The Sentinel - The Turnip that WILL bleed for you (Guide)
#51
Posté 28 février 2010 - 05:56
#52
Posté 28 février 2010 - 05:59
#53
Posté 28 février 2010 - 06:00
oh yeah, you might want to pick up the Sentry interface. Its from the Dr. Pepper promotional campaign but i'm not sure if they're giving it out any more. I heard they took the one i'm talking about off unfortunately.
Modifié par SmilingMirror, 28 février 2010 - 06:03 .
#54
Posté 28 février 2010 - 06:01
We Tigers wrote...
Just the first two pages of this thread are really emphasizing the Sentinel's role as the jack of all trades. You can play any of the classes in several ways, but it seems like the Sentinel is the most versatile platform for different playstyles. The way the skill trees are built allows for inclusion or exclusion of several powers, replacement via bonus, etc., and the Sentinel even features a significant variance in specific class skill. 573 programs one way, 571 another.
<laugh> "This Platform has 1144 Higher Runtimes... We have no consensus"
#55
Posté 28 février 2010 - 06:07
www.youtube.com/watch
No fancy music with this one, just default noises. My video skillz are a work in progress!
Modifié par Darnalak, 28 février 2010 - 06:11 .
#56
Posté 28 février 2010 - 06:30
#57
Posté 28 février 2010 - 06:46
Also, you had some enemies tooling around with no defense. A couple points into Dominate would have had them working for you, taking down the defenses of the rest of the Collectors
#58
Posté 28 février 2010 - 06:53
Regarding Dominate... I don't use bonus powers anymore, but you're absolutely right
As an aside, now that I can actually watch the video, I have to say, I'm rather impressed with Jacob's performance.
Modifié par Darnalak, 28 février 2010 - 07:22 .
#59
Posté 28 février 2010 - 07:28
www.youtube.com/watch
Modifié par Darnalak, 28 février 2010 - 07:28 .
#60
Posté 28 février 2010 - 08:02
Watch and tell me Cryo Blast or Throw is more effective than Tech Armor.
#61
Posté 28 février 2010 - 08:06
Mind if I add your Vid to the OP?
Modifié par Darnalak, 28 février 2010 - 08:09 .
#62
Posté 28 février 2010 - 08:30
Darnalak wrote...
More effective? Hell noBut on Horizon I don't have assault armor. As a matter of fact, the Reaper IFF mission is the perfect place to gather up 100 husks and let them kill themselves on the assault Armor
I even mention it in the guide.
Mind if I add your Vid to the OP?
I don't mind.
#63
Posté 28 février 2010 - 08:37
rumination888 wrote...
I don't mind.
Done and Done.
#64
Posté 28 février 2010 - 08:41
Jaekahn wrote...
Darnalak wrote...
Regarding Bonus Powers:
Ever since Christina Posted her Video requirements I stopped using them. That being said. If you're going to pick one, the Sentinel benefits the most from an Ammo Power. My personal choices for this would either be: Warp, or AP. Your choice (Please do not tack on arguments as to which one is better there are plenty of places for that). If you have other synergy ideas for bonus powers, please post 'em.
Wouldn't Energy drain be a better choice as it has the same effect that Overload does and also recharges your shields? I would think that by picking this bonus power, you can ignore Overload entirely, save for the points needed to unlock the power beneath it.
energy drain is fun, but it is better suited for an infiltrater (were cloak causes your shields from regenerating) that and infiltrators don't really have a power against mechs (granted ai hacking and disrupter ammo).
also overload and energy are redundent together,and even more so energy drain does not stun synthetics or overload weapons.
#65
Posté 28 février 2010 - 08:48
Darnalak wrote...
Yep, You're quite correct. I don't do it on purpose. I don't want 50000 posts screaming that I'm a Warp SpammerI do what I can to try to follow the Command Code
(although this early in the game it's alot harder than later on). For the record, to me there's only 2 reasons to take Reave, 1: You want to get Cryo 4. 2: you want the Area version. for me, if I did use bonus powers, it wouldn't be worth it.
Regarding Dominate... I don't use bonus powers anymore, but you're absolutely right
As an aside, now that I can actually watch the video, I have to say, I'm rather impressed with Jacob's performance.
Cool, I forgot about the no bonus power thing. And I hear ya on the Warp spam
I like your Cryo usage, I keep meaning to play around with it, but haven't really gotten the chance.
#66
Posté 28 février 2010 - 08:53
Blue_dodo wrote...
Jaekahn wrote...
Darnalak wrote...
Regarding Bonus Powers:
Ever since Christina Posted her Video requirements I stopped using them. That being said. If you're going to pick one, the Sentinel benefits the most from an Ammo Power. My personal choices for this would either be: Warp, or AP. Your choice (Please do not tack on arguments as to which one is better there are plenty of places for that). If you have other synergy ideas for bonus powers, please post 'em.
Wouldn't Energy drain be a better choice as it has the same effect that Overload does and also recharges your shields? I would think that by picking this bonus power, you can ignore Overload entirely, save for the points needed to unlock the power beneath it.
energy drain is fun, but it is better suited for an infiltrater (were cloak causes your shields from regenerating) that and infiltrators don't really have a power against mechs (granted ai hacking and disrupter ammo).
also overload and energy are redundent together,and even more so energy drain does not stun synthetics or overload weapons.
Does Energy Drain restore the shields of a cloaked infiltrator?
Sorry, I know this is irrelevent.
#67
Posté 28 février 2010 - 08:54
TheBestclass wrote...
Does Energy Drain restore the shields of a cloaked infiltrator?
Sorry, I know this is irrelevent.
You can't use any powers while cloaked.
#68
Posté 28 février 2010 - 08:58
#69
Posté 28 février 2010 - 09:42
rumination888 wrote...
Reaper IFF done in under 10 minutes with only Tech Armor and guns.
Watch and tell me Cryo Blast or Throw is more effective than Tech Armor.
Hahahha. Pure distilled tank power - nice skills, Rumination.
Truly the tankiest class in the whole game.
#70
Posté 28 février 2010 - 09:57
#71
Posté 01 mars 2010 - 01:16
www.youtube.com/watch
Modifié par Darnalak, 01 mars 2010 - 01:16 .
#72
Posté 01 mars 2010 - 02:19
www.youtube.com/watch
Went a bit nutz on the Warping though, which generally leads to boredom.
Modifié par Darnalak, 01 mars 2010 - 02:20 .
#73
Posté 01 mars 2010 - 04:13
#74
Posté 01 mars 2010 - 04:38
DragoonKain3 wrote...
Personally, I don't like Cryoblast. This is because I use Area Reave. So if the enemy can be cryoblasted (ie. in health), I'd rather either reave against organics or overload against synthetics. That way, I get to disable AND damage the target (and in Reave's case, get some health back so you can be BOTH caster and assault sentinel at the same time), and hopefully catching someone else in the AoE to make it even more worthwhile.
So where do you put your leftover points?
#75
Posté 01 mars 2010 - 03:43
Area Reave 10
Area Overload 10 (of course, get prereqs first)
Guardian 10
Assault Armor 10
Throw Field 10 (still good knocking down multiple enemies off ledges at long range)
You still have 1 point remaining, but to be honest it doesn't matter where you put it. Certainly not worth using it on Warp or Cryoblast when you can max out your skills one level earlier.
Although at the final mission, where overload is useless, I'd respec to this...
Area Reave 10
Guardian 10
Assault Armor 10
Throw Field 10
Heavy Warp 10 (to take down stuff like Scions faster)
Overload 1 (not like you can put it anywhere else)





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