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The Sentinel - The Turnip that WILL bleed for you (Guide)


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#26
Darnalak

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We Tigers wrote...

Ha. I'm agreeing with you on this one--I think you responded between me and SmilingMirror. I would say that the fact that the Sentinel doesn't have access to many high damage weapons (compared to Soldier, Infi, and VG) is the main reason you'd want an ammo power if anything. You can focus on improving strengths or addressing weaknesses through a bonus power, and it's questionable whether any particular tech or biotic powers help the Sentinel all that much since the class already has a strong load of both and is likely to be using one a split-second after every cooldown.


I know this is late, I apologize, but you guys filled up the post during dinner time!

This is exactly why I like the ammo power, you DO shoot your gun, even as a Commander shepard.  and an ammo power goes a good ways towards helping you out on that, and quite frankly, Sentinels just don't need anything else.

#27
Roxlimn

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Jaekhan:



Absolutely try all the powers! That's half the fun of Advanced Training and Retraining. Heck, try out Neural Shock - it's actually not that bad. It really does mess up the target's aiming permanently.



I think Reave is most useful if you want to get to the one-shot defense kill ASAP on Insanity - you need 3 less points than Warp. You can always respec it out.



For the first few missions, Energy Drain is a definite godsend, but I found it kind of redundant with Tech Armor. I don't need to be a walking piece of cover. Using Energy Drain as an Adept made me realize why FENRIS Mechs have Armor instead of Shields - a Shielded Mech would simply be a walking Shield battery. With Armor, you actually have to Warp or shoot them first! If nothing else, though, Energy Drain should save you having to put up Tech Armor very often.

#28
Darnalak

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I'm going to make a section in the OP regarding Bonus powers specifically. Since I rarely use them anymore, it's hard for me to have true discourse on it. Even my claim that an ammo power is probably the best choice, could be a bit dated. I generally drag a squad ammo person around with me to take care of it (Jack is a perfect little henchman for a Sentinel... Squad warp ammo + a Pull buddy to set up warp/throw bombs.) As for Reave... Reave is just...awesome. What Reave brings to the table that Warp doesn't, is an AE attack, which speaks alot for the power, and gives it weight when arguing to replace warp with it.

#29
SmilingMirror

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Roxlimn wrote...

Jaekhan:

Absolutely try all the powers! That's half the fun of Advanced Training and Retraining. Heck, try out Neural Shock - it's actually not that bad. It really does mess up the target's aiming permanently.

I think Reave is most useful if you want to get to the one-shot defense kill ASAP on Insanity - you need 3 less points than Warp. You can always respec it out.

For the first few missions, Energy Drain is a definite godsend, but I found it kind of redundant with Tech Armor. I don't need to be a walking piece of cover. Using Energy Drain as an Adept made me realize why FENRIS Mechs have Armor instead of Shields - a Shielded Mech would simply be a walking Shield battery. With Armor, you actually have to Warp or shoot them first! If nothing else, though, Energy Drain should save you having to put up Tech Armor very often.

actually i'm fairly certain you can still drain shields from a fenris since its a mech.
I think i've even drained its armor off before. although that may just mean it does regular damage to synthetic enemies with armor.

Modifié par SmilingMirror, 28 février 2010 - 03:16 .


#30
SmilingMirror

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sigh, my first double post.

Modifié par SmilingMirror, 28 février 2010 - 03:13 .


#31
Jaekahn

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SmilingMirror wrote...

sigh, my first double post.


HAH, fail! You owe us all a cookie now! Start baking, sonnie

#32
bevey2176

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With my insanity play through with the assault armor I found cryo blast to be redundant because my strategy broke down to 2 simple steps it works in almost any fight with any amount of enemies.

Step 1: strip ALL enemies of sheilds/barriers/armor

Step 2: Charge in with assault armor and keep recasting it. At this point it doesn't really matter what you do just as long as all enemies are in range of the blast. Most enemies can't get back up and get to your health before your armor comes up again.

#33
TheBestClass

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If you decided to take Reave as a bonus power and ignore Warp, would you suggest putting your last remaining points into Cryo or Throw for cc? I've tried both and honestly, I can't decide which one I like more. Throw has a faster cooldown but it'll sometimes knock enemies back into a cover postion. I like that Cryo freezes them in place but the cooldown is a pain and Throw does instant damage, small as it may be.

#34
SmilingMirror

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Cryofreeze because aiming at the feet of an enemy just to send them into the air to do damage is hard to do at close range. I'd rather just sub-zero them and be done with it.

Cryo freeze is more like pull than throw in terms of efficient CC.

Modifié par SmilingMirror, 28 février 2010 - 05:24 .


#35
TheBestClass

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SmilingMirror wrote...

Cryofreeze because aiming at the feet of an enemy just to send them into the air to do damage is hard to do at close range. I'd rather just sub-zero them and be done with it.

Cryo freeze is more like pull than throw in terms of efficient CC.


Cool. ha, a pun. Also, what evolved Cryo would you suggest?

#36
SmilingMirror

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Chill, you'll want to get the one that has the most area of effect if its your husk killer ("Improved Cryo Blast" I think).

