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The Sentinel - The Turnip that WILL bleed for you (Guide)


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#301
Kronner

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Huckebein wrote...

...
it seems that your squadmate's powers automatically recharges (bypassing cooldown) everytime you activate your Tech Armor.  If this sounds new, could anyone confirm this also?  Regardless of the Tech Armor's long cooldown time, if implemented (or exploited) correctly, you could pretty much double cast both of your comrade's powers.
...


Now that you've mentioned it, I checked out some of my older Sentinel vids and you are right! I've never noticed it before. That is just crazy :blink:

Modifié par Kronner, 04 janvier 2011 - 07:15 .


#302
Huckebein

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Heheh, Kronner... you and I both. But I re-read the Tech Armor description over at Wiki, and yep apparently it was mentioned that it could reset the cooldown of your squad members. It seems I've overlooked that part of that description for a long time. :P

Modifié par Huckebein, 04 janvier 2011 - 07:25 .


#303
asfaltowy

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Yeah, this makes Sentinel even more invincible.

#304
Bozorgmehr

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Kronner wrote...

Huckebein wrote...

...
it seems that your squadmate's powers automatically recharges (bypassing cooldown) everytime you activate your Tech Armor.  If this sounds new, could anyone confirm this also?  Regardless of the Tech Armor's long cooldown time, if implemented (or exploited) correctly, you could pretty much double cast both of your comrade's powers.
...


Now that you've mentioned it, I checked out some of my older Sentinel vids and you are right! I've never noticed it before. That is just crazy :blink:


Didn't know this either ^_^ Imagine Sentinel Shepard + Tali + Legion = 2 Drones every 6-7 seconds - if you manage to get your Tech Armor blown off that fast :)

Sounds fun!

@ Huckebein: Cool vid and you made good use of this "new found ability"

#305
Jade Elf

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Kronner wrote...

Huckebein wrote...

...
it seems that your squadmate's powers automatically recharges (bypassing cooldown) everytime you activate your Tech Armor.  If this sounds new, could anyone confirm this also?  Regardless of the Tech Armor's long cooldown time, if implemented (or exploited) correctly, you could pretty much double cast both of your comrade's powers.
...


Now that you've mentioned it, I checked out some of my older Sentinel vids and you are right! I've never noticed it before. That is just crazy :blink:


I haven't noticed that myself, but that does explain why Sentinel is so easy for me, even during an early NG+ game(Hardcore)!



Edit: spelling

Modifié par Jade Elf, 04 janvier 2011 - 10:45 .


#306
Malanek

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Bozorgmehr wrote...
Didn't know this either ^_^ Imagine Sentinel Shepard + Tali + Legion = 2 Drones every 6-7 seconds - if you manage to get your Tech Armor blown off that fast :)

You can reactivate tech armour without waiting for enemies to knock it down.

#307
Bozorgmehr

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Didn't know that either though it isn't the most logic thing to do :) Thanks for clearing this up.

#308
Tony Gunslinger

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Huckebein wrote...

...
it seems that your squadmate's powers automatically recharges (bypassing cooldown) everytime you activate your Tech Armor.  If this sounds new, could anyone confirm this also?  Regardless of the Tech Armor's long cooldown time, if implemented (or exploited) correctly, you could pretty much double cast both of your comrade's powers.
...


I've noticed this before and always thought it was a glitch... so, it's definately a glitch and not a documented feature, right?

#309
Jade Elf

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Tony Gunslinger wrote...

I've noticed this before and always thought it was a glitch... so, it's definately a glitch and not a documented feature, right?


Believe it or not, it turns out that it really is a documented feature! :D

http://social.biowar...31307/1#5632970

Edit: Ok, or maybe not...

Modifié par Jade Elf, 05 janvier 2011 - 01:10 .


#310
sinosleep

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Well, here's the answer guys

Posted Image

#311
All-a-Mort

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Malanek999 wrote...

Bozorgmehr wrote...
Didn't know this either ^_^ Imagine Sentinel Shepard + Tali + Legion = 2 Drones every 6-7 seconds - if you manage to get your Tech Armor blown off that fast :)

You can reactivate tech armour without waiting for enemies to knock it down.

Whoah, that's even worse in terms of game breaking. S'bad enough if tech armour recharges squad mates abilities when you activate after it's been stripped, but allowing you to re-activate it any time you like while it's still up, is just too much.

#312
Jade Elf

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sinosleep wrote...

Well, here's the answer guys
Posted Image


Ok, that clears it up. Thanks for posting that.

