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Disappointment With Mass Effect 2? An Open Discussion.


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#226
Darth Drago

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Andorfiend wrote...

Reused maps are fine when they make sense. Most of the reused maps are things like cargo ships or colony landing pods. It makes perfect sense to me that those things would be standardized, and they did a pretty good job of changing the internal decor and obstacle maps of crates and such to break things up a bit. *shrug* I didn't have a problem with it. A mass colonization effort is a hell of a lot cheaper when you go with a standardized pod design, rather than custom building every one.


-Exactly! I saw each of the exterior building types in ME1 as prefab units that were dropped on the planets to use. Could they have added a few more buildings at several locations to add some variety like they did with the UNC: Major Kyle quest? Or made better use of interiors? No doubt they could. The buildings I had to question the reasoning for their use on certain planets were those little shed like ones. What possible sense would you find in using one of those on a planet that you needed to wear a spacesuit on (at least the ones that looked like you could live in)?

#227
Poison_Berrie

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TheRealIncarnal wrote...
Besides, the overheat system worked very well as far as I'm concerned.

Apparently it did not work for what BioWare was aiming for. I've seen people claim that there was a hybrid system in the works and that they dropped it. I'm guessing it didn't work the way the wanted.

I guess the clip issue is just a constnat reminder that Mass Effect 2 isn't so much of an RPG as it is a Shooter, and I loved Mass Effect for it's RPG elements. For me, it turned the game from an Amazing RPG into a Sub-par shooter with a good story. 

That's a rather weak reason. No ammo=RPG? Every RPG with guns I have played has used ammo, most RPGs with bows have used ammo as well. 
The ammo system has nothing to do with the RPG-aspect of the game. It's a gameplay design and gameplay will trump story/lore in most cases. Like it or not.

Darth Drago wrote...
-Exactly! I saw each of the exterior building types in ME1 as prefab units that were dropped on the planets to use. Could they have added a few more buildings at several locations to add some variety like they did with the UNC: Major Kyle quest? Or made better use of interiors? No doubt they could. The buildings I had to question the reasoning for their use on certain planets were those little shed like ones. What possible sense would you find in using one of those on a planet that you needed to wear a spacesuit on (at least the ones that looked like you could live in)?

Except the prefab structures were are seeing in ME 2 make more sense in design and functionality. Not to mention that it doesn't work for mines. 
Honestly people to often look for ingame justifications for design decisions. They wanted the game-world to be big and could not do that without sacrificing the quality of the level design. This time round the went to the other extreme. Let's hope ME 3 strikes a nice balance of quality, scale and quantity.

Modifié par Poison_Berrie, 02 mars 2010 - 10:03 .


#228
Darth Drago

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Poison_Berrie wrote...

Apparently it did not work for what BioWare was aiming for. I've seen people claim that there was a hybrid system in the works and that they dropped it. I'm guessing it didn't work the way the wanted.

Except the prefab structures were are seeing in ME 2 make more sense in design and functionality. Not to mention that it doesn't work for mines.
Honestly people to often look for ingame justifications for design decisions. They wanted the game-world to be big and could not do that without sacrificing the quality of the level design. This time round the went to the other extreme. Let's hope ME 3 strikes a nice balance of quality, scale and quantity.


-I wonder what kind of hybrid system they (might) have been working on and what went wrong?

-Even in ME1 I didn’t mind all the “cookie cutter” like layouts using the same stuff for the most part. It would have been nice to see a different interior layout now an then especially the mines and underground locations. I would expect the buildings (prefab and ships) would get an overhaul for a sequel. Its just seems a waste to have so many cool new structures that are not used as much as the prefab like stuff in ME1. They did spend all the time to make them after all, so why not show them off?

That’s part of what annoys me about the “press B to exit mission” pop ups. Its like the developers are pushing us out of the level for some lame reason. Look at Tali’s loyalty mission after you beat it, you are constantly hit in the face with that mission ending pop up as it gets in the way of the dialog choices.

It seems like in ME2 they went with going more to an extreme side for a lot of things instead of trying to do a more in the middle of the road approach between the games..

#229
hex23

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yoda23 wrote...


