Help with the Soldier on Insanity
#1
Posté 27 février 2010 - 05:48
In various threads across these, and other ME2 related forums, the notion that 'soldier is cakewalk,' or 'soldier is a breeze on insanity' comes up quite often, while it is widely believed that the Adept/Vanguard 'suck' on insanity.
Why is it that I'm having so much trouble on Insanity with my soldier, when my Adept/Vanguard playthroughs went off without a hitch? I don't deny that the damage I do as a soldier is pretty ridiculous, especially with right ammo for the situation and adrenaline rush going every time it's up, but I still find I'm taking way too much damage.
As an Adept or Engineer I quickly pop out of cover to fire off an ability, supplement it with squad powers until my cooldown is up, then repeat. I'm out of cover for a very short time, only as long as it takes me to launch the biotic/tech power. The soldier however, needs to stay out of cover to fire constantly to rack up the damage, all the while having every enemy fire right back at me.
I'm using the Vindicator at the moment, planning on getting the Revanent, but I"ve seen videos on youtube with Revanent soldiers doing just as well. Fire until you almost die, hide and wait. The only way I've found to be really successful as a soldier at the moment is using a sniper rifle with adrenaline rush going, but I don't want to be sniping on this class.
While I can see that soldier kills much faster than the other classes, the actual gameplay feels slower as I find myself hiding and regenning health/shields much more frequently. It seems to have much more 'downtime' then any other class i've played, global-cooldown-adept included.
Any tips? Am I doing something wrong?
I'm not saying I'm having trouble progressing through the game as a soldier, I'm just saying I don't see the 'soldier is so OP' thing.
#2
Posté 27 février 2010 - 05:58
If not, then just give it some time. Adrenaline rush + Revenent (or any weapon, really), once you start getting upgrades is pretty much easy mode. There are classes that kill *faster* than the soldier, in skilled hands, but the soldier is a very potent, very easy class to play.
Modifié par Spyndel, 27 février 2010 - 06:05 .
#3
Posté 27 février 2010 - 06:06
Maybe I'm just still used to running around freely with my tech armor. I guess I was expecting the soldier to be able to take more abuse.
#4
Posté 27 février 2010 - 06:12
Cookie775 wrote...
I did at first, thought that was the reason it was hard, then started a new game on insanity. It's still not as powerful as I expected.
Maybe I'm just still used to running around freely with my tech armor. I guess I was expecting the soldier to be able to take more abuse.
Go here. A little strategy can go a long way.
P.S. while I admit the first video is extremely basic, and the other three are still pretty basic, I guarantee it will improve your game.
#5
Posté 27 février 2010 - 06:14
#6
Posté 27 février 2010 - 06:19
Cookie775 wrote.
As an Adept or Engineer I quickly pop out of cover to fire off an ability, supplement it with squad powers until my cooldown is up, then repeat. I'm out of cover for a very short time, only as long as it takes me to launch the biotic/tech power. The soldier however, needs to stay out of cover to fire constantly to rack up the damage, all the while having every enemy fire right back at me.
Oh no, no, no. You most certainly should NOT stay out of cover as a soldier. You'll get mowed down in seconds if you're fighting 2+ enemies. What you want to do is take cover, wait for an enemy to pop out of cover, activate Adrenaline Rush, take him out with headshots (1-2 from sniper, 3-4 burst from AR will do) and go right back into cover. If you've taken damage, wait for it to heal. Repeat as necessary. Incindiary and Disruptor rounds are very useful here, as they will cripple the enemy for about a second with each hit, preventing them from ducking back into cover before you can kill them.
As a soldier you do dish out a ton of damage, but you still have to be careful and take it slow. You won't be able to win on Insanity by charging in guns blazing.
#7
Posté 27 février 2010 - 06:20
Cookie775 wrote...
I did at first, thought that was the reason it was hard, then started a new game on insanity. It's still not as powerful as I expected.
Maybe I'm just still used to running around freely with my tech armor. I guess I was expecting the soldier to be able to take more abuse.
Heh, tech armor is godly. You will have to use cover. Once you get upgraded though, you will chew through stuff with adrenaline rush and 50 % damage reduction. In the earlier game, you;ll have to be a bit more conservative.
Soldier isnt a tank, and they arent the "fastest" killers (though they kill fast). The point of the soldier is that they are easy to manage and equipped for any situation in the game. They have no weaknesses really.
Modifié par Spyndel, 27 février 2010 - 06:22 .
#8
Posté 27 février 2010 - 06:29
I familiar with using squadmates and tactics etc. from playing through with adept/engineer. I just figured soldier would be closer to playing vanguard/sentinel.
I'll try a more conservative approach.
Also, Hardened Adrenaline Rush over Heightened?
#9
Posté 27 février 2010 - 06:38
Cookie775 wrote...
Thanks for the advice
I familiar with using squadmates and tactics etc. from playing through with adept/engineer. I just figured soldier would be closer to playing vanguard/sentinel.
I'll try a more conservative approach.
Also, Hardened Adrenaline Rush over Heightened?
On Insanity, I find Hardened more useful because of the potent enemy fire. With an upgraded Rev, you'll be able to pop up and mow down 1-3 enemies per shield bar.
Soldier is the class you play if you want to play the game purely like a traditional shooter. Its just gunplay. Take out rocket troops at range with sniper rifle, mow down minions at medium range with AR, bust up melee range enemies with shottie. Frankly, after the other classes youve played, Soldier will probably be a bit boring...its more of the "starter" class.
