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Bioware templated stories are boring


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#126
kraidy1117

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So you knew that the Collectors where making a human-reaper in ME2 before it was showen? I call BS.

#127
Revan312

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AM50 wrote...

Okay. To summarize.

Piracy is illegal and wrong and it does take money away from developers.

[/rant]
[/thread]


There, fixed that for you...  also as I said in my long rant on page 5, it
only takes money away from developers because they don't know how to
create large supportive fan bases by communicating and grooming a
releationship with the consumer and instead just treat us all like
thieves before we even buy their titles (DRM). 


kraidy1117 wrote...

So you knew that the Collectors where making a human-reaper in ME2 before it was showen? I call BS.


Well I'll admit I didn't know that was gonna be the end, but that was because I expected something original or clever rather than something contrived and poorly designed *shrug*

Modifié par Revan312, 28 février 2010 - 06:26 .


#128
kraidy1117

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Revan312 wrote...

kraidy1117 wrote...

So you knew that the Collectors where making a human-reaper in ME2 before it was showen? I call BS.


Well I'll admit I didn't know that was gonna be the end, but that was because I expected something original or clever rather than something contrived and poorly designed *shrug*


Lets clairify. The design was poor, the idea was not. Look at the art of mass effect 2 and you will see the orignal design. If they would have kept that in then it would have been fine, but the design of the human-reaper is why people poke at it, it's relevlence to the story was done ok.

#129
A Ravenous Wolf

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what you are complaining about is not the quality of the stroy, rather the way the game is set out and the progression. the story of bioware games could be made into a book worth reading. and take Dragon Age for example, every different place you go in the middle part has a unique, well crafted story which adds to the story, but removes liniarity. I have only played a small amount of fallout 3, but enough to know that i do not like the style of the game, however good the story is. Bioware is also a master at Telling their story as well, the characters are perfectly scripted and voice acted, and the camera work is excellent. i just think you should not look at a bioware games story through that formula, but reather how it is actually played, and whether the game is fun and engaging.

#130
Revan312

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kraidy1117 wrote...

Lets clairify. The design was poor, the idea was not. Look at the art of mass effect 2 and you will see the orignal design. If they would have kept that in then it would have been fine, but the design of the human-reaper is why people poke at it, it's relevlence to the story was done ok.


Concept art =/= good design, if that were the case about a million pieces of art/movies/games would have been better.

What was in the game was in the game and it was contrived and ludacris within the universe established throughout the titles.  And although what I stated is a completely subjective opinion, I will say that it is was without a doubt less than original... One could even consider it a complete ripoff.

Image IPB

Modifié par Revan312, 28 février 2010 - 06:28 .


#131
kraidy1117

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A Ravenous Wolf wrote...

what you are complaining about is not the quality of the stroy, rather the way the game is set out and the progression. the story of bioware games could be made into a book worth reading. and take Dragon Age for example, every different place you go in the middle part has a unique, well crafted story which adds to the story, but removes liniarity. I have only played a small amount of fallout 3, but enough to know that i do not like the style of the game, however good the story is. Bioware is also a master at Telling their story as well, the characters are perfectly scripted and voice acted, and the camera work is excellent. i just think you should not look at a bioware games story through that formula, but reather how it is actually played, and whether the game is fun and engaging.


The thing is, was there realy any characters in FO3 that have huge fanbases like tali, Garrus and Miri?

#132
kraidy1117

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Revan312 wrote...

kraidy1117 wrote...

Lets clairify. The design was poor, the idea was not. Look at the art of mass effect 2 and you will see the orignal design. If they would have kept that in then it would have been fine, but the design of the human-reaper is why people poke at it, it's relevlence to the story was done ok.


Concept art =/= good design, if that were the case about a million pieces of art/movies/games would have been better.

What was in the game was in the game and it was contrived and ludacris within the universe established throughout the titles.  And although what I stated is a completely subjective opinion, I will say that is was without a doubt less than original... One could even consider it a complete ripoff.

Image IPB


I am just saying the idea was ok, it was just that the final design Bioware used was not. You have to see the Orignal human-reaper. It looked like a real baby! Not a Terminator wannabe. Bioware learned there mistake, anyways I rather vs the Human-Reaper then vs zoombie frog Saren <_<

#133
AM50

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Revan312 wrote...

AM50 wrote...

Okay. To summarize.

Piracy is illegal
and wrong and it does take money away from developers.

