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WHY WE HAVE TO WAIT FOR ME3?


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#76
fokky_b

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What I would really want is that all surviving squad mates from ME2 would be part of Shepards team in ME3. If you have to assemble the team totally or even mostly again from new characters, it would make ME2 pretty pointless. But considering that a lot of your characters can die in ME2 i don't expect my hopes coming true.

Modifié par fokky_b, 03 mars 2010 - 08:30 .


#77
TJSolo

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This is not NWN. This is Mass Effect. There was no "craft" system in ME1. ME1 also didn't really do much to customize our teammates either. You could put them in 'generic light armor recolor 2' or 'generic heavy armor recolor 4' which kind of takes AWAY from their individuality, don't you think? In ME2, I have me and two distinct and individual teammates running around.The only choice or possiblity they removed was having a squad of seemingly the same three people.




Well the squad that you had in ME1; Quarian, Krogan, and Turian had unique and distinct armor.

The ones that only used human armor similar to Shepard could vary depending on what armor class Shepard was limited to.

All the armor was not "generic recolors". The progressive upgrades within an armor model was recoloring but there was a mix of model differences between brands. The beginning brands didn't differ much but late game models for Colossus, Geth, and Rage gear brought in more distinct models.

"Recoloring" is a way to add to the illusion of variety exactly like how you can recolor the N7 armor in ME2.





Except it only worked with the inventory system that was in place. Bringing them back would mean going back to the ME1 inventory, which nobody wants.




Bringing back manufacturers wouldn't necessarily mean a repeat of the ME1 inventory.

Using the guidelines of ME2 weapon differences damage, clip size, RoF, and such a Hahne Kedar pistol could be included with certain perimeters and an Armax Arsenal

gun could exist with certain perimeters.

The issue is the perimeter differences in ME2 really don't matter much in the scope of the combat. You can switch guns to whatever performance you prefer but that performance isn't actually better or worse than other choices.




#78
Bryy_Miller

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TJSolo wrote...

"Recoloring" is a way to add to the illusion of variety exactly like how you can recolor the N7 armor in ME2.


The only thing worse than covering up lazy programming well is not covering up lazy programming.

#79
M 3 i m 0 n

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@_000Darkstar



In NWN BioWare allaw us, whit an expansion, to fully customize ours characters
(armours and weapons!!!). This is simple to improve... NOW!





1. You're not a game developer, unlike Bioware, so I'm not sure why you
claim to them it's "simple" and then proceed to demand them to
change it just because you're not happy with the customization that they
DID give you. There are ways to expand your options by modding the game
(you can search for the threads, there are plenty).

-I think that it’s simple
because, like u say and like I wrote in some previous post, there are many mods
that do that. Just think that modders haven’t an sdk and can do that. I don’t
think that it can be a great problem 4 BioWare. And, 4 the last time, I’m
happy. But I’d like to be more happy. To have more choice to customize my
digital alter-ego an make him really unique, and not just 4 an armour. And 4
now we have few choices.



2. It's not unreasonable to think they could possibly give us more armor and
pattern options like they have with DLC weapons, but I don't think you're
ever going to get the "fully customize characters" options.

-Ok, but They (BioWare) can do
it! ;)

 

 



Let us to set  the left arm armour different by the right arm armour (ike
in NWN!)! And let us to customize ours teammate too... Why remove this
choice, this possibility?
I'm speaking about an inventory/craft system.
Give us the choice to use or not the N7 logo, the Cerberus logo, to give a
stripe on each arm or not at all! I’m speaking about customization. Like U
(BioWare) give us whit NWN!



This is not NWN. This is Mass Effect. There was no
"craft" system in ME1. ME1 also didn't really do much to
customize our teammates either. You could put them in 'generic light armor
recolor 2' or 'generic heavy armor recolor 4' which kind of takes
AWAY from their individuality, don't you think? In ME2, I have me and
two distinct and individual teammates running around.The
only choice or possiblity they removed was having a squad of seemingly the
same three people.

