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The Sentinel - The Turnip that WILL bleed for you (Guide)


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#126
asfaltowy

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which squadmates do you use? I know it heavily depends on situation, but you must have some preferences. After playing and beating the game on insanity with Infiltrator and Vanguard, I must admit, that most often I use Miranda (general use), Garrus (shields+armor), Grunt (tank). Ive been trying others, but werent so satisfied, as they arent so versatile (I mean sometimes you encounter different protections on enemies, most often its shield and armors or barrier and armor - not on the same enemy though).



I play Assault Sentinel. I sometimes feel pity for my enemies when they taste my Evi.



p.s. Blood Dragon Armor with Tech Armor looks COOL

#127
Darnalak

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Now, keeping in mind, this is from a reference point of NOT using any Bonus powers in addition to not using advanced weaponry, so I have Jack with me almost 100% of the time for squad Warp ammo, and as my Pull buddy. The second spot can vary a bit. Samara is most commonly my 3rd member. She's got an assault rifle, and her powers synergize with Squad Warp ammo (In addition, her Biotic cooldowns are amazing, so I can pull/throw all day long with Jack and Samara as my groupmates). Sometimes I'll swap in a specialist, like Legion or Tali if I know I'll be dealing primarily with Geth.

I have an alternate configuration of Garrus (Squad AP ammo) and Mordin if the mission calls for alot of Tech based powers. (Incinerate is just... awesome).

Modifié par Darnalak, 04 mars 2010 - 10:01 .


#128
VirtualAlex

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I finally died a few times on Jack's recruit mission. That darn YMIR kept crushing me.

#129
SmilingMirror

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I don't have the Inscior sniper rifle and I've heard alot about how great it is, but Grunt is definitely top tier and so is Miranda. Whatever the case, if your build doesn't have an ammo bonus talent, you need to bring someone along that does asap. Warp ammo, AP ammo and Inferno squad ammos are some of the more useful ones (Jacob, Jack, Grunt and Garrus). The other squad member should have an ability that sets up your warp detonation (Miranda's slam, Jacob's Pull)

Modifié par SmilingMirror, 05 mars 2010 - 01:48 .


#130
Darnalak

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From what I've heard, the Incisor is great for your party members because they don't have to deal with recoil, but not so good for Shepard because he/she DOES have to deal with it. (again, I don't have it either, but all the posts I've read kind of lead to that conclusion)

#131
SmilingMirror

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Darnalak wrote...

From what I've heard, the Incisor is great for your party members because they don't have to deal with recoil, but not so good for Shepard because he/she DOES have to deal with it. (again, I don't have it either, but all the posts I've read kind of lead to that conclusion)

I thought it was bugged on your teammates.


Also, I'm working on a guide/blog/thing for sentinels.  I'm a little more than half way done and going to get around to finishing the second half tomorrow most likely.
http://social.biowar...8732/blog/3083/


I finally died a few times on Jack's recruit mission. That darn YMIR kept crushing me.

I'll be sure to talk about that on my guide. I had trouble there too. The best suggestions I can make is to go pick up your upgrades first and get someone in your party who knows squad ammo asap.

Modifié par SmilingMirror, 05 mars 2010 - 05:52 .


#132
Darnalak

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The first room in Jack's recruitment mission is pretty darned rough on Sentinels. I should probably post something about that as well.

#133
VirtualAlex

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I beat that without any trouble... Using Garrus+Zaeed double sniper disrupter ammo.



When you mean the first room you are just talking about that cafateria when you FIRST have to fight?



What is tough about it? You start with a huge room, plenty of space, and rows of cover right in front of you?

#134
Darnalak

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Heh I didn't bring heavy hitters like you did :) all those cover spots got overrun. I think Miranda stuck her head out and got it blown off before my hands were even on the keyboard :)

#135
Average Gatsby

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 I have a old video showing the incisor in action on your squadmates and then compared with shepard. Unlike pretty much any other weapon in the game, the incisor does 100% or near 100% damage when equiped on squadmates. This may be because when they get headshots, all three shots will hit the head, and they are crazy accurate with it. You can see it here

#136
VirtualAlex

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I think you should be able to beat it, just make sure to control your squad carefully. Make them take cover on the opposite side of the room to you. So the right side probably. Use pause often and think all your moves through.