Thank You. I see now where you are coming from. I stand corrected but I am still not all that pleased with the Crap Box controller stuff that, IMO, limits ME2's effectiveness. Coming from PC RPG land it seems to me a shame that EA/Bioware would limit the architecture of such a great game to the XBOX controller. I think it loses a lot of the granualarity that makes a game great. Indeed all the first article you cite states was that the PC version was released after the crap box version, that does not necessarily mean that the game was developed exclusively for the XBOX which it was not. The other thing to remember is that the XBOX is a PC that simply lacks a keyboard and a mouse. My point is that I think it is the limitations of the "Controller" that is limiting ME2. I recall a lot of the flak on the ME1 forums around the MAKO was because the folks using the XBOX controller had a hard time controlling the MAKO, and, as a result the MAKO was removed from the game. On PC I never had a problem with the Mako because I had more control over it's movement, i.e. it was easier to drive with a keyboard and mouse.


It was made by Bioware for the 360, then later ported to the PC by Demiurge. So yes it was originally only meant for the 360, because Bioware only made it for the 360.

Are you seriously this dense?

#230
EternalWolfe

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Darth Drago wrote...
-I wonder what kind of hybrid system they (might) have been working on and what went wrong?


In Scarecrow's thread, he described a picture from the CE game guide:

Scarecrow_ES wrote...

Oh, and as far as the hybrid system the devs came up with, there is actually a screenshot in the Mass Effect 2 Collectors' Edition Game Guide that I think shows what they were going for. I can't post the pics (but I could try later if there is interest) but I can try to explain what's there.

The picture is a gameplay screen taken during the final battle with the prototype human reaper. Due to the level of polish and completeness of the scene presented, this was taken anywhere during LATE alpha to late beta (assuming certain critical story scenes were content complete at late alpha). Squatmates appear to be Grunt and Thane.

The shield/health hud is different... the display is a quarter circle, with a red health gauge taking the inner portion of the circle, with the shield bar to the outside. There is also a vertical orange bar immediately to the outside of the vertical portion of the semi-circle. There isn't any indication exactly what this is, but we can guess.

For squadmates, the health/shield indicator is next to the squadmate picture at the bottom-center of the screen. For Shepard, it is displayed as if projected off his back and toward his neck off his right shoulder, much as the system works in Dead Space. In the bottom-left corner of the screen there is an icon of an Assault Rifle, and an ammo counter underneath showing 320 rounds. The color for this icon is orange, just like the bar to the left of the health/shield icon, which makes it possible that this is a weapon heat gauge. To the right of Shepard's health/shield(heat?) meters, directly over his right shoulder, is another counter showing 040. This can either be the current ammo available in the weapon, or possibly heavy weapon ammo (since it's not displayed elsewhere).

So far, this is the only visual evidence of what the system looked like before the current one was put in. Given how complete the scene was that the screenshot was taken from, we can assume the current system wasa VERY late addition to the gameplay.


From the sounds of it, I would suppose two systems:

Either a direct overlay - you have both an ammo counter and an overheat gauge, as well as magazine capacity.
Or the 40 is actually the number of thermal clips, and you have a total ammo(no need to reload) and an overheat gauge.

This is pure guesswork though, with only a single picture to work from.

#231
Silversoda

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The only thing I didn't like is that the game was way too short, even if you completed every mission and explored every galaxy.

#232
Vagrant91684

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Jaysonie wrote...

yoda23 wrote...

newcomplex wrote...

Seriously, don't start a thread with /discuss. Its wholesomely unproductive. This thread would be on so much better footing if you made a thesis, taking care to follow your own guidelines.

The same sex romance thread started with a FAQ and several points of contention.    

Though I suppose its better then the other guys flame ridden OP.    


WRONG! It's posts like this that got some of the good stuff in ME1 removed from the game. I just wish I had participated more in the ME1 forums before the XBOX twits got their hands on ME2. IMO the XBOX crowd has dumbed down ME enough already. Time to speak up for ME3 before the console crowd fully ruins the game for everyone else. Check my math but this WAS a dynamite Sci-Fi RPG. Not a FPS! But obviously it only counts if the RPG fans step up and start posting. i.e. Lack of Inventory, Fewer weapon choices, Boring planet scanning. I recall all the harrassment over the Mako and the elevator scenes and look where all that hot air got us, a linear FPS action game with fewer RPG elements and LESS exploration. Not this time, not for ME3! People need to speak up before the XBOX ers ruin that game too.