-I know
that this isn’t NWN (really?? :))).And when I speak about a “craft system” I
don’t mean to take some items, give them 
2 a craftmaster to have an armour/weapon 
(but it can be fun :)). I speak about this: “Give us the choice to use or not the N7 logo, the Cerberus logo, to give a
stripe on each arm or not at all!” And, if modders can do that… 
What can BioWare do? I speak of NWN because it have a kind of system.
Because it’s a BioWare game. And in ME1 u have more choice to customize u and
u’re team. It’s a fact.

And
“TjSolo”, thnx 4 the help. I’ve huge problems to explain what I have in my
mind… I don’t speak well eng.  :(

 

 



I can't understand why we have to use clips for ammo/weapons... THIS IS NOT THE
FUTURE! The idea BioWare used in ME1 was great! And the weapons's stats??? How
can i make a choice? Maybe i can but... And the granades? No granades in the
future? :(





Here's how you make a choice in what guns to use: Look at the description, go
on a mission and field test it, and then use whichever one feels right to you.

And while I can understand why some people may be upset about the
"clips" decision, I actually like the change. It makes the game more
tactical and nail-biting. Instead of just staying behind a wall and shooting an
enemy until he's dead, I have to think about how much ammo I have left and
then run around from cover to cover to get more. It gives the powers more
meaning in this game too. You didn't really have to use them in ME1 because you
could just shoot the enemy in the leg until it dies. Bioware also justified
their decision "in game" through the codex, so there's no way
they can really go back. Heavy weapons also took the place of grenades, which
works because grenades weren't done very well in ME1. It's just a little
tedious switching weapons back and forth though, so I see where you're coming
from.

-This is (finally) a personal
opinion. Ok u prefer the clip system. At least, now, u can stay behind a wall
an shooting an enemy until he’s dead. If u end ammo, u can use u’re biotics
power. I’ve play ME2 at insane diff. and I don’t waste ammo… 2 be honest, I
have 2 many bullets. I’m not joking. A thing that make me feel like an idiot is
watching my teammate. They just shot more than me and never end the munitions!
LOL!!!! That’s another reason why I dislike the new system. The old system have
a great logic! And can be possible 4 a future 2! Indeed I’ve seen that system
in some films. I know that BioWare Justified their decision through the codex…
but can’t this let me to hope 4 the future?? C’mon… I don’t really think that
heavy weapons took the place of the grenades… 2 much differences!!! ;) Also
note this. U can take the clips just walking on them. This don’t break the
fighting sequence. What about an animation (Shepard crouch an take the clips is
he is walking, or make a *****, or something like, if he is running)? This let
u the choice to use u’re biotic powers (or u can use 1 of u’re team to take the
attentions of u’re enemies and take the fire) to stop the enemy’s fire 4 the
time that u need 2 take the clips. This is an exemple/idea. But I like the
overheating system. That make me scream: “WTF!!!! This should be the
future!” 

 

 

Plz, improve the texture quality... Why have I to see always modder’s work
to improve the original texture??? Why???
(http://social.biowar...m/project/2109/)





The textures are fine. They're absolutely beautiful, and they're far
and away better than ME1's texture quality (just
look at Garrus' head). They can't give you SUPER
HD textures from the get-go because this game has to run on millions of
machines, some of which, 360 included, do not have the memory capacity to handle
that kind of texture quality.

-I’ve never
asked  4 SUPER HD textures!!!!!!!! I just
want to fix some of what we have now. Take the Normandy in the link! It’s an 8
bit texture!!! So, I’m crazy?? Today, in the mission to take Tali, I’ve
seen  a lot of them near the ghet
colossus! ZZZzzzzzZZZ I can’t accept it! :) But if u like 8 bit textures ok!

 

 

IN BIOWARE WE TRUST! :) 





Then trust that they know what they're doing. They've only been doing this
for 15+ years ;)

-Man, I know that They know
what Thery’re doing… but now I see something I can’t understand.

 

 

I'd like to interact much more whit the npc (like in fallout 3: ok, maybe
we can't kill them, ok, but let us speak whit them plz!!! Are npc dummyes?
Naaaa!!! I hope i'll see something like, npc's life! Like in Oblivion!).
Let me see that npc can walk.





