Motivations behind Council's actions
#1
Posté 27 février 2010 - 10:35
#2
Posté 27 février 2010 - 10:55
- That I have had a bad dream by looking into a beacon that's destroyed?
- That I spoke to Sovereign, which could be just as well an overconfident VI set up by Saren?
- That the massive ship (that isn't even that distinct from Geth ships) is Sovereign, the talking ship?
- That Vigil, the VI on Ilos, told me the reapers harvest the galaxy every now and then, but the VI has shut itself down so no one can verify it?
- The derelict reaper that I got destroyed (even then, it could be just as well a very old ship - doesn't mean they kill us once in a while)
You can not prove there's a cycle of death and destruction if the other party prefers not conform to this leap of faith. Faith you do not need since you've seen the prophesy yourself.
#3
Posté 27 février 2010 - 10:58
Interesting idea having another spectre sent after you. Seeing and fighting another spectre would be fun.
#4
Posté 27 février 2010 - 11:04
#5
Posté 17 mars 2010 - 01:13
#6
Posté 17 mars 2010 - 01:20
#7
Posté 17 mars 2010 - 01:33
#8
Posté 17 mars 2010 - 05:54
This time around though their actions seem to be more out of willful ignorance. I know that you still don't have the "smoking gun" that the council's looking for but still it seems like they could have done something other than believe sovereign was a geth creation.
#9
Posté 17 mars 2010 - 06:25
"We believed you from the start. We just pretended not to because you perform better under duress."
Shepard's going to cry.
#10
Posté 17 mars 2010 - 06:25
#11
Posté 17 mars 2010 - 06:28
I'm not sure why we couldn't just share the beacon vision with the asari Councilor the way we do later with Liara...Vanaer wrote...
- That I have had a bad dream by looking into a beacon that's destroyed?.
#12
Posté 17 mars 2010 - 06:32
Hyper Cutter wrote...
I'm not sure why we couldn't just share the beacon vision with the asari Councilor the way we do later with Liara...Vanaer wrote...
- That I have had a bad dream by looking into a beacon that's destroyed?.
That would make sense, can't have any of that.
Edit: Also Liara is a prothean expert, something about understanding it better.
Modifié par scxenophobe, 17 mars 2010 - 06:33 .
#13
Posté 17 mars 2010 - 06:37
That doesn't mean that it doesn't at least warrant an investigation. The Council's dismissal is revolting. Shepard, the motherf*cking savior of the galaxy is making a serious allegation that threatens all sentient species in the galaxy, and given the fact that there is at least some evidence to support his claim (i.e. Sovereign, Ilos, the Geth, etc.) it deserves at least some attention.
Not even the most idiotic government would just go "ah yes, 'reapers'". The only way I can accept this is if it turns out in ME3 the Council were just withholding information on Shepard due to his ties with Cerberus. I hope to God that is the case, otherwise I'm considering this a badly filled plot-hole.
#14
Posté 17 mars 2010 - 06:47
#15
Posté 17 mars 2010 - 06:51
#16
Posté 17 mars 2010 - 07:18
Consider the following:
The Citadel seems to attract races to base the center of their galactic civilization on it. The Citadel coincidentally is also the way in which the Reapers invade the Galaxy from deep space every 50,000 year cycle. Admittedly, this is the center of the relay system, so it makes sense to make the Citadel a central capitol of your society. However, this leads to my second point...
Why would you base your entire civilization on an ancient floating space station maintained by creatures you just ignore, and which you've lived upon for several thousand years but have still not yet actually learned anything about? And not only have you not learned anything about it in that time, you just don't seem to really care or be trying at all. There isn't any logical reason that nobody has gone and dug around in the guts of the station in that time. There isn't any logical reason that they can't find someway to scan or figure out the Keepers when those two paranoid idiots from the first game did so so easily.
Finally: No one outside the Citadel (or Alliance, who's leadership has been stationed there for several years) seems to have a hard time believing that the Reapers exist. The Quarians for example don't bat an eyelash when you start talking about Reapers around them... not that you'd be able to see them if they did.
Modifié par SurfaceBeneath, 17 mars 2010 - 07:19 .
#17
Posté 17 mars 2010 - 07:22
SurfaceBeneath wrote...
There's pretty good evidence that the Citadel may be subtly manipulating everyone on it with some kind of mental blind spot for Reaper and Reaper related phenomenon.
Consider the following:
The Citadel seems to attract races to base the center of their galactic civilization on it. The Citadel coincidentally is also the way in which the Reapers invade the Galaxy from deep space every 50,000 year cycle. Admittedly, this is the center of the relay system, so it makes sense to make the Citadel a central capitol of your society. However, this leads to my second point...
Why would you base your entire civilization on an ancient floating space station maintained by creatures you just ignore, and which you've lived upon for several thousand years but have still not yet actually learned anything about? And not only have you not learned anything about it in that time, you just don't seem to really care or be trying at all. There isn't any logical reason that nobody has gone and dug around in the guts of the station in that time. There isn't any logical reason that they can't find someway to scan or figure out the Keepers when those two paranoid idiots from the first game did so so easily.
Finally: No one outside the Citadel (or Alliance, who's leadership has been stationed there for several years) seems to have a hard time believing that the Reapers exist. The Quarians for example don't bat an eyelash when you start talking about Reapers around them... not that you'd be able to see them if they did.
Not this again. The Citadel doesn't indoctrinate people, if it could it would have just indoctrinated its residents to open up the mass relay for the reapers when the time was right.
#18
Posté 17 mars 2010 - 08:06
#19
Posté 17 mars 2010 - 08:08
#20
Posté 17 mars 2010 - 08:10
#21
Posté 17 mars 2010 - 12:21
SurfaceBeneath wrote...
There's pretty good evidence that the Citadel may be subtly manipulating everyone on it with some kind of mental blind spot for Reaper and Reaper related phenomenon.
Consider the following:
The Citadel seems to attract races to base the center of their galactic civilization on it. The Citadel coincidentally is also the way in which the Reapers invade the Galaxy from deep space every 50,000 year cycle. Admittedly, this is the center of the relay system, so it makes sense to make the Citadel a central capitol of your society. However, this leads to my second point...
Why would you base your entire civilization on an ancient floating space station maintained by creatures you just ignore, and which you've lived upon for several thousand years but have still not yet actually learned anything about? And not only have you not learned anything about it in that time, you just don't seem to really care or be trying at all. There isn't any logical reason that nobody has gone and dug around in the guts of the station in that time. There isn't any logical reason that they can't find someway to scan or figure out the Keepers when those two paranoid idiots from the first game did so so easily.
Finally: No one outside the Citadel (or Alliance, who's leadership has been stationed there for several years) seems to have a hard time believing that the Reapers exist. The Quarians for example don't bat an eyelash when you start talking about Reapers around them... not that you'd be able to see them if they did.
I got this one, the answer you are looking for is complacancy. The citadel council is primed to fall one way or another no matter what happens. They have sat there not progressing, not changing, smugly self assured that everything is all right and will continue to be all right for too long. The asari matriarch/bartender has it right, but she was virtually exiled for speaking out that it could all come crashing down on them if they don't stop acting like Rome just before the fall. Remeber, when you are at the top, it is absurdly hard to believe anyone will topple you.
the real reason humans are feared is because they have the temerity to do things different. They are not content to use the same tried and true tactics that have worked for the council for millenia. From battlefield to meeting room the humans make their own rules. This scares the crap out of the other races.





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