BioWare
uses the same story map for each games. And finds great success using
the LINEAR format in writing.

If you don't like the story, don't
play the game. Many of us love the way BioWare does their games. I think
the "check list" approach of visiting X amounts of planets in any order
is a great idea.

Be quit bickering like children.

[/rant]
[/thread]


There,
fixed that for you...  also as I said in my long rant on page 5, it
only takes money away from developers because they don't know how to
create large supportive fan bases by communicating and grooming a
releationship with the consumer and instead just treat us all like
thieves before we even buy their titles (DRM). 




Thats where we disagree. I agree DRM is stupid. And some of the measures are too drastic and make people want to pirate more. The AC2 thing is ridiculous and people will always pirate. I agree.

But the way I look at it, who the hell do you think you are where you are entitled to something everyone else has to buy? Whether it be music, games, software etc. Why should someone who feels "entitled" to something that people poured effort and time in to, get to download it without rewarding their hardwork? That's what frustrates me. What if you worked really hard on something and someone decided they are entitled to it and took it for free? Wouldn't that irritate you?

(When I use "you" in my rant, I do not mean you specifically, but rather a general rant to nobody's direction)

#134
Revan312

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AM50 wrote...

Thats where we disagree. I agree DRM is stupid. And some of the measures are too drastic and make people want to pirate more. The AC2 thing is ridiculous and people will always pirate. I agree.

But the way I look at it, who the hell do you think you are where you are entitled to something everyone else has to buy? Whether it be music, games, software etc. Why should someone who feels "entitled" to something that people poured effort and time in to, get to download it without rewarding their hardwork? That's what frustrates me. What if you worked really hard on something and someone decided they are entitled to it and took it for free? Wouldn't that irritate you?

(When I use "you" in my rant, I do not mean you specifically, but rather a general rant to nobody's direction)


I'm not saying that people aren't entitled to their paycheck for something they create, what I'm saying is, that the further they go with their own "entitlement" attitude (DRM, copyright laws, intellectual property etc) the worse and worse the quality and relationship between the company and consumer heads.

Also, copyright laws specifically have stagnated so many industries it's not even funny.  From medical advancements to computer technology and beyond, all have been slowed way down because nobody is willing to share ANYTHING with one another.  These laws are new and the advancment of technology, literacy, music and enterprise were all based around "pirating" others achievments and progression.  Now, with the laws of today, a new medical advancment created by one company is horded by that company.  If they simply sit on it, what good does it do anyone, this has been an issue brought up many times before concerning bio-industries.

This same train of thought can be used for games/music/art/movies.  They stagnate, flow downhill in quality and fail to embrace creativity because everyones afraid of legal ramifications.  In the past, being innovative, clever and kind is what got you your money.  People respect others based on those elements and are willing to spend money on things they truly support.  As I said, treating the entire community like weasely thieves just doesn't get people on your side, and I don't see a problem with pirating a metallica song as they're d*cks about their own fan base and the fact that people just want to listen to them, even though they're stinking rich already.

#135
EverteMax

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Yes I do agree it's formulaic in a sense. Like Dragon Age, KOTOR and ME1. Reveal story and then give u a bunch of places to finish before u can face off the boss. But their endgame in all the titles they have done has given me surprises except for DA:O. When approaching the end I keep thinking some twist is coming out. (it never came) I would say ME2 was an improvement. I never guessed why the collectors was collecting humans till the end. In ME1, you know you enemy was Saren, revealing the reapers has some impact but no overall change in your mission.



So...I agree with the comment that it's formulaic.

But

I have seen some changes in ME2.

#136
Varenus Luckmann

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Unit-Alpha wrote...

aaniadyen wrote...
If anything, I'd say they're at least better than Bethesda. Especially after Oblivion.


You sound kinda stupid. Oblivion and all Bethesda games are focused on the gameplay aspect of RPG's. Bioware is a story/character based game company. So don't make any more uninformed statements.

You consider Oblivion an RPG.

That's so cute. ^_^

#137
AM50

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Revan312 wrote...

AM50 wrote...

Thats where we disagree. I agree DRM is stupid. And some of the measures are too drastic and make people want to pirate more. The AC2 thing is ridiculous and people will always pirate. I agree.

But the way I look at it, who the hell do you think you are where you are entitled to something everyone else has to buy? Whether it be music, games, software etc. Why should someone who feels "entitled" to something that people poured effort and time in to, get to download it without rewarding their hardwork? That's what frustrates me. What if you worked really hard on something and someone decided they are entitled to it and took it for free? Wouldn't that irritate you?