#137
Darnalak

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Oh I got through it. I just had to spend alot more time micromanaging my party members. After the first room though, the rest of it was pure tactics.

#138
Datacakes

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Well. This is my class for Insanity run.



Played Vanguard - Veteran, was not impressed

Played Adept - Hardcore, mega-fun

Playing Sentinel - Insanity, gonna be tank-a-licous



I tried Soldier & Infiltrator on insanity and had an extremely difficult time on freedom's progress, so they didn't make the cut for my play style. I played the Engineer through that mission as was thoroughly impressed. Then I played Mordins recruitment with the Engineer at level 4 and it was awesome, I totally dominated. Then, I figured I'd give then Sentinel a try. On, Freedom's progress it was ok, not as good as the Engineer but way better than the other two. Then I played Sentinel level 4 through Mordins recruit. And wow. I was a tank with no fear and all over the battle field and often up front to hold the line, way up front. Sure cover is sometimes necessary, sometimes, but I found myself running into the battle! Not standing back and defending. I'm not afraid of Krogans anymore! Miranda yells "look out - krogan charging!" I laugh "let em!" Tech Armor esplodes! Then they fall, then I melee them, then they dies. Then I pop Tech Armor and bring the pain all ova again. This class is gonna be a powerhouse mid to late game on insanity mode. Tempest SMG. Shotguns. Squad Ap or Reave or Inferno Grenade or xyz-whuteva-Shields. My N7 suit is orange with a yellow glow. I look like a pumpkin 'cept I be doin the carving and serves them up the pie!


#139
Jaekahn

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Datacakes wrote...

Well. This is my class for Insanity run.

Played Vanguard - Veteran, was not impressed
Played Adept - Hardcore, mega-fun
Playing Sentinel - Insanity, gonna be tank-a-licous

I tried Soldier & Infiltrator on insanity and had an extremely difficult time on freedom's progress, so they didn't make the cut for my play style. I played the Engineer through that mission as was thoroughly impressed. Then I played Mordins recruitment with the Engineer at level 4 and it was awesome, I totally dominated. Then, I figured I'd give then Sentinel a try. On, Freedom's progress it was ok, not as good as the Engineer but way better than the other two. Then I played Sentinel level 4 through Mordins recruit. And wow. I was a tank with no fear and all over the battle field and often up front to hold the line, way up front. Sure cover is sometimes necessary, sometimes, but I found myself running into the battle! Not standing back and defending. I'm not afraid of Krogans anymore! Miranda yells "look out - krogan charging!" I laugh "let em!" Tech Armor esplodes! Then they fall, then I melee them, then they dies. Then I pop Tech Armor and bring the pain all ova again. This class is gonna be a powerhouse mid to late game on insanity mode. Tempest SMG. Shotguns. Squad Ap or Reave or Inferno Grenade or xyz-whuteva-Shields. My N7 suit is orange with a yellow glow. I look like a pumpkin 'cept I be doin the carving and serves them up the pie!


You're saying you were up in their faces as a level 4 Sentinel on Insanity? My Sentinel is level 5 and I have to spend most of the time in cover to avoid getting a new hole in my bottom. Yeah sure, I can peak my head out of cover longer than I would be able to do as my Engineer, but I am hardly a tank yet. Granted I haven't stacked points in Tech Armor but rather upgraded it to Rank 2 while getting a rank 2 overload and cryo.

#140
Darnalak

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Sounds like he stacked up the assault armor in a hurry :) I wish I would've done that on my Movie Sentinel, it would've made for better videos on Horizon, I didn't, because I'd played through so many times that I forgot you couldn't respec until after horizon ><

Ok Kids, I finished my replay through of Dragon Age for the upcoming expansion, so I'll be back to making some more Sentinel Movie's I'll finish up the Horizon run's this week, then get into the fun missions where most of your powers are fleshed out. (BTW if you're sick of seeing me with SMG in hand... well, then yer gunna hate my videos, I love that weapon).