Since the "xbox crowd" make up a rather large majority of the people playing Mass Effect, i think not. Besides, its this kind of elitisim from the pc crowd that gives pc gaming a bad name. Xbox gamers arent twits.


Wow, dude...  I'm of the supposed "X-BOX crowd...and I hate the watering down of the RPG elements.  Just because I play on a console doesn't mean I'm less evolved or more shallow in my taste than you are...  It does mean that you are prejudice and nobody will take you seriously, though...

#233
Mr. MannlyMan

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Open discussion? I am so in. :P



So I had three main gripes with Mass Effect 2 (this is more of a vote, since these three points have already been covered extensively by others).



1. classes were made more distinct from each other, while skill sets were greatly reduced... as a result, I felt more detached from my character because I had less control over his skill set. My only hope is that we were given a smaller number of skills in ME2 to leave room for additional skills for ME3. If that happens to be the case, then I'll retract this point.



2. Squadmates had unchangeable outfits, and their appearances had nearly zero customization options... I can understand the devs' reasoning that they didn't want to make team customization too daunting, but for the love of God, how hard could it have been? A system for each squadmate, similar to Shep's, where you could equip each section of a character with one of two armor segments, color them, and then use that outfit for the rest of the game. Even better, we could have saved custom armor designs and selected saved ones for our squadmates to wear through the loadout menu. Minimum fuss, and would have made people happier than having just one possible outfit for each character. Sheesh.



3. Being handed a report card at the end of each mission instead of gaining experience for each kill/action. I know Bioware had their own reasons for changing it in Mass Effect 2, but to be honest, the latter form of experience gain gives so much to the moment-to-moment feel of combat. Every kill just seems more intimate and fulfilling when you gain experience for it (and this is something that MANY people would probably agree with).





Anyway, that's my contribution. Reasonable and assertive. I was in no way disappointed by Mass Effect 2 (the game as a whole), but I definitely thought that the devs could have made better calls in regards to the three things I've listed here.

#234
Memnoch

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Absolutely loved both ME1 and ME2 as a whole even though both had their own pros and cons but neither had enough cons to gvie it a bad mark. 

What i didnt like about ME1 was  constantly picking up the same weapons, ammo and armor then converting to omni gel, also didnt like the unlimited ammo. I did understand and agree with picking up enough of each to outfit your team, thats about it. In ME2 you found the knowledge and components then researched it to equip your team which was much better and the limited ammo brought in the need for shot placement over just blazing away.  Armor knowledge/component collecting/research and outfiting should have been done in ME2 same as the weapons and ammo types.

More side missions during planet scanning in ME2  would have been nice to break up the monotony some.

3  things that bothered me some about ME2  but not too much was no grenades, no option to use medi gel at a moments notice and of course no Mako.

There should have been alot more dialog in ME2, especially after each mission with the team members that you choose to go with you. I liked the spirtited convos with Jack and Grunt and the Drell flashbacks were fairly cool as well. After some missions there just wasnt any convo so it felt lacking in that area. More of the large confrence convos in the briefing room would have been a good idea also.

I was a little dissapointed with the final mission in ME2, expected it to be harder than it was but i guess thats what insanity is for.  

Since i play PC only the gameplay for me was incredibly smooth. Did run into 3 glitches where i got stuck, only on 1 i had to save and reload, the other 2 i got out of. As for elevator or load screen i kinda liked both, elevator for convo and load screen for the quick tip. Maybe add the quick tip to the elevator ride.

When it comes to PC and console i agree that they should be different and the PC version should not be limited because of the consoles limitations, thats just plain silly. The main reason i prefer PC over console is the expanded control you have with the PC over the console.

Modifié par Memnoch, 03 mars 2010 - 07:56 .


#235
fLoki

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Darth Drago wrote...

-I wonder what kind of hybrid system they (might) have been working on and what went wrong?



Dunno what went wrong but you can enable the system.. I think it works fine and it made my Me2 awesome.
I dont really wait for heatsink to cool down but it feels much better just to have it there and working. Makes the ammo feel go away.

social.bioware.com/forum/1/topic/103/index/1528869/1#1528869

#236
SithLordExarKun

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hex23 wrote...

yoda23 wrote...


