Help with the Soldier on Insanity
#26
Posté 27 février 2010 - 10:02
#27
Posté 27 février 2010 - 10:05
Kurupt87 wrote...
the soldier is "easy" because he is so limited, his active ability has very limited uses so its always just HAR and shoot. simple, i think, rather than easy, describes the soldier best.
Was using the Soldier to record some videos and was trying not to use Adrenaline Rush (messed up and used it once in the first vid), and it seems like since then I've forgotten he has it....
#28
Posté 27 février 2010 - 10:15
But soldier is far from the fastest class nor are they the best imo. But they are definitely the easiest class to play, since adrenaline rush basically makes the shooting easier than in ME1, where you had auto aim.
If you play risky they are very limited though, since they don't have any good abilities, other than adrenaline rush.
#29
Posté 27 février 2010 - 10:25
HAR + Revenant AR = good times. Things just drop.
I chose Warp Ammo as my Bonus Skill, because it's a good all around ammo and...what else are you going to pick? Reave? That conflicts with using HAR, which is your bread and butter. I suppose AP Ammo would be a good choice, but Warp Ammo does good damage to everything but shields (and for that I have Disruptor Ammo). Besides, Warp Ammo has a cool noise when you activate it.
Modifié par King Eselred, 27 février 2010 - 10:27 .
#30
Posté 27 février 2010 - 10:25
#31
Posté 27 février 2010 - 10:29
ThatOneNoob wrote...
Also as the extra power you can get, go with the Geth Sheild boost.
Defensive abilities are largely pointless on Insanity, at least for a soldier, and he already has a panic button/Damage mitigation ability.
#32
Posté 27 février 2010 - 10:38
his active ability has very limited uses so its always just HAR and shoot. simple, i think, rather than easy, describes the soldier best.
Wat? Adrenaline rush, along with cloak, is the most versatile ability in the game. Name one power that gives you as many offensive and defensive options as those two.
You're confusing breadth with depth. Other classes have many specialized active powers. The soldier has one main active power, but that single ability can be used in many different ways.
#33
Posté 27 février 2010 - 10:39
So far, the soldier just feels like every other class I've played, minus any tech/biotics. I mean, you generally have to use guns on every class, I tend to have appropriate squad ammo running from a teammate most of the time, and SMGs feel very much like AR's so far.
#34
Posté 27 février 2010 - 10:48
Cookie775 wrote...
From the responses I've gotten in this thread, it seems other people's experiences are pretty close to mine. I'm getting through the game fine as a soldier, but I was led to believe from various other threads that I'd be an invincible killing machine, and when that was not the case, I thought I was just playing the class wrong.
So far, the soldier just feels like every other class I've played, minus any tech/biotics. I mean, you generally have to use guns on every class, I tend to have appropriate squad ammo running from a teammate most of the time, and SMGs feel very much like AR's so far.
Every other class has disticit strengths and weaknesses. The soldier has no weaknesses, and is flexible enough to handle any situation in the game, with all three ammo types , and access to any weapon. Versatility and reliablility, and a constantly refreshing "easy mode" slo mo button, is why theyre *easy* to play. They arent the absolute *fastest* killing machine in the game, but they are a fast killing machine, and do so with realtively little skill required, compared to some other classes, which is why the class is well suited to new players.
Reserve judgement though until after the Collector ship. If you are playing a soldier at least 50% upgraded with a Revanent, Shock Trooper, Hardened AR, and either Max inferno or AP ammo, and arent just sleepwalking through the game...you're doing something wrong.
#35
Posté 27 février 2010 - 10:50
#36
Posté 27 février 2010 - 10:53
3rd level adrenaline rush
2nd level concussive shot (to knock off enemies)
4th level heavy disruptor ammo
4th level inferno ammo
4th level commando
4th level heavy geth shield boost
I usually play as a soldier, but I'd select Avenger + Widow. Revnant has got too big recoil for me, including the accuracy upgrade.Forget the Geth Pulse Rifle, it's the weakest assault rifle in game, Vindicator is good on Grunt loyalty mission only.
