The Sentinel - The Turnip that WILL bleed for you (Guide)
#226
Posté 03 avril 2010 - 03:29
I must say, the game gets pretty fast then.
btw, what bonus power do you use then?
#227
Posté 03 avril 2010 - 05:00
asfaltowy wrote...
I respeced to have heavy throw and cryo blast - it is pure ownage, but I have hard times with my shotgun. This build (cryo/throw) doesnt really support shothun, because you have to quickly strip enemies' protections when you proceed to freeze them. so maybe a AR assault sentinel would be best, as you have shown on your fantastic vid. Strip protecion (SMG, AR, overload, warp) -> cryo -> launch them into space, let them say 'hello' to Joker on the planet's orbit
I must say, the game gets pretty fast then.
btw, what bonus power do you use then?
Early Sentinels can benefit from Reave if they don't like investing 3 points into Throw first. Same goes for Energy Drain, although Energy Drain works better for you than Reave will since you want the Shield Regen. Final Build for me would be one of the following:
3 Heavy Throw
3 Warp
4 Power Armor
2 Overload
4 Deep Cryo
4 Guardian
3 Energy Drain
or
4 Heavy Throw
3 Warp
4 Power Armor
2 Overload
4 Deep Cryo
4 Guardian
The latter was my Suicide Mission build.
And the Cryo-Throw combo is great because it allows you to Throw them with around the same amount of force as a Pull-Throw. A lot of times you'll get a shatter and don't need to even worry about them anymore. One thing I've noticed is that you get a lot more bang for your buck if you aim low so the Throw actually launches them up.
I have a save with a shotty Sentinel and I use the same build. I just make sure to Cryo everyone around, Throw one, shotty one, repeat. The assault rifle is a little more versatile though, for sure... well, if you don't want to constantly switch between SMG and shotty.
#228
Posté 03 avril 2010 - 05:10
thisisme8 wrote...
I have a save with a shotty Sentinel and I use the same build. I just make sure to Cryo everyone around, Throw one, shotty one, repeat. The assault rifle is a little more versatile though, for sure... well, if you don't want to constantly switch between SMG and shotty.
Thats whats bugging me. You know, in the middle of gunfight, it is VERY easy to forget about not going into full auto with tempest. argh. So I am waiting for this Locus, hope it's rather Shuriken like with semi-auto fire mode.
Do you plan to make a vid of Assault Cryo/Throw Sentinel w/Shotgun? Maybe we could learn something more from you
#229
Posté 03 avril 2010 - 05:18
3 Throw
3 Warp
4 Power Armor
3 Overload
4 Cryo Blast
4 Guardian
2 Bonus Power
I can't decide on a bonus power because none of them are that spectacular at level 2 and I can get ammo powers from my squadmates.
#230
Posté 03 avril 2010 - 07:03
#231
Posté 04 avril 2010 - 10:36
thisisme8 wrote...
Yeah, you don't need one at all. Reave and Energy Drain early on are in case you haven't unlocked them and want them right away. Energy Drain works for you in ways that Overload doesn't and since keeping your shields up is a good thing with a Power Armor spec, it works very well.
Yeah, I know what you mean. I just started an Insanity Sentinel, and having pondered what to build and how, it seemed to me that I'm going to be kicking all kinds of arse with a fairly orthodox build. In the end, I went with Warp Ammo as the bonus talent. Even though it'll never go over Rank 1, it'll confer a useful boost in certain scenarios.
I've also been meaning to do an orthodox build (ultimately I want to do at least one for each class), and Sentinel seemed like a good one to start with. I've also not played Sentinel since my second playthrough (and since this new Sentinel is playthrough number nine, its been a long while).
#232
Posté 05 avril 2010 - 06:45
#233
Posté 05 avril 2010 - 08:21
asfaltowy wrote...
Ok, so if we have 2 points left for bonus power (I mean enough points to upgrade it to level 2), so maybe take geth energy shield? At level 2 it grants +50% of shields. I know the countdown is killing you, but you can turn it on before the fight and later forget about it (recharge only power armor). What do you think?