Thank You. I see now where you are coming from. I stand corrected but I am still not all that pleased with the Crap Box controller stuff that, IMO, limits ME2's effectiveness. Coming from PC RPG land it seems to me a shame that EA/Bioware would limit the architecture of such a great game to the XBOX controller. I think it loses a lot of the granualarity that makes a game great. Indeed all the first article you cite states was that the PC version was released after the crap box version, that does not necessarily mean that the game was developed exclusively for the XBOX which it was not. The other thing to remember is that the XBOX is a PC that simply lacks a keyboard and a mouse. My point is that I think it is the limitations of the "Controller" that is limiting ME2. I recall a lot of the flak on the ME1 forums around the MAKO was because the folks using the XBOX controller had a hard time controlling the MAKO, and, as a result the MAKO was removed from the game. On PC I never had a problem with the Mako because I had more control over it's movement, i.e. it was easier to drive with a keyboard and mouse.


It was made by Bioware for the 360, then later ported to the PC by Demiurge. So yes it was originally only meant for the 360, because Bioware only made it for the 360.

Are you seriously this dense?

You are half right, but bioware initially developed ME1 for 360 because of capitalist pig microsoft. If it wasn't for EA the ME franchise would never have comed to the PC.

#237
Poison_Berrie

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Mr. MannlyMan wrote...
3. Being handed a report card at the end of each mission instead of gaining experience for each kill/action. I know Bioware had their own reasons for changing it in Mass Effect 2, but to be honest, the latter form of experience gain gives so much to the moment-to-moment feel of combat. Every kill just seems more intimate and fulfilling when you gain experience for it (and this is something that MANY people would probably agree with).

I liked the little insights in TIM's mind, how he tried to use everything for his own agenda. But perhaps a personal report via mail would be more appropriate.
I'm really not a fan of experience for individual kills. It promotes grinding and choosing options that get you into fights, just so you can reap the XP-reward. 

#238
Darth Drago

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fLoki wrote...
Dunno what went wrong but you can enable the system.. I think it works fine and it made my Me2 awesome.
I dont really wait for heatsink to cool down but it feels much better just to have it there and working. Makes the ammo feel go away.

social.bioware.com/forum/1/topic/103/index/1528869/1#1528869

-Unfortunately that would work only for PC gamers, thanks for the link though.


-Thanks EternalWolfe on the info from Scarecrow_ES comment about the hybrid system. I’m not sure I like the sound of how it looked but if it was developed to that extent and dropped for this new system it make me wonder why. -A link to his posting: http://social.bioware.com/forum/1/topic/103/index/1472797/10#1531820

Poison_Berrie wrote...
I liked the little insights in TIM's mind, how he tried to use everything for his own agenda. But perhaps a personal report via mail would be more appropriate.
I'm really not a fan of experience for individual kills. It promotes grinding and choosing options that get you into fights, just so you can reap the XP-reward.

-The end mission screen felt just cold to me for some reason. It felt more like a mission report you would get after a 1st/3rd person shooter or even a real time strategy game to me. As for the experience I would prefer they used a system that used both. You get some experience for kills and tasks you do and get another set of experience for completing the quest.


Adding one for now that was just mentioned:

-The in game email system wasn’t used to its fullest in my opinion. Would it have killed them (BioWare) or taken up to much space to have had several of them using a voice actors? Did in game technology take a step backwards from what we saw in ME1 with Ashley getting a message from her sister, in full audio? Some of them worked fine in a text only format but others should have had an audio version added.

Think about how much more of an impact getting that message from “Billy” (after you recruit Jack) would have had if it had sound. Or all the Illusive Man’s little updates? Even the letter from Miranda’s sister would have been great. In my opinion they should have done the email in the same way the Codex is done, half in text only and the other half with voice dialog.


* Please, lets keep the PC vs. X-Box 360 and Microsoft/EA issues to a minimum.

Modifié par Darth Drago, 03 mars 2010 - 05:52 .


#239
TJSolo

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Poison_Berrie wrote...