#37
Posté 27 février 2010 - 11:18
Athenau wrote...
his active ability has very limited uses so its always just HAR and shoot. simple, i think, rather than easy, describes the soldier best.
Wat? Adrenaline rush, along with cloak, is the most versatile ability in the game. Name one power that gives you as many offensive and defensive options as those two.
You're confusing breadth with depth. Other classes have many specialized active powers. The soldier has one main active power, but that single ability can be used in many different ways.
This.
I've seen too many soldier videos where they just bunker down in 1 spot and use AR over and over. The killing speed doing that is just too slow compared to what their actual killing speed can be.
The recoil reduction on AR is so good that you can actually move and shoot perfectly with a full-auto weapon like the Revenant. And moving with AR reduces your damage intake more than if you popped out of cover and stood in 1 spot. Also allows you to get into better positions around the battlefield. Many more things AR allows you to accomplish, but those are the major points, imo.
#38
Posté 28 février 2010 - 12:26
Athenau wrote...
his active ability has very limited uses so its always just HAR and shoot. simple, i think, rather than easy, describes the soldier best.
Wat? Adrenaline rush, along with cloak, is the most versatile ability in the game. Name one power that gives you as many offensive and defensive options as those two.
You're confusing breadth with depth. Other classes have many specialized active powers. The soldier has one main active power, but that single ability can be used in many different ways.
you misunderstood me, i meant concussive shot, HAR is indeed an excellent skill.
#39
Posté 28 février 2010 - 12:35
#40
Posté 28 février 2010 - 01:03
edit: sp
Modifié par Kurupt87, 28 février 2010 - 01:04 .
#41
Posté 28 février 2010 - 01:42
The thing I had to adjust to on Insanity with a soldier is micro-managing the squad. I played Vanguard and Infiltrator like a lone wolf, but b/c a solider has to be out to do dmg you've got to be a bit more strategic in taking down enemy defenses. Squad placement for the type of team you are running and deliberate power usage is vital.
#42
Posté 28 février 2010 - 04:07
That's pretty pointless on Insanity, you are better off going with hardened adrenaline rush. You take less damage and things will slow down enough that you can run away if need be. Heightened adrenaline rush is more for the lower difficulties or those that use the widow instead of the revenant.ThatOneNoob wrote...
Use the sniper and the Revenant and you will get the job done. Also as the extra power you can get, go with the Geth Sheild boost.
#43
Posté 28 février 2010 - 04:23
#44
Posté 28 février 2010 - 04:29
Hardened helps on the defense as well, and deals more damage, since you get more shots with that spiffy +100% bonus compared to heightened.thisisme8 wrote...
I actually picked Heightened and thought that's what everyone else was using... seems I'm wrong. So, my quick thoughts: With Heightened I actually can walk out of cover (yes, walk... stroll... skip, if you will) and shoot while strafing enemy fire. It's pretty cool.
#45
Posté 28 février 2010 - 11:03
Also, wait until your shield 'starts' to recharge, then pop out and shoot. There is a brief period when your shields are down and you are literally immune to all damage before your health starts to go down, those few seconds are the best opportunity to use AR and shoot.
#46
Posté 28 février 2010 - 11:35
in the game, and whatever works for you. I just dont think this is the
best build for a soldier on insanity. Nearly anything works well on lower levels. And by all means, feel free to argue your decisions if you think Im off base.
PnXMarcin1PL wrote...
I recommend
3rd level adrenaline rush
If AR is worth taking 3 ranks in, it is worth Maxing out. I prefer Hardened on Insanity, as 50 % time dilation is plenty, and an extra 20% is not worth giving up 50 % damage reduction. But your mileage may vary.
2nd level concussive shot (to knock off enemies)
A single point in this skill, Max, if that. It has it's uses for kncoking a red bar on its back, buying you a couple seconds, or an insta kill on a de-armored husk, but a single point will do that as well as 2 ranks. Other than that, it not the greatest power.
4th level heavy disruptor ammo
Not worth it except for the 2 ranks you need to unlock Incendiary ammo, if you go that route. You'll be using Assault rifles most often, and they are naturally good against shields, a couple of the models are particualrly good. For Snthetic missions, those two ranks will be fine, Barring that, bring along Zaeed with squad disruptor...your points are better elsewhere.