If you took Warp, respec and replace warp with Area Reave. I also took Area Cryo instead of Heavy Throw, personally. It seems to work better for what the sentinel is designed to do.
So my first insanity run's with the sentinel. I'm on Thane's mission right now (completed all loyalty missions so far aside from Miranda) and it's driving me nuts! I have Assault Armor, Guardian, and Area Reave, as well as 2 Overload and 1 Cryo.
EDIT: I should probably explain my playstyle. I always take along two squadmates who deal high damage (Zaeed, Legion, Grunt, or Thane) and then strip defenses. I don't use warplosions or anything like it. I do my best to add to the damage, but most dealt damage comes from my allies.
Modifié par TheBellTolls4Me, 05 avril 2010 - 08:26 .
#234
Posté 05 avril 2010 - 09:59
More, when you play Assault Sentinel you cant strip all the defenses at the same time. Cooldown kills you. And when you happen to loose the Tech Armor you get a crazy 6-12 sec of cooldown (depends on upgrades and armor), when you can toss enemies with push each 1,5 sec at best. So it is better to focus on shooting/push/freezing enemies, while stripping defenses should be your secondary ability and your squad's job. Of course DPS squadmates are also welcome - Zaeed brings squad disruptor, Garrus- squad AP, Grunt- squad Incendiary
btw Reave does not give you warp detonation. I mean this is almost the same thing as with Energy Drain - you have almost the same skill, so it works best to lower levels, then there's no big difference. I'll test geth shield right away
When I started a "conscious" Assault Sentinel game (with shotty) I brought Miranda for almost each mission (she is best stripper - hm in both meanings
Now I started another game like this, but with AR. Now I tend to take Miranda / Mordin / Samara / Garrus to deal with the defenses, as I can finish / freeze / push myself.
#235
Posté 05 avril 2010 - 05:32
asfaltowy wrote...
It is said, that Sentinel is best in strippind defenses. on the other hand, squadmates deal only ~50-60% of damage you can deal. So you have to find a balance.
Hence why I chose Zaeed, Thane, Legion, and Grunt to be my damage dealers. I sometimes bring Jack for Squad Warp Ammo.
btw Reave does not give you warp detonation. I mean this is almost the same thing as with Energy Drain - you have almost the same skill, so it works best to lower levels, then there's no big difference.
I know. I don't use warp detonations. There aren't any high DPS squadmates with pull, unless you count Samara with the battle rifle.
#236
Posté 05 avril 2010 - 05:45
Im not using warp detonation that often too, especially its not going along with push, the main biotic Sentinel power. Still it is useful against armor (not as incinerate oc) and barrier.
#237
Posté 05 avril 2010 - 08:26
#238
Posté 05 avril 2010 - 09:31
check last post on this page
http://social.biowar...iscussion/1358/
But I wont use Revenant, that's too much. I have no problems now on Insanit, I dont need anything more then Vindicator
#239
Posté 05 avril 2010 - 09:58
asfaltowy wrote...
hm its easy. I gave myself AR from the start by coalesced.ini editor. look for it in the projects page. you just have to add some lines here and there
check last post on this page
http://social.biowar...iscussion/1358/
But I wont use Revenant, that's too much. I have no problems now on Insanit, I dont need anything more then Vindicator
I'm half way through my second insanity run with a Sentinel, it's fun and pretty easy, but it would just be so cool to pull out the Revenant and tear through enemies with my Commando Sentinel Shep. Thanks alot for the link by the way, can't wait to try it out.
Modifié par Dark_Caduceus, 05 avril 2010 - 09:58 .
#240
Posté 05 avril 2010 - 11:00
#241
Posté 06 avril 2010 - 02:01
tommyt_1994 wrote...
hey guys i just started my assault sentinel and im at level 5. What should i dump my powers into and what should i max first?
Max Assault Armor first, then Guardian.
#242
Posté 06 avril 2010 - 06:49
TheBellTolls4Me wrote...
tommyt_1994 wrote...
hey guys i just started my assault sentinel and im at level 5. What should i dump my powers into and what should i max first?