Mr. MannlyMan wrote...
3. Being handed a report card at the end of each mission instead of gaining experience for each kill/action. I know Bioware had their own reasons for changing it in Mass Effect 2, but to be honest, the latter form of experience gain gives so much to the moment-to-moment feel of combat. Every kill just seems more intimate and fulfilling when you gain experience for it (and this is something that MANY people would probably agree with).

I liked the little insights in TIM's mind, how he tried to use everything for his own agenda. But perhaps a personal report via mail would be more appropriate.
I'm really not a fan of experience for individual kills. It promotes grinding and choosing options that get you into fights, just so you can reap the XP-reward. 


Grinding exists in games that have loads of random encounters, not much of an issue with ME2.
There isn't any fights in ME2 that are avoidable; it is wipe out everything infront of you across the board.

In the past to alleviate the "Need" to kill everything for XP there was conversational XP.

#240
Revan312

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Besides a few miscellaneous gripes I had concerning the lack or pointless inclusion of customization concerning classes/weapons/armor/squadmates and some things like no crouch and ammo hunting I really didn't have any problem with the combat gameplay or appearance choices etc (Though more hair options would have been nice). My major disappointment was the story...



For the love of god, every time I reach the end of the game, fly through the collector base and face my final enemy I nearly injure my eyes from rolling them so much. Whoever thought that was an "epic" boss/final revelation was smoking to much crack. It makes zero sense from a logical standpoint, something that's been debated ad nausium in other threads so I won't go into specifics.



Other things include



~Harbinger not getting a convo with shepard

~A lack of dialogue with individual squadmates/three way convos outside the ship/convos at all outside the ship

~A general inadequate feeling of suspense concerning the dire situation at hand

~Doing step and fetch missions for my crew that feel insulting when thinking about what's at stake

~Seeing that the entire middle chapter in the franchise is just filler/fluff



I just wanted a great story, anything else came separate, but I honestly was not impressed with the shallow story arc/relationships this time around. And I'll say it again as I have in other threads, worst...Bioware...boss...ever!




#241
SSH83

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@Revan312

ME2 isn't filler... wtf...



It introduced more characters than ME1 and greatly expanded on the universe. o.o



Hater!

#242
Dewarren2010

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Loved ME2 and It had a lot of improvements over ME1, but Bioware didn't go as far as I would have liked on some of the changes

Oh, and excuse any typos, please

- Characters were great, being a huge improvement over ME1's cast, and I loved many of the loyalty missions, but I feel that a Loyalty meter would have been better, making it harder to please everyone in the party and making it harder for everyone to survive the ending. maybe not something too much like DAO, but an "influence" system like KOTOR 2 could have worked really well.

- Customization. Though I liked the part loadouts and armor customization, It was a little too streamlined. There wasn't enough armor parts in the game to make each of my characters look unique from one another (other than the colors) and the number of weapons was disappointing. Also, you should have been able to get multiple outfits for each party member that didn't only look different outside of color, but also increased certain stats.

- Exploration. The only gripe I really have about this is the planet scanning and the lack of N7 missions. An N7 mission in each star system (like Me1) would have kept me playing the same character long after i finished the suicide mission without having to go back an start a new game with him. Starting the game with Hammerhead missions (and a good deal of them) would also be nice, but since it's coming out in DLC its not that big of a deal.

- The overall way the story was handled wasn't that great IMO. Instead of simply recruiting squad members, you should have been visiting numerous worlds that the collectors had shown interest in a getting part members there. Wrex could have been fighting the collectors on Tuchanka while uniting the Krogan, and while finding out what the collectors want on Tuchanka you could find Mordin in his STG in the midst of his...involvement with he genophage and Grunt in the process. The collectors could have been assaulting the Quarian Flotilla to find Gillian from Ascension, and while fighting them off you encounter Tali. The Geth could be engaged in a war with the Collectors, and a spearheaded by Legion, who joins your group. All I'm saying is that the Collectors could have been involved with the story a great deal more than they are in the actual game, and you could acquire the same squad members but with more of a story focus to them. 

- As far as the suicide mission goes, it could have been a lot harder to keep your team alive and the end boss could have looked less...terminator-ish. I'd prefer a fight with Harbringer instead.

All and all, I find that ME2 is a great game, but there are a few things that bioware could have improved on to make it better.