#313
Sir Ulrich Von Lichenstien

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Had fun with Sentinel when played on PC, due to aforementioned system getting corrupted and not having the funds to get a new PC yet, I'm looking forward to getting the game on PS3 and whilst never had a go at it on PC I am intending on doing an insanity run. Completed the demo a couple of times on Hardcore and once on insanity with the latter using Sentinel and only died 4 times which surprised me because I'd been so used to playing on casual or normal on PC and on a couple of those deaths was whilst I was trying some things out to test what limits I had. Figured with me having the basic N7 armor with no added DLC gear that I probably might do better with some of it.

Anyway I've been reading this guide and watching lots of the videos, great work to all involved. Been looking at doing an 'Assault Sentinel' build as when I did Sentinel on PC I think I was playing more the 'Caster' variant so wanting to try something different and so far am feeling more confident now with a more 'aggressive' playstyle than I was all that time ago when I originally played the game.

The thing is, am using the same idea I had for one of my Sentinels on PC which was my 'Worse playthrough' scenario (Zaeed, Kasumi + Joker only squad/crew surviving at end). In this instance I will be hitting the Suicide Mission with the below squad setup.
Loyal - Jacob, Garrus
Non-Loyal - Zaeed, Kasumi, Miranda, Grunt, Mordin, Jack, Tali, Thane, Samara (latter 3 missions attempted but missions messed up)
Non-Recruited - Legion (not sent to cerberus but not activated)
Overlord not done but Firewalker and LotSB done as well as some N7 missions done (the ones with the upgrades at least)

I figure it is unlikely I'll get to 30 but I've currently got a build lined up where I think I can get at least upto level 22 after Reaper IFF mission completion and so this is my intended build below.

Throw 4 (Heavy)
Warp 1
Tech 4 (Assault)
Overload 1
Defender 4 (Guardian)
Stasis 4 (Deep)

From what I've read I'll probably build up on Tech and Defender first as going to most likely need those more than anything to begin with. Probably will pick AR Training at the Collector Ship.Obviously I will be missing out on the Locust though and obviously some upgrades too, but think I should be able to manage. Thinking of using mostly Miranda and a combination of the others for various missions. does the above build look ok or would people recommend I try something else?

#314
Kronner

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Good build, although you may not need 10 points in Stasis - depending on whether you want to use it only to kill the tough enemies, or as an actual CC power. In the end, if you have AA and Guardian, you can do pretty much anything you want.

#315
Sir Ulrich Von Lichenstien

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Kronner wrote...

Good build, although you may not need 10 points in Stasis - depending on whether you want to use it only to kill the tough enemies, or as an actual CC power. In the end, if you have AA and Guardian, you can do pretty much anything you want.

Yeah I had wondered about that, besides the 2 obvious powers (AA and Guardian), I think Stasis was going to be the next one that I'm thinking of building up, it depends how I am playing though, if I think I can manage without the CC abilities of Deep Stasis I might just give 1pt to it and use the others on something else.

#316
Bozorgmehr

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Sir Ulrich Von Lichenstien wrote...

Yeah I had wondered about that, besides the 2 obvious powers (AA and Guardian), I think Stasis was going to be the next one that I'm thinking of building up, it depends how I am playing though, if I think I can manage without the CC abilities of Deep Stasis I might just give 1pt to it and use the others on something else.


You start with one point in Stasis, just look if that's enough for you. You can always add points if the duration isn't to your liking. I prefer only 1 point in Stasis even if I'd enough points left to max it (only power that's best at rank 1 IMHO).

#317
Locutus_of_BORG

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^Yes - definately much better to put the 9 extra skill points into Warp & Overload... actually, since you have nothing in CB, you should definately have enough for more points in Warp / Overload (nvd, lvl 22).



Stasis is most useful for the fall of death, so less duration is better imo... but even as cc, lvl 1 stasis isn't too shabby.

#318
Sparrow44

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Sir Ulrich Von Lichenstien wrote...

From what I've read I'll probably build up on Tech and Defender first as going to most likely need those more than anything to begin with. Probably will pick AR Training at the Collector Ship.Obviously I will be missing out on the Locust though and obviously some upgrades too, but think I should be able to manage. Thinking of using mostly Miranda and a combination of the others for various missions. does the above build look ok or would people recommend I try something else?


AR training is fine, as a suggestion you could swap the Locust for either the Tempest or Shruiken for CQC, Assault Armour will let you get in close and just unleash a hail of bullets. As for squadmates you could try taking a character with Pull simply just so you can bust out some Warp bombs but that's personal preference, honestly with Sentinel you'll do fine with any squadmate.

#319
Locutus_of_BORG

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^Yeah, the Tempest is def. a decent substitute for a shotgun.

As for AR, I guess either the mattock or geth assault rifle (GAR?) would probably be most suitable.

Modifié par Locutus_of_BORG, 05 janvier 2011 - 11:49 .