(When I use "you" in my rant, I do not mean you specifically, but rather a general rant to nobody's direction)


I'm not saying that people aren't entitled to their paycheck for something they create, what I'm saying is, that the further they go with their own "entitlement" attitude (DRM, copyright laws, intellectual property etc) the worse and worse the quality and relationship between the company and consumer heads.

Also, copyright laws specifically have stagnated so many industries it's not even funny.  From medical advancements to computer technology and beyond, all have been slowed way down because nobody is willing to share ANYTHING with one another.  These laws are new and the advancment of technology, literacy, music and enterprise were all based around "pirating" others achievments and progression.  Now, with the laws of today, a new medical advancment created by one company is horded by that company.  If they simply sit on it, what good does it do anyone, this has been an issue brought up many times before concerning bio-industries.

This same train of thought can be used for games/music/art/movies.  They stagnate, flow downhill in quality and fail to embrace creativity because everyones afraid of legal ramifications.  In the past, being innovative, clever and kind is what got you your money.  People respect others based on those elements and are willing to spend money on things they truly support.  As I said, treating the entire community like weasely thieves just doesn't get people on your side, and I don't see a problem with pirating a metallica song as they're d*cks about their own fan base and the fact that people just want to listen to them, even though they're stinking rich already.


And that's where we agree. I think the DRM, copyright stuff is ridiculous. Don't get me wrong I completely agree with you. Its F*in stupid that I have to be connected to the internet to play AC2 on my PC. I agree 100% with you on the absurdity of the copyright/DRM industry. I am aware that stricter laws make people want to pirate more.

The main problem I have is a lot of people download the pirated game/movie/album/whatever else and they sell it to make money for themselves. That's the problem I have with pirating. That's F*ed up. That you can steal someone's work and sell it for your own gain. Any right-minded person would agree that is the main problem.

I have no problem or moral qualms downloading ME1 or ME2 or KOTOR on my computer illegally because I paid FULL RETAIL PRICE for them on my X-Box. Piracy in that respect doesn't bug me. If I have a VHS of a movie that I bought or a DVD, I should be able to download those from the internet and not have to pay again.

#138
kraidy1117

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Varenus Luckmann wrote...

Unit-Alpha wrote...

aaniadyen wrote...
If anything, I'd say they're at least better than Bethesda. Especially after Oblivion.


You sound kinda stupid. Oblivion and all Bethesda games are focused on the gameplay aspect of RPG's. Bioware is a story/character based game company. So don't make any more uninformed statements.

You consider Oblivion an RPG.

That's so cute. ^_^


Some people think leveling up means RPG.

#139
DomerPyle

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Varenus Luckmann wrote...

Unit-Alpha wrote...

aaniadyen wrote...
If anything, I'd say they're at least better than Bethesda. Especially after Oblivion.


You sound kinda stupid. Oblivion and all Bethesda games are focused on the gameplay aspect of RPG's. Bioware is a story/character based game company. So don't make any more uninformed statements.

You consider Oblivion an RPG.

That's so cute. ^_^


it's more of an RPG than both ME1 and ME2, that's for sure.

also, story templates are alright, until you realize that that same template has been used by multiple games from the same company. then it gets old.

#140
Revan312

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AM50 wrote...

And that's where we agree. I think the DRM, copyright stuff is ridiculous. Don't get me wrong I completely agree with you. Its F*in stupid that I have to be connected to the internet to play AC2 on my PC. I agree 100% with you on the absurdity of the copyright/DRM industry. I am aware that stricter laws make people want to pirate more.

The main problem I have is a lot of people download the pirated game/movie/album/whatever else and they sell it to make money for themselves. That's the problem I have with pirating. That's F*ed up. That you can steal someone's work and sell it for your own gain. Any right-minded person would agree that is the main problem.

I have no problem or moral qualms downloading ME1 or ME2 or KOTOR on my computer illegally because I paid FULL RETAIL PRICE for them on my X-Box. Piracy in that respect doesn't bug me. If I have a VHS of a movie that I bought or a DVD, I should be able to download those from the internet and not have to pay again.


Oh I agree completely, anyone that pirates a DVD/CD and sells it on the street to make cash is a douche bag.  But, the piracy that the industry really concentrates on is file sharing/torrents which has no profit involved besides maybe donations to torrent sites/providers.  That's why they have such a hard time shutting it down, because nobody is making a dime off it.