I recommend Area Reave as a bonus power for greater utility, but Armor Piercing Ammo would also be nice, making your already potent damage even more so.
Modifié par Spyndel, 27 février 2010 - 06:40 .
#10
Posté 27 février 2010 - 06:55
#11
Posté 27 février 2010 - 06:58
#12
Posté 27 février 2010 - 07:15
Singularity and then shotgun people? Seems a little far-fetched and contrived. I guess Pull+eviserator would be doable.
#13
Posté 27 février 2010 - 07:47
You don't really use singularity for offensive purposes as a shotgun adept - it's more for defensive and flanking purposes.
The start of the battle is usually pretty simple:
1) see a mook with shields? overload/energy drain. with barrier? throw/warp
2) if mook still has a small amount of shield/barrier left - just use pull or throw right away since your squadmate will most likely finish it off
3) mook is either insta-killed (pull -> throw) or knocked down for 6-7 seconds with heavy damage from throw
4) proceed to do the same thing to other protected mooks.
5) if there is only one or two protected enemies left, singularity to stun them, and advance/flank to a nearby cover while still using pull/throw on any unprotected mooks.
6) any unprotected enemies go down easy to pull/throw and any of the remaining shielded enemies can be singularity'ed and then shot with shotgun point-blank.
The shotgun is basically your flanking and clean-up weapon: you mostly use powers (mostly heavy throw) to deal with the mooks.
Obviously, one squadmate with defense stripping power is preferred here.
For example, against eclipse I found Garrus and loyal Jack to be a very good combination.
Overload with Garrus, followed with pull from Jack, and then heavy throw from me for instakill or near death.
For the vanguards, lots of use of throws (sometimes warp) with shooting using squad warp ammo.
As an adept you rarely use your weapons anyway, so I used something that works well at close range where the adept has problems rather than medium range.
Assault rifles overlap with SMGs too much since SMGs actually do a better job of shutting down shields/barriers.
#14
Posté 27 février 2010 - 08:27
How is heavy throw in terms of damage to barriers/armor? I don't want to get stuck plinking away at enemy defenses with my SMG again. Looking for a way to use biotics as exclusively as possible (I know, I know, play a lower difficulty
#15
Posté 27 février 2010 - 08:38
If heavy throw strips the barrier, then sometimes it has enough charge to throw the enemy as well.
Modifié par Arde5643, 27 février 2010 - 08:39 .
#16
Posté 27 février 2010 - 08:45
Modifié par SpezXVII, 27 février 2010 - 08:58 .
#17
Posté 27 février 2010 - 08:56
Modifié par Athenau, 27 février 2010 - 08:56 .
#18
Posté 27 février 2010 - 09:07
Once you get the reverent, I still like using adrenaline rush+the viper rifle. If upgraded enough 3 or 4 shots seems to kill most drones. I prefer to use the reverent on guys in the open or the bigs guys.
There are plenty of uses for adrenaline rush. it's good for storming a position, slowing down time for sniping as well to retreat if you're getting swarmed (you wont take much damage)
Finally retrain your character once you finish horizon to suit the mission. Makes no sense carrying a useless skill on a mission just because that skill may be useful on a future mission. There is plenty of eezo for training.
Modifié par mosor, 27 février 2010 - 09:15 .
#19
Posté 27 février 2010 - 09:14
#20
Posté 27 février 2010 - 09:16
I will tell you I ran into a lot of problems when I first started the class. When I first did Horizon, I died for an hour straight when facing the husk swarm and the two scions (this was before I knew the power of the avalanche), and I turned my xbox off in frustration. I was wondering the same thing: why does everyone think this is easy? A few things I've learned...
Regarding your reliance on sniper rifles: you can rest assured knowing that once you get the Vindicator (if you haven't already), you wont be using them nearly as much. Two five round bursts to the head can kill most enemies. Once you get the Revenant, you can pop adrenaline rush and go head to head with an Asari Commando no problem.
Play around with it and find a strategy you like. I promise it gets easier. I just did Mordin's loyalty mission with;
Revenant Assault Rifle (with accuracy upgrade)
Hardened Adrenaline Rush
Inferno Ammo
Squad Cryo Ammo
Squadmates were Mordin and Miranda. I equip them with Cryo Ammo, and myself with Inferno. I mowed down the Blood Pack so easily I went to options several times to make sure it was still on Insanity difficulty.
Modifié par sickblaze, 27 février 2010 - 09:17 .
#21
Posté 27 février 2010 - 09:33
Soldier just seems so limited. I suppose the soldier is a bit like a man with a hammer, to him everything looks like a nail so he doesn't need other tools.
Modifié par Dannok1234, 27 février 2010 - 09:34 .
#22
Posté 27 février 2010 - 09:40
#23
Posté 27 février 2010 - 09:40
1. Take cover
2. Pop Adrenaline Rush
3. Mow down 2 or 3 enemies
4. Take Cover
5. Repeat when shields are fully recharged
This strategy pretty much beats the game with ease, its just very repetetive. The only time youll die as a soldier is when you are being too agressive and not using cover enough.
Modifié par Sabresandiego, 27 février 2010 - 09:40 .
#24
Posté 27 février 2010 - 09:45
#25
Posté 27 février 2010 - 09:47
Edit: Well said Kurupt87. Simple is a better description rather then easy.
Modifié par Dannok1234, 27 février 2010 - 09:48 .




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