#320
Sir Ulrich Von Lichenstien

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Thanks for the advice :)

#321
jwalker

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Continuing this here. I think is more pertinent.

Bozorgmehr wrote...
[...]

That extra 15% damage doesn't make any real difference. The only thing your powers must be capable of is insta-stripping defenses of normal goons. All extra damage isn't needed - if that 15% could insta-kill enemies without defenses, if it could insta-strip defenses of elites for example, then it would make a difference. But it doesn't, your Sentinel has to use just as many Warp (bombs)  or Overloads to strip defenses or kill enemies.

15% extra Shields or Power Damage are better on paper, but not noticeable in-game.

Example: Heavy Warp, Adept vs Sentinel, both have +15% Passive and Blood Dragon Armor, 6/6 biotic upgrades

Adept: gets 15+15+60=90% damage bonuse >> 200*1.9= 380 ; Sentinel 200*2.05 = 410

Difference is 7.8 % - not much IMHO and the reason why I consider Assault Armor superior because you do notice the shield boost when it blows, it gives an extra 2 s before Sentinel has to get into safety (cover) or recast AA.




jwalker wrote...

[...]

The other day I was playing with a 30 lvl Sentinel (Assault Armor, Guardian ) the IFF mission and I wanted to repeat the [strip armor] +  cryo blast insta-kill combo with Shepard and Mordin (like I did in the Engie run)

So, I took Area Reave as BP. It didn't work. Area reave (with all six bio amps) doesn't completely strip the husks' armor. It seems like it does, but when you cast Cryo blast  on them (or Throw field for that matter) they won't die.

So I reloaded and wore Blood Dragon Armor (15% bonus). Still failed. Reloaded again (yeah, I can be stubborn) and respec Shepard. This time, instead of Assault Armor, took Power Armor (another 15%) . Succes ! I was instakilling group of husks each 4 seconds



Bozorgmehr wrote...

That's interesting jwalker, didn't know Husks have stronger defenses than LOKI's and Collector Drones. I did know Area Reave isn't enough to strip defenses @ level 30 (Samara's can't do it though like you've said it does look like defenses are gone - but you can't use CC powers like Pull on them).

My Adept doesn't have this problem (against Collector Drones), Nemesis or Bastion (both have same bonus for Reave) is enough to Area Reave those C-Drones.

Your Sentinel had Guardian spec, it doesn't have any duration or damage bonus - but Blood Dragon Armor should be enough (did you check if armor 'worked'? Sometimes armor bonuses are neglected, a reload should fix it) and what about Warp? Could your original Sentinel strip their armor? (Warp isn't affected by Insanity's 20% duration penalty - Mir and Thane's Unstable Warp can insta-strip C Drones, level 30, 6/6 (I reckon 5 upgrades are also enough).

Besides, that doesn't mean you've to give up AA, get Raider (and maybe BD Armor) and your Sentinel should be cool. Area Reave is also the only power extra damage is needed, all other (biotic/tech) powers don't need it - squadmate Area versions can strip all normal enemies easily.
P.S. I don't use Reave on my Adept or Sentinel - they've Warp already and its better IMHO.



Blood Dragon Armor...
It works and it's enough. A Guardian with AA will completely strip husks and abominations armor using Area Reave.
I think what messes up those bonuses is respeccing Shepard there. I quicksave/reload fixed the problem.
In one of my tests, without Blood Dragon armor, I took Raider. Area Reave wouldn't remove an abomination's armor. After a reload, everything worked fine.:?

To answer your question, Unstable warp without bonuses from passive or gear is good enough for husks armor.

Why duration penalty on Insanity would affect the damage done by Warp ?

Modifié par jwalker, 12 janvier 2011 - 06:07 .


#322
MarchWaltz

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#323
Kronner

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jwalker wrote...

Blood Dragon Armor...
It works and it's enough. A Guardian with AA will completely strip husks and abominations armor using Area Reave.
I think what messes up those bonuses is respeccing Shepard there. I quicksave/reload fixed the problem.
In one of my tests, without Blood Dragon armor, I took Raider. Area Reave wouldn't remove an abomination's armor. After a reload, everything worked fine.:?

To answer your question, Unstable warp without bonuses from passive or gear is good enough for husks armor.

Why duration penalty on Insanity would affect the damage done by Warp ?


You might not need Blood Dragon Armor, I think that using the N7 armor pieces that improve power damage should be good enough.

Modifié par Kronner, 12 janvier 2011 - 08:02 .


#324
jwalker

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Yeah, probably that would be enough. I think you get around 7% or 8% with N7 pieces, right?

But I took BDA because it was easier. Just one piece ;-)

#325
Kronner

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You can get up to 13% I think (if you use that ugly helmet), but even the 8% ought to be good enough.