Modifié par Dewarren2010, 03 mars 2010 - 07:47 .


#243
TJSolo

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SSH83 wrote...

@Revan312
ME2 isn't filler... wtf...

It introduced more characters than ME1 and greatly expanded on the universe. o.o

Hater!


Yeah ME2 is kind of fillerish.
So it introduced more characters. Most of which aren't even relevant to the story and are just plot devices for the whole suicide thing.

ME2 only added more possible people to your squad and increased the presence of Cerberus other than that the story of the Collectors didn't effect the galaxy or story.

#244
KingShep

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ME2 is a great game.Yes there are issues like the planet scanning is still a chore but atleast its better than hauling the mako over cut and pasted landscapes..Further on the game is a gem.I enjoyed every second of it and still am.Keep it Up BiowareAnd please just keep miranda.

#245
nelly21

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TJSolo wrote...

SSH83 wrote...

@Revan312
ME2 isn't filler... wtf...

It introduced more characters than ME1 and greatly expanded on the universe. o.o

Hater!


Yeah ME2 is kind of fillerish.
So it introduced more characters. Most of which aren't even relevant to the story and are just plot devices for the whole suicide thing.

ME2 only added more possible people to your squad and increased the presence of Cerberus other than that the story of the Collectors didn't effect the galaxy or story.


Dude. The only recruitable characters in ME 1 that were relevant to the story were Liara and Tali. All the characters in this series are plot devices to give us interesting squad options. The only truly relevant character to the story is Shepard.

Also, stopping the Collectors from abducting millions of humans and possibly attacking Earth seems pretty relevant to the galaxy to me.

#246
Radwar

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Well, although I like ME2 alot and felt they've improved in some aspects compared to ME1, there are quite a few things I wished Bioware had improved upon ME1 instead of taking the easy way out and scraping it entirely.

- Helmets being able to equipe/unequipe them any time you want like in ME1, personally I like to wear my helmet when fighting and taking it off when I'm dialoging. Worse, some armors don't even let you remove your helmet at all! This is one place where I told myself "What the heck was Bioware thinking when they made this decision!". Also you can't place helmets on your teammates aswell.

- Letting you buy armors & weapons. This was a great part of ME1 and had alot of diversity which was scrapped in favor of one armor you could modify. As for your teammates, you're now left with only two choices which only has small changes with different colors. Also why does Jack who has pratically nothing from the waist up & Miranda who's wearing tight clothing, have pratically as much protection a Garrus & Grunt who are wearing full body armor? Bring teammates armor back in ME 3 please. Also weapon & armor stats are completely gone, frankly I don't even know if the Eviscerator is better than Grunt's personal M-300 claymore shotgun.

- Biotic powers can't go through shields anymore + now armor & barriers, which made a powerful biotic in ME1 look whimsical in ME2, looking for an engineer to save his/her butt.

- The Mako: Personally I like it but it did have it's flaws, I would've prefered if Bioware actually tried to improve it instead of scraping it and giving us the dreaded scan the planet mini-game. Some improvements could've been, show what the whole region holds on your map instead of hiding it thus saving us needless searches, make the mako float like the hammerhead or simply place thrusters on the back (like it has under it) to give you that push you need to climb steep slopes. The thrusters could've been used as boost so your Mako could go faster on leveled terrain aswell.

- Grenades, I loved me grenades, why scrap them?

- Medic power not healing you and your teammates anymore, just reviving them. This can be frustrating on insanity especially since it takes forever for your health to start regenerating.

- Bullet upgrades are now powers. Totally unnecesary, other powers would've been more useful instead, they should've just made the bullet upgrades like they were in ME1, simple upgrades for your guns.

- Low resolution textures (pixelated, especially noticeable on Turian's armor) & no anti-aliasing, come on Bioware, this is 2010, these things are mainstream by today's standards.

Well, those are my quibles, anyway.

Modifié par Radwar, 04 mars 2010 - 01:20 .


#247
TJSolo

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nelly21 wrote...

TJSolo wrote...

SSH83 wrote...

@Revan312
ME2 isn't filler... wtf...

It introduced more characters than ME1 and greatly expanded on the universe. o.o

Hater!