Our society is becoming digital and the business model the industry uses is based in the reality of 30 years ago.  It's not flying and now they're freaking out because they're stuff is getting shared around. 

Really I only wrote all of my rants because I get tired of people calling file sharing a crime as to me, it isn't.  95% of shared files are things people weren't going to buy in the first place or they're trying the software out before they buy or in your case, they already bought it on another medium.  The industry looks at the number of people file sharing and equates a direct point for point loss in revenue which is ludacris.

Anyway, it's nice having a convorsation with someone that doesn't scream "Pirates = Thieves, GTFO!!" so thanks for that ^_^

#141
AM50

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Revan312 wrote...


Oh I agree completely, anyone that pirates a DVD/CD and sells it on the street to make cash is a douche bag.  But, the piracy that the industry really concentrates on is file sharing/torrents which has no profit involved besides maybe donations to torrent sites/providers.  That's why they have such a hard time shutting it down, because nobody is making a dime off it.

Our society is becoming digital and the business model the industry uses is based in the reality of 30 years ago.  It's not flying and now they're freaking out because they're stuff is getting shared around. 

Really I only wrote all of my rants because I get tired of people calling file sharing a crime as to me, it isn't.  95% of shared files are things people weren't going to buy in the first place or they're trying the software out before they buy or in your case, they already bought it on another medium.  The industry looks at the number of people file sharing and equates a direct point for point loss in revenue which is ludacris.

Anyway, it's nice having a convorsation with someone that doesn't scream "Pirates = Thieves, GTFO!!" so thanks for that ^_^


The only piracy that bugs me is those who sell it for their own gain. That's about it. Dream Theater did an entire bootlegged album and sponsored it. I do that with music. I will download an album or song and if I like it, I will usually buy their next one. Just the people selling pirated stuff pisses me off more than anything known to man. Those who do that are the scum of the earth. And it was nice having a convo as well! ^_^

#142
Revan312

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DomerPyle wrote...

Varenus Luckmann wrote...

Unit-Alpha wrote...

aaniadyen wrote...
If anything, I'd say they're at least better than Bethesda. Especially after Oblivion.


You sound kinda stupid. Oblivion and all Bethesda games are focused on the gameplay aspect of RPG's. Bioware is a story/character based game company. So don't make any more uninformed statements.

You consider Oblivion an RPG.

That's so cute. ^_^


it's more of an RPG than both ME1 and ME2, that's for sure.

also, story templates are alright, until you realize that that same template has been used by multiple games from the same company. then it gets old.


I'm not defending the template of Bioware as I as well find it becoming increasingly stale, but the "multiple games from the same company" line isn't really relevant as so many game devs just refine their template over time.  Bungie, Capcom, Lionhead, Maxis etc etc all have a fairly strict template they use, they simply refine it and add onto it in meaningful ways to progress their genre (hopefully, sometimes)

But ya, as I said, Bioware needs to mix things up as I'm finding their main story arcs snore inducing anymore...

#143
kraidy1117

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DomerPyle wrote...

Varenus Luckmann wrote...

Unit-Alpha wrote...

aaniadyen wrote...
If anything, I'd say they're at least better than Bethesda. Especially after Oblivion.


You sound kinda stupid. Oblivion and all Bethesda games are focused on the gameplay aspect of RPG's. Bioware is a story/character based game company. So don't make any more uninformed statements.

You consider Oblivion an RPG.

That's so cute. ^_^


it's more of an RPG than both ME1 and ME2, that's for sure.

also, story templates are alright, until you realize that that same template has been used by multiple games from the same company. then it gets old.


I rather they use the same template that always makes a good story (ME2 story even with it's flaws is still well done) then have a crappy story that is downright terriable.

#144
Taritu

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meznaric wrote...

Oawa wrote...

So let me get this straight....you're comparing the stories of multiple games made by the same company to 1 game from a different company?

Perhaps before making a comparison like that, it would help your argument if you played more games made by Bethesda and see if there is a pattern in their story telling as well.