4th level inferno ammo
Yes, unless you go with AP ammo for bonus power, then no.
4th level commando
[Edit] Shock Trooper is my preference, but I can see commando. With Hardened adrenaline rush, you benefit much more from greater health and increased power duration, than power damage. The damage bonus to ammo powewrs is also nice though, if youre not going to do Hardened AR..
4th level heavy geth shield boost
No. In General, denfensive abilities are a waste of points on Insanity, at least for soldier. The meager offensive bonus you get from Max geth shields will last for the second or two it takes for enemies to rip through them, and ties up your global cooldown for far more useful abilities. Hardened AR buys you the same time if not more, plus gives you the slomo, and recharges faster. Soldiers with Hardened AR are more about Health, not shields...it will double the value of armour health boosts if you want to build for survivability.
These points would be much better going for Area Reave (for greater utility and team synnergy), Tungsten (AP) Ammo (Revanent plus tungsten is godly), or Squad Cryo.
.
Modifié par Spyndel, 28 février 2010 - 11:51 .
#47
Posté 28 février 2010 - 12:43
Actually, I've used GSB and Barrier on Soldier to some effect. Generally, I use it prior to battle for the "free" Shield points and then within battle as a way to instantly replenish Shields (useful as level 1 for that purpose, I think). I'm not a huge fan of Adrenaline Rush as it prolongs my play time as opposed to just shooting off headshots "bare," as it were. I use it every once in a while, but I found the defense powers useful, too, as they also allowed me to shoot more often. A changeup from AR, AR, AR is also nice to stave off boredom.
#48
Posté 28 février 2010 - 01:00
it's my experimental build and it works so far, Insanity ofc
Why Tungsten ammo is so often recommendable ? There is no point using the Cryo ammo at all.
#49
Posté 28 février 2010 - 01:39
PnXMarcin1PL wrote...
@Spyndel
it's my experimental build and it works so far, Insanity ofcGSB is like Shield boost power in ME1.
Well, its not nearly that useful. Your shields, boosted or no, will last a couple seconds at most on Insanity, and tie up your global cooldown for a relatively long time. You'd get the same protection from Adrenaline Rush, with superior benefits, and and much shorter cooldown, without having to waste a bonus ability on it.
If however, you wish to play a soldier without using Adrenaline Rush for some reason, like the above poster, I suppose this is a way to go. And like I said, whatever works for you is great.
PnXMarcin1PL wrote...
Why Tungsten ammo is so often recommendable ? There is no point using the Cryo ammo at all.
Highest Burst damage potential against the two things in the game that will absorb most of your bullets, and useful against the enemies that occupy the most dangerous sections of the game. Shields and barriers go down quickly under assault rifle fire in any event, if not instantly stripped by powers. Revanent plus Tungsten is a buzzsaw.
Squad Cryo is great (though I wouldnt take it for a soldier over Area Reave or Tungsten ammo...its just an example of something else that would be better than Geth Shield Boost, Barrier, or Fortification. ) Assign squad cryo to your teammates, while you use your High Damage Ammo (either Inferno or AP). Enemies randomly freeze are a fairly high rate all over the field setting up insta kills, and reducing incoming fire. Good against Husk swarms.
Modifié par Spyndel, 28 février 2010 - 01:42 .
#50
Posté 28 février 2010 - 02:15
Hardened helps on the defense as well, and deals more damage, since
you get more shots with that spiffy +100% bonus compared to heightened.
This is wrong. The damage bonus averaged over time for both powers is practically identical. Here's a comparison with all the numbers:
social.bioware.com/forum/1/topic/128/index/1351194
I prefer Heightened. I find that when I die it's almost never when I'm in adrenaline rush, so hardened's health damage reduction is useless to me. Heightened is also fantastic for moving around the battlefield and dodging projectiles. It's especially good for assaults where you can be right up in someone's face before they have time to fire.
Modifié par Athenau, 28 février 2010 - 02:26 .




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