Max Assault Armor first, then Guardian.
This is bread and butter, but on Hard or Insanity it may hurt at the beginning. Just remember to bring Miranda with you... And charge recklessly
#243
Posté 06 avril 2010 - 09:35
asfaltowy wrote...
TheBellTolls4Me wrote...
tommyt_1994 wrote...
hey guys i just started my assault sentinel and im at level 5. What should i dump my powers into and what should i max first?
Max Assault Armor first, then Guardian.
This is bread and butter, but on Hard or Insanity it may hurt at the beginning. Just remember to bring Miranda with you... And charge recklessly
Until I maxxed Assault Armor and Guardian, I took GSB as a bonus power. That 25% was a surprisingly big help
#244
Posté 07 avril 2010 - 09:52
And for the first time ever, I'm finding Jacob to be really useful in my shore-party (hooray for Warploding Pulls). I'm also finding that this isn't something I'd necessarily want to min-max. I think if I did I'd be crippling the character, in some aspects, until near the end-game. As such, I intend to keep the Tech Armour and passive talent no more than one rank ahead of my other core talents as the build develops, so that I always have a full spread of pretty good active talents, all the way through.
#245
Posté 08 avril 2010 - 07:02
#246
Posté 08 avril 2010 - 07:31
asfaltowy wrote...
Have you tried Locust yet? It is very accurate, making AR quite redundant. But someone must calculate the DPS for the final judgement.
I did Kasumi last night (ooer, missus, etc) with my Insanity Engineer - I've had a chance to check out the Locust, but not use is exstensively. However, I did then switch to my Insanity Sentinel and get as far as recruiting her - will do her loyalty quest this evening hopefully.
From what I saw, the Locust is the 'Vindicator' of SMGs, in terms of burst-size and long-range accuracy. Whether I use the Locusrt or the Tempest depends how how I end up using this Sentinel - mid-range support character, or front-line assault nutter.
I haven't decided on that yet - I generally seek to maintain a very aggressive playstyle no matter the class, as the game rewards bold play, but we'll see how far I decide to push it. For characters that don't start with Sniper Rifle or Assault Rifle training, I always, always choose Sniper Rifle as the advanced combat option. Even with 'up close and personal' classes like Vanguard, I find it helps to have a decent long-range option, and the Viper is a monster of a weapon in the right hands.
#247
Posté 08 avril 2010 - 02:20
#248
Posté 08 avril 2010 - 05:42
mosor wrote...
I've used the locust a lot. It's comparable to the collector assault rifle or the vindicator. If the collector and vindicator are better, it's just marginally. Better to take the shotgun and jump in the action when the situation warrants it. The beauty is that you get a tech damage upgrade on that DLC, which lets you get your cooldown bonus just by doing the DLC, Garrus and buying that upgrade on the Citadel. That flashbang grenade is great for an assault sentinel too.
Damn it, stop giving me ideas!
This is supposed to be an 'orthodox' build (where I focus on native talents, to the exclusion of the bonus talent), but your flashbang statement intriuges me...
#249
Posté 09 avril 2010 - 05:55
Still working on my first insanity playthrough, approx lvl 11. Its quite challenging, and I die a lot.
#250
Posté 09 avril 2010 - 07:17
Also, I took Garrus with squad AP and Mordin with Incinerate blast for collector ship. This mission on insanity was such a joke that I had to check my difficulty couple of times. Preatorian died very quickly and the husks at the end... I felt sad for them, none of them did hurt me even.
For Horizon I took Grunt with squad incendiary and Mordin (Incinerate again) - it also worked like a charm.
No I see that with Locust you dont have to level up Overload nor Warp as the gun handles it quite well. Also, your teammates can back you up. Just do the cryo+push combo for fun and pure joy (btw try a challange: freeze an enemy, launch him into space and try to blow him midair with shotgun - very satisfying
Garrus (AP ammo), Miranda (Overload, Warp), Grunt (Incendiary ammo) and Mordin (Incinerate) seem to be best friends for me right now. (havent got Samara yet)





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