Modifié par Darnalak, 08 mars 2010 - 05:34 .


#141
Datacakes

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Jaekahn wrote...

Datacakes wrote...

Well. This is my class for Insanity run.

Played Vanguard - Veteran, was not impressed
Played Adept - Hardcore, mega-fun
Playing Sentinel - Insanity, gonna be tank-a-licous

I tried Soldier & Infiltrator on insanity and had an extremely difficult time on freedom's progress, so they didn't make the cut for my play style. I played the Engineer through that mission as was thoroughly impressed. Then I played Mordins recruitment with the Engineer at level 4 and it was awesome, I totally dominated. Then, I figured I'd give then Sentinel a try. On, Freedom's progress it was ok, not as good as the Engineer but way better than the other two. Then I played Sentinel level 4 through Mordins recruit. And wow. I was a tank with no fear and all over the battle field and often up front to hold the line, way up front. Sure cover is sometimes necessary, sometimes, but I found myself running into the battle! Not standing back and defending. I'm not afraid of Krogans anymore! Miranda yells "look out - krogan charging!" I laugh "let em!" Tech Armor esplodes! Then they fall, then I melee them, then they dies. Then I pop Tech Armor and bring the pain all ova again. This class is gonna be a powerhouse mid to late game on insanity mode. Tempest SMG. Shotguns. Squad Ap or Reave or Inferno Grenade or xyz-whuteva-Shields. My N7 suit is orange with a yellow glow. I look like a pumpkin 'cept I be doin the carving and serves them up the pie!


You're saying you were up in their faces as a level 4 Sentinel on Insanity? My Sentinel is level 5 and I have to spend most of the time in cover to avoid getting a new hole in my bottom. Yeah sure, I can peak my head out of cover longer than I would be able to do as my Engineer, but I am hardly a tank yet. Granted I haven't stacked points in Tech Armor but rather upgraded it to Rank 2 while getting a rank 2 overload and cryo.


Yup.  That's what I'm saying.  Level 4.  The first encounter is with those blue sun mercs behind the raised platform barricade.  I positioned Jacob and Mirand down their field of fire.  Then flanked left and was under the barricade poping their shields.  Then when the shields are down, pull with Jacob and warp with miranda.  Then I moved across and positioned myself around corner.   It's not like I dont take cover, dont ge me wrong, I just don't worry about getting ... into ... cover.   Essentially, movement on the battlefield is not an issue.   The only time I worry about cover is when they get me in a cross fire.

The next encounter is with the two mercs fighting the vorcha(?)   Again position miranda and jacob, wait and take out those dog-like things that attack, then move up, way up front.  I positioned myself behind that column in the center with the two flame-thrower vorcha on either side.  Pop out and in to cover to strip their armor, they strip my armor but they get an splosion .  Pop back in to cover shield up run back wait for health regen run up front again.   I think I must have confused the AI cause I was all over the battle field.   I never crossed over the line.  Just stand behind the column and run out stripping their armors.  Watch for two Krograns and warp, warp, armor down, pull, pistols blaze em down they were they easiest.

Did Zaeed's mission at L5.  Too easy but the last room is super fun.  Did Garrus at L6, that was the easy.   I finally found a use for Jacob as a Sentinel.  He's going to get squad incendiary ammo and  1 pt in pull for my warp detonate.

#142
padaE

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Sentinel is awesome. I picked the Vindicator and I was like a killer machine.

.

Picking a shotgun is ok, but the way to go is with the "Famas".

#143
Darnalak

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You'll see in my videos that jacob actually makes a good addition to the squad early on. (I replace him with jack after he gets her bonus ammo) You never really notice their Contribution until you see it in a Movie. when he pulled a Collector to the Window he was hiding behind, then blew him back through the window with his incendiary Shotgun, I almost spilled my drink.

#144
Datacakes

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Darnalak wrote...

Sounds like he stacked up the assault armor in a hurry :) I wish I would've done that on my Movie Sentinel, it would've made for better videos on Horizon, I didn't, because I'd played through so many times that I forgot you couldn't respec until after horizon ><

Ok Kids, I finished my replay through of Dragon Age for the upcoming expansion, so I'll be back to making some more Sentinel Movie's I'll finish up the Horizon run's this week, then get into the fun missions where most of your powers are fleshed out. (BTW if you're sick of seeing me with SMG in hand... well, then yer gunna hate my videos, I love that weapon).