While it would be nice, Mass Effect's engine wasn't really made for that. The
great majority of NPC's probably wouldn't have anything meaningful to
talk about anyway, so it'd be pretty shallow. Plus it would be kind of a
pain in the butt trying to find Miranda while she's wandering around the ship
just so I can get her Loyalty mission.

-Again, :) another personal
opinion! :) I’m speaking about some script events (every engine can do that).
Nothing special. I just wan’t 2 see dummyes! LOL it can be fun man!! :D eheh

“Nok! Nok!” “Aww… I’m busy!!!”
“Cmon Miranda, I just want 2 speak about u’re loyalty mission.” “Ok, but now I
can’t, I’m busy, u know?” “Ok… how much time do u need?” “Meee!!!! **** u
Shepard! Just wait, ok?” “Hey, ok, ok… calm down… -stupid girl, I’ll never have
my romance option whit a girl like this-” “Hey idiot! I can her u!” “D’ho!”

 

 

I report here what "JulianusApostate " says: "One of my
favorite parts of all of Mass Effect 2 was getting drunk with

Dr. Chakwas. I'm not saying she's a superior character or anything, but the
style of the scene really changed the business of talking to the cast around
you. I'd like to see more things like this - maybe a scene at some point eating
breakfast with all your team mates, or playing a sport, or just relaxing in
some lounge after the tension of the mission is past. I'd love some of this -
these moments are what bring life to the characters. Sure they could just tell
you about their lives, or it could be in passing during something innocuous. I
would never suggest toning down the violence, or making the game all about
relationships and feelings and crap, but the little scene with Dr. Chakwas gave
me more connection to this game than all the "anomaly" side-missions
combined."





Again... would be nice, but doesn't really add anything that isn't already
there. You connect and interact with this people by talking with them, doing
their loyalty missions, and taking them on regular missions to hear their
commentary. There's even conflict with members of your squad, which adds
another layer to the interaction. While more is always great, I'm happy with
what we got.

-I’m happy 2, but we’re
speaking about a style that only that scene have. We all know that the game
have it, but it’s only that 1. And the idea of Julianus (the breakfast, the
sports, the relax), imho, is great!!!!!! :) But some people like it, some not.
It’s the life! :)

 

 

And let us unlock the manufacturer licenses like in ME1… That was great!





Except it only worked with the inventory system that was in place. Bringing
them back would mean going back to the ME1 inventory, which nobody wants.

-Naaaa. BioWare can change the
inventory system. And I’ve read many ideas in the forum. Btw I can use
different guns that have different stats. It’s simple. I’m just speaking about
the old idea (unlock the manufacturer licenses). That was great!

And a big thnx again 2
“TJSolo”!

 

 

I’d like to have the possibility to destroy everything when I use heavy
weapons like the Cain. I'm speaking about the world's parts, elements (in ME1 i
remeber i can destroy much more than in ME2. In GOW2, whit the torque bow, u
can do seriousely damage in the "world" behind u -GOW2 use the same
graphic engine-).





I'm not sure what destructable environments would add, but don't expect it in a
DLC/patch/expansion. Maybe in ME3.

-LOL I hope to see some of
good news in ME2 :) (It’s just an idea and I know that can’t be -?- possible
right now, but  I’d like to see it in ME
as soon as possible :D )

 

 

Maybe we (Shepard) can jump (maybe like in GOW -i think this can be an
idea- and not like in any fps...) and crouch... this can improve more realism i
think...





I'm all for a crouch button, and vaulting without having to go to cover, but
they're not necessary. The system works as it is.

-Yes, system work fine, but
crouch (for exemple) will add 2 the game more funny an realism. We all should
have the chance 2 crouch, imho. :) WE WANT IT! :)

 

 

Let us to have some random encounters against spaces pirates, ghets...and
don't let the galaxy "die" when we finish all the main quests or side
quests! Have we really killed them all? Make some random encounters to respawn!
IT'S A GALAXY!





