Fexelea wrote...
The first game didn't have any epic decision making, you didn't really affect the world with your actions anymore than you would playing Devil May Cry.
No epic decision making? There are numerous endings to the game, almost all of them OPTIONAL (meaning if A or B happen, it's because of a choice you made or something you did or didn't do) which is more than a lot of "rpgs" - I could list you dozens of CRPGs where the only real difference in the ending (besides what characters you created/teamed with) is whether you made it to the end and won OR not.
Here -
http://marvel.wikia....timate_Alliance - go to the part that reads "Future" and you'll get all the major outcomes you can affect by choices you make. Here's a sampling of the nearly dozen different events:
-curing the Legacy Virus or letting it run rampant
- sacrifice Nightcrawler or Jean Grey: one leads to the assassination of Prof. X and the disbanding of the X-Men, the other leads to the creation of Dark Phoenix
- if you save the Skrull homeworld, Earth and the Skrull form an alliance and the Skrull defend Earth from a Kree invasion, otherwise the weakened Skrull end up in a galactic war with the Kree that costs the lives of millions across the galaxy
I'd call those major. You affect not just the world, you affect other worlds!
Cause and effect. Decision making.
There are no classes, just an abundance of characters with different but
still similar powers
No, there aren't classs but CRPGs do not need classes. There were no classes in Fallout, no classes in Wasteland, no classes in Freedom Force.
Similar powers? Wow, cause when I played the Hulk he sure seemed to play different and do different things than Wolverine, who seemed very different than Spider-man, who was nothing like Silver Surfer, who seemed very different than Mr. Fantastic, who failed to do anything like Ghost Rider, who'se abilities worked very much unlike those of Iceman...
Now, if you want to say "they either punched, used weapons, blasted energy, or somehow slowed/froze enemies in place" uhm, what about fantasy games where it's either weaons or magic?
I think the marvel series are action/adventure with rpg elements, rather than an rpg that is action based, like Demon's Souls would be. The second game has the option to chose a side of the story, but it still doesn't make it enough to classify as that, at least in my opinion. The game can be described and marketed as many things, but the core depth that would make an rpg seems to be lacking.
It may not be an RPG to you by your own defintion - but to most people who played it, to those who made it, to those who reviewed it, and to those who sold it, it's an action RPG.
It's an RPG to me every bit as much as Ultima or Planescape or Mass Effect.
EDIT = I forgot to mention: CRPGs do not have to have decisions, that's not what makes a game a role-playing game. Sometimes a CRPG (heck, sometimes a table-top RPG) has a story that the PCs move through and try to survive and isn't about the players deciding what they want to do and where they want to go. The "decisions" aspect ot CRPGs is fairly new, historically speaking.
Modifié par MerinTB, 28 février 2010 - 05:17 .