L4 - Mordins Recruit

Throw 2
Warp -
Tech 2
Overload 1
Cryo -
Defender 1
AP Ammo 1

L5 - Zaeed's Revenge

Throw 2
Warp -
Tech 2
Overload 2
Cryo -
Defender 1
AP Ammo 1


L6 - Archangel

Throw 2
Warp 1  <- jacob + sentinel combo is starting to shine
Tech 2
Overload 2
Cryo 1
Defender 1
AP Ammo 1 <- jacob needs 2 more points to get squad incendiary and i can get rid of this for inferno grenade

The rest of points now go into Tech-4/Defender-3 in that order.  Got 2 more points from L7 but I'm saving em for L8 for 3 in Tech.  So the plan for horizen is Tech-3, Overload-3 and ... Jacob - pull 1, ammo 4  & zaeed concussion 1, grenade 3.  I hate Horizen. But I'm hoping with lots of incendiary to go through their armor quickly.

Modifié par Datacakes, 08 mars 2010 - 06:16 .


#145
Datacakes

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Darnalak wrote...

You'll see in my videos that jacob actually makes a good addition to the squad early on. (I replace him with jack after he gets her bonus ammo) You never really notice their Contribution until you see it in a Movie. when he pulled a Collector to the Window he was hiding behind, then blew him back through the window with his incendiary Shotgun, I almost spilled my drink.


Yeah.  Originally I thought Jacob was a pansy.  But I'm starting to think he's going to be one of my buddies with my Sentinel.  He does mad damage with his shotgun.  Jack is also good for her pull + squad warp and she's got shotguns also.  The only reason I think Jacob may be slightly better is because of his barrier, he can go to the front lines with me and take a beating while dishing out the shotgun pain.

#146
Datacakes

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padaE wrote...

Sentinel is awesome. I picked the Vindicator and I was like a killer machine.
.
Picking a shotgun is ok, but the way to go is with the "Famas".


Hmm. I'll have to think about this one.   I plan on using tempest SMG so I thought shotguns would be a nice o-**** addition if I get rushed on my flank.  But as you say AR might not be bad either and I'm suffereing with range dmg on the Sentinel.  But I'm still liking the Sentinel.

#147
Darnalak

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I pretty much play the game using the Tempest. I pick up the Viper on the collector ship just to make dealing with a few of the more annoying distance fights a bit easier, but to be honest, the sentinel needs nothing added. They've got the bases covered.

#148
Darnalak

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Datacakes wrote...

Darnalak wrote...

You'll see in my videos that jacob actually makes a good addition to the squad early on. (I replace him with jack after he gets her bonus ammo) You never really notice their Contribution until you see it in a Movie. when he pulled a Collector to the Window he was hiding behind, then blew him back through the window with his incendiary Shotgun, I almost spilled my drink.


Yeah.  Originally I thought Jacob was a pansy.  But I'm starting to think he's going to be one of my buddies with my Sentinel.  He does mad damage with his shotgun.  Jack is also good for her pull + squad warp and she's got shotguns also.  The only reason I think Jacob may be slightly better is because of his barrier, he can go to the front lines with me and take a beating while dishing out the shotgun pain.


Yep, I think both Jacob and Jack can work interchangeably with a Sentinel.  Squad Incendiary Ammo is just as usable as Squad Warp Ammo ( I just prefer warp ammo from a Roleplay perspective), and Jack actually puts her silly shockwaves to good use, she actually does a fair job of knocking Reds out into the open with it.  Barrier does help Jacob, my issue with it is I don't want him using it when I need him Pulling.  It has a loooooooong cooldown, and when I want a pull, I want it now!   (and since it's "defensive" you can't stop him from using it whenever he wants).