Random encounters? Where exactly would these take place? What would we get out
of them? There's no loot in the game. Resources? That would work, and take
away from the tedious scanning minigame. Credits? Both could be nice,
except there's a point in the game where credits and resources lose all meaning
because you can't do anything more with them. Would that mean no more random
encounters? If the encounters were in space with the Normandy, I don't think it
would be resonable to think that we'd have random encounters every twenty
minutes. The Galaxy is a HUGE place (an understatement), you could
travel for months and not see ANYTHING, let along a tiny ship.

-Sure, but if we’re near
ghet’s space, we should have some encounters vs ghets. If we near Tuchanca, we
should have the chance to fight vs the krogans…so we can get some resources,
some exp…I know that the galaxy is a huge place, but we’re speaking some places
that we know pretty well. In many planet’s descriptions we can read: “ There
are many elio3’s stations… Watch u’re steps visitors: the pirates are here
(something like this :D)… Here more ships drop the ****”. These descriptions
let us think that we can’t be alone near this planets. So… Sometimes… we can
have some random encounter, yes. But once we have done them we must have the
chance to have others fights (or puzzle mission, I don’t know but this is not
the point): the galaxy can’t die. We can’t be alone. ;)

 

 

Maybe we can have some battle whit the Normandy. Let us buy (it's an idea)
medigels on the ship. Show us people on Normandy living like in a military
ship! :)





I don't know if I like the idea of a space battle flight sim in ME. Sure,
if Bioware could implement it well, by all means do it. That's not their thing
thought, so I don't know for sure how well they could pull it off.

-It’s just another idea ;) And
I think it can be fun!

 

 

Paragon/renegade system pts doesn't works: isn't all black or white!





You're right, not everything is black and white, but some are. A great majority
of choices in ME are NOT black an white. Some sure are, but that's to be
expected. The system does work, it's just a tad unbalanced at times.

-Ok, maybe some choice can
have a better balance. Maybe BioWare can add more choice. Some gray-white and
some gray black choice. :) It’s what I’m speaking about.

 

 



And the skills systems doesn't work too! Let me report here what
"lukandroll" says: "I believe ME2 is more a shooter than Action
RPG like its predecesor. The chance to hit a target is not represented on the character
talents, but yours as a player, that's wrong from a role playing aspect;
because you are "role playing" yourself, and not the

character. I dont have to go too far away for this, for instance, take FALLOUT
3, even when you aim and shoot with a energy weapon, if your character does not
have the right amount of "Energy Weapons" talent, he will miss,
that's

basic gameplay in a action role playing game. Because THE CHARACTER is not
skilled enought to use the weapon, in that case It really DOESN'T matter if you
are good or not at aiming, that's why you are role playing the

character.".





The skill system DOES work. Mass Effect was
ALWAYS A SHOOTER. 90% of the gameplay was SHOOTING things.
The RPG aspect comes from the dialog and morality choices, as well as the
skill system. And the skill system is
basically the SAME ONE from Mass Effect 1,
except reflecting of the lower level cap as well as removing unecessary
skills. People don't have an accuracy stat, it's the weapons that
do. I expect to hit what I'm aiming at, within reason. It'd really ****** me
off if when I've got a shot lined up with the sniper rifle and then I miss
because my character only had a "85% chance to hit". Bulls**t.
THAT doesn't work from a RPing aspect. Shepard is a veteran military commander.
He knows how to use a weapon, and use it well. He already spend all ME1 putting
points into talents that improve his accuracy with weapons, why should he have
to do it again?

-I’d like to see the
differences when I improve a new technology on a weapon. And don’t speak me
about the ammo capacity. Ok I have my eyes 2 see. But when I read “whit this
improvement now u can shot and hit u’re enemy through a tempest of sand” and my
submachine gun shot like before I improve the new technology, well, something
is wrong here. And don’t say that I can’t see the news, because I have my eyes
and I see what I shot and how my bullets hit the target. I don’t want a system
that let me miss the target “because my character only had a "85% chance
to hit”. LOL I agree whit u!!!! But I think I should do less damage. Just it. Shepard
knows how to use a weapon, sure, but he can became the “biggest master of the
submachine guns” and the biggest  idiot
whit the sniper” (just 4 exemple). So that u can take something like a
specialization. It’s just an idea. I don’t want the F3 system in ME, but we
were speaking about chance to hit a target. That was an example. We have write
that it was an example. :)

 

 

We all hope in less linearity... more dialog choice, to have a really
unique character!



