vaulting without having to go to cover, but they're not necessary. The system works as it is.
[quote]
Let us to have some random encounters against spaces pirates, ghets...and don't let the galaxy "die" when we finish all the main quests or side quests! Have we really killed them all? Make some random encounters to respawn! IT'S A GALAXY! [/quote]
Random encounters? Where exactly would these take place? What would we get out of them? There's no loot in the game. Resources? That would work, and take away from the tedious scanning minigame. Credits? Both could be nice, except there's a point in the game where credits and resources lose all meaning because you can't do anything more with them. Would that mean no more random encounters? If the encounters were in space with the Normandy, I don't think it would be resonable to think that we'd have random encounters every twenty minutes. The Galaxy is a HUGE place (an understatement), you could travel for months and not see ANYTHING, let along a tiny ship.
[quote]
Maybe we can have some battle whit the Normandy. Let us buy (it's an idea) medigels on the ship. Show us people on Normandy living like in a military ship!

[/quote]
I don't know if I like the idea of a space battle flight sim in ME. Sure, if Bioware could implement it well, by all means do it. That's not their thing thought, so I don't know for sure how well they could pull it off.
[quote]
Paragon/renegade system pts doesn't works: isn't all black or white![/quote]
You're right, not everything is black and white, but some are. A great majority of choices in ME are NOT black an white. Some sure are, but that's to be expected. The system does work, it's just a tad unbalanced at times.
[quote]
And the skills systems doesn't work too! Let me report here what "lukandroll" says: "I believe ME2 is more a shooter than Action RPG like its predecesor. The chance to hit a target is not represented on the character talents, but yours as a player, that's wrong from a role playing aspect; because you are "role playing" yourself, and not the
character. I dont have to go too far away for this, for instance, take FALLOUT 3, even when you aim and shoot with a energy weapon, if your character does not have the right amount of "Energy Weapons" talent, he will miss, that's
basic gameplay in a action role playing game. Because THE CHARACTER is not skilled enought to use the weapon, in that case It really DOESN'T matter if you are good or not at aiming, that's why you are role playing the
character.".
[/quote]
The skill system DOES work. Mass Effect was ALWAYS A SHOOTER. 90% of the gameplay was SHOOTING things. The RPG aspect comes from the dialog and morality choices, as well as the skill system. And the skill system is basically the SAME ONE from Mass Effect 1, except reflecting of the lower level cap as well as removing unecessary skills. People don't have an accuracy stat, it's the weapons that do. I expect to hit what I'm aiming at, within reason. It'd really ****** me off if when I've got a shot lined up with the sniper rifle and then I miss because my character only had a "85% chance to hit". Bulls**t. THAT doesn't work from a RPing aspect. Shepard is a veteran military commander. He knows how to use a weapon, and use it well. He already spend all ME1 putting points into talents that improve his accuracy with weapons, why should he have to do it
again?
[quote]
We all hope in less linearity... more dialog choice, to have a really unique character!I really appreciate some answers directly from BioWare staff, just to know if They can do the same They’ve done whit NWN.
Sorry 4 my language![/quote]
Yes, we all hope for a less linear story and more dialog. We'll very likely get both. They already gave you a unique character to do what you want with in the setting of a unique game. Their intent is to keep it that way, not make NWN in space.
Modifié par _000Darkstar, 03 mars 2010 - 07:50 .