What I am complaining about is that the whole story is revealed after playing the game for 5 minutes. You tend to know who/what is your target and what you need to do (usually totally repeatable element). And BTW,  I played Morrowind, Oblivion and Fallout 3. That's more than 1. Yes, there are repeatable elements, but the story is never revealed from the beginning. Total mystery until you put the clues together.


that's not true:

KOTOR: you don't know you're Revan for ages.  some people figure it out, but it's not figureable out for some time

Jade Empire: Master Li's betrayal is foreshadowed, but not blindingly obvious, even if you figure it out, you don't know how exactly it'll play out

Mass Effect 1: I had no bloody idea what the conduit was till I found it.  There a couple clues, but I don't remember anyone at the time it came out complaining it was too obvious

Mass Effect 2: well, ok, the story was awfu and pretty predictable and even when they surprised me I didn't care

DA:O - well, ok, ummm, yeah

Of course, your larger point is somewhat true, actually, I just don't think they always give away the entire story at teh beginning.

Modifié par Taritu, 28 février 2010 - 07:52 .


#145
Xandurpein

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Revan312 wrote...

AM50 wrote...

Thats where we disagree. I agree DRM is stupid. And some of the measures are too drastic and make people want to pirate more. The AC2 thing is ridiculous and people will always pirate. I agree.

But the way I look at it, who the hell do you think you are where you are entitled to something everyone else has to buy? Whether it be music, games, software etc. Why should someone who feels "entitled" to something that people poured effort and time in to, get to download it without rewarding their hardwork? That's what frustrates me. What if you worked really hard on something and someone decided they are entitled to it and took it for free? Wouldn't that irritate you?

(When I use "you" in my rant, I do not mean you specifically, but rather a general rant to nobody's direction)


I'm not saying that people aren't entitled to their paycheck for something they create, what I'm saying is, that the further they go with their own "entitlement" attitude (DRM, copyright laws, intellectual property etc) the worse and worse the quality and relationship between the company and consumer heads.

Also, copyright laws specifically have stagnated so many industries it's not even funny.  From medical advancements to computer technology and beyond, all have been slowed way down because nobody is willing to share ANYTHING with one another.  These laws are new and the advancment of technology, literacy, music and enterprise were all based around "pirating" others achievments and progression.  Now, with the laws of today, a new medical advancment created by one company is horded by that company.  If they simply sit on it, what good does it do anyone, this has been an issue brought up many times before concerning bio-industries.

This same train of thought can be used for games/music/art/movies.  They stagnate, flow downhill in quality and fail to embrace creativity because everyones afraid of legal ramifications.  In the past, being innovative, clever and kind is what got you your money.  People respect others based on those elements and are willing to spend money on things they truly support.  As I said, treating the entire community like weasely thieves just doesn't get people on your side, and I don't see a problem with pirating a metallica song as they're d*cks about their own fan base and the fact that people just want to listen to them, even though they're stinking rich already.


Show me in what way the gaming/movie/music industry becomes better at producing artistic creations by piracy. Show me how strict DRM have prevented artists from being influenced by other.

The reason why people defend piracy is because technology has made it so easy to steal and get way with it. The moral treshhold is so low, because it's just one little click away. When it's so easy and virtually no risk of being detected it's too hard to resist, and then you start rationalizing it.

The whole crap about how it's those "already filthy rich" to complain is b*****t, as the same argument can be made to defend stealing anything else too.It all comes down to the fact that no one will make big production games like those Bioware does, if they don't get paid. They won't get paid if noone pays. So whoever steals the game is just expecting someone else to pay for it. Cars, hamburgers, t-shirts, they all are sold by big companies where big executives make a lot more money than you do, so then it's all right to steal from them? He has more money than I do, so it's OK for me to steal from him? "I think that only those who are richer than me should ever need to pay for a something." Don't you even see how egoistic that line of reason is?

Treating a whole community as 'weasly thieves' is the only way to make people wake up and realize what it is they are doing. It's not enough to just use technical defences, people need  to realize the morality of stealing someone else work too. Just as the police cannot sto  robbing stores with guns alone, the community needs to agree that just taking money from the store is wrong or there wouldn't be a store. And a community that doesn't pay isn't much of a fan base for those who need to get paid for their work either.

#146
Evilmrj

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Revan312 wrote...

kraidy1117 wrote...

Lets clairify. The design was poor, the idea was not. Look at the art of mass effect 2 and you will see the orignal design. If they would have kept that in then it would have been fine, but the design of the human-reaper is why people poke at it, it's relevlence to the story was done ok.


Concept art =/= good design, if that were the case about a million pieces of art/movies/games would have been better.