I really appreciate some answers directly from BioWare staff, just to know if
They can do the same They’ve done whit NWN. :)



Sorry 4 my language!






Yes, we all hope for a less linear story and more dialog.
We'll very likely get both. They already gave you a unique character
to do what you want with in the setting of a unique game. Their intent is to
keep it that way, not make NWN in space.


?_? Again whit this story ?_? When I read things
like this I’d like 2 know that is going on in u’re brains guys… really… 2 much
beers? Drugs? :D

Modifié par M 3 i m 0 n, 04 mars 2010 - 01:19 .


#80
M 3 i m 0 n

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If u guys really want to have a conversation, come here and post! :)

http://social.biowar...index/1472797/1

and here 2

http://social.biowar.../index/913897/1

Modifié par M 3 i m 0 n, 04 mars 2010 - 01:34 .


#81
M 3 i m 0 n

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If u guys really want to have a conversation, come here and post! :)

http://social.biowar...index/1472797/1

and here 2

http://social.biowar.../index/913897/1

Modifié par M 3 i m 0 n, 04 mars 2010 - 01:33 .


#82
M 3 i m 0 n

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... triple post lol, sorry :D

Modifié par M 3 i m 0 n, 04 mars 2010 - 01:34 .


#83
Bryy_Miller

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For the love of Jesus, use the quote button. It's not hard. It's right there next to edit.

#84
lukandroll

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_000Darkstar wrote...

This is not NWN. This is Mass Effect. There was no "craft" system in ME1. ME1 also didn't really do much to customize our teammates either. You could put them in 'generic light armor recolor 2' or 'generic heavy armor recolor 4' which kind of takes AWAY from their individuality, don't you think? In ME2, I have me and two distinct and individual teammates running around.The only choice or possiblity they removed was having a squad of seemingly the same three people.


No, ME1 had a stat system that ensure that you could customize every party member talents as YOU wanted them to be.
ME2 haven't.

#85
M 3 i m 0 n

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lukandroll wrote...

_000Darkstar wrote...

This is not NWN. This is Mass Effect. There was no "craft" system in ME1. ME1 also didn't really do much to customize our teammates either. You could put them in 'generic light armor recolor 2' or 'generic heavy armor recolor 4' which kind of takes AWAY from their individuality, don't you think? In ME2, I have me and two distinct and individual teammates running around.The only choice or possiblity they removed was having a squad of seemingly the same three people.


No, ME1 had a stat system that ensure that you could customize every party member talents as YOU wanted them to be.
ME2 haven't.


Nice 2 see u here bro :) Btw i think that Dark was speaking about a craft system like this: take some items, bring them to a craftman (maybe u can to that by u're self if u have the right skill) and obtain an armour/weapon. I'm speaking about have the choice to use or not the N7 logo, the Cerberus logo, to give a stripe on each arm or not at all! And, if modders can do that… The illusive system of customization in ME2... lol wow, we have so much colours! :)

Modifié par M 3 i m 0 n, 06 mars 2010 - 07:26 .


#86
Ashton808

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Someone didn't take a chill pill this morning.

#87
Bryy_Miller

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M 3 i m 0 n wrote...

The illusive system of customization in ME2... lol wow, we have so much colours! :)


I know I shouldn't get back into this debacle, but:

Your armor customization gives you different stats.. It's not an illusion at all.

Modifié par Bryy_Miller, 07 mars 2010 - 10:16 .


#88
M 3 i m 0 n

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Bryy_Miller wrote...

M 3 i m 0 n wrote...

The illusive system of customization in ME2... lol wow, we have so much colours! :)


I know I shouldn't get back into this debacle, but:

Your armor customization gives you different stats.. It's not an illusion at all.


?_? We all can read the stats (lol). I have write "illusive" because we can't really make a choice. We have 3 pieces 4 part. This is not what i mean when i think at a "customization system". But, maybe 4 some peolpe this is a good 1.