Yeah ME2 is kind of fillerish.
So it introduced more characters. Most of which aren't even relevant to the story and are just plot devices for the whole suicide thing.

ME2 only added more possible people to your squad and increased the presence of Cerberus other than that the story of the Collectors didn't effect the galaxy or story.


Dude. The only recruitable characters in ME 1 that were relevant to the story were Liara and Tali. All the characters in this series are plot devices to give us interesting squad options. The only truly relevant character to the story is Shepard.

Also, stopping the Collectors from abducting millions of humans and possibly attacking Earth seems pretty relevant to the galaxy to me.


The only one needed for the story is Mordin.

It was an interesting side story. If it worked they would have had 1 more ship and then wait for the Reapers, if it didn't work they would wait for the Reapers. Humans died :crying: vs complete destruction every 50000 years.
I just think what the 1st game and last game(I hope) will cover is more grandiose than one ship.

#248
MassEffect762

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This thread should get a sticky. *looks at Javier*

#249
Revan312

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TJSolo wrote...

nelly21 wrote...

TJSolo wrote...

SSH83 wrote...

@Revan312
ME2 isn't filler... wtf...

It introduced more characters than ME1 and greatly expanded on the universe. o.o

Hater!


Yeah ME2 is kind of fillerish.
So it introduced more characters. Most of which aren't even relevant to the story and are just plot devices for the whole suicide thing.

ME2 only added more possible people to your squad and increased the presence of Cerberus other than that the story of the Collectors didn't effect the galaxy or story.


Dude. The only recruitable characters in ME 1 that were relevant to the story were Liara and Tali. All the characters in this series are plot devices to give us interesting squad options. The only truly relevant character to the story is Shepard.

Also, stopping the Collectors from abducting millions of humans and possibly attacking Earth seems pretty relevant to the galaxy to me.


The only one needed for the story is Mordin.

It was an interesting side story. If it worked they would have had 1 more ship and then wait for the Reapers, if it didn't work they would wait for the Reapers. Humans died :crying: vs complete destruction every 50000 years.
I just think what the 1st game and last game(I hope) will cover is more grandiose than one ship.


This ^

Compared to a story where every race is involved in a massive struggle to stop the Citadel from opening, allowing an invasion force into local space capable of destroying all life within the galaxy...  One ship full of pseudo protheans abducting humans (the count at the end was what? like 10,000 people?) seems severely weak, let alone the horrific ending boss which was the most contrived thing in all of Mass Effect lore.  Really? It's made of liquified humans? Like the Reapers, in all their technological glory, need people paste on large scales to reproduce, give me a break...

The game felt much smaller scale this time around concerning the story, and the characters petty side missions only served to exacerbate the feeling.  The first game at least made an attempt to make you feel like you weren't the only one involved in saving the galaxy from sovereign, the rest of the council races threw a lot at him as well.  But ME2... the whole collector threat is dealt with by a group of maybe 30 people in a shiny new ship?  It just never has the same epic feeling as ME1's ending did, even frog saren included.

One of the biggest reasons for that feeling as well, to me, is that there isn't a real enemy you can sink your teeth into on an intellectual level.  You either have the hundreds of faceless clicking insect prothean mutants or the robotic Harbinger who has maybe 10 lines, each of which is maybe four to five words long.  No conversations with any of your enemys seems sort of, well, lame. Me1 had a consistent feud going on with Saren and the talk with Sovereign was the single greatest conversation in all of ME1 imo.

And finally, to top it off, the entire situation if you go Paragon is completely resolved, and, if the collector threat would have never happened, really nothing would have changed with the main story, this "chapter" of the Mass Effect trilogy was just what I said, filler.  I can now tell people that if you play ME3, it will pick up right where ME1 left off...

Also, @SSH3, I'm not a hater, I just expected more from Bioware on a title that has limitless possabilities for story growth, which just didn't happen in ME2, the Reaper arc stayed stagnent, which is a shame.

#250
WrexEffex

WrexEffex
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Silversoda wrote...

The only thing I didn't like is that the game was way too short, even if you completed every mission and explored every galaxy.


Doing EVERYTHING in the game took me about 35-37 hours, how long do you expect it to be?

Modifié par WrexEffex, 04 mars 2010 - 01:28 .