What was in the game was in the game and it was contrived and ludacris within the universe established throughout the titles.  And although what I stated is a completely subjective opinion, I will say that it is was without a doubt less than original... One could even consider it a complete ripoff.

Image IPB


classic Pwnage.

#147
Lmaoboat

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kraidy1117 wrote...

Varenus Luckmann wrote...

Unit-Alpha wrote...

aaniadyen wrote...
If anything, I'd say they're at least better than Bethesda. Especially after Oblivion.


You sound kinda stupid. Oblivion and all Bethesda games are focused on the gameplay aspect of RPG's. Bioware is a story/character based game company. So don't make any more uninformed statements.

You consider Oblivion an RPG.

That's so cute. ^_^


Some people think leveling up means RPG.

That's because it does. Very few RPGS actually have any role playing in them, because the industry definition has changed since tehy were about sitting around a table playing D&D. "Leveling up" is one of the very few things that all RPGs have in commen.

#148
BellaStrega

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Skilled Seeker wrote...

Jade Empire didn't follow the template and that had a fantastic story. I really wish Bioware are working on a JE2 in secret.


Baldur's Gate, KOTOR, and Jade Empire had a different thing going on, in which the truth about your past was hidden from you, and the real enemy was not always revealed until you were through a significant part of the game. I guess KOTOR is the exception in that you knew about Malak from the beginning, but.

ME, DAO and ME2 seem to have different storylines to me. ME gives you one enemy, and then swaps him out for an even bigger enemy partway through the game. ME2 is setting up the finale in ME3. DAO is pretty straightforward, although I think the game focuses a lot on Loghain as your enemy before you can switch to the everpresent Darkspawn. It's not a surprise switch. What you have to do to defeat the archdemon is not exactly advertised until the end of the game, though.

I don't know, this kind of strikes me as similar to the complaints that KOTOR and NWN were too similar because both games had you searching for four items (star maps, fantastic creatures) to advance the plot.

#149
Lmaoboat

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Xandurpein wrote...



Treating a whole community as 'weasly thieves' is the only way to make people wake up and realize what it is they are doing. It's not enough to just use technical defences, people need to realize the morality of stealing someone else work too. Just as the police cannot sto robbing stores with guns alone, the community needs to agree that just taking money from the store is wrong or there wouldn't be a store. And a community that doesn't pay isn't much of a fan base for those who need to get paid for their work either.


As someone who's pirated games before, I can't stand the unbearably self-righteous play themselves as victims fighting for a just cause.




#150
max_ai

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Taritu wrote...
that's not true:

KOTOR: you don't know you're Revan for ages.  some people figure it out, but it's not figureable out for some time

Jade Empire: Master Li's betrayal is foreshadowed, but not blindingly obvious, even if you figure it out, you don't know how exactly it'll play out

Mass Effect 1: I had no bloody idea what the conduit was till I found it.  There a couple clues, but I don't remember anyone at the time it came out complaining it was too obvious

Mass Effect 2: well, ok, the story was awfu and pretty predictable and even when they surprised me I didn't care

DA:O - well, ok, ummm, yeah

Of course, your larger point is somewhat true, actually, I just don't think they always give away the entire story at teh beginning.


Hehe, as for Revan I think it was obvious relatively early. I remember myself deeply suspecting it when first landed on Dantooine. The treatment you get was totally giving it away. All my suspicions faded away on Korriban, and everything was sealed during a single dialogue with Bastila (the one you can joke on her). It did however require you to pay attention to small details (which I do a lot), and let's not forget HK-47, it was fairly obvious he was yours before (the one thing I didn't foresee is the fact Revan created him himself). But in any case, it was an amazing plot twist (regardless if you've been told to it, or discovered it yourself).

ME1- Yeah, identifying what the conduit was precisely is quite impossible. Although I was almost sure it wasn't a weapon after the convo with Sovereign and Saren (I did Virmire fairly early in my first playthrough). But still, I think it was impossible to know what it was exactly before Ilos.

ME2- Story isn't awful at all, in fact I think it's great. It just doesn't have those grand twists. Not necessarily a bad thing.

DA:O- As I saw it, the story here wasn't about the Archedemon or the Darkspawn at all. It was more about the intrigues that were going on in the Ferelden. From my point of view it did it very well. The whole Blight stuff was kept in the background to remind you what is the end goal. And besides, the story did have a few twists (even the Blight arc had one).

Modifié par max_ai, 28 février 2010 - 08:17 .