Another good reason to get improved is to freeze two or more enemies that are rushing you (admittidly, hard to do on insanity) and allow your tech armor to explode by letting the enemies at range tear through your shields. the damage and newton blast should put the defreeze on anything around you. its a good caster strat.

Modifié par SmilingMirror, 28 février 2010 - 05:38 .


#37
rumination888

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Husk killer? Tech Armor will 1 shot husks at red health. Hell, it'll 1-shot them as long as they have ~25% of their armor or less. You can pretty much ignore husks as a Sentinel and just smack Scions upside the head with impunity. Reaper IFF was a joke on insanity.

#38
SmilingMirror

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rumination888 wrote...

Husk killer? Tech Armor will 1 shot husks at red health. Hell, it'll 1-shot them as long as they have ~25% of their armor or less. You can pretty much ignore husks as a Sentinel and just smack Scions upside the head with impunity. Reaper IFF was a joke on insanity.

easy or not, cryo freeze is there and it one shots husk health with shorter cooldown than spaming tech armor, especially if your a caster. It also will help you stop a vorcha or krogan from regenerating.

I mean, I'm not saying grab Cryo Freeze before Tech Armor, I'm just pointing out that Cryo Freeze can be more excellent to use when conditions are meant.

I totally agree that for the most part, spamming Assault Armor is optimal. Heck you really can't go wrong spamming it. but in the right situation, when you already have tech armor on, you might feel like using cryo freeze,  hiding under cover for less than a second and then returning fire with tech armor on again.

Modifié par SmilingMirror, 28 février 2010 - 07:02 .


#39
TheBestClass

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Does Reave do more damage to cryo-ed enemies?

#40
SmilingMirror

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TheBestclass wrote...

Does Reave do more damage to cryo-ed enemies?

You can shatter them with the slightest attack when an enemy is cryoed.  Otherwise I believe cryoed enemies get a 100% damage weakness.

#41
Jaekahn

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SmilingMirror wrote...

TheBestclass wrote...

Does Reave do more damage to cryo-ed enemies?

You can shatter them with the slightest attack when an enemy is cryoed.  Otherwise I believe cryoed enemies get a 100% damage weakness.


I thought it was 50%. Either way, targets affected by Cryo Blast become vulnerable to ALL attacks, thus increasing the pace at which their health depletes while under the effect. I originally thought that was the case, but in addition, Incinerate received a larger boost due to fire vs ice. Sadly, that's not how it works. :(

#42
Darnalak

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If you do take Reave over Warp, I'd recommend Cryo, since you don't have to put 3 points into Throw to open up Warp. AE Cryo's alot of fun:D

#43
Cookie775

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I just finished an insanity playthrough with my Assault Sentinel, focusing mainly on gunplay and cryoblast since I was tired of using Warp from my Adept playthrough.



Lots of fun. Grunt for Squad Incendiary ammo, me with Assault Armor, Upgraded Tempest (SMG piercing is awesome for shields/barriers, inferno takes out armor quick), and Full Cryoblast for anyone down to health. Since Cryo is like a 4.5 second cooldown without the passive bonuses, it goes down to around 3-ish seconds I think. Everything on the battlefield was frozen.



Freeze things, eat through defenses, never die. It's definitely been the most 'run-n-gun' class I"ve played so far.

#44
Darnalak

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Awesome. I'm a fan of both Cryo and Throw when charging in, especially against damned Collectors because they're actually smart enough to know if I get my hands on them they're going to get crushed... So they run away, and pepper me with Heavy weaponry ><

#45
TheBestClass

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Does anyone here argue against Reave over Warp? Right now I'm using Reave and while I like the AoE (which doesn't have to be combined with another biotic skill, like Warp does, to take effect) and slightly better damage I'm not a huge fan of the DoT feature of Reave. I like the instant damage of Warp. I also like the look of Warp better.

#46
Darnalak

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The AOE makes Reave pretty hard to argue against. I will say that you "May" be better served with an ammo power if you shoot as often as I do, but Reave is just awfully damned powerful. and if you dont' wanna spend points in Throw, Reave is the way to do that. (takes 2 ranks in throw to unlock Warp).

#47
We Tigers

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Just the first two pages of this thread are really emphasizing the Sentinel's role as the jack of all trades. You can play any of the classes in several ways, but it seems like the Sentinel is the most versatile platform for different playstyles. The way the skill trees are built allows for inclusion or exclusion of several powers, replacement via bonus, etc., and the Sentinel even features a significant variance in specific class skill. 573 programs one way, 571 another.

#48
SmilingMirror

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I know ragdoll physics get +100% damage bonus. I have no idea if cryo is 50% bonus but i know its a damage bonus.

Don't underestimate warps detonation, it can make armored opponents fly if the detonation is strong enough to strip the defenses.

Modifié par SmilingMirror, 28 février 2010 - 05:54 .


#49
Darnalak

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I beleive I read that Cryo targets take 100% damage bonus. But I know there were limitations on it. I don't think Incendiaries get the bonus (which goes against one of the screen tips), but I know at least weaponfire and riflebutt appear to.




#50
TheBestClass

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What specific gear would you guys recommend? Right now I've got all the +shielding stuff on.