Aller au contenu

Photo

The Sentinel - The Turnip that WILL bleed for you (Guide)


  • Veuillez vous connecter pour répondre
334 réponses à ce sujet

#51
Darnalak

Darnalak
  • Members
  • 573 messages
My personal gear selection is listed in the OP, +shields is a fine way to go, but I'm damage greedy, so I take everything that gives bonus damage first, and defense second. 2 Items that I personally consider essential are the Melee shoulders (+25%!) and the Storm Speed Leggings. I can't really quantify the worth of the leggings, but when I'm trying to bumrush a Collector, I'll take a 10% speed boost :)

#52
TheBestClass

TheBestClass
  • Members
  • 947 messages
Sounds good. Thanks guys.

#53
SmilingMirror

SmilingMirror
  • Members
  • 703 messages
The caster Sentinels will go for the Blood Dragon. I think any other Sentinel will mainly go for shield %. the capacitator chest piece is kinda useful, you may want to use it too. Most will agree that the strength boost pads makes you a serious threat in a fist fight.

oh yeah, you might want  to pick up the Sentry interface. Its from the Dr. Pepper promotional campaign but i'm not sure if they're giving it out any more. I heard they took the one i'm talking about off unfortunately.

Modifié par SmilingMirror, 28 février 2010 - 06:03 .


#54
Darnalak

Darnalak
  • Members
  • 573 messages

We Tigers wrote...

Just the first two pages of this thread are really emphasizing the Sentinel's role as the jack of all trades. You can play any of the classes in several ways, but it seems like the Sentinel is the most versatile platform for different playstyles. The way the skill trees are built allows for inclusion or exclusion of several powers, replacement via bonus, etc., and the Sentinel even features a significant variance in specific class skill. 573 programs one way, 571 another.


<laugh> "This Platform has 1144 Higher Runtimes... We have no consensus"

#55
Darnalak

Darnalak
  • Members
  • 573 messages
Alrighty, First Video up. This is the "Welcoming" encounter on horizon. You're going to see Mostly "commander" shepard here, because at this stage of the game, my abilities are very spread out to cover all situations, and I'm not a godlike FPS player. But you can see pretty good use of all the Essential Sentinel Skills (Obviously not overload).

www.youtube.com/watch

No fancy music with this one, just default noises.  My video skillz are a work in progress!

Modifié par Darnalak, 28 février 2010 - 06:11 .


#56
We Tigers

We Tigers
  • Members
  • 960 messages
Loved the pull-into-cryo move towards the end followed by the rush.

#57
akintu

akintu
  • Members
  • 128 messages
Don't get me wrong, I'm not saying "You suck" at all :) But there were plenty of times you had enemies behind cover that you were not arching Warp to hit. That's the biggest advantage of Warp, you can launch it virtually every time your cooldown is up. If you're not spamming it immediately, then I think the power becomes significantly more lackluster, which may be why people favor Reave so much.

Also, you had some enemies tooling around with no defense. A couple points into Dominate would have had them working for you, taking down the defenses of the rest of the Collectors ;)

#58
Darnalak

Darnalak
  • Members
  • 573 messages
Yep, You're quite correct. I don't do it on purpose. I don't want 50000 posts screaming that I'm a Warp Spammer :) I do what I can to try to follow the Command Code :) (although this early in the game it's alot harder than later on).  For the record, to me there's only 2 reasons to take Reave, 1:  You want to get Cryo 4.  2:  you want the Area version.  for me, if I did use bonus powers, it wouldn't be worth it.

Regarding Dominate... I don't use bonus powers anymore, but you're absolutely right :)

As an aside, now that I can actually watch the video, I have to say, I'm rather impressed with Jacob's performance.

Modifié par Darnalak, 28 février 2010 - 07:22 .


#59
Darnalak

Darnalak
  • Members
  • 573 messages
Here's Horizon Wave 2. This Battlefield is tailor made for Shepard to tear things up. I hope I did it justice.

www.youtube.com/watch

Modifié par Darnalak, 28 février 2010 - 07:28 .


#60
rumination888

rumination888
  • Members
  • 1 297 messages
Reaper IFF done in under 10 minutes with only Tech Armor and guns.

Watch and tell me Cryo Blast or Throw is more effective than Tech Armor.

#61
Darnalak

Darnalak
  • Members
  • 573 messages
More effective? Hell no :) But on Horizon I don't have assault armor. As a matter of fact, the Reaper IFF mission is the perfect place to gather up 100 husks and let them kill themselves on the assault Armor :) I even mention it in the guide.

Mind if I add your  Vid to the OP?

Modifié par Darnalak, 28 février 2010 - 08:09 .


#62
rumination888

rumination888
  • Members
  • 1 297 messages

Darnalak wrote...

More effective? Hell no :) But on Horizon I don't have assault armor. As a matter of fact, the Reaper IFF mission is the perfect place to gather up 100 husks and let them kill themselves on the assault Armor :) I even mention it in the guide.

Mind if I add your  Vid to the OP?


I don't mind.

#63
Darnalak

Darnalak
  • Members
  • 573 messages

rumination888 wrote...

I don't mind.


Done and Done.

#64
Blue_dodo

Blue_dodo
  • Members
  • 391 messages

Jaekahn wrote...

Darnalak wrote...


Regarding Bonus Powers:
Ever since Christina Posted her Video requirements I stopped using them. That being said. If you're going to pick one, the Sentinel benefits the most from an Ammo Power. My personal choices for this would either be: Warp, or AP. Your choice (Please do not tack on arguments as to which one is better there are plenty of places for that). If you have other synergy ideas for bonus powers, please post 'em.