#149
Datacakes

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I'm L10 and just finished Jack's recruit. The initial room was hard but doable with Jacob and Zaeed. Currently I'm suffering from the long tech shield cooldown. 12secs pretty much locks my powers down. Also, how are people getting above L10 before Horizen? I've seen Gatsby's engineer video and it shows him doing that at L13! Where do I pick up 3 levels? That would be insane to have 6 more points to spend.

#150
Jaekahn

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Datacakes wrote...

Jaekahn wrote...

Datacakes wrote...

Well. This is my class for Insanity run.

Played Vanguard - Veteran, was not impressed
Played Adept - Hardcore, mega-fun
Playing Sentinel - Insanity, gonna be tank-a-licous

I tried Soldier & Infiltrator on insanity and had an extremely difficult time on freedom's progress, so they didn't make the cut for my play style. I played the Engineer through that mission as was thoroughly impressed. Then I played Mordins recruitment with the Engineer at level 4 and it was awesome, I totally dominated. Then, I figured I'd give then Sentinel a try. On, Freedom's progress it was ok, not as good as the Engineer but way better than the other two. Then I played Sentinel level 4 through Mordins recruit. And wow. I was a tank with no fear and all over the battle field and often up front to hold the line, way up front. Sure cover is sometimes necessary, sometimes, but I found myself running into the battle! Not standing back and defending. I'm not afraid of Krogans anymore! Miranda yells "look out - krogan charging!" I laugh "let em!" Tech Armor esplodes! Then they fall, then I melee them, then they dies. Then I pop Tech Armor and bring the pain all ova again. This class is gonna be a powerhouse mid to late game on insanity mode. Tempest SMG. Shotguns. Squad Ap or Reave or Inferno Grenade or xyz-whuteva-Shields. My N7 suit is orange with a yellow glow. I look like a pumpkin 'cept I be doin the carving and serves them up the pie!


You're saying you were up in their faces as a level 4 Sentinel on Insanity? My Sentinel is level 5 and I have to spend most of the time in cover to avoid getting a new hole in my bottom. Yeah sure, I can peak my head out of cover longer than I would be able to do as my Engineer, but I am hardly a tank yet. Granted I haven't stacked points in Tech Armor but rather upgraded it to Rank 2 while getting a rank 2 overload and cryo.


Yup.  That's what I'm saying.  Level 4.  The first encounter is with those blue sun mercs behind the raised platform barricade.  I positioned Jacob and Mirand down their field of fire.  Then flanked left and was under the barricade poping their shields.  Then when the shields are down, pull with Jacob and warp with miranda.  Then I moved across and positioned myself around corner.   It's not like I dont take cover, dont ge me wrong, I just don't worry about getting ... into ... cover.   Essentially, movement on the battlefield is not an issue.   The only time I worry about cover is when they get me in a cross fire.

The next encounter is with the two mercs fighting the vorcha(?)   Again position miranda and jacob, wait and take out those dog-like things that attack, then move up, way up front.  I positioned myself behind that column in the center with the two flame-thrower vorcha on either side.  Pop out and in to cover to strip their armor, they strip my armor but they get an splosion .  Pop back in to cover shield up run back wait for health regen run up front again.   I think I must have confused the AI cause I was all over the battle field.   I never crossed over the line.  Just stand behind the column and run out stripping their armors.  Watch for two Krograns and warp, warp, armor down, pull, pistols blaze em down they were they easiest.

Did Zaeed's mission at L5.  Too easy but the last room is super fun.  Did Garrus at L6, that was the easy.   I finally found a use for Jacob as a Sentinel.  He's going to get squad incendiary ammo and  1 pt in pull for my warp detonate.


My problem when I play is that I try to take routes that are... morechallenging. In the room where you fight all the Vorcha and Krogan before you meet up with Mordin, I would go on the lower levels rather than the upper deck. I also played aggressively and tried to get close, but not too close when their numbers are overwhelming. My biggest issue is making the transition from my Engineer, where I played really aggressive (surprised?) to the Sentinel, which is more conservative until you get Guardian and Assault Armor. Now that I am level 6 after completing Garrus, Mordin and Zaeed's mission, things are starting to be a little easier. I still miss my faithful Drone and Incinerate, hense why I bring Mordin with me everywhere.