Wouldn't Energy drain be a better choice as it has the same effect that Overload does and also recharges your shields? I would think that by picking this bonus power, you can ignore Overload entirely, save for the points needed to unlock the power beneath it.


energy drain is fun, but it is better suited for an infiltrater (were cloak causes your shields from regenerating) that and infiltrators don't really have a power against mechs (granted ai hacking and disrupter ammo).

also  overload and energy are redundent together,and even more so  energy drain does not stun synthetics or overload weapons.

#65
akintu

akintu
  • Members
  • 128 messages

Darnalak wrote...

Yep, You're quite correct. I don't do it on purpose. I don't want 50000 posts screaming that I'm a Warp Spammer :) I do what I can to try to follow the Command Code :) (although this early in the game it's alot harder than later on).  For the record, to me there's only 2 reasons to take Reave, 1:  You want to get Cryo 4.  2:  you want the Area version.  for me, if I did use bonus powers, it wouldn't be worth it.

Regarding Dominate... I don't use bonus powers anymore, but you're absolutely right :)

As an aside, now that I can actually watch the video, I have to say, I'm rather impressed with Jacob's performance.


Cool, I forgot about the no bonus power thing.  And I hear ya on the Warp spam ;)

I like your Cryo usage, I keep meaning to play around with it, but haven't really gotten the chance.

#66
TheBestClass

TheBestClass
  • Members
  • 947 messages

Blue_dodo wrote...

Jaekahn wrote...

Darnalak wrote...


Regarding Bonus Powers:
Ever since Christina Posted her Video requirements I stopped using them. That being said. If you're going to pick one, the Sentinel benefits the most from an Ammo Power. My personal choices for this would either be: Warp, or AP. Your choice (Please do not tack on arguments as to which one is better there are plenty of places for that). If you have other synergy ideas for bonus powers, please post 'em.




Wouldn't Energy drain be a better choice as it has the same effect that Overload does and also recharges your shields? I would think that by picking this bonus power, you can ignore Overload entirely, save for the points needed to unlock the power beneath it.


energy drain is fun, but it is better suited for an infiltrater (were cloak causes your shields from regenerating) that and infiltrators don't really have a power against mechs (granted ai hacking and disrupter ammo).

also  overload and energy are redundent together,and even more so  energy drain does not stun synthetics or overload weapons.


Does Energy Drain restore the shields of a cloaked infiltrator?

Sorry, I know this is irrelevent.

#67
rumination888

rumination888
  • Members
  • 1 297 messages

TheBestclass wrote...

Does Energy Drain restore the shields of a cloaked infiltrator?

Sorry, I know this is irrelevent.


You can't use any powers while cloaked.

#68
Darnalak

Darnalak
  • Members
  • 573 messages
Your cooldown return doesn't start until after cloak drops, so yeah, what Rumination said.

#69
Arde5643

Arde5643
  • Members
  • 189 messages

rumination888 wrote...

Reaper IFF done in under 10 minutes with only Tech Armor and guns.

Watch and tell me Cryo Blast or Throw is more effective than Tech Armor.


Hahahha. Pure distilled tank power - nice skills, Rumination.

Truly the tankiest class in the whole game.

#70
Darnalak

Darnalak
  • Members
  • 573 messages
Yep, Assault armor pretty much makes mince-meat out of as many Husks as you can get in your face. It's a beautiful thing.

#71
Darnalak

Darnalak
  • Members
  • 573 messages
Last Video Until I learn how to meld music into the videos. This is the last horizon video with no Harbingers in it. The next couple will be a bit more ... Colorful?

www.youtube.com/watch

Modifié par Darnalak, 01 mars 2010 - 01:16 .


#72
Darnalak

Darnalak
  • Members
  • 573 messages
Oh yeah, my first video I made had no sound, and really isn't all that exciting, except for the tossing of the collector all the way back behind me.   I was going to delete it, but I really enjoyed that toss.

www.youtube.com/watch

Went a bit nutz on the Warping though, which generally leads to boredom.

Modifié par Darnalak, 01 mars 2010 - 02:20 .


#73
DragoonKain3

DragoonKain3
  • Members
  • 423 messages
Personally, I don't like Cryoblast. This is because I use Area Reave. So if the enemy can be cryoblasted (ie. in health), I'd rather either reave against organics or overload against synthetics. That way, I get to disable AND damage the target (and in Reave's case, get some health back so you can be BOTH caster and assault sentinel at the same time), and hopefully catching someone else in the AoE to make it even more worthwhile.

#74
TheBestClass

TheBestClass
  • Members
  • 947 messages

DragoonKain3 wrote...

Personally, I don't like Cryoblast. This is because I use Area Reave. So if the enemy can be cryoblasted (ie. in health), I'd rather either reave against organics or overload against synthetics. That way, I get to disable AND damage the target (and in Reave's case, get some health back so you can be BOTH caster and assault sentinel at the same time), and hopefully catching someone else in the AoE to make it even more worthwhile.


So where do you put your leftover points?

#75
DragoonKain3

DragoonKain3
  • Members
  • 423 messages
For general purpose, the order I'd take them would be...

Area Reave 10
Area Overload 10 (of course, get prereqs first)
Guardian 10
Assault Armor 10
Throw Field 10 (still good knocking down multiple enemies off ledges at long range)

You still have 1 point remaining, but to be honest it doesn't matter where you put it. Certainly not worth using it on Warp or Cryoblast when you can max out your skills one level earlier.

Although at the final mission, where overload is useless, I'd respec to this...

Area Reave 10
Guardian 10
Assault Armor 10
Throw Field 10
Heavy Warp 10 (to take down stuff like Scions faster)
Overload 1 (not